• 제목/요약/키워드: Field-Experience Learning

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응급구조과학생의 첫 소방 실습 경험 (An Initial Practice Experience of EMT Students in Fire Station)

  • 백미례
    • 한국응급구조학회지
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    • 제8권1호
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    • pp.19-32
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    • 2004
  • This study was conducted to identify an initial fire station experience of EMT students, so to better understand their' practice experience in fire station. The subjects were 28 EMT students of C department of Emergency Medical technology in C city, who were demonstrating at the fire station in C city. This study was approached by phenomenological method, collected data were analyzed by Colaizzi's method, the results were as a follows. From the protocol, 201 significant statements were organized into 93 formulated meanings. From the formulated meanings, 30 themes were identified, organized into 16 theme clusters, and then 7 categories. EMT students got experienced 'tension' in resulting from new training situation and at the field practice, 'comport and gratitude', in feeling of identity and a bond sympathy with senior EMT, in training environment and heartfelt care, 'stress' from lack of knowledge and skill, difficulties in field practice for 24 hours, in dealing with making interpersonal relationship with patient and staffs and from the insufficiency of instruction, 'confidence feeling' from the participation of field treatment, in improving of learning, in self-esteem of EMT job, 'confusing feeling' of conflict of the path in work, 'disappointment and doubt' by the discrepancy between learning and actuality, and disappointment of actuality, 'feeling of lack' based on the passive attitude. The results of this study are to use as basic data for students attending fire station experience for the first time.

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미용전문대학생들의 현장실습 경험에 관한 현상학적 연구 (A Phenomenological Study on the Field Practice Experience of Beauty College Students)

  • 임순자
    • 문화기술의 융합
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    • 제7권2호
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    • pp.69-76
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    • 2021
  • 본 연구는 미용전문대학생들을 대상으로 현장실습에 참여한 학생들의 관점에서 구체적으로 어떤 경험을 하였는지에 대한 깊이를 확인하고 어떠한 과정에서 실천적 지식과 의미에 대해 구성해 나가는지를 심층적으로 파악하기 위해 현상학적 방법으로 분석하였다. 연구대상은 미용전문대학생들 현장실습 경험이 있는 9명을 대상으로 하였으며, 2020년 10월부터 12월까지 심층 명담으로 하였다. 수집된 자료는 Colaizzi방법으로 분석하였다. 본 연구의 결과는 '현장실습에 대한 기대', '실무교육의 필요성', '현장실습에서 경험한 어려움', '현장실습의 견딤' 4개의 본질적인 주제모음이 나타났다. 본 연구 결과를 바탕으로 미용과의 현장실습을 수행함에 있어서 현장실습을 대처하기 위한 자신감을 가지고 학습경험의 효과성이 증진될 수 있도록 학습경험의 효과성이 증진될 수 있도록 보다 체제적으로 디자인 되어야하는 중요성이 필요할 것이다.

스마트 교육 지원을 위한 VR 체험학습 사례 연구 (Case study of VR experience studying for smart education support)

  • 김문석
    • 디지털산업정보학회논문지
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    • 제10권2호
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    • pp.131-141
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    • 2014
  • UX design e-learning systems in order to establish the reasonable structured modules that are based on interdisciplinary research. E-learning by focusing on technology-related education, information technology and psychology, business administration, etc. has been studied in the field. However, an important part of smart education, one of the students in the field of self-directed research is lacking UX design. UX Design the User Interface and Visual Identity is central to the success of the content of the important research areas in modern smart society. This case study is for smart education digital textbooks considered the characteristics of the study. Presented by the Ministry of Education on the basis of the standard of digital textbook content of the e-learning features, including multi-disciplinary analysis of UX design requires a structured model is proposed. Research data on the smart education and virtual education in UX design being used as the basis for studies forward.

제주 오름 체험학습 프로그램이 초등학생의 환경소양에 미치는 영향 - 초등학교 6학년을 중심으로 - (The Effects on Environmental Literacy of Elementary School Students by the Jeju Oreum Experience Learning Program: Focused on Sixth Graders of Elementary School)

  • 고석호;이성희;문윤섭;김기대
    • 한국환경교육학회지:환경교육
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    • 제25권2호
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    • pp.135-148
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    • 2012
  • This research was aimed at developing the program using the natural circumstances in Jeju Oreum as the basis of environmental education. The students were inquired about how these activities influence the environmental literacy of elementary students. The result of this study were as follows; First, the experimental group applied experience activities to the developed program to contribute to the improvement of environmental literacy. This was then compared to the control group to which theoretical classes were conducted. Second, Jeju Oreum Experience learning program has evenly influenced the elements of environmental literacy divided by the four goal levels of environmental education. As a result of the research, the Natural Experience Activities on the basis of natural circumstance is considered to affect the elementary students' environmental literacy in positive, effective manner. Consequently, the Environmental Education in a school or society should develop programs that apply to natural circumstances as a field of Environmental Education.

