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http://dx.doi.org/10.7583/JKGS.2016.16.4.35

Behavior Patterns and Visualization by Playing Experience in FPS Game  

Choi, GyuHyeok (Dept. of Visual Contents, Graduate School, Dongseo University)
Kim, Mijin (Division of Digital Contents, Dongseo University)
Abstract
To apply the player's experiences to the design process of the game levels set by the developer, gameplay behavior analysis is needed. The player's behavior which is different by how much he got experiences from the play has generally been studied by one computational approach based on numerical data and the other HCI(human-computer interaction) approach through heuristic analysis. For the analysis of the player's behavior with the level design patterns in FPS(first-person shooter) games, in this paper those methods are used to code 12 main types of action, which in turn is simply categorized into 5 kinds of behavior pattern. Along with it, an optimized visualization is proposed to intuitively compare the flow of behavior pattern with the time of playing game.
Keywords
Level Design Pattern; Player Behavior; Visualization; FPS Game;
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Times Cited By KSCI : 2  (Citation Analysis)
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