• Title/Summary/Keyword: Expression Viewpoints

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The Study of Ambiguous Sex Identity Appearing in Fashion Advertisements (패션 잡지 광고에서 보여지는 성 혼돈 경향에 관한 연구)

  • 권기영
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.1
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    • pp.100-111
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    • 2004
  • The purpose of this study is to investigate fashion advertisements portraying ambiguous sex phenomena, including homosexuality codes and to analyze the meaning of these advertisements in order to develop effective fashion advertisements strategies. The method of this study was to observe the readings about ambiguous sex theory, including homosexuality, and analyze fashion advertisements that express this through the Internet and fashion journals. The ambiguous sex expression seen in fashion advertisements meet various consumers' needs which is what the latest advertisement market requires, and offer competitive brand image by fresh appeal. In the background, there are various complex factors like the change of contemporary spirit, and designers' tastes and values about homosexuality. The kinds of ambiguous sex expression techniques portrayed in fashion advertisements can be divided as the ambiguity of physical codes and the ambiguity of sex role identity. These advertisements do play a role as a public campaign for a change in society from the sociocultural point of view. And, from the economical viewpoint, they approach the consumer as a fresh marketing strategy. From the esthetic viewpoint, they express new esthetic sense named “edge” And seen from the designers' viewpoints, they express designers' private sexual identities.

The Quality and Efficiency of Time in Learning of Mathematics (수학학습에서 시간의 질과 효율성)

  • Kim, Sang-Lyong
    • Journal of Elementary Mathematics Education in Korea
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    • v.11 no.2
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    • pp.161-176
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    • 2007
  • It is useless to say that time is precious and important. So it does when we emphasize the importance of studying the quality and efficiency of time in learning, especially in the learning of Mathematics. In this respect, this study aims to examine the overall structure of time application in the learning of Mathematics, understanding the state and problems of Mathematics education in respect of time application, and finally seeking to find the solutions for the problems. As a first step, the items below were examined for the solutions: First, the eight viewpoints of time in Mathematics education was examined and the meaning of each viewpoint was analysed. Second, the variables resulting from teachers was examined. The preconditions for mathematics education, the attitude towards Mathematics classes, viewpoints of mathematics, the forms of self-expression, the way of utterance can be considered as the variables mentioned above. Third, the variables resulting from students was examined. Learning attitude, specific activity(both meaningful and meaningless), practical uses of teaching tools, game activities, the ways of communication and problem solving can be examined as well. In conclusion, it needs to be stressed that Mathematics class should be the meaningful time for learners, parents, and teachers. The class should guarantee the satisfaction of the learners. In other words, even if physical time is applied the same to everyone, it may differ in degree of quality and value of time application according to the way one spends the time.

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The Significance of the Chromatic Value of the Color White (흰색의 의미와 적용에 대한 기초 연구)

  • Park, Hyun-Joo;Ra, Jee-Young
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.193-201
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    • 2010
  • Being an element of plastic arts and a language of plastic forms, the color white has significant potential for improving the quality of physical environment. Colors are dealt with scientifically in chromatics, and also often become an interesting topic when analyzing a society and its history and culture. Thus, an in-depth study of the symbolism of color white and, of white pigment are required because the color has not only an important chromatic value and this should be understood a great deal, but also been the important symbol of a culture in a particular period. This paper examined the significance of the color white identified in Asian and Western cultures based on scientific and psychological understanding of the color. This also analyzed a few major white pigments, then demonstrated different methods of using the pigments and various techniques of expression used by Asian and Western painters. In addition, the paper attempted to raise awareness of the color white as chromatic color over non-color by examining the contrasting viewpoints on the color, and the changes in the viewpoints over time and place.

Interaction using Speech and a Virtual Stick in a CAVE

  • Fujishiro, Kanzan;Takahashi, Hiroki;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.207-212
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    • 1999
  • In VEs (virtual environments) such as a CAVE system, there are three important operations : executive command decision, object selection and 3-D (three-dimensional) pointing. It is necessary to implement these operations in VEs intuitively and accessibly. In CAVE, it is possible for examines to walk and change their viewpoints freely. Then, the input devices which have excellent portability and rich expression are desired. Speech input satisfies both requirements. It is, however, very difficult for the speech input to indicate an exact point in 3-D space. Therefore, an extendable virtual stick is employed and it supports speech input. This paper proposes a user friendly interface using speech and a virtual stick in CAVE system. In this paper, several applications appropriate for the proposed interface are developed. Some problems are pointed out from the applications.