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현장체험학습 지원을 위한 안드로이드 LBS 애플리케이션 개발 (Development of a Field-Experience Learning Support Android LBS Application)

  • 현동림;김종훈
    • 정보교육학회논문지
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    • 제15권4호
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    • pp.579-587
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    • 2011
  • 본 연구에서는 스마트폰의 확산으로 인해 확대되고 있는 LBS를 교육 영역에서 활용하고자 현장체험학습 지원을 위한 애플리케이션을 개발하였다. 목적에 맞는 기능을 선정하기 위하여 현직 초등 교사를 대상으로 요구 설문 조사를 실시하였고, 설문 결과 분석을 바탕으로 요구 기능을 반영하여 애플리케이션을 구현하였다. 구현된 애플리케이션은 현직 초등 교사를 대상으로 설명 및 시연을 하고 사용 경험을 제공하여 효과성 검증 설문을 실시하였으며, 설문 결과 학교 현장에서 현장체험학습에 활용 가능성이 높은 것으로 분석되었다.

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인공지능을 활용한 해안사구 식물 탐구 프로그램이 초등 과학영재의 정의적 영역에 미치는 영향 (The Effects of Field Trip Learning Program on Plant Inquiry in Coastal Dune using Artificial Intelligence on the Affective Domain of Gifted Elementary Science Studentt)

  • 변정호
    • 과학교육연구지
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    • 제46권1호
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    • pp.53-65
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    • 2022
  • 야외에서 이루어지는 과학 탐구학습은 이론적으로 학습한 내용의 구조화 및 적용에 긍정적 효과를 나타내며, 개방적인 사고를 유발함으로써 다양한 탐구활동의 경험을 유발한다. 또한 현장의 다양성과 특수성을 통해 제공되는 실제 경험은 학습자의 정의적 영역에도 긍정적으로 작용한다. 특히 경험적 학습의 맥락에서 생물에 대한 야외 학습프로그램은 실물 관찰 및 생태적 학습 경험의 제공 측면에서 필수적인 과정에 해당한다. 반면, 야외 탐구활동을 위해서는 전문적인 기본 소양과 해결되어야 하는 선행과제들이 존재하며, 이로 인해 실제 교육현장에서 잘 이루어지지 않는 실정이다. 따라서 이 연구에서는 야외 탐구와 관련된 전문소양을 보조할 수 있는 인공지능을 직접 학생들이 생성하고 활용하여 쉽고 빠르게 의사결정할 수 있으며, 다양한 식생 분포로 생태학적 가치를 지니고 있는 해안사구 식물을 탐구 대상으로 하는 야외 학습 프로그램을 개발하고자 하였다. 이를 위해 관련 문헌들을 고찰하여 활동 프로그램을 구성하였으며, 개발한 프로그램의 경험이 초등 과학영재 학생들에게 어떤 영향을 주는지 사례 적용을 통해 확인하였다. 활동 프로그램의 적용 결과 개발한 프로그램은 초등 과학영재 학생들의 동기수준, 과제집착력, 태도 변화에 긍정적인 영향을 줄 수 있었다. 결론적으로 인공지능을 활용하여 해안사구 식물을 탐구하는 야외 프로그램을 개발할 수 있었으며, 개발된 프로그램은 초등학생의 정의적 영역에 긍정적 효과를 제공할 수 있을 것이다.

Proposal Self-Assessment System of AI Experience Way Education

  • Lee, Kibbm;Moon, Seok-Jae;Lee, Jong-Yong
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.274-281
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    • 2021
  • In the field of artificial intelligence education, discussions on the direction of artificial intelligence education are actively underway, and it is necessary to establish a foundation for future information education. It is necessary to design a creative convergence teaching-learning and evaluation method. Although AI experience coding education has been applied, the evaluation stage is insufficient. In this paper, we propose an evaluation system that can verify the validity of the proposed education model to find a way to supplement the existing learning module. The core components of this proposed system are Assessment-Factor, Self-Diagnosis, Item Bank, and Evaluation Result modules, which are designed to enable system access according to the roles of administrator, instructors and learners. This system enables individualized learning through online and offline connection.

