• Title/Summary/Keyword: Face Algorithm

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Development of Violin Self-Training Algorithm using Fuzzy Logic (퍼지제어를 이용한 바이올린 연주 연습 알고리즘 개발)

  • Min, Byung-Cheol;Kim, Dong-Han;Kim, Yoon-Hyuk;Kim, Ki-Yeoul;Park, Chong-Kug
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.550-555
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    • 2009
  • A violin plays an essential role among string instruments. It has an extremely strong expressive power that can be conveyed through beautiful timbre when played correctly. However, a beginner who attempts to play the violin will be most likely to face difficulties in placing his or her fingers on a specific point of the fingerboard or in bowing the violin on a specific string. In order to resolve this difficulty, the database of a professional violinist's bowing skills were inserted beforehand. By doing so, a beginner can emulate professional's violin by comparing his playing with the constructed database that is programmed in the computer. Accordingly, the results are displayed on the monitor after being evaluated by the performance evaluation function using a fuzzy logic.

Estimation of Person Height and 3D Location using Stereo Tracking System (스테레오 추적 시스템을 이용한 보행자 높이 및 3차원 위치 추정 기법)

  • Ko, Jung Hwan;Ahn, Sung Soo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.95-104
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    • 2012
  • In this paper, an estimation of person height and 3D location of a moving person by using the pan/tilt-embedded stereo tracking system is suggested and implemented. In the proposed system, face coordinates of a target person is detected from the sequential input stereo image pairs by using the YCbCr color model and phase-type correlation methods and then, using this data as well as the geometric information of the stereo tracking system, distance to the target from the stereo camera and 3-dimensional location information of a target person are extracted. Basing on these extracted data the pan/tilt system embedded in the stereo camera is controlled to adaptively track a moving person and as a result, moving trajectory of a target person can be obtained. From some experiments using 780 frames of the sequential stereo image pairs, it is analyzed that standard deviation of the position displacement of the target in the horizontal and vertical directions after tracking is kept to be very low value of 1.5, 0.42 for 780 frames on average, and error ratio between the measured and computed 3D coordinate values of the target is also kept to be very low value of 0.5% on average. These good experimental results suggest a possibility of implementation of a new stereo target tracking system having a high degree of accuracy and a very fast response time with this proposed algorithm.

Research of the Face Extract Algorithm from Road Side Images obtained by vehicle (차량에서 획득된 도로 주변 영상에서의 얼굴 추출 방안 연구)

  • Rhee, Soo-Ahm;Kim, Tae-Jung;Kim, Mun-Gi;Yun, Duck-Ken;Sung, Jung-Gon
    • Proceedings of the KSRS Conference
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    • 2008.03a
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    • pp.20-24
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    • 2008
  • 차량에 부착된 CCD 카메라를 이용하여 취득된 도로 주변의 영상에 존재하는 사람의 얼굴을 추출하여 제거하는 처리를 할 경우, 사생활 침해의 문제 없이 사용자들에게 원하는 지역의 도로영상의 제공이 가능해진다. 이 실험의 목적은 차량에서 취득된 도로 주변의 칼라 영상에서 사람의 얼굴을 자동으로 추출하는 기술을 개발하는데에 있다. 도로 주변의 CCD영상에서의 얼굴 추출을 위해, HSI(색상, 채도, 명도) 칼라 모델과 YCrCb 칼라 모델을 사용하여 이들 모델에 임계값을 적용하여 피부색을 검출하였으며, 두 개의 모델을 사용한 결과 효과적인 피부색의 검출이 가능함을 확인할 수 있었다. 검출된 피부색 영역을 연결성과 밝기 차이를 이용하여 클러스터링을 실행하고 이렇게 나뉘어진 각각의 구역들에 구역의 면적, 구역내 존재하는 화소의 개수, 구역의 가로와 세로 비율 그리고 타원조건을 적용하여 얼굴 후보 구역을 결정하였다. 그리고 최종적으로 남겨진 구역을 이진화 하고, 이진화 된 영상 중 검은 부분이 5% 이상일 때 이들을 눈, 코, 입 등으로 간주하여 최종적인 얼굴로 결정하였다. 실험 결과 추출되지 않은 얼굴과 잘못 추출된 구역이 발생했으나, 얼굴에 해당하는 임계값등의 조건을 약화시킬 경우 대부분의 얼굴의 추출이 가능할 것으로 여겨지며, 추출된 구역을 흐리게 처리할 경우 오인식된 부분에 대한 사용자의 거부감도 줄일 수 있을 것 으로 예상된다.

