• Title/Summary/Keyword: Fashion Design Industry

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Study on Dissatisfaction with the Fit of Ready-to-wear Related to Interests in Weight Control - focus on overweight women - (체중조절 관심도에 따른 기성복 불만족에 관한 연구 - 비만체형 여성을 중심으로 -)

  • Choi, Young-Soon
    • Korean Journal of Human Ecology
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    • v.10 no.3
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    • pp.291-301
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    • 2001
  • The purpose of this study is to provide the apparel manufacturers who have not been effectively preparing for worldwide trends of rapid increase in overweight population with fundamental data to develop updated domestic market through the findings derived from the actual dissatisfaction factors in purchasing of a garment by overweight body customers excluded in the apparel industry. The results of study are as follows : Considering the relationships with dissatisfaction factors in purchasing ready-to-wear according to the interests in weight control, there is a slight difference in the partial intention from degree of self-recognition of body figure and interests in weight control and motivation of interests in weight control. As a results, first, the more recognition of obesity, the more dissatisfaction with "product variety" and "purchasing decision". Second, the more interests in weight control, the more dissatisfaction with product variety in purchasing of ready-to-wear. Third, the more self-recognition of obesity as the motivation of interests in weight control, there is a high dissatisfaction with product variety.

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A Study on the Historical Research of Indigo Clothing Gifts of Early Joseon -Focusing on the Po and Ieom of King Seongjong's Reign- (조선 전기 아청사여복식(鴉靑賜與服飾)의 고증적 분석 -성종 재위기의 포 류와 이엄을 중심으로-)

  • Choi, Jeong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.1
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    • pp.107-125
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    • 2020
  • Indigo [鴉靑] was used as a symbolic color in 15th century diplomacy. This study reinforces the historical research for characteristic and shapes of indigo colored royal clothing gift in King Seongjong's reign with a focus on po [袍] and ieom [耳掩]. Clothing made of fur that was combined with satin damask, silk gossamer [綃] were frequent gift, and a sable coat was a symbol of high-ranking clothes. Another clothing's materials were satin damask, sheer fabric gauze [羅], cotton, tabby with silk and ramie [紵絲]. The indigo color of King Seongjong's reign was recommended not for luxury. Historical research factors for indigo clothing gift were extracted from noblemen's relics. Danryeong and jigryeong are shaped of narrow sleeves and trapezoid gusset pleated in and out. Sable coat can consist of satin damask outshell, sable lining, and double oblique collar. Heohyung are presumed types of short sleeved fur vests. Ieom can be reconstructed with an indigo fabric outshell and sufficient fur. Dapho has gusset pleated wide and narrow. As additional gifts, the shapes of yoseon-cheopri and cheopri were analyzed. We selected a commercial fabric similar to relics and an indigo powder dyeing method to remedy a lack of traditional material. The reconstructed data were presented as flat drawings and samples.

Characteristics of Recycled m-Aramid and TPP Complex Solutions in Preparation and Cotton Fibers after Coating (재활용 메타 아라미드와 TPP 복합용액의 제조 및 면섬유 코팅 후 특성분석)

  • Kim, Sam Soo;Lee, Ji Min;Cho, Ho Hyun;Ryoo, Kyu Yul
    • Textile Coloration and Finishing
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    • v.25 no.4
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    • pp.292-302
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    • 2013
  • Cotton fabrics treated with hybrid materials were developed and prepared. A halogen-free flame retardant and an aromatic amide were blended and applied to cotton fabrics. Thermal and physical properties of the treated cotton fabrics were investigated. The surface of the pure and coated cotton fabrics was characterized by Fourier transform infrared spectroscopy. The elemental composition of the coated surface of the cotton fabric was measured using X-ray photoelectron spectroscopy and compared with that of pure cotton fabric. After being solved in N,N-dimethylacetamide, m-aramid and triphenylphosphine oxide (TPP) were applied to cotton fabrics through a dip-pad-coagulation process. The treated cotton fabrics with recycled m-aramid/TPP resulted in increased limited oxygen index values and thermal resistance.

Research on Shoe Size of Internet Shopping with Consumers and Vendors (인터넷 구두 치수실태 조사 -착용자 및 제화업체 조사를 중심으로-)

  • Han, Hyeon-Jung;Jeon, Eun-Kyung;Chang, Eun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.8
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    • pp.1234-1241
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    • 2006
  • The purpose of this study was to identify the sizing problems for shoes, and provide improvement information for shoe industries in internet shopping mall. For this, the study was conducted through a survey with 611 young women consumers from late 10s to late 20s. In addition, we investigated the actual conditions of shoe size system from manufacturers and vendors of internet shopping mall. On the survey from consumers, it was revealed that the main reason which makes the consumers hesitate to purchase is the difference between the image or size shown by the monitor and the actual product. Also, the problem was substantiated through status of internet shoe vendors. Moreover, it was found that consumers rarely have the knowledge of the letter sizes for the foot girth at purchasing shoe. To overcome the problems of shoe size system in internet shopping industry, the new sizing system that both consumers and vendors can satisfy is needed immediately.

