• 제목/요약/키워드: Fast Computation

검색결과 747건 처리시간 0.029초

Fast Matching Pursuit Method Using Property of Symmetry and Classification for Scalable Video Coding

  • Oh, Soekbyeung;Jeon, Byeungwoo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.278-281
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    • 2000
  • Matching pursuit algorithm is a signal expansion technique whose efficiency for motion compensated residual image has already been demonstrated in the MPEG-4 framework. However, one of the practical concerns related to applying matching pursuit algorithm to real-time scalable video coding is its massive computation required for finding dictionary elements. In this respective, this paper proposes a fast algorithm, which is composed of three sub-methods. The first method utilizes the property of symmetry in 1-D dictionary element and the second uses mathematical elimination of inner product calculation in advance, and the last one uses frequency property of 2-D dictionary. Experimental results show that our algorithm needs about 30% computational load compared to the conventional fast algorithm using separable property of 2-D gabor dictionary with negligible quality degradation.

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블록 기반 밝기 표준화를 통한 이진영상의 고속 불균일 조명 보정 (Fast Correction of Nonuniform Illumination on Bi-level Images using Block Based Intensity Normalization)

  • 정지혜;김정태
    • 전기학회논문지
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    • 제61권12호
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    • pp.1926-1931
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    • 2012
  • We investigated a novel fast non-uniform illumination correction method for bi-level images. The proposed method divides a bi-level image into sub-images and roughly estimates block-wise illumination by low pass filtered maximum values of sub-images. After that, we apply bilinear interpolation using the block-wise illumination to estimate non-uniform illumination, and compensate for the effect of non-uniform illumination using the estimated illumination. Since the proposed method is not based on computation intensive iterative optimization, the proposed method can be used effectively for applications that require fast correction of non-uniform illumination. In simulations, the proposed method showed more than 20 times faster speed than existing entropy minimization method. Moreover, in simulations and experiments, the restored images by the proposed method were more close to true images than images restored by conventional method.

고속 검사자동화를 위한 에지기반 점 상관 알고리즘의 개발 (Development of an edge-based point correlation algorithm for fast and stable visual inspection system)

  • 강동중;노태정
    • 제어로봇시스템학회논문지
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    • 제9권8호
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    • pp.640-646
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    • 2003
  • We presents an edge-based point correlation algorithm for fast and stable visual inspection system. Conventional algorithms based on NGC(normalized gray-level correlation) have to overcome some difficulties in applying automated inspection systems to real factory environment. First of all, NGC algorithms involve highly complex computation and thus require high performance hardware for realtime process. In addition, lighting condition in realistic factory environments is not stable and therefore intensity variation from uncontrolled lights gives many troubles for applying NGC directly as pattern matching algorithm. We propose an algorithm to solve these problems, using thinned and binarized edge data, which are obtained from the original image. A point correlation algorithm with the thinned edges is introduced with image pyramid technique to reduce the computational complexity. Matching edges instead of using original gray-level image pixels overcomes problems in NGC method and pyramid of edges also provides fast and stable processing. All proposed methods are proved by the experiments using real images.

Fast DFT Matrices Transform Based on Generalized Prime Factor Algorithm

  • Guo, Ying;Mao, Yun;Park, Dong-Sun;Lee, Moon-Ho
    • Journal of Communications and Networks
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    • 제13권5호
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    • pp.449-455
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    • 2011
  • Inspired by fast Jacket transforms, we propose simple factorization and construction algorithms for the M-dimensional discrete Fourier transform (DFT) matrices underlying generalized Chinese remainder theorem (CRT) index mappings. Based on successive coprime-order DFT matrices with respect to the CRT with recursive relations, the proposed algorithms are presented with simplicity and clarity on the basis of the yielded sparse matrices. The results indicate that our algorithms compare favorably with the direct-computation approach.

A surrogate model for the helium production rate in fast reactor MOX fuels

  • D. Pizzocri;M.G. Katsampiris;L. Luzzi;A. Magni;G. Zullo
    • Nuclear Engineering and Technology
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    • 제55권8호
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    • pp.3071-3079
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    • 2023
  • Helium production in the nuclear fuel matrix during irradiation plays a critical role in the design and performance of Gen-IV reactor fuel, as it represents a life-limiting factor for the operation of fuel pins. In this work, a surrogate model for the helium production rate in fast reactor MOX fuels is developed, targeting its inclusion in engineering tools such as fuel performance codes. This surrogate model is based on synthetic datasets obtained via the SCIANTIX burnup module. Such datasets are generated using Latin hypercube sampling to cover the range of input parameters (e.g., fuel initial composition, fission rate density, and irradiation time) and exploiting the low computation requirement of the burnup module itself. The surrogate model is verified against the SCIANTIX burnup module results for helium production with satisfactory performance.

