• Title/Summary/Keyword: FEEL structure

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A method for designing viewer-specific EPG configurations and its supporting environment for dynamically implementing the EPG configurations (시청자 그룹별 EPG 형상 설계 방법과 이를 지원하는 EPG 형상의 동적 구현 환경)

  • Ko, Kwang-Il
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.409-415
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    • 2011
  • TV broadcasting platform is evolving to the digital-TV, which is supporting data broadcasting service. Although the data broadcasting services (i.e., games, wether information, stock trading service) provide rich entertainment to viewers, they make the operation manners of digital-TV so complex that some viewers feel difficulty in using their TV sets. The paper tackles the problem by devising a method for constructing viewer-specific EPG configurations based on the viewers' ability of handling IT devices. The paper also propose an environment (e.g., EPG configuration transmitting method, EPG structure) that implements dynamically an EPG configuration based on the viewer's choice of EPG configuration.

Adhesion of Cu/Interlayer/Polyimide Flexible Copper Clad Laminate Depending on the Ni-Cr-X Interlayers

  • Kim, Si Myeong;Jo, Yoo Shin;Kim, Sung June;Kim, Sang Ho
    • Journal of the Korean institute of surface engineering
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    • v.50 no.3
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    • pp.164-169
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    • 2017
  • Ni-Cr-X ternary interlayers were investigated to improve the adhesion of Cu/Ni-Cr/Polyimide flexible copper clad laminates. The ternary compounds are sputtered Ni-Cr-X films (where X is one of Nb, V, Mo, or Ti), and the effect of third elements on the adhesion was evaluated and investigated chemically and mechanically. The feel strength was higher in the order of Ni-Cr-Nb > Ni-Cr-V > Ni-Cr > Ni-Cr-Mo > Ni-Cr-Ti. Nb, which has a comparable standard electrode potential to Cr, increased the adhesion, while Ti, with a low standard electrode potential, degraded the adhesion. The Ni-Cr-Nb interlayer was amorphous, while Ni-Cr-Ti was partially crystalline. The similar morphology structure of the Ni-Cr-Nb interlayer with polyimide resulted in a better adhesion.

A Study on Students' Responses to Non-routine Problems Using Numerals or Figures (숫자 또는 도형을 사용하여 제시된 비정형적인 문제에서 학생들의 반응에 대한 연구)

  • Hwang, Sun-Wook;Shim, Sang-Kil
    • The Mathematical Education
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    • v.49 no.1
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    • pp.39-51
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    • 2010
  • The purpose of this article is to study students' responses to non-routine problems which are presented by using solely numerals or symbolic figures. Such figures have no mathematical meaning but just symbolical meaning. Most students understand geometric figures more concrete objects than numerals because geometric figures such as circles and squares can be visualized by the manipulatives in real life. And since students need not consider (unvisible) any operational structure of numerals when they deal with (visible) figures, problems proposed using figures are considered relatively easier to them than those proposed using numerals. Under this assumption, we analyze students' problem solving processes of numeral problems and figural problems, and then find out when students' difficulties arise in the problem solving process and how they response when they feel difficulties. From this experiment, we will suggest several comments which would be considered in the development and application of both numerical and figural problems.

The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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A Qualitative Study on Intergenerational Ambivalence of Mothers with Preschool Children (취학 전 자녀를 둔 어머니의 세대 간 양가감정에 관한 질적연구)

  • Kim, In-Jee;Lee, Se-In;Lee, Sook-Hyun
    • Journal of the Korean Home Economics Association
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    • v.48 no.5
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    • pp.73-85
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    • 2010
  • The purpose of this qualitative research is to explore the intergenerational ambivalence of mothers with preschoolers. Twenty full-time mothers and 19 working mothers were interviewed in depth. Most of the participants who received instrumental support from their mothers showed ambivalence, and especially the working mothers were more likely to feel ambivalence than the full-time mothers. However, participants who received little or no support from their mothers did not report any ambivalent feelings. Their ambivalent feelings came from both their social structure and intrapersonal contradictions. In order to avoid ambivalent feelings, some participants redefined receiving support from their mothers as a positive thing. Meanwhile, the participants who received active support tried to divert their ambivalence by providing child care support for their children, and they showed a 'repayment provision' tendency. Some working mothers and most of the full-time mothers said they would allot 'limited provision' by excluding child care support for their children. Those who were aware of this ambivalence issue sought 'reasonable provision' for their children. Depending on these results, several suggestions are presented to solve the ambivalence.

Application of brass scrubber filter with copper hydroxide nanocomposite structure for phosphate removal

  • Hong, Ki-Ho;Yoo, In-Sang;Kim, Sae-Hoon;Chang, Duk;Sunwoo, Young;Kim, Dae-Gun
    • Environmental Engineering Research
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    • v.20 no.2
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    • pp.199-204
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    • 2015
  • In this study, a novel phosphorus removal filter made of brass scrubber with higher porosity of over 96% was fabricated and evaluated. The brass scrubber was surface-modified to form copper hydroxide on the surface of the brass, which could be a phosphate removal filter for advanced wastewater treatment because the phosphates could be removed by the ion exchange with hydroxyl ions of copper hydroxide. The evaluation of phosphate removal was performed under the conditions of the batch type in wastewater and continuous type through filters. Filter recycling was also evaluated with retreatment of the surface modification process. The phosphate was rapidly removed within a very shorter contact time by the surface-modified brass scrubber filter, and the phosphate mass of 1.57 mg was removed per gram of the filter. The possibility of this surface-modified brass scrubber filter for phosphorus removal was shown without undesirable sludge production of existing chemical phosphorus removal techniques, and we feel that it would be very meaningful as a new wastewater treatment.