초등학교 옥외 환경학습공간 조성 (The Creation of Outdoor Environmental Education Space at an Elementary School)

  • 방광자;김기현;박성은
    • 한국조경학회지
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    • 제29권6호
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    • pp.50-61
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    • 2002
  • As recognition and polices for plans to preserve natural resources and to develop environment-friendly space in school education is developed, not only organization of curriculums related to these is required but also facilities for the education are indispensable. Therefore, this study tries to suggest several standards on matters including kinds and scale of facilities and the introduction of species by facilities required for outdoor teaming spaces for environmental education in the elementary school system. The methods of this study include researching various records related to environmental education in elementary school, researching the present condition of outdoor learning space installed and operating in the existing schools by making an on-the-spot survey, and analyzing appearance frequencies of plants and animals displayed in the text. In addition, the actual conditions of the facility use and management were investigate through a questionnaire, We chose and diagrammed a model of the installed facilities by putting the results together. For analyses the investigated eight schools, were categorized as ‘facilities-arranged type’or ‘connection type with ecological park’. The first type distributed and arranged facilities, including meteorological observatory, rocky park, experience-learning area, ecological pond, animal-breeding farm and field-leaning area into appropriate locations according to the site conditions of the school while the second type created a natural learning place by integrating several facilities and arranging areas such as an animal-breeding farm and experience-learning area into appropriate sites. In this study, essential facilities for outdoor learning are classified into ecological park, experience-loaming area, field loaming area, and for natural learning, meteorological observatory, animal-breeding farm, and greenhouse.

문제중심학습 기반 STEAM 현장체험학습 프로그램이 초등과학 영재의 과학 탐구 능력, 창의적 문제해결력 및 과학적 태도에 미치는 영향 (The Effect of Problem-Centered Learning Based STEAM Field Experience Learning Program on Science Process Skills, Creative Problem Solving Ability, and Scientific Attitude of Gifted Students in Elementary Science)

  • 고동국;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권1호
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    • pp.113-125
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    • 2021
  • In this study, a problem-centered learning based STEAM field experience learning program was developed and the effects of applying it were investigated. The program was composed of 8 sessions by using problem-centered learning education method and integrating STEAM elements between disciplines. The contents of program are as follow. In the step of sharing problems and making a problem-solving plan, they understood the various examples and meanings of endangered species, explored the project activities, and made an inquiry plan. In the search and re-exploration phase, a smart device was used to investigate the appearance, habitat environment and cause of extinction for Clithon retropictus, and a site inquiry plan was established for each group. Then, they moved to the field to explore brackish-headed gallops and discuss ways to protect endangered species. In the step of creating a solution, a web-based report was produced as the final product using smart devices based on the results of the inquiry. In the presentation and evaluation stage, the produced web-based report was used to present each group, conduct mutual evaluation, and organize project activities. The developed program was applied to 6th grade 29 students enrolled in the J University Gifted Education Center. In order to find out the effectiveness of the program, tests of science process skill, creative problem-solving ability, and scientific attitude were conducted before and after of program learning, and the results were statistically analyzed by t-test. In addition, a STEAM program satisfaction test was conducted after project in order to find out the satisfaction of the class. As a result of application of the program, the results were significantly improved in openness, criticism, and creativity among the sub-factors of creative problem-solving ability and scientific attitude. Satisfaction with the STEAM program was also high, but no significant result was found in science process skill. Therefore, the program of this study could be influenced on improvement of creative problem-solving ability and scientific attitude of gifted students in elementary science.

초등학교 학교조경의 환경교육적 활용을 위한 기초 연구 -성남시 교사들의 인식을 중심으로- (A Basic Study for the Environmental Educational Use of Elementary School Landscape -The Awareness of Seongnam City Elementary School Teacher-)

  • 김인호;안동만
    • 한국환경교육학회지:환경교육
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    • 제11권2호
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    • pp.224-237
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    • 1998
  • The purpose of this study that was based on the theory review about the practical use necessity of school landscape was to survey on the awareness of elementary school teachers about the applications of school landscape for environmental education. This study was carried out through the review of literature, the questionnaire to 132 elementary school teachers in Seongnam City. The findings derived from this study were as follows : First, School landscape is an important field as environmental education resource for the improvement of school environmental education. Especially, for the improvement of environmental sensitivity through field-experience learning, the practical applications of elementary school landscape is very important and urgent in aspects of environmental education theory, accessibility, and convenience. Second, Most of responded teachers give an affirmative answer about the field-experience learning for school environmental education and the necessity of practical use of school landscape for field-experience learning. Several the improvement to use elementary school landscape for environmental education being suggested by teachers are the increase of financial support, the magnification of school area, and the school landscape planning and design in consideration of environmental education by landscape architect expert. Third, Above half of teachers don't agree to use the roof garden for environmental education because of the safety of students and the school building construction. Fourth, Teachers are more satisfied with the status of school landscape maintenance than the practical usability of school landscape in aspect of environmental education and the facilities in school landscape. Teachers think that the most important functions and roles of school landscape is psychological factor.

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