Optimal Matrix Standardization for Pattern Flattening Using Grid Method -Focused on Young Women's Upper Front Shell- (Grid method에 의한 3차원 형상의 평면전개를 위한 optimal matrix 표준화 연구 -$18{\sim}24$세 여성 Upper Front Shell을 중심으로-)

  • Choi, Young-Lim;Nam, Yun-Ja;Choi, Kueng-Mi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.8
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    • pp.1242-1252
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    • 2006
  • Many applications in computer graphics require complex, highly detailed models. However, to control processing time, it is often desirable to use approximations in place of excessively detailed models. Therefore, we have developed the notion of an optimal matrix to simplify the model surface which can then rapidly obtain high quality 2D patterns by flattening the 3D surface. Firstly, the woman's 3D body was modeled based on Size Korea data. Secondly, the 3D model was divided by shell and block for the pattern draft. Thirdly, each block was flattened by the grid and bridge method. Finally, we select the optimal matrix and demonstrate it's efficiency and quality. The proposed approach accommodates surfaces with darts, which are commonly utilized in the clothing industry to reduce the deformation of surface forming and flattening. The resulting optimal matrix could be an initiation of standardization for pattern flattening. This can facilitate much better approximations, in both efficiency and exactness.

Development and Utilization of Smart Festival Costumes for Korean Traditional Costumes and Chinese Traditional Costumes (한국과 중국의 전통복식을 이용한 스마트 축제의상의 개발 및 활용)

  • Kim, Hee-Sook;Ko, Jooyoung;Yi, Wang;Kim, Suhyun;Lim, Hyeong-Gyu
    • Journal of Korea Multimedia Society
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    • v.22 no.1
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    • pp.70-78
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    • 2019
  • The smart festival costume developed in this study maximizes the design elements by attaching electronic device to clothing, and uses voice, movement, and light sensor to utilize as expression elements. In addition, as a way to maximize cultural exchanges between Korea and China, smart festival costume was developed by applying smart clothing technology to the traditional costumes of both countries. and it was exhibited for 10 days at the 'Andong International Mask Dance Festival 2018'. The smart festival costume has the effect of multiplying the dynamism and excitement of the festival by the use of colorful lighting and it has been evaluated that the experience of wearing traditional costume of both countries contributes greatly to promote international cultural exchange. However, since smart clothing is inconvenient to wear due to the use of electronic products, meticulous research for consumer safety is required for practical use. Smart devices is expected to utilize for the development of traditional culture resources and the fashion industry in the future.

The Production Method for Recreating the Historical Costume of Civil Official Yi Seung-hyu from the Late Goryeo -Focusing on Everyday Attire- (고려 후기 문신(文臣) 이승휴(李承休)의 영정복식 재현 제작 방법 -편복(便服)을 중심으로-)

  • Choi, Jeong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.1
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    • pp.147-164
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    • 2022
  • The aim of this study was to reproduce the ordinary attire of Yi Seung-hyu, a civil official and writer of the late Goryeo, which will be used to make a his portrait. The reproduced costume consists of a single-layered pyoui (表衣) and jungdan (中單), lined jeogori and baji, and geon (巾), created with reference to historical documents, materials, and portraits. The pyoui was made with samcheokbe, with an H-shaped neck-shoulder band, an oblique single collar, and rectangular gussets. Two skirts were attached on the inside at the back, similarly to dopo. The jungdan also has an oblique single collar, but has an I-shaped neck-shoulder band and triangular gussets. A flat felled seam stitch, whip stitch, and French seam stitch were used in the hemlines and seams of the pyoui and jungdan. The jeogori and baji were made with toju (土紬), and small ties were attached to stabilize them. The geon is a long, oblique hat, which has folded side lines, and was made with flexible black hangra and using a French seam stitch and backstitch. The results include the elements of "restoration, historical research, and portrait costume", and will be maintained as the cultural heritage of Samcheok City.

