• Title/Summary/Keyword: Fable

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The Expression Characteristics of the Fantastic Reflected on the Contemporary Fashion (현대패션에 반영된 판타스틱(The Fantastic)의 표현특성)

  • Kim, Dong-Ok;Choi, Jung-Hwa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.4
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    • pp.396-407
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    • 2011
  • Various media are expanding the fantastic expression methods and sphere wider than now. As an intermediate for expressing fully self-desires, fashion of the day has surfacing an important concept called fantastic that does not exist and surpasses reality in expressing the ideal body of a desiring body. Goth and cospre are personal expressions of movie costumes that visualize virtual reality as representative of fantastic fashions. The fantastic is a modem concept putting together SF, fantasy, magical realism, fable, and surrealism. Studies in fashion fields related to fantastic have treated fantastic illiberally and peripherally owing to the centering on the SF genre or fantasy. The thesis that dealt with an important fashion as an external favorite as well as the socio-cultural contents of the expressed body in genre expression remains inadequate. In research methods, this study carried out theoretical reviews on the concept and characteristic of the fantastic through literature data that includes local and international theoretical books, monographs, and dissertations that are related to the fantastic. The experimental analysis was executed by collecting fashion works shown after 2000 and included in special fashion editions, collection magazines, Internet materials, and monographs. The results show that the categorization of expression characteristic (according to fantastic spheres) appeared as 5 kinds such as uncanny borderline, cyborg grotesque, heroic superman, myth allegory, and unconscious meaninglessness.

A Study on Graffiti Expressed in the Modern Fashion (현대패션에 나타난 그라피티에 관한 연구)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.777-787
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    • 2007
  • The purpose of this study is to consider various characteristics in the graffiti-look in the modem fashion by interpreting meanings and properties of graffiti, transferred from street art to a new main stream in art. The scope of this study is limited to works from the 1990s to the present, and the materials for the literatures and exploratory study are fashion-related portfolios and the domestic and foreign fashion magazines. The first characteristic is satire. The graffiti-look conveys directly or indirectly with phrase or symbol various messages of politics, social ideology, wealth and poverty, environmental pollution, anti-war, etc. Body is even more used for graffitiand designers express freely their identity or ideology through the formative style of graffiti. The second characteristic is pleasure. Fantastic expressions from a fairy-tale or fable in the graffiti-look give humor meaning freedom and sense of liberation in a sense of catharsis to the modem people's emotion. The graffiti-look uses graffiti works to introduce its original message of humanism, happiness, humor, etc. to clothing; as a result, the graffiti-look features pleasure. The third characteristic iscommercial application. Brand logo designed by graffiti style is decorated with clothing, accessory, or ornament. This may not only emphasize brand name through lingual function of graffiti, but also be used for a distinctive marketing strategy against other brands. Logo which is regarded motive or pattern of design leaves a image instead of a meaning and performs a design function stressing formative sense.

Reality and Meaning of Medicinal Treatments Appeared in Medicinal Fables - Based on Case Study of Ryu Ei-Tae Medicinal Tales (의료설화에 나타난 의학적 처치의 사실성과 의미 - 류의태 의료설화 사례를 중심으로)

  • Ku, Hyun-hee;Ahn, Sang-woo
    • The Journal of Korean Medical History
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    • v.23 no.1
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    • pp.11-22
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    • 2010
  • This study finds an interesting fact that five symptoms (smallpox, postpartum pain, eye disease, swollen symptom and parasite infection) mentioned in Ryu Ei-Tae Medicinal Tales and his prescriptions (steamed rice, loess, soybean sprouts, cinnabar, radish, sesame oil and pork) were dramatized on the basis of traditional Korean medicinal knowledge in the Joseon Dynasty. Based on the study of experience-based medicinal literatures popular in the Joseon period, it is confirmed that the prescriptions are actually effective. Also it is inferred that popular diseases at that time were abscess, difficult baby delivery, postpartum pain and parasite infection, which were regarded as almost incurable diseases to ordinary people. These stories also showed destitution of common people who could not afford to buy medicines at that time. As shown in the Ryu Ei-Tae Medicinal Fable, many people might try various ordinary materials around them such as soil or nose wax. One of the outcomes of this study is that the fact that the tales mentioned common materials easy to get in the surroundings such as steamed rice, sesame oil, soybean sprouts or radish could be interprets as care and consideration of medicinal doctors for ordinary people at that time.

