• 제목/요약/키워드: Face it

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AHP와 IPA를 활용한 비대면 강의 속성의 중요도와 실행만족도 분석 연구 : 교수자, 학습자 비교분석을 중심으로 (A Study on the Importance of Non-face-to-face Lecture Properties and Performance Satisfaction Analysis AHP and IPA: Focusing on Comparative Analysis of Professors and Students)

  • 김민경;이태원;김선영
    • 산업경영시스템학회지
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    • 제44권3호
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    • pp.176-191
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    • 2021
  • Non-face-to-face lectures have become a necessity rather than an option since COVID-19, and in order to improve the quality of university education, it is necessary to explore the properties of non-face-to-face lectures and make active efforts to improve them. This study, focusing on this, aims to provide basic data necessary for decision-making for non-face-to-face lecture design by analyzing the relative importance and execution satisfaction of non-face-to-face lecture attributes for professors and students. Based on previous research, a questionnaire was constructed by deriving 4 factors from 1st layer and 17 from 2nd layer attributes of non-face-to-face lectures. A total of 180 valid samples were used for analysis, including 60 professors and 120 students. The importance of the non-face-to-face lecture properties was calculated by obtaining the weights for each stratified element through AHP(Analytic Hierachy Process) analysis, and performance satisfaction was calculated through statistical analysis based on the Likert 5-point scale. As a result of the AHP analysis, both the professor group and the student group had the same priority for the first tier factors, but there was a difference in the priorities between the second tier factors, so it seems necessary to discuss this. As a result of the IPA(Importance Performance Analysis) analysis, the professor group selected the level of interaction as an area to focus on, and it was confirmed that research and investment in teaching methods for smooth interaction are necessary. The student group was able to confirm that it is urgent to improve and invest in the current situation so that the system can be operated stably by selecting the system stability. This study uses AHP analysis for professors and students groups to derive relative importance and priority, and calculates the IPA matrix using IPA analysis to establish the basis for decision-making on future face-to-face and non-face-to-face lecture design and revision. It is meaningful that it was presented.

Viewpoint Unconstrained Face Recognition Based on Affine Local Descriptors and Probabilistic Similarity

  • Gao, Yongbin;Lee, Hyo Jong
    • Journal of Information Processing Systems
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    • 제11권4호
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    • pp.643-654
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    • 2015
  • Face recognition under controlled settings, such as limited viewpoint and illumination change, can achieve good performance nowadays. However, real world application for face recognition is still challenging. In this paper, we propose using the combination of Affine Scale Invariant Feature Transform (SIFT) and Probabilistic Similarity for face recognition under a large viewpoint change. Affine SIFT is an extension of SIFT algorithm to detect affine invariant local descriptors. Affine SIFT generates a series of different viewpoints using affine transformation. In this way, it allows for a viewpoint difference between the gallery face and probe face. However, the human face is not planar as it contains significant 3D depth. Affine SIFT does not work well for significant change in pose. To complement this, we combined it with probabilistic similarity, which gets the log likelihood between the probe and gallery face based on sum of squared difference (SSD) distribution in an offline learning process. Our experiment results show that our framework achieves impressive better recognition accuracy than other algorithms compared on the FERET database.

비대면 환경에서 제품자료관리 시스템 기반 협동제품개발 실습과제 운영 사례 (Case of Collaborative Product Development Practice based on Product Data Management System in Non-face-to-face Environment)

  • 도남철
    • 공학교육연구
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    • 제25권1호
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    • pp.46-54
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    • 2022
  • This study attempted non-face-to-face collaborative product development practice that can respond to the spread of COVID-19 by expanding existing product data management system-based product development practice. For the complete non-face-to-face product development practice, it utilized prototype development using a 3D paper model, an online class management system and social media for classes and meetings. As a result of applying the non-face-to-face method, product developments of 26 practice teams have been completed without any failures. Therefore, through this study, the author can confirm that it is possible to provide the complete non-face-to-face collaborative product development practice based on product data management systems.