A Study on Visual Metaphors that appear in the Stage Design of Bob Crowley - Focused on the stage design of 'AIDA' - (밥 크로울리 무대디자인에 나타나는 시각적 은유에 관한 연구 - 뮤지컬 '아이다' 무대디자인을 중심으로 -)

  • Hwang, Su-Yeon;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.55-63
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    • 2013
  • The main purpose of (the) performing arts is to efficiently communicate the themes and meanings which performances contain under limited time and place to the audience. Stage design should visually express play writer's scripts and director's interpretations of works, amid limitations. Although it is mostly designed metaphorically, in many cases, it is used only as a tool describing the background of performances but fails to effectively convey the true message of scenes to spectators. On the other hand, Bob Crowley has been recognized for his own design presentation skills to win 'Best Scenic Design of a Musical' of Tony Awards for six times and still exerts great influence on the musical and performing arts fields as a set designer. This study analyzes his reading of scripts and visual metaphor expressions, focusing on the musical, 'Aida' where the skills are mostly notable. To that end, we studied the concept of stage arts and theory of visual metaphoric expression to derive the features of his own technique in visual metaphor. Then, the features were applied to each scene of 'Aida' to see how they are displayed on stage. The result shows that Bob Crowley not only describes the background on stage, but also visualizes characters' personality and emotions in scenes. Such method of his expression is a proof to enhanced performance level by maximizing the atmosphere. Considering that a stage design should be based on the capacity of a designer to reinterpret the space with renewed viewpoints, visual metaphoric expression can serve as an effective tool to deliver clear messages to the audience under limited time and space, which is open to various methods of expressions.

The Characteristics and Expression of Landform in Feng-shui Map on Genealogical Table in the Choson Dynasty (조선시대 족보(族譜)에 게재된 산도(山圖)의 특성과 지형표현 - "기계유씨족보(杞溪兪氏族譜)"와 "반남박씨세보(潘南朴氏世譜)"를 중심으로 -)

  • Lee, Hyung-Yun;Sung, Dong-Hwan
    • Journal of the Korean association of regional geographers
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    • v.17 no.1
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    • pp.40-57
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    • 2011
  • A feng-shui map is a kind of map that features such propitious positions as fortune-bringing spots or ideal grave sites. The map is a representation of the most ideal natural terrains in terms of feng-shui perspectives. This study did research on two feng-shui maps registered on some genealogical tables in order to see how the map was drawn up. In addition, the detailed characteristics of landform expressions like the frame of the map, viewpoints, center-oriented mapping, water flow, mountain theories were delved into. The results of the research are as follows: the feng-shui maps for this research used the techniques of double scale and aerial view, described terrains with grave sites in their centers, and enlarged important terrains compared with surroundings for exaggeration purposes. In addition, other vital landforms not observed from grave sites were depicted with viewpoints moved and were represented in fine details. The part of mountain theories had the following points as their main subject matter: geographical locations, overall orientations of mountain ranges, topographical traits, grave seat directions and surrounding terrains.

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The Expression of Landform in Feng-shui Map in Chinese Feng-shui Manual Jiriinjasuji (풍수서(風水書) "지리인자수지(地理人子須知)" 산도(山圖)의 지형표현 연구)

  • Lee, Hyung-Yun;Sung, Dong-Hwan
    • Journal of the Korean association of regional geographers
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    • v.16 no.1
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    • pp.1-15
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    • 2010
  • A feng-shui map(山圖) represents the most ideal natural landform on a map of feng-shui space model, highlighting propitious spots and grave sites in terms of feng-shui. This study made an analysis into feng-shui maps featured in the Chinese feng-shui manual Jiriinjasuji published in the Ming dynasty of China and did research on the following points regarding the traits of landform expressions: viewpoints of feng-shui maps, perspective points, center-oriented maps, double map scales, mountain theories, detailed expressions of propitious spots, etc. The major characteristics of landform expressions in the Chinese feng-shui manual Jiriinjasuji are as follows: the viewpoint technique was aerial one; the maps were center-oriented, that is to say, the center of grave sites or propitious spot was depicted in detail; and often the important terrains around grave sites were exaggerated or delete compared with real landforms. In addition, other vital landforms not observed from grave sites were depicted with viewpoints moved and were represented in greater details' The part of mountain theories had the following points as their main subject matter: geographical locations, overall orientations of mountain ranges, topographical traits, grave seat directions, surrounding terrains and extent of fortune-bringing. The directions of the maps were relative and there was no definite concept of scales. But, there are many cases where the maps made use of the double scale technique when expressing the terrains that have propitious space, logistical cities or directional importance. Furthermore, they often utilized multiple scale in expressing near views, mid-range views and distant views.