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Tool Condition Monitoring Technique Using Computer Vision and Pattern Recognition (컴퓨터 비젼 및 패턴인식기법을 이용한 공구상태 판정시스템 개발)

  • 권오달;양민양
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.1
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    • pp.27-37
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    • 1993
  • In unmanned machining, One of the most essential issue is the tool management system which includes controlling. identification, presetting and monitoring of cutting tools. Especially the monitoring of tool wear and fracture may be the heart of the system. In this study a computer vision based tool monitoring system is developed. Also an algorithm which can determine the tool condition using this system is presented. In order to enhance practical adaptability the vision system through which two modes of images are taken is located over the rake face of a tool insert. And they are analysed quantitatively and qualitatively with image processing technique. In fact the morphologies of tool fracture or wear are occurred so variously that it is difficult to predict them. For the purpose of this problem the pattern recognition is introduced to classify the modes of the tool such as fracture, crater, chipping and flank wear. The experimental results performed in the CNC turning machine have proved the effectiveness of the proposed system.

Robust Face Detection and Tracking Algorithm for Sudden Changes of Illumination (급격한 조명의 변화에 강인한 얼굴검출 및 추적 알고리즘)

  • Kim, Giseok;Cho, Jae-Soo;Jung, Kwanghee;Lee, Eung-Don;Cheong, Won-Sik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.15-18
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    • 2011
  • 본 논문에서는 이동형 패럴랙스 배리어 방식의 모바일 3D 디스플레이에 응용하기 위해 개발된 시역계측알고리즘[1]을 실제시스템에 구현한 후 문제점을 분석하고, 그 문제점을 해결할 수 있는 새로운 방법을 제안한다. 본 연구팀에서 이동형 패럴랙스 배리어 방식의 모바일 3D 디스플레이에 응용하기 위해 개발한 이전의 시역계측기술[1]은 기존의 비올라-존스 얼굴 검출기[2]에 의한 얼굴검출 결과와 비올라-존스 얼굴 검출기의 단점을 보완하기 위해 새롭게 추가된 옵티컬-플로우 특징점 추적 알고리즘[3]에 의한 얼굴검출의 두 결과를 선형적으로 결합하여 시청자의 시역위치를 예측하였다. 하지만, 모바일 3D 디스플레이의 특성한 급격한 조명의 변화에서 옵티컬-플로우에 의한 특징점 추적알고리즘에 심각한 오류가 발생하는 문제점이 있다. 이러한 급격한 조명의 변화에 대한 문제점을 해결하기 위해 본 논문에서는 매 프레임마다 정확하게 옵티컬-플로우 얼굴 검출기의 정확도를 판단할 수 있는 방법을 제안하고, 다양한 실험을 통해 그 효과를 검증한다.

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Character-Based Video Summarization Using Speaker Identification (화자 인식을 통한 등장인물 기반의 비디오 요약)

  • Lee Soon-Tak;Kim Jong-Sung;Kang Chan-Mi;Baek Joong-Hwan
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.4
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    • pp.163-168
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    • 2005
  • In this paper, we propose a character-based summarization algorithm using speaker identification method from the dialog in video. First, we extract the dialog of shots containing characters' face and then, classify the scene according to actor/actress by performing speaker identification. The classifier is based on the GMM(Gaussian Mixture Model) using the 24 values of MFCC(Mel Frequency Cepstrum Coefficient). GMM is trained to recognize one actor/actress among four who are all trained by GMM. Our experiment result shows that GMM classifier obtains the error rate of 0.138 from our video data.

