• 제목/요약/키워드: Field User Participation

검색결과 41건 처리시간 0.024초

시스템 개발시 사용자 참여와 태도가 시스템의 실행 성과에 미치는 영향 (The Effect of Participation and Attitude in the Process of System Development on the Implementation of Information System)

  • 김준석;이해승
    • Asia pacific journal of information systems
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    • 제4권2호
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    • pp.247-263
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    • 1994
  • This paper reports the results of a field study investigating the effect of user participation and attitude on the success of information system implementation during the system development process. The theoretical framework for this research is based on the organizational change theory, in which the attitude affects the effects of user's participation. User participation and attitude were defined as independent variables and the performance of system implementation as dependent variable. User participation was defined as a direct participation by end users in the process of the new information system development. This was measured by user's participation/non-participation. User attitude refers to user's opinions or feelings before a new system is developed. This was measured by user's favor toward a system. The performance of system implementation was measured by the surrogate variable, the degree of individual satisfaction on developed system. To achieve the objective of this research, a field research method utilizing questionnaires were employed. They were distributed to 221 users present during and/or after system development. Among 185 questionnaires returned, 175 questionnaires were used for analysis. The major findings can be summarized as follows: First, there was no significant effect of user participation on user satisfaction. Second, there was a significant effect of user attitude on user satisfaction. Third, there was no significant interaction effect of user participation and attitude on user satisfaction. It is worth to note that the user's participation did not have any significant effect on the user's satisfaction. It seems the reason for the above result is due to user's involuntary participation. In fact, the user does not have much leverage in the process of system development, which may result in poor performance of user participation. Since user attitude is an important factor in the success of system implementation, however, a method to overcome unfavorable attitude of user should proceed all others.

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How User's Participation in Feasibility Study Enhances Use of Business Intelligence Systems

  • Kim, Nam Gyu;Kim, Sung Kun
    • Journal of Information Technology Applications and Management
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    • 제24권3호
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    • pp.1-21
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    • 2017
  • Business Intelligence (BI) system is a strategic tool that presents an analytical perspective about business and external environments. Even though its strategic value was well known, users often avoid using it or adopt it ceremonially. In fact, over 50 per cent of BI projects worldwide are reported to end in failure. Such an unexpectedly lower success rate has been a key issue in BI studies. In order to enhance a proper use of information systems, MIS field provided a number of theoretical constructs. One example is Goodhue & Thompson's Task-Technology Fit (TTF). In addition, internalization, the degree to which people make their own effort to modify behavior, was recently suggested as another important determinant of use. Though in MIS community both TTF and internalization proved to be a key determinant of system use, there has been not much study aiming to discover antecedents influencing these constructs. In this study we assert that user participation should be highlighted in BI projects. Especially, we emphasize user participation at the phase of feasibility study that is mainly conducted to determine whether a BI system is essentially necessary and practicable. Our research model employs participative feasibility study as a major antecedent for TTF and internalization that consequently will lead to user satisfaction and actual use. This model was empirically tested on 121 BI system users. The result shows that user participation in feasibility study is positively associated with TTF and internalization, each being related to user satisfaction and system use. It implies that, if an organization has BI users get involved in strategic feasibility study phase, the BI system would turn out to fit users' tasks and, furthermore, users would put more efforts spontaneously in order to use it properly.

학술정보사이트의 이용자 참여형 평가 (User Participation Evaluation of A Scholarly Information Site)

  • 박민수
    • 정보관리학회지
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    • 제28권4호
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    • pp.85-97
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    • 2011
  • 본 연구의 목적은 과학기술분야 학술정보사이트의 이용자 참여형 평가 방법론을 개발 및 적용시킴으로써 평가사이트를 개선시키는 데 있다. 실험은 통제된 환경에서 이루어졌다. 아이트랙킹, 검색로그, 설문지를 통해 수집한 데이터는 정량적으로 분석하였다. 아이트랙킹 데이터 분석 결과를 토대로, 평가사이트상에서 불필요한 항목을 제거하였고 콘텐츠와 이미지들을 재배열하였다. 검색로그 데이터는 시스템의 효율성이 증가하였음을 보여주고 있다. 설문지 데이터 분석 결과 또한 시스템이 전반적으로 개선하였음을 보여준다.

농특산물 직거래판매시설에 관한 현장중심의 참여디자인 효과: 참여자의 의식변화를 중심으로 (The Effect of Field-Based Participation Design on Agricultural Direct Sales Facilities: Process Change of Awareness on Participant)

  • 서애은;홍정표;하은영;채혜성
    • 감성과학
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    • 제21권1호
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    • pp.165-176
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    • 2018
  • 변화하는 사회에 따라 디자인 과정에서도 사용자의 참여를 요구하는 참여디자인이 증가하지만, 실제 디자인개발에서 발생하는 문제 개선이나 참여디자인의 효과를 나타내는 연구는 미비한 실정이다. 이에 사용자 현장을 중심으로 한 참여디자인을 통해 참여자의 의식변화 측면에서 효과를 확인하고자, 본 연구에서는 농촌의 농특산물 직거래판매시설을 대상으로 이해관계자 모두가 참여한 참여디자인 프로그램을 통해 참여자 의식변화를 조사하여 현장중심의 참여디자인 효과를 확인하였다. 먼저 문헌고찰 통해 참여디자인의 이해와 연구동향을 살핀 다음 효과분석을 위한 효과 검증모델을 활용하여 설문 문항을 개발하고, 참여디자인 프로그램의 디자인워크숍을 구성하여 이를 현장에 적용하였다. 효과를 분석하기 위한 참여자 의식변화 조사는 프로그램의 사전과 사후에 동기, 지식, 인식, 기능, 참여의 영역에서 디자인전공자를 대상으로 설문조사를 진행하고, 개방형 질문에서 추가로 결과를 보완하여 참여디자인의 효과를 파악하였다. 그 결과, 참여디자인 프로그램을 통해 참여자들은 직거래판매시설에 대한 지식과 기능의 영역에서 효과가 있었고, 참여디자인의 결과에 높은 만족감과 공동 작업의 중요성을 느끼는 것으로 나타났으며, 운영과정에서는 농촌의 현장특성에 맞게 프로그램의 충분한 일정계획 마련과 원활한 디자인 작업을 위한 환경조성이 필요한 것으로 나타났다.

