• Title/Summary/Keyword: Experience on performance

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Demographic Characteristics and Small Business Success: Evidence from Indonesia

  • CHANIAGO, Harmon
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.12
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    • pp.399-409
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    • 2021
  • The demographic characteristics of a leader are important for small businesses during the COVID-19 pandemic. Several researchers have proven that demographic characteristics affect business success. Unfortunately, business success has only been analyzed from a financial perspective and has not been compared to the owner's interests perspective. This study examines business success from both perspectives. This study aims to analyze the demographic characteristics of small entrepreneurs and their impact on business success. Demographics consist of age, experience, education, and gender. Meanwhile, business success is seen from two perspectives: financial performance and the owner's interest. The study used an explanatory survey method. The number of samples is 155 entrepreneurs who are also the leaders of their businesses. The research was conducted in Bandung City, Indonesia, in 2021. The data was processed using descriptive statistics and multiple regression. The study results found that age only affects financial performance. Experience is proven to affect financial performance and the interests of the owner. Gender only affects the interests of the owner. This study concludes that in difficult times such as the COVID-19 pandemic, having young leaders who are experienced will make it easier to achieve business success.

A comparison in the evidence-based practice(EBP) awareness of physical therapists versus occupational therapists (물리·작업치료사의 근거중심치료 인식도 차이)

  • Ko, Hyeong-Jeong;Yang, Kyeong-Ok;Oh, Myung-Hwa;Kim, Jeong-Ja
    • Journal of Korean Clinical Health Science
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    • v.5 no.4
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    • pp.1009-1014
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    • 2017
  • Purpose. This study compared the awareness of the evidence-based practice(EBP) in 100 physical and occupational therapists. Methods. A questionnaire on awareness was conducted to examine the attitude toward EBP, the educational experience of EBP, and the performance ability of EBP. A questionnaire consisted of items on the general characteristics, the attitude toward EBP, the educational experience of EBP, and the performance ability of EBP of the subjects. Data analysis was made by IBM SPSS Statistics Ver. 20. The EBP awareness was examined by the independent t-test. Results. For the attitude toward EBP, there was a statistically significant