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IoT based Authentication System Implementation on Raspberry Pi (라즈베리파이에서 사물인터넷 기반의 인증 시스템 구현)

  • Kim, Jeong Won
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.6
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    • pp.31-38
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    • 2017
  • With the Development of Information Technology, Security is becoming very Important. Existing Security Systems are Mostly Expensive and Not Easy to Implement, and are Also very Complex when using Biometric Information. In this paper, We try to solve this Problem by Implementing a Low cost Internet based Security Terminal Using Fingerprint and Face Image. To Implement a Low-cost Security System, a Fingerprint Scanner and a Camera are installed in Raspberry pi, and the Scanned Image is encrypted with the AES-256 Algorithm and Transmitted to Cloud. Through This Study, We confirmed the Possibility of the Proposed System in view of Authentication, Cost Reduction, Security and Scalability.

Emotional Memory Mechanism Depending on Emotional Experience (감정적 경험에 의존하는 정서 기억 메커니즘)

  • Yeo, Ji Hye;Ham, Jun Seok;Ko, Il Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.4
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    • pp.169-177
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    • 2009
  • In come cases, people differently respond on the same joke or thoughtless behavior - sometimes like it and laugh, another time feel annoyed or angry. This fact is explained that experiences which we had in the past are remembered by emotional memory, so they cause different responses. When people face similar situation or feel similar emotion, they evoke the emotion experienced in the past and the emotional memory affects current emotion. This paper suggested the mechanism of the emotional memory using SOM through the similarity between the emotional memory and SOM learning algorithm. It was assumed that the mechanism of the emotional memory has also the characteristics of association memory, long-term memory and short-term memory in its process of remembering emotional experience, which are known as the characteristics of the process of remembering factual experience. And then these characteristics were applied. The mechanism of the emotional memory designed like this was applied to toy hammer game and I measured the change in the power of toy hammer caused by differently responding on the same stimulus. The mechanism of the emotional memory suggest in above is expected to apply to the fields of game, robot engineering, because the mechanism can express various emotions on the same stimulus.

Development of a Program That Computes the Position of the Club Face Based on the Experimental Data (실험 데이터를 이용한 클럽 페이스 움직임 분석 프로그램 개발)

  • Park, Jin;Shin, Ki-Hoon
    • Korean Journal of Applied Biomechanics
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    • v.20 no.2
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    • pp.231-237
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    • 2010
  • The moving trajectory of a golf ball is mainly determined by the angles of the clubface and the trajectory of the club shaft. This paper presents a computer program for analyzing the position and angles of the club while the club moves in a circular motion. For this purpose, a mathematical algorithm was developed and implemented on the experimental data(5 m and 10 m carries) using VC++ and OpenGL. A skilled female golfer(174 cm, 65 kg, 0 handicap) was participated in data collection for the short approach shots. An iron club(Titleist 52 degree, 91.5 cm length, 450 g mass), attached with five reflective markers(12 mm), was used to collect experimental data. However, exact 3D coordinates and angles of the clubface are not directly calculated from measured data. A reverse engineering platform(Minolta Vivid910 hardware and Rapidform software) was thus employed to acquire the scanned data of the clubface. The scanned data and measured data were first aligned by applying appropriate coordinate transformations, and then exact coordinates and angles of clubface could be obtained at each position during circular motion. The program(Club Motion Analysis 1.0) exports the open, heel, loft angles of the club.

Fast Eye-Detection Algorithm for Embedded System (임베디드시스템을 위한 고속 눈검출 알고리즘)

  • Lee, Seung-Ik
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.4
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    • pp.164-168
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    • 2007
  • In this paper, we propose the eye detection algorithms which can apply to the Real-Time Embedded systems. To detect the eye region, the feature vectors are obtained at the first step and then, PCA(Principal Component Analysis) and amplitude projection method is applied to composite the feature vectors. In the decision state, the estimated probability density functions (PDFs) are applied by the proposed Bayesian method to detect eye region in an image from the CCD camera. The simulation results show that our proposed method has a good detection rate on the frontal face and this can be applied to the embedded system because of its small amount of the mathematical complexity.

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