• Title/Summary/Keyword: File system

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A Real Time 6 DoF Spatial Audio Rendering System based on MPEG-I AEP (MPEG-I AEP 기반 실시간 6 자유도 공간음향 렌더링 시스템)

  • Kyeongok Kang;Jae-hyoun Yoo;Daeyoung Jang;Yong Ju Lee;Taejin Lee
    • Journal of Broadcast Engineering
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    • v.28 no.2
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    • pp.213-229
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    • 2023
  • In this paper, we introduce a spatial sound rendering system that provides 6DoF spatial sound in real time in response to the movement of a listener located in a virtual environment. This system was implemented using MPEG-I AEP as a development environment for the CfP response of MPEG-I Immersive Audio and consists of an encoder and a renderer including a decoder. The encoder serves to offline encode metadata such as the spatial audio parameters of the virtual space scene included in EIF and the directivity information of the sound source provided in the SOFA file and deliver them to the bitstream. The renderer receives the transmitted bitstream and performs 6DoF spatial sound rendering in real time according to the position of the listener. The main spatial sound processing technologies applied to the rendering system include sound source effect and obstacle effect, and other ones for the system processing include Doppler effect, sound field effect and etc. The results of self-subjective evaluation of the developed system are introduced.

Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

Design and Implementation of an Efficient Web Services Data Processing Using Hadoop-Based Big Data Processing Technique (하둡 기반 빅 데이터 기법을 이용한 웹 서비스 데이터 처리 설계 및 구현)

  • Kim, Hyun-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.1
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    • pp.726-734
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    • 2015
  • Relational databases used by structuralizing data are the most widely used in data management at present. However, in relational databases, service becomes slower as the amount of data increases because of constraints in the reading and writing operations to save or query data. Furthermore, when a new task is added, the database grows and, consequently, requires additional infrastructure, such as parallel configuration of hardware, CPU, memory, and network, to support smooth operation. In this paper, in order to improve the web information services that are slowing down due to increase of data in the relational databases, we implemented a model to extract a large amount of data quickly and safely for users by processing Hadoop Distributed File System (HDFS) files after sending data to HDFSs and unifying and reconstructing the data. We implemented our model in a Web-based civil affairs system that stores image files, which is irregular data processing. Our proposed system's data processing was found to be 0.4 sec faster than that of a relational database system. Thus, we found that it is possible to support Web information services with a Hadoop-based big data processing technique in order to process a large amount of data, as in conventional relational databases. Furthermore, since Hadoop is open source, our model has the advantage of reducing software costs. The proposed system is expected to be used as a model for Web services that provide fast information processing for organizations that require efficient processing of big data because of the increase in the size of conventional relational databases.

A Study on 2D Pattern Design Module and 3D Cloth Simulation System based on Octree Space Subdivision Method (2차원 패턴 디자인 모듈과 Octree 공간 분할 방법을 이용한 3차원 의복 시뮬레이션 시스템에 관한 연구)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.527-536
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    • 2007
  • This paper proposes a 3D fashion design system that generates a 3D clothes model by using 2D patterns of clothes and drapes the 3D clothes model on a 3D human model. In the proposed system, 2D patterns of clothes are designed by selecting comer points of 2D mesh. After designing 2D patterns, a 3D clothes model is designed by describing the control points to be connected between 2D patterns. The proposed system reads a 3D human body model file and the designed 3D clothes model and creates a 3D human model putting on the clothes by using the mass-spring model based physical simulation. It calculates collision and reaction between the triangles of human body model and those of clothes for realistic simulation. Because the number of triangles is very large, the collision and reaction processing need a lot of time. To solve this problem, the proposed system decreases the number of collision and reaction processing by using the Octree space subdivision technique. It took a few seconds for generating a 3D human model putting on the designed 3D clothes.

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Modelling of Artificial Immune System for Development of Computer Immune system and Self Recognition Algorithm (컴퓨터 면역시스템 개발을 위한 인공면역계의 모델링과 자기인식 알고리즘)

  • Sim, Kwee-Bo;Kim, Dae-Su;Seo, Dong-Il;Rim, Kee-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.1
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    • pp.52-60
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    • 2002
  • According as many people use a computer newly, damage of computer virus and hacking is rapidly increasing by the crucial users. A computer virus is one of program in computer and has abilities of self reproduction and destruction like a virus of biology. And hacking is to rob a person's data in a intruded computer and to delete data in a Person s computer from the outside. To block hacking that is intrusion of a person's computer and the computer virus that destroys data, a study for intrusion detection of system and virus detection using a biological immune system is in progress. In this paper, we make a model of positive and negative selection for self recognition which have a similar function like T-cytotoxic cell that plays an important role in biological immune system. We embody a self-nonself distinction algorithm in computer, which is an important part when we detect an infected data by computer virus and a modified data by intrusion from the outside. And we showed the validity and effectiveness of the proposed self recognition algorithm by computer simulation about various infected data obtained from the cell change and string change in the self file.