상호의존성과 정보시스템 개발과정이 시스템성과에 미치는 영향 (The Effects of the Interdependency and the System Development Process on the System Performance)

  • 한경일
    • 디지털융복합연구
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    • 제4권1호
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    • pp.83-92
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    • 2006
  • The purpose of this study is to confirm whether the task and system development process makes a significant influence on the system performance. The task is defined as a interdependency and system development process is defined as analysis, user participation and executive support. Field research was employed to empirically investigate the relationship among the variables. The finding of the study can be summarized as follows. The strict analysis under the task of high interdependency has a significant effect on the system performance. And high executive support is needed for the system performance under any level of interdependency.

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과업과 정보시스템 개발과정이 시스템성과에 미치는 영향 (The Effects of the Task and the System Development Process on the System Performance)

  • 한경일
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2006년도 춘계학술대회
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    • pp.421-429
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    • 2006
  • The purpose of this study is to confirm whether the task and system development process makes a significant influence on the system performance. The task is defined as a interdependency and system development process is defined as analysis, user participation and executive support. Field research was employed to empirically investigate the relationship among the variables. The finding of the study can be summarized as follows. The strict analysis under the task of high interdependency has a significant effect on the system performance. And high executive support is needed for the system performance under any level of interdependency.

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아파트 리모델링 후 거주환경에 관한 연구-거주자의 주생활 중심으로- (A Study on the Occupancy Environment Post Remodeling of Apartment Housing _ Focused on the household of User -)

  • 이향미;이청웅
    • 한국주거학회논문집
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    • 제13권6호
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    • pp.133-140
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    • 2002
  • This study researches the dwelling satisfaction about apartment remodeling by inspecting ten apartments located in Gwang-Ju, Jun-Nam province. The method of study is to use the field study method, which is based on cultural anthropology, and the participant observation method at same time. According to the research, we find those things as they follow. First, the participation of residents and the mutual agreement are necessary in the process of the selecting a company. Furthermore it's hard to solve the problem about an uniform design and an inferior construction. These things are the most serious factor in dissatisfaction of resident environment. Second, the space of storage and veranda should be separated for the proper functions and the space for laundry is necessary. The rooms, except bedroom, and the bathroom in the main living room should be used for practical application because they are not used so often and if we make the veranda as a inner space, we've got to make a gardening plan, too. Through this research we find out that the participation of an expert company and residents for enough communication and mutual agreement and the space plan for the satisfaction of occupants are necessary for the proper apartment remodeling.

Sharing Economy: A Study On The Factors Affecting The Participation Of Users In The Sharing Platforms

  • Waad Aldhowayan;Abdul Rauf Baig
    • International Journal of Computer Science & Network Security
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    • 제23권10호
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    • pp.21-29
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    • 2023
  • Recently there has been an increase in interest and competition in sharing economy platforms. The success stories of many companies have spread in this field, such as Uber, but on the other hand, there are many other companies that have failed. We studied and analyzed the factors that affect the user's participation in the sharing economy platforms as an essential part of this system, and how to maintain the consumer's intention of use without compromising consumer satisfaction, as it has become an issue of great importance on the path to the success of the sharing platforms. Relying on the expanded valence framework and expectation confirmation theory as a basis, we constructed hypotheses that influence intention to participate in participatory platforms. Results show that system quality, trust, perceived benefits, and satisfaction are important factors that positively influence intention to continue to participate. This research is expected to help researchers move forward with research related to the future and help business managers understand user insights and integrate them with their business model to help the success, development and expansion of their business in the Kingdom of Saudi Arabia.

네덜란드와 핀란드의 오픈하우징 설계수법 연구 (A Study on the Open Housing Design Methods in the Netherlands and Finland)

  • 황은경;임석호;김수암
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2002년도 추계학술발표대회
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    • pp.339-344
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    • 2002
  • The Purpose of this study Is to investigate Open Housing design methods on multi-family housing in the Netherlands and Finland. This study is based on the several actual field survey through visiting eight sites in the netherlands and Finland. we found a lot of design items applied to the Holland and Finnish multi-family housing for Open Housing. Open Housing design items are user participation design, layout flexibility, finishes selection, flexible utilities, interior components and use of modular grid.

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아동 참여형 콘텐츠 구현을 위한 인터렉티브 미디어 인터페이스의 시지각 연구 (A Study for Visual Perception of for Interactive Media Interface to Realize the Contents of Child Participation Type)

  • 오문석;원종욱;한규훈
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.101-112
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    • 2015
  • New media which appeared in accordance with the development of IT technology includes elements of the interaction to be developed as an interactive media. In the field of interactive media which can be most actively applied, there is the filed of experience exhibition based on the active participation of people who experienced. Interactive media applied to the experience exhibition area, in order to have an effective communication that is based on a high degree of immersion, has been utilized as a platform for educational contents. This study is intended to explore the elements of visual perception for developing an optimized interface in the perspective of children who are the main subject of educational contents to present the criteria for the development of an interface for children. Thus, this paper derives the elements by the analysis of the visual perception elements of children and the experiment for the immersion environment. By analyzing the results, this study is to present the criteria of the visual perception elements for the development of interactive media contents for children.