• Title/Summary/Keyword: FPS

Search Result 515, Processing Time 0.022 seconds

Behavior Patterns and Visualization by Playing Experience in FPS Game (FPS게임의 플레이경험에 따른 행동패턴과 시각화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
    • /
    • v.16 no.4
    • /
    • pp.35-44
    • /
    • 2016
  • To apply the player's experiences to the design process of the game levels set by the developer, gameplay behavior analysis is needed. The player's behavior which is different by how much he got experiences from the play has generally been studied by one computational approach based on numerical data and the other HCI(human-computer interaction) approach through heuristic analysis. For the analysis of the player's behavior with the level design patterns in FPS(first-person shooter) games, in this paper those methods are used to code 12 main types of action, which in turn is simply categorized into 5 kinds of behavior pattern. Along with it, an optimized visualization is proposed to intuitively compare the flow of behavior pattern with the time of playing game.

A Study on the Correlation about Creating Component of Pleasure and Satisfaction on FPS Game (FPS게임에서 쾌감의 구성 요소 창출과 선호도 상관관계에 관한 연구)

  • Kim, Sang-Jung
    • Journal of Korea Game Society
    • /
    • v.9 no.6
    • /
    • pp.45-56
    • /
    • 2009
  • This Study has limited our scope to the study of satisfaction factor. Due to the extensiveness of fun factors of games. We had identified satisfaction factors through investigating various theories based on funology. Then, we have directly applied the satisfaction factors to games in order to define the satisfaction factors of online FPS game. Then, we have applied the satisfaction factors on to four online games, at the first phase of the study. We interviewed a group of online FPS game experts to identify the constituent elements of the factors and concluded the second phase of our investigation based on the results from the first and second phases, we have conducted a survey to verify the hypothesis. We have verified the reciprocal relationship between the satisfaction factors and game popularity by conducting a multiple regression analysis on the survey results. To conclude, there is a correlation between online FPS games and the satisfaction factors; the satisfaction factors cause the users to be absorbed into the game and to enjoy it for a long period of time.

  • PDF

Effect of Faster Update Rate on Interaction Accuracy (빠른 갱신속도의 변화가 상호작용 정확도에 미치는 영향에 관한 연구)

  • Seong, Wonjun;Gao, BoYu;Lee, Jooyoung;Lee, Hasup;Kim, HyungSeok;Kim, Jee-In
    • KIISE Transactions on Computing Practices
    • /
    • v.22 no.3
    • /
    • pp.157-162
    • /
    • 2016
  • The limitation of a human's visual perception is considered to be 60 frames per second, This study investigated the effects of fast update rates (above 60 fps) in terms of interaction accuracy. Initial experiments showed that the interaction accuracy increased at rates faster than 60 fps. We assumed that either or both of the following two situations would cause such an effect: the user could recognize rendering rates faster than 60 fps, or the input processing rates were significant for the high accuracy. To evaluate the significance of these events, we conducted a second and third experiment. Although the display refresh rate was also fixed at 60 fps (by disabling the vertical sync), the rendered image actually differed for 60 fps and 150 fps. This research shows that faster update rate is necessary to achieve high interaction accuracy, and its limit is far over the usually considered 60 fps.

Impact of Player Motivations in FPS Online Game on Flow, Satisfaction and Loyalty (FPS 온라인 게임 이용 동기가 몰입, 만족 및 충성도에 미치는 영향)

  • Lee, June-Young;Lee, Je-Sung
    • Journal of Korea Game Society
    • /
    • v.17 no.5
    • /
    • pp.81-88
    • /
    • 2017
  • In this study, the influence of player motivations in FPS(First Person Shooter) online game on flow, consumer satisfaction and loyalty was analyzed. Research results show that player motivations can be classified into five factors: control, relationship, boasting, de-stress, and interest. The most influential factor that affects flow is interest, and control, relationship, and de-stress are following. In terms of consumer satisfaction, relationship, interest, and control are most positive factors. When it comes to consumer loyalty, relationship, control, and interest are most positive factors. Flow has a strongly positive influence on both consumer satisfaction and loyalty.

A Study of Digital Game Grammar (디지털 게임의 장르 문법 연구 -FPS 장르를 중심으로-)

  • Lee, Dong Eun
    • Journal of Korea Game Society
    • /
    • v.15 no.2
    • /
    • pp.7-18
    • /
    • 2015
  • The aims of this study are to theorize genre convention of the digital games and to draw digital game genre grammar. This study verified the need for game genre and derives FPS Game genre grammar in six features. There is a formulation of the genre theory of meaning to academic researchers who studies digital games. And game designers to provide universal principles of a specific genre that is meaningful. As well as this study found that game play through the convergence of different media genres and the new format of storytelling or do it the potential to generate content may also be expected.