Large-scale 3D fast Fourier transform computation on a GPU

  • Jaehong Lee;Duksu Kim
    • ETRI Journal
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    • 제45권6호
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    • pp.1035-1045
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    • 2023
  • We propose a novel graphics processing unit (GPU) algorithm that can handle a large-scale 3D fast Fourier transform (i.e., 3D-FFT) problem whose data size is larger than the GPU's memory. A 1D FFT-based 3D-FFT computational approach is used to solve the limited device memory issue. Moreover, to reduce the communication overhead between the CPU and GPU, we propose a 3D data-transposition method that converts the target 1D vector into a contiguous memory layout and improves data transfer efficiency. The transposed data are communicated between the host and device memories efficiently through the pinned buffer and multiple streams. We apply our method to various large-scale benchmarks and compare its performance with the state-of-the-art multicore CPU FFT library (i.e., fastest Fourier transform in the West [FFTW]) and a prior GPU-based 3D-FFT algorithm. Our method achieves a higher performance (up to 2.89 times) than FFTW; it yields more performance gaps as the data size increases. The performance of the prior GPU algorithm decreases considerably in massive-scale problems, whereas our method's performance is stable.

A Parallel Algorithm for Finding Routes in Cities with Diagonal Streets

  • Hatem M. El-Boghdadi
    • International Journal of Computer Science & Network Security
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    • 제24권1호
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    • pp.45-51
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    • 2024
  • The subject of navigation has drawn a large interest in the last few years. The navigation within a city is to find the path between two points, source location and destination location. In many cities, solving the routing problem is very essential as to find the route between different locations (starting location (source) and an ending location (destination)) in a fast and efficient way. This paper considers streets with diagonal streets. Such streets pose a problem in determining the directions of the route to be followed. The paper presents a solution for the path planning using the reconfigurable mesh (R-Mesh). R-Mesh is a parallel platform that has very fast solutions to many problems and can be deployed in moving vehicles and moving robots. This paper presents a solution that is very fast in computing the routes.

Comparative Study of Corner and Feature Extractors for Real-Time Object Recognition in Image Processing

  • Mohapatra, Arpita;Sarangi, Sunita;Patnaik, Srikanta;Sabut, Sukant
    • Journal of information and communication convergence engineering
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    • 제12권4호
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    • pp.263-270
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    • 2014
  • Corner detection and feature extraction are essential aspects of computer vision problems such as object recognition and tracking. Feature detectors such as Scale Invariant Feature Transform (SIFT) yields high quality features but computationally intensive for use in real-time applications. The Features from Accelerated Segment Test (FAST) detector provides faster feature computation by extracting only corner information in recognising an object. In this paper we have analyzed the efficient object detection algorithms with respect to efficiency, quality and robustness by comparing characteristics of image detectors for corner detector and feature extractors. The simulated result shows that compared to conventional SIFT algorithm, the object recognition system based on the FAST corner detector yields increased speed and low performance degradation. The average time to find keypoints in SIFT method is about 0.116 seconds for extracting 2169 keypoints. Similarly the average time to find corner points was 0.651 seconds for detecting 1714 keypoints in FAST methods at threshold 30. Thus the FAST method detects corner points faster with better quality images for object recognition.

병렬구조를 이용한 증강현실 구현 (Implementation of augmented reality using parallel structure)

  • 박태룡;허훈;곽재창
    • 전기전자학회논문지
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    • 제17권3호
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    • pp.371-377
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    • 2013
  • 본 논문에서는 FAST와 BRIEF 알고리즘을 기반으로 하는 증강현실을 구현하기 위해서 효율적인 병렬 구조를 제안한다. 객체 인식 알고리즘으로 잘 알려진 SURF 알고리즘은 객체인식에 강인하지만 연산 량이 많아 실시간으로 구현하기에 어려운 단점을 가지고 있다. FAST와 BRIEF 알고리즘을 활용하여 객체를 인식하였고, 임베디드 환경에서 성능을 향상하기 위해 기존의 OpenMP 라이브러리를 사용한 병렬구조를 개선하여 속도를 약 70%에서 100%로 향상 시켰다.

H.264/AVC에서 다중 참조 픽처를 이용한 고속 움직임 추정 (Fast Motion Estimation Using Multiple Reference Pictures In H.264/Avc)

  • 김성희;오정수
    • 한국통신학회논문지
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    • 제32권5C호
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    • pp.536-541
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    • 2007
  • 동영상 압축 표준안 H.264/AVC에서 다중 참조 픽처를 이용한 움직임 추정은 압축 효율을 향상 시켰으나 그 효율은 참조 픽처의 수가 아닌 영상 내용에 의존적이다. 그래서 이 움직임 추정은 영상에 따라 많은 무의미한 계산을 포함하고 있다. 본 논문은 다중 참조 픽처를 이용한 움직임 추정의 무의미한 계산을 제거하는 고속 움직임 추정 알고리즘을 제안한다. 제안된 알고리즘은 영상 복잡도와 예측 움직임 벡터를 이용하여 다중 참조 픽처가 유효한 블록과 무효한 블록을 구분하고 무효한 블록에 단일 참조 픽처를 적용하여 무의미한 계산을 제거한다. 제안된 알고리즘의 성능 평가를 위해 참조 소프트웨어 JM 9.5에서 화질, 비트율, 움직임 추정 시간이 기존 알고리즘과 비교되었다. 실험 결과는 제안된 알고리즘이 평균 움직임 추정 시간을 약 38.67%로 크게 감소시키며 화질과 비트량을 각각 기존 알고리즘 정도인 -0.02dB와 -0.77% 정도로 유지시킬 수 있는 것을 보여주고 있다.