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The Design and Implementation of Ontology for Simulation based Architecture Framework (ONT-AF) in Military Domain (SBA AF의 구축을 지원하는 온톨로지의 설계 및 구현(ONT-SAF))

  • Kwon, Youngmin;Sohn, Mye;Lee, Wookey
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.233-241
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    • 2012
  • Architecture framework (AF) is a guideline to define components needed to develop and operate enterprise architecture (EA), and to define relationships among the components. There are many architecture frameworks to operate EA of governments and businesses such as Zachman framework, DoDAF, TOGAF, FEAF, and TEAF. DoDAF is the most representative AF to support the development of the EA in the military domain. DoDAF is composed of eight viewpoints and 40 views that are affiliated with the viewpoints. To develop an AF for a specific goal, system architects decide a set of views. Furthermore, they determine data that are needed for a view modeling. However, views and data in DoDAF are structurally inter-related explicitly and/or implicitly. So, developing an AF for a specific goal is going to be a project to be carried out over a long haul. To reduce the burden of its development, in this paper, we develop ONT-SAF (Ontology for DoDAF) that can infer inter-relationships like referential and transitive relationships and the sequences among the views. Furthermore, to promote reusability and consistency of the views and the data within an AF, we adopt the view-data separation strategy. ONT-DAT contains classes like 'viewpoint', 'view', 'data', 'expression method', and 'reference model', and 11 properties including 'hasView.' To prove the effectiveness of ONT-SAF, we perform a case study.

A Study on the Cyber Museum Organization System for Intangible Cultural Properties II Focused on the Information system and classification code anger - Focusing on the Exhibition Space, Exhibition Method and Expression Specialty - (무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 II - 전시방법 및 표현특성을 중심으로 -)

  • 한영호;장중식;정용섭
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.165-171
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    • 2003
  • The findings of this study indicate that intangible cultural properties are worth preservation and transmission and should be considered as very important as tangible cultural properties. If the studies of intangible cultural properties are continued focusing on their characteristics and formational system, they can be expressed more properly by adding new interactive elements to database and expressive requisites. New techniques introduced in this study are believed to provide people with most reasonable and developmental motives for expression of the existing intangible cultural properties. Concerning Korea's cultural properties centered on intangible cultural properties, information construction should be made with a new idea of information based on database from the previous studies. The result will be able to set an important factor to give wide publicity to our cultural identity, which is currently shown in the process of background communication, and serve as a foothold to deliver exact information to our descendants. The intangible cultural properties are our people's mental cultural heritage resources. If museums or initiator groups, which are organized to spread cultural heritages, can use them as the subjects of exhibition through information construction and visualization, it will function to maximize the educational effect of transmitting our national mental world. The development of digital environment will provide the optimum conditions and tools making it possible to visualize intangible forms and ideas in a virtual cyber space. Given these viewpoints, steady studies and efforts for the improvement of Korea's cultural image should be made in the way of intangible cultural properties as well as tangible ones. They start from the country's accurate appreciation of cultural properties and are embodied in systematic adjustment and relationship between interdependent elements.

Fashion Window Display Design Development applying the Characteristics of Depaysement (데페이즈망의 특성을 활용한 패션윈도우 디스플레이 디자인 개발)

  • Heo, Seungyeun;Lee, Younhee
    • Journal of the Korean Society of Costume
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    • v.64 no.7
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    • pp.57-67
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    • 2014
  • This study aims to provide visual data from analysis of the Depaysement approaches with new viewpoints to inspire and develop new fashion window design ideas. The literature and existing researches related to Depaysement were analyzed for theoretical review, and Depaysement expression approaches were identified by expression characteristics. Theme concepts using traditional Korean images, which could be applied to fashion window displays in Korea, were established, and K(Korean)-fashion design was created to develop fashion window display design. Then, the Depaysement fashion window display was executed using Adobe Illustrator and Photoshop. The results of this study are summarized below. 'Change of forms and materials' could visualize the factors inducing curiosity, which can directly stimulate the consumption sentiment lying latent in the mind of observers by assigning new values to fashion goods displayed inside windows. Unconscious experience and remarkable stories, which are not possible to encounter in an everyday setting, can be visualized through the window display in 'heterogeneous combination of objects.' 'The location change of an object' could express the refreshing and shocking scene to give weird anxiety and mental contradiction to observers by fashion window display, which could break fixed idea of human beings. 'The change of object awareness' could express contradiction and denial, which could liberate the unconsciousness lying latent inside observers through fashion window display. 'Change of spatial awareness' could create the design which maximized the fashion images of goods displayed by helping the observers to change the space of their unconsciousness selectively at their will through the fashion window display with hidden, strange, ambiguous and variable image like a riddle.