치기공과 및 치위생과 학생의 대면/비대면 강의 품질 인식 수준과 만족도 (Satisfaction and quality recognition of face-to-face and non-face-to-face lectures among students in the departments of dental technology and dental hygiene)

  • 김창희;김형미;권은자
    • 대한치과기공학회지
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    • 제42권4호
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    • pp.379-387
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    • 2020
  • Purpose: This study aimed to explore methods to improve the quality recognition and satisfaction level of non-face-to-face lectures among students in the departments of dental technology and dental hygiene. Methods: This survey was conducted to assess the status and preference of non-face-to-face lectures and the level of awareness and satisfaction regarding the quality of these lectures among 179 students of dental technology and 295 students of dental hygiene. Statistical analyses were performed using frequency analysis, independent sample t-test, one-way ANOVA (post-hoc Duncan), Welch analysis (post-hoc Games-Howell), and hierarchical multiple regression analysis. Results: Factors that affected the ability to assess the quality of non-face-to-face lectures were the department, the method of non-face-to-face lectures, the most preferred method for conducting lectures, the level of awareness regarding the quality of face-to-face lecture, and satisfaction level. It has 71.5% explanatory power. Moreover, factors that influenced the satisfaction level of non-face-to-face lectures included the department, grade, the highest satisfied non-face-to-face teaching method, the most effective theoretical non-face-to-face teaching method, the most preferred teaching methods, and the ability to assess quality of face-to-face lectures. It has 46.8% explanatory power. Conclusion: Non-face-to-face classes should be designed and developed for web-based programs to improve the motivation and achievement level of the students and encourage interaction between the professors and students. Our findings suggest that educators should strive to achieve optimal educational effects by efficiently combining face-to-face and non-face-to-face lectures.

A Meta-Analysis of the Effect of Face (Chemyon) on Leisure Consumers' Consumption Behavior

  • KIM, Young-Doo
    • 산경연구논집
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    • 제12권11호
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    • pp.17-31
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    • 2021
  • Purpose: Despite the fact that face (i.e. Chemyon) is deeply-rooted in Korean culture and significantly affects the behavior of Korean people, the effect of face on leisure consumers' consumption behavior has only reported mixed findings, that is, significant and/or insignificant face effects have been reported. It is necessary to integrate prior research findings, and comprehensively examine the effect of face on leisure consumers' consumption behavior. The purpose of this study was to investigate the effect (i.e. effect size, and moderating variables) of face on leisure consumers' consumption behavior through meta-analysis. Research design, data and methodology: Among 1,019 face-related academic studies, retrieved from the academic research information services (RISS), 34 studies and 300 cases examining the effect of face on leisure consumers' consumption behavior were finally included for meta-analysis. Face measured as face sensitivity and/or a face sensitivity sub-component (shame-consciousness, formality-consciousness, and other-consciousness) were integrated in the meta-analysis. Leisure consumers' consumption behavior was classified as antecedents of purchase (overall conspicuous consumption tendency, overall symbolic consumption tendency, personality, high price, high quality, brand seeking, fashion seeking, enjoyment, other person (interpersonal) consideration, position, reference group, and attitude), purchase (purchase intention, unplanned purchase, purchase, and expenditure), and post-purchase (satisfaction, repurchase, and post-purchase). The data used in the meta-analysis was comprised of correlation coefficients, and the meta-analysis was performed using the R-program. Results: The overall mean effect size of face on leisure consumers' consumption behavior was .248. It was found that the effect size was the largest in the order of shame-consciousness face, formality-consciousness face, and other-consciousness face. Among the types of leisure consumers' consumption behavior categorized as dependent variables, the effect size was found to be largest in the order of position, attitude, reference group, post-purchase behavior, brand seeking, personality, trend seeking, etc. In addition, it was found that the leisure types moderated the effect size of face on leisure consumers' consumption behavior. The effect size was found to be largest in the order of skin diving, baseball, various leisure participation, dance, gambling, golf, etc. Conclusions: Face moderately or significantly influence leisure consumers' consumption behavior.

CNN 알고리즘을 기반한 얼굴인식에 관한 연구 (A Study on the Recognition of Face Based on CNN Algorithms)

  • 손다연;이광근
    • 한국인공지능학회지
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    • 제5권2호
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    • pp.15-25
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    • 2017
  • Recently, technologies are being developed to recognize and authenticate users using bioinformatics to solve information security issues. Biometric information includes face, fingerprint, iris, voice, and vein. Among them, face recognition technology occupies a large part. Face recognition technology is applied in various fields. For example, it can be used for identity verification, such as a personal identification card, passport, credit card, security system, and personnel data. In addition, it can be used for security, including crime suspect search, unsafe zone monitoring, vehicle tracking crime.In this thesis, we conducted a study to recognize faces by detecting the areas of the face through a computer webcam. The purpose of this study was to contribute to the improvement in the accuracy of Recognition of Face Based on CNN Algorithms. For this purpose, We used data files provided by github to build a face recognition model. We also created data using CNN algorithms, which are widely used for image recognition. Various photos were learned by CNN algorithm. The study found that the accuracy of face recognition based on CNN algorithms was 77%. Based on the results of the study, We carried out recognition of the face according to the distance. Research findings may be useful if face recognition is required in a variety of situations. Research based on this study is also expected to improve the accuracy of face recognition.