Development of Immersive Augmented Reality interface for Minimally Invasive Surgery (증강현실 기반의 최소침습수술용 인터페이스의 개발)

  • Moon, Jin-Ki;Park, Shin-Suk;Kim, Eugene;Kim, Jin-Wook
    • The Journal of Korea Robotics Society
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    • v.3 no.1
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    • pp.58-67
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    • 2008
  • This study developed a novel augmented reality interface for minimally invasive surgery. The augmented reality technique can alleviate the sensory feedback problem inherent to laparoscopic surgery. An augmented reality system merges real laparoscope image and reconstructed 3D patient model based on diagnostic medical image such as CT, MRI data. By using reconstructed 3D patient model, AR interface could express structure of patient body that is invisible outside visual field of laparoscope. Therefore, an augmented reality system improved sight information of limited laparoscope. In our augmented reality system, the laparoscopic view is located at the center of a wide-angle concave screen and reconstructed 3D patient model is displayed outside the laparoscope. By using a joystick, the laparoscopic view and the reconstructed 3D patient model view are changed concurrently. With our augmented reality system, the surgeon can see the peritoneal cavity from a wide angle of view, without having to move the laparoscope. Since the concave screen serves immersive environments, the surgeon can feel as if she is in the patient body. For these reasons, a surgeon can recognize easily depth information about inner parts of patient and position information of surgical instruments without laparoscope motion. It is possible for surgeon to manipulate surgical instruments more exact and fast. Therefore immersive augmented reality interface for minimally invasive surgery will reduce bodily, environmental load of a surgeon and increase efficiency of MIS.

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To Promote Efficiency of a Information Circulation method (정보(情報) 유통방식(流通方式)의 효율화(效率化))

  • Lee, Jin-Young
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.4 no.1
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    • pp.129-142
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    • 1980
  • The present paper discusses some problem areas in supplying information. As the world advances in civilization, we need exact and rapid information exchange, it may be said in this connection that we also feel keenly the necessity of the industrialization of the information. In accordance with the industrialization of the information, we can find the following phenomena: 1. Increase of present potentiality users. 2. Demand of high level information in accordance with the improvement of education level, 3. Increase of demand in the information materials in accordance with growth of research and development. 4. Contraction of the existing knowhow and degeneration of special field technique, 5. Increase of information concerned person for policy making in the government and in the industry. In the meantime, the information problem occurs for efficient management of information materials, in addition to numerical increase of various kinds, increase of users crate control and standardization problem, so it is needed to improve a mode of expression, structure, file and methods of usage. The librarian, as a information processor, should recognize that the information is national resources and improve the marketability of information industry. We need an administrative system of national level for the development of library in accordance with increase of an administrator who is engaged in information activities.

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Pharmacy Students' Experiences and Perceptions of the Use of Learning Portfolio (약학대학 학생들의 학습 포트폴리오에 대한 경험과 인식)

  • Je, Nam Kyung;Lee, Iyn-Hyang
    • Korean Journal of Clinical Pharmacy
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    • v.24 no.2
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    • pp.90-97
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    • 2014
  • Learning portfolio is a collection of evidence that learning has taken place. It has gained its reputation as a useful assessment tool in the education of health professionals. The purpose of this study is to describe the pharmacy students' experiences and perceptions upon the introduction of a learning portfolio into the Introductory Pharmacy Practice Experience course. Methods: Fifty five students from one pharmacy school who used a learning portfolio to document their progress in the IPPE course participated in 16-item questionnaire exploring opinions and experiences of learning portfolio preparation, assessment, and personal and professional development and reflection. Results: Most students agree that a learning portfolio is a valuable tool in promoting self-directed and reflective learning. However most of them (46/55) also feel developing a portfolio is time-consuming, and when compared to their effort, an appropriate reward has not been given. Conclusion: To make the use of learning portfolios successful students should receive clear guidelines on their purpose, content and structure. Also the assessment criteria should be provided before the introduction of learning portfolio and their effort in developing learning portfolio should be rewarded.

A Preliminary Study on Serious Game for C Language Study of Beginners : freCman (초보자를 위한 C 언어 학습 기능성 게임 개발 사례 : 프레C맨)

  • Hwang, Kitae;Jung, Inhwan
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.199-206
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    • 2015
  • This paper introduces a serious game called freCman developed for C programming language beginners. Since key words, syntax, and programming structure of C programming language are unfamiliar for them, they feel uneasy and have many difficulties to study. We developed three games such as shooting star C, finding hidden errors, unscrambling C codes through which C beginners can study C language easily. Also we developed CTS(Code to Speech) which speeches C source codes like English statements so that C beginners can be familiar with C key words and statements. To prove effectiveness of the freCman, some experiments have been conducted with C language beginners. Experiment results show that the freCman helps beginners studying C programming language much.