A Study on Cheating Patterns in Online FPS Games and their Countermeasures : By the Case of Point Blank in Indonesia (온라인 FPS 게임의 치팅 유형과 대응 방안에 관한 연구 : 인도네시아 포인트 블랭크 사례를 중심으로)

  • Im, Sung-Jin;Lee, Dae-Hyun
    • Journal of Korea Game Society
    • /
    • v.11 no.2
    • /
    • pp.81-91
    • /
    • 2011
  • Hacking tools are evolving along the growth of on-line game industry. Those tools allow users with no programming knowledge to hack the game, which causes a lot of problems in on-line game services. Specifically, FPS games based on peer-to-peer networks are vulnerable to hacks. This paper analyzes cheating patterns by the case of Point Blank in Indonesia and prioritize countermeasures, which helps game companies handle hacks efficiently.

Seismic Performance Evaluation of Seismically Isolated Nuclear Power Plants Considering Various Velocity-Dependent Friction Coefficient of Friction Pendulum System (마찰진자시스템의 마찰계수 변화에 따른 면진된 원전구조물의 거동특성 비교)

  • Seok, Cheol-Geun;Song, Jong-Keol
    • Journal of the Earthquake Engineering Society of Korea
    • /
    • v.20 no.2
    • /
    • pp.125-134
    • /
    • 2016
  • In order to improve seismic safety of nuclear power plant (NPP) structures in high seismicity area, seismic isolation system can be adapted. In this study, friction pendulum system (FPS) is used as the seismic isolation system. According to Coulomb's friction theory, friction coefficient is constant regardless of bearing pressure and sliding velocity. However, friction coefficient under actual situation can be changed according to bearing pressure, sliding velocity and temperature. Seismic responses of friction pendulum system with constant friction and various velocity-dependent friction are compared. The velocity-dependent friction coefficients of FPS are varied between low-and fast-velocity friction coefficients according to sliding velocity. From the results of seismic analysis of FPS with various cases of friction coefficient, it can be observed that the yield force of FPS becomes larger as the fast-velocity friction coefficient becomes larger. Also, the displacement response of FPS becomes smaller as the fast-velocity coefficient becomes larger.

2500 fps High-Speed Binary CMOS Image Sensor Using Gate/Body-Tied Type High-Sensitivity Photodetector (Gate/Body-Tied 구조의 고감도 광검출기를 이용한 2500 fps 고속 바이너리 CMOS 이미지센서)

  • Kim, Sang-Hwan;Kwen, Hyeunwoo;Jang, Juneyoung;Kim, Young-Mo;Shin, Jang-Kyoo
    • Journal of Sensor Science and Technology
    • /
    • v.30 no.1
    • /
    • pp.61-65
    • /
    • 2021
  • In this study, we propose a 2500 frame per second (fps) high-speed binary complementary metal oxide semiconductor (CMOS) image sensor using a gate/body-tied (GBT) p-channel metal oxide semiconductor field effect transistor-type high-speed photodetector. The GBT photodetector generates a photocurrent that is several hundred times larger than that of a conventional N+/P-substrate photodetector. By implementing an additional binary operation for the GBT photodetector with such high-sensitivity characteristics, a high-speed operation of approximately 2500 fps was confirmed through the output image. The circuit for binary operation was designed with a comparator and 1-bit memory. Therefore, the proposed binary CMOS image sensor does not require an additional analog-to-digital converter (ADC). The proposed 2500 fps high-speed operation binary CMOS image sensor was fabricated and measured using standard CMOS process.

Evaluation of Patient Exposure Dose during Cardiac Electrophysiology Study under Various Conditions (심장 전기생리학 검사 시 조건 변화에 따른 환자 피폭 선량 평가)

  • Seong-Bhin Koh;Sung-Min Ahn
    • Journal of radiological science and technology
    • /
    • v.46 no.6
    • /
    • pp.501-508
    • /
    • 2023
  • This study used a adult absorption dose phantom (CIRS model 701-G, USA) made of human equivalent material and the vascular imaging equipment Allura Xper FD 20 (Philips, Netherlands). Optically stimulated luminescent dosimeters (OSLD) were inserted into the anatomical positions corresponding to each organ, and the exposure dose was measured. Dose area product (DAP) and air kerma (AK) measured by the dose meter in the equipment were compared. Continuous imaging was performed at two angles for a total of 20 minutes, with a frame per seconds of 3.75 and 7.5 fps and an FOV of 42 cm, 37 cm, and 31 cm, respectively, under the conditions of fluoflavor I, II, and III, each selected for 5 repetitions. This study was found that selecting a lower fps was the most effective way to reduce patient exposure dose, and adjusting the fluoflavor was a good alternative method for reducing patient exposure dose at high fps. Therefore the method of condition change with the greatest dose reduction effect is to set the minimum FPS and can reduce patient exposure dose according to geometric conditions and fluoflavor characteristics.

A Study on Temperature Distributions of Thermoset Composite in FPS Process (FPS 공정에 의한 열경화성 복합재 온도분포 연구)

  • 전영준;엄문광;변준형;이상관
    • Proceedings of the Korean Society For Composite Materials Conference
    • /
    • 2003.10a
    • /
    • pp.230-233
    • /
    • 2003
  • Among the various manufacturing processes of composites, the tape lay-up process of thermoset prepreg has many advantages compared to autoclave or hot press forming. It has a high potential to process automation and continuous fabrication. In this study, temperature distribution of composite exposed in hot gas was studied numerically and the validity of the analysis was verified by the experiments.

  • PDF