Effect of Sustainable Luxury Message Framing on Brand Evaluations

  • Eun-Jung Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.1-10
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    • 2024
  • The current study examined the causal relations among sustainable luxury campaigns' message framing types (negative vs. positive), sustainable brand image and perceived consumer effectiveness. The study tested the moderation of perceived brand luxury about the message framing types, sustainable brand image, and perceived consumer effectiveness. An online survey adopting luxury product is conducted with a total of 194 Korean consumers, testing the hypotheses. In the results, the message framing type is found to significantly affect perceived consumer effectiveness but not sustainable brand image. Perceived brand luxury significantly negatively moderates the relationship between the message framing type and perceived consumer effectiveness but not between the type and sustainable brand image. The results supported the positive influence of perceived consumer effectiveness on sustainable brand image. The moderation of perceived brand luxury was confirmed only for the relationship between the message framing type and perceived consumer effectiveness. The results empirically confirm that the message frame of luxury marketing could positively affect consumers' attitude formation, such as perceived consumer effectiveness, which is consistent with previous studies' research results. The results document that luxury brands using a negative message frame type had a more significant effect on perceived consumer effectiveness than the positive frame type. The findings contribute to the literature of new media-based sustainable marketing of luxury products as to how it affects consumers' brand evaluation and purchase intention, focusing on the causal relationships among the message-framing type of sustainable luxury marketing, sustainable brand image, and perceived consumer effectiveness. Given the increasing pursuit of sustainability in the luxury industry, the results contribute to deriving implications for sustainable marketing of efficient luxury brands.

Analysis of use and satisfaction factors through Domestic Character Preference Survey - Focused on Storytelling and Design - (국내 캐릭터 선호도 조사를 통한 이용충족 분석연구 -스토리텔링과 디자인을 중심으로-)

  • Lee, Jong-yoon;Eune, Ju-hyun
    • Cartoon and Animation Studies
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    • s.47
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    • pp.381-412
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    • 2017
  • Character conveys rich storytelling and various design elements. Domestic characters are changing and developing in various forms through SNS and offline sources, which are being developed in the aspect of contents industry. The purpose of this study is to find out and discuss the factors that character users are using Korean characters as storytelling and color factor. In terms of storytelling, they prefer adventure, fantasy, absurd and humorous stories. In terms of color, it seems that they prefer a character with simple and simple color/ warm color and warm / cute color composition. On the other hand, characters with a simple story, which is the main subject of early childhood education, fashion, or toys in the aspect of storytelling, are not preferred. In terms of color, it was shown that 4 or more colors were combined without a main color. These main colorless characters gave complex feelings that are not preferred. In terms of storytelling, it is necessary to develop and develop the contents of OSMU(One-source Multi use) through story development with adventure and fantasy structure. In terms of color, it is necessary to configure the user with a simple and simple color which is preferred by the users. Also, the assembly robot toy character needs to increase the satisfaction of the character through simple color composition. As a result of this study, the factors that satisfy the users in terms of storytelling and color are derived. These results will contribute to the development of theoretical aspects, storytelling aspects, and character design industry aspects. Despite the significance of the above paper, it was inevitable to limit the research on the analysis of the storytelling of specific characters, the research through the color analysis framework, the accurate data analysis on the color analysis, and the simple comparative analysis of one.

A Study on the Late 19th Century Basic Costumes and Games based on Genre Paintings by Kisan Junkeun Kim - Referred from the book 「Korean Games」 - (기산 김준근 풍속화에 나타난 19세기말 일반복식과 놀이문화에 관한 연구 - 「한국의 놀이」 삽화를 중심으로 -)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.14 no.5
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    • pp.766-777
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    • 2012
  • The 13 genre paintings by Junkeun Kim in the book "Korean Games(by Stewart Culin 1858~1929)" were used to study the late $19^{th}$ century's basic costumes and Games style in Korea. The people who appear in the paintings are 26 adult males, 2 minor males, 2 adult females and 3 kisaengs. Typical men wore 'Jeogori' which had various colors and white linings with a reached hip line, and knotted with a 'go-rum' on the right side. They also wore, white colored 'Baji' with colorful sash that were knot below knee or ankle together with 'Hang-jun' or 'Daenim'. They wore 'Beoseon'. Some men wore 'Po' whose colors were blue, green, indigo, white. The general women wore 'Jeogori' in deep green and light pink, indigo, green, red, and they matched with colors for 'Kit' and, 'Go-rum', 'Kut-dong' and its 'Go-rum' was short and narrow. It was so fit and short with narrow sleeve. It had 'Dunggun-kit'(round head collar) with white 'Dong-jung' and so it fit at neck. They wore 'Chi-ma' whose color was red, light green, or light indigo. It contrasted with 'Jeogori'. The width of 'Chi-ma' was big enough. Then white inner slacks came out under the skirt. Traditional Korean games can be classified according to age and gender. Then the games can be further classified into three categories : men's games, women's games, and games for all. The games for adult are an archery practice, hunting, shovel work with a karae, making a bow, drawing Jongkung-chart, Korean chess, playing paduk, and the Korean card game. A swing is a game for women. Games for both men and women are dice play, and domino game. Games for both adult and minor males are sledge, and tightrope walking. Through genre paintings in the $19^{th}$ century, I reached a conclusion that basic costumes are similar to 'Hanbok' at the present time and the method of wearing them has not changed much. It appears that the originality of traditional costumes has been maintained.