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http://www.tiobe.com
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Soon-Sin Lee, "A Study on the development of the game industry", Korea Game Society, Vol. 2, No. 1, pp18-21, 2005.
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Seoung Joong Kim, Young Mee Choi, Moon Won Choo, "Serious Game Development Practices for Adult Learning Korean as a Second Language Learning : Korean Tetris", Spring Conference on Korea Game Society, pp.277-281, 2013.
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Ji Won Lee, Aeong Jun Park, Nam Hyun Cho, Kyung Sik Kim, "A Study of Serious Game Design Method for Elderly People", Spring Conference on Korea Game Society, pp.233-242, 2013.
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Kyoung Hwan Ahn, Choi Sung, "Study on the Analysis of Immersive Critical Success Factors for Education Serious Games", Fall Conference on Korea Game Society, pp.143-147, 2010.
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Jong Hyun Wi, In Su Song, "Analysis Learning Effect and Application of G-learning Contents by the Learning Tool", Fall Conference on Korea Game Society, pp.103-109, 2010.
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Lee-Ji Seol, "Analysis of Learning and Fun Elements Inherent in Dance Game", Journal of Korea Game Society Vol. 15 No. 1, pp. 155-170, 2015.
DOI
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Chun Feng Fang, Don Gon Lee, Kyeong Seok Han, "A Study on the Effect of Contents Characteristics and Operating Service Quality in Continued Usage Intention and Word of Mouth : Focus on Online Sports Game", Journal of Korea Game Society Vol. 15 No. 1 pp. 101-114, 2015.
DOI
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Chan Yong Jung, Nawon Kang, "Serious Game for Experience of Music Performance", Journal of Korea Game Society Vol. 15 No. 2, pp. 115-122, 2015.
DOI
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10 |
Learn C, Free Interactive C Tutorial, http://www.learn-c.org
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C-Jump, Ski and Board Race Game, http://ww.c-jump.com/
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