A Fast and Accurate Face Tracking Scheme by using Depth Information in Addition to Texture Information

  • Kim, Dong-Wook;Kim, Woo-Youl;Yoo, Jisang;Seo, Young-Ho
    • Journal of Electrical Engineering and Technology
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    • 제9권2호
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    • pp.707-720
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    • 2014
  • This paper proposes a face tracking scheme that is a combination of a face detection algorithm and a face tracking algorithm. The proposed face detection algorithm basically uses the Adaboost algorithm, but the amount of search area is dramatically reduced, by using skin color and motion information in the depth map. Also, we propose a face tracking algorithm that uses a template matching method with depth information only. It also includes an early termination scheme, by a spiral search for template matching, which reduces the operation time with small loss in accuracy. It also incorporates an additional simple refinement process to make the loss in accuracy smaller. When the face tracking scheme fails to track the face, it automatically goes back to the face detection scheme, to find a new face to track. The two schemes are experimented with some home-made test sequences, and some in public. The experimental results are compared to show that they outperform the existing methods in accuracy and speed. Also we show some trade-offs between the tracking accuracy and the execution time for broader application.

적응적 얼굴 검출기와 칼만 필터를 이용한 실시간 얼굴 추적 시스템 (Real-Time Face Tracking System using Adaptive Face Detector and Kalman Filter)

  • 김종호;김상균;신범주
    • 한국IT서비스학회지
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    • 제6권3호
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    • pp.241-249
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    • 2007
  • This paper describes a real-time face tracking system using effective detector and Kalman filter. In the proposed system, an image is separated into a background and an object using a real-time updated face color for effective face detection. The face features are extracted using the five types of simple Haar-like features. The extracted features are reinterpreted using Principal Component Analysis (PCA), and interpreted principal components are used for Support Vector Machine (SVM) that classifies the faces and non-faces. The moving face is traced with Kalman filter, which uses the static information of the detected faces and the dynamic information of changes between previous and current frames. The proposed system sets up an initial skin color and updates a region of a skin color through a moving skin color in a real time. It is possible to remove a background which has a similar color with a skin through updating a skin color in a real time. Also, as reducing a potential-face region using a skin color, the performance is increased up to 50% when comparing to the case of extracting features from a whole region.

대면과 비대면 교육 환경이 반복되는 상황에서 효율적인 소프트웨어 실습 교육 사례 (A Case Study on Software Practical Education that is Efficient for Repetitive Face-to-face and Non-face-to-face Education Environments)

  • 전혜영
    • 공학교육연구
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    • 제25권6호
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    • pp.93-102
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    • 2022
  • Due to COVID-19, all activities in society are emphasized non-face-to-face, and the educational environment is changing without exception. Looking at the results of the survey after conducting non-face-to-face education, there was a lot of rejection of non-face-to-face practical education. The biggest reason was that instructors were not familiar with the non-face-to-face education method, and feedback was not smooth during or after education. In particular, software practice education was not easy to share the software development environment, but communication and feedback on class contents and tasks were important. In particular, if face-to-face and non-face-to-face are alternately variable, it is not easy for practical education to be consistently connected. Even if non-face-to-face hands-on education is changed to face-to-face hands-on education, we will present a plan to use a data sharing system such as question-and-answer, assignment, practice content, and board content so that it can proceed smoothly. This study presents an efficient software education process that can provide learners with a software integrated practice environment based on a shared server, question-and-answer between instructors and learners, and share feedback on tasks. For the verification of the presented process, the effectiveness was confirmed through the survey results by applying the face-to-face/non-face-to-face education process to 220 trainees for 30 months in software education classes such as A university hands-on education, B company new employees, and ICT education courses.

Real-Time Face Avatar Creation and Warping Algorithm Using Local Mean Method and Facial Feature Point Detection

  • Lee, Eung-Joo;Wei, Li
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.777-786
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    • 2008
  • Human face avatar is important information in nowadays, such as describing real people in virtual world. In this paper, we have presented a face avatar creation and warping algorithm by using face feature analysis method, in order to detect face feature, we utilized local mean method based on facial feature appearance and face geometric information. Then detect facial candidates by using it's character in $YC_bC_r$ color space. Meanwhile, we also defined the rules which are based on face geometric information to limit searching range. For analyzing face feature, we used face feature points to describe their feature, and analyzed geometry relationship of these feature points to create the face avatar. Then we have carried out simulation on PC and embed mobile device such as PDA and mobile phone to evaluate efficiency of the proposed algorithm. From the simulation results, we can confirm that our proposed algorithm will have an outstanding performance and it's execution speed can also be acceptable.

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