Inspection System for The Metal Mask (Metal Mask 검사시스템)

  • 최경진;이용현;박종국
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.2
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    • pp.1-9
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    • 2003
  • We develop an experimental system to inspect a metal mask and, in this paper, introduce its inspection algorithm. This system is composed of an ASC(Area Scan Camera) and a belt type xy-table. The whole area of the metal mask is divided into several inspection blocks. The area of each block is equal to FOV(Field of View). For each block, the camera image is compared to the reference image. The reference image is made by gerber file. The rotation angle of the metal mask is calculated through the linear equation that is substituted two end points of horizontal boundary of a specific hole in a camera image. To calculate the position error caused by the belt type xy-table, HT(Hough-Transform) using distances among the holes in two images is used. The center of the reference image is moved as much as the calculated Position error to be coincided with the camera image. The information of holes in each image, such as centroid, size, width and height, are calculated through labeling. Whether a holes is mado correctly by laser machine or not, is judged by comparing the centroid and the size of hole in each image. Finally, we build the experimental system and apply this algorithm.

Social Network-Based Knowledge Management System for P2P Environment (P2P 환경에서 사회적 연결망을 활용한 지식관리시스템의 구축)

  • Kim, Youn-Sang;Kwon, Suhn-Beom
    • Journal of Intelligence and Information Systems
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    • v.13 no.1
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    • pp.59-79
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    • 2007
  • P2P (Peer to Peer) techniques have been well applied to file sharing due to its cost-effectiveness and convenience. Dynamic network evolution is another good thing for P2P according to addition and deletion of nodes and change of files a node has. Our research proposes a P2P-based KMS (Knowledge Management System). Knowledge of enterprises spreads all over sub-organizations like oversea factories and sales departments and is changed in dynamic manner. P2P techniques are, therefore well matched with knowledge management domain. In order to increase search efficiency, we introduce social network theory into P2P-based KMS. Social network technique makes the most similar nodes (in KMS domain, nodes which has the most similar knowledge) its own neighbors, which makes eventually search efficiency increase. We developed our prototype system P2P-SN-KMS and evaluated by simulation.

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Energy Big Data Pre-processing System for Energy New Industries (에너지신산업을 위한 에너지 빅데이터 전처리 시스템)

  • Yang, Soo-Young;Kim, Yo-Han;Kim, Sang-Hyun;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.851-858
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    • 2021
  • Due to the increase in renewable energy and distributed resources, not only traditional data but also various energy-related data are being generated in the new energy industry. In other words, there are various renewable energy facilities and power generation data, system operation data, metering and rate-related data, as well as weather and energy efficiency data necessary for new services and analysis. Energy big data processing technology can systematically analyze and diagnose data generated in the first half of the power production and consumption infrastructure, including distributed resources, systems, and AMI. Through this, it will be a technology that supports the creation of new businesses in convergence between the ICT industry and the energy industry. To this end, research on the data analysis system, such as itemized characteristic analysis of the collected data, correlation sampling, categorization of each feature, and element definition, is needed. In addition, research on data purification technology for data loss and abnormal state processing should be conducted. In addition, it is necessary to develop and structure NIFI, Spark, and HDFS systems so that energy data can be stored and managed in real time. In this study, the overall energy data processing technology and system for various power transactions as described above were proposed.

A Semi-fragile Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application (쾌속조형 시스템의 무결성 인증을 위한 3차원 메쉬 모델의 Semi-fragile 워터마킹)

  • Chi, Ji-Zhe;Kim, Jong-Weon;Choi, Jong-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.6
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    • pp.131-142
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    • 2007
  • In this paper, semi-fragile watermarking algorithm was proposed for the application to RP(Rapid Prototyping) system. In the case of the perceptual change or distortion of the original one, the prototype product will be affected from the process because the RP system requires the high precision measure. Therefore, the geometrical transformations like translation, rotation and scaling, the mesh order change and the file format change are used in the RP system because they do not change the basic shapes of the 3D models, but, the decimation and the smoothing are not used because they change the models. The proposed algorithm which is called semi-fragile watermarking is robust against to these kinds of manipulations which preserve the original shapes because it considers the limitations of the RP system, but fragile against to the other manipulations which change the original shapes. This algorithm does not change the model shapes after embedding the watermark information, that is, there is no shape difference between the original model and the watermarked model. so, it will be useful to authenticate the data integrity and hide the information in the field of mechanical engineering which requires the high precision measure.

A Study on Non-Fungible Token Platform for Usability and Privacy Improvement (사용성 및 프라이버시 개선을 위한 NFT 플랫폼 연구)

  • Kang, Myung Joe;Kim, Mi Hui
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.11
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    • pp.403-410
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    • 2022
  • Non-Fungible Tokens (NFTs) created on the basis of blockchain have their own unique value, so they cannot be forged or exchanged with other tokens or coins. Using these characteristics, NFTs can be issued to digital assets such as images, videos, artworks, game characters, and items to claim ownership of digital assets among many users and objects in cyberspace, as well as proving the original. However, interest in NFTs exploded from the beginning of 2020, causing a lot of load on the blockchain network, and as a result, users are experiencing problems such as delays in computational processing or very large fees in the mining process. Additionally, all actions of users are stored in the blockchain, and digital assets are stored in a blockchain-based distributed file storage system, which may unnecessarily expose the personal information of users who do not want to identify themselves on the Internet. In this paper, we propose an NFT platform using cloud computing, access gate, conversion table, and cloud ID to improve usability and privacy problems that occur in existing system. For performance comparison between local and cloud systems, we measured the gas used for smart contract deployment and NFT-issued transaction. As a result, even though the cloud system used the same experimental environment and parameters, it saved about 3.75% of gas for smart contract deployment and about 4.6% for NFT-generated transaction, confirming that the cloud system can handle computations more efficiently than the local system.