An Analysis on Trade Competitiveness between Korea and China (한.중간 무역경쟁력 분석 -섬유.전기전자.운송.기계산업을 중심으로-)

  • Lee, Sung-Ah;Shin, Kyung-Soo
    • International Commerce and Information Review
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    • v.8 no.4
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    • pp.45-69
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    • 2006
  • First, the trade competitiveness of the textile industries in South Korea has been weakening, whereas, the counterpart in China has been growing as the main export industries. Second, the trade competitiveness of the mechanics industries in South Korea has been increasing and appearing as the new promising strategic export industries. And, the counterpart in China also shows that it has been rising, while the country’s level of the imports specialization index has been weakening. Third, the trade competitiveness of the transportation industries in South Korea has been rising as the export-oriented and at the same time, privileged industries. And, China has also been rising as South Korea has been in the case, whereas, imports specialization index has been weakening. Fourth, the trade competitiveness of the electrical and electronic industries in South Korea has relatively been at the very high level, giving rise to the core export-privileged industries in the South Korea. And, China has been emerging as the new strategic export industries, as its industry structure has been shifted from the import- specialization and export-specialization industries. Fifth, it is indicated that the trade in the both South Korean and Chinese industries of fable materials, mechanics goods for computer & office, and goods for electric mechanics has been going favorable and brisk.

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Significance of "Pre-Study Post-Designation" Strategy in Natural Monument Designation System: With Special Reference to Geologic Heritage

  • Kong, Dal-Yong;Lee, Seong-Joo
    • Journal of the Korean earth science society
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    • v.35 no.5
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    • pp.324-332
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    • 2014
  • Many problems in naming natural monuments have been repeatedly argued by many researchers, and four different types of naming problems were identified: 1) name of unknown nationality (natural monument no. 82 and 108), 2) morphological name rather than scientific name (natural monument no. 180, 295, and 409), 3) name of fable character (local cultural property of Changnyeonggun), and 4) scientifically wrong name (natural monument no. 413). Among them, two cases (case 3 and 4) using wrong names are found in natural monument of geologic heritages, which should be ascribable to a hasty designation without an accurate and thorough scientific research. In order to solve these problems and to establish an ideal policy in designating natural monument, National Research Institute of Cultural Heritage has been carrying out a research project of "Pre-study and Post-designation (PSPD)", especially targeting the rod-shaped stromatolite. It is likely that this new strategy of PSPD is a unique and the first step to solve many problems in designating and naming geologic heritages as natural monuments. As a consequence, we strongly suggest that PSPD system must be applied to natural monument designation as an institutional arrangement.

Shakespeare and Food: Examples of Sir Thomas More, Coriolanus, and Pericles (셰익스피어와 음식-『토마스 모어 경』, 『코리올레이너스』, 『페리클리즈』를 중심으로)

  • Han, Younglim
    • Journal of English Language & Literature
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    • v.57 no.4
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    • pp.651-674
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    • 2011
  • This paper approaches Sir Thomas More, Coriolanus, Pericles in terms of the relationship of food to national identity. These three plays examine ways in which food is essential to what constitutes English national identity, and food shortages give rise to riots thereby throwing everyday life into disorder. In Sir Thomas More food shortages are caused by foreign foodstuff and foreign habits of consumption. Rioting Londoners fear that the European foreigners' strange dietary habits would do harm on English food, the English body and English economy. In Coriolanus starvation is the primary trigger for the enmity between the senators and citizens. Menenius employs the fable of the belly to quell the hungry citizens' anger and to emphasize the senators' role as a store of nutrition to feed the body, that is, the citizens. Coriolanus' contempt for the body's need comes to a devastating end. In Pericles the famine is brought about by the gluttonous consumption of specific foods. The problem of greedy consumption becomes that of living in the cannibalistic situation where mothers are willing to eat their children and married couples one another. Pericles feeds the hungry people with bread, and is also saved from starvation by the fishermen after shipwreck. In this way the three plays provide the examples of Shakespeare's notion on healthy food and feeding.

A Gamification Study for the Reading Application Development (리딩 어플리케이션 설계를 통한 게이미피케이션 연구)

  • Ahn, Duck-Ki
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.3-12
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    • 2021
  • This study is a design study to develop the reading application for English learning courses with fun elements of Gamification incorporating user's immersion. The system is focusing on the story progression of Aesop's fable "Rabbit and Tortoise", which is consisted of chapters in digital technology. We intended to apply the four elements of fun factors by grafting Gamification into the game engine system. The purpose and significance of the study is to present the guideline through evaluation of usability from prototypes by surveying the educator group.

A Study on the Optical Loss Variation of Optical Fiber Splicing Part due to Environment (광섬유 접속부의 환경 변화에 따른 손실변화 연구)

  • Yoo, Kang-Hee;Kim, Young-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.349-357
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    • 2007
  • The most sensitive part of the installed optical fiber fable is the optical loss variation of the splicing part according to the environmental changes. This paper presents the details of the experimental results of the external environmental changes on optical loss, such as bending, temperature variation, temperature variation after water osmosis and vibration. Through the bending test of optical fiber, rapid increase of optical loss was measured within the radius of 30mm. The result of optical loss variation within the temperature range of $-30^{\circ}C{\sim}60^{\circ}C$ is less than 0.02dB. It was confirmed that the maximum optical loss increased up to 0.2dB in case of water osmosis within the temperature range of $-40^{\circ}C{\sim}80^{\circ}C$. There is small optical loss variation of 0.01dB under the 1mm vibration test. The experimental results of this paper can be used as the reference data for the design of the optical fiber cable splicing enclosure to protect the optical loss variation due to environmental changes.

Narrative changes and implications revealed in the formation process of (<토끼전>의 형성 과정에 드러난 서사적 변화와 의미 연구)

  • Hwang, Yun-jeong
    • Journal of Korean Classical Literature and Education
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    • no.37
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    • pp.217-252
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    • 2018
  • In the [Samguk sagi], is the origin story of , a Pansori novel from the late Joseon period. is derived from an Indian folktale. This article examines the narrative changes from the Indian folktale. Through this, I attempt to examine how the short fable developed into a fascinating story with numerous variants like . The five kinds of stories that I have observed all indicate the development of a common narrative. They also have a common character: terrestrial animals, deputy, and aquatic animals. However, in the original story, the more the character is brought up, the greater the persuasiveness of the action. In addition, the scale of the conflict expands due to the reorganization of the incident. Moreover, the theme of the narrative has diversified by utilizing the space as a contrast. Discussions reveal that a single story or storyteller does not create a fascinating story. The implication being that several narratives and numerous people together make the narrative changes.

Study on Folklore Consciousness of Twelve Chinese Zodiac Animals Shown in Folk Painting (민화에 나타난 십이지동물의 민속의식에 관한 연구)

  • Lee, Jong kawn
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.347-359
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    • 2016
  • People are destined to live according to the time and fate after they are born. Man is connected with the idea that is called the Chinese zodiac sign related to one out of 12 animals, regardless of one's thought. This paper was written with the expectation that it will be a new turning point understanding the mutual influence and its changing process by catching the ethnic belief and emotion as well as its cultural background in the Asian Zone by investigating the meaning of the 12 Chinese zodiac shown in the folk painting from the viewpoint of folk lore including "Chinese zodiac sign" culture rooted in our daily lives. The animal 'Rat' has been lived well human beings accompanied by the fable or the nature, while the animal 'Ox' has been living together with human history. The 'Tiger' has been considered the 'Power retreating disease or a devil' to humans, which is the most frightening but near at hand. The 'Rabbit' in the fable is inculcating hope and ideals to humans. The imaginary 'Dragon' is rooted in the deep national belief, which is seated as 'Guardian god' of farming culture and mankind, while the 'Snake' is playing a role in protecting humans as the 'Sea God' in Tsushima and Jeju Island, and has been believed and followed in the deep mind of humans. The 'Horse' in the nomad culture has been adorned as the basic creature of nomadic society in the character of a psychic medium between the human and god or their 'Guardian god'. The ancient Japanese regarded 'Monkey' as holy, being connected with treasure. It infers a human's desire to borrow wisdom from 'Monkey'. 'Chicken' includes the meaning of a lucky sign connecting the sky and the human world by arranging together with humans. The 'Dog' is believed and followed as performing the function of a messenger connecting this world with the afterlife in the next world tale of shamanism. The 'Pig' also lives well with humans, being interpreted as fecundity. Although the meaning of the 12 Chinese Zodiac animals has ethnic differences, all of them have been shared with humans, rooted in the human mind, being believed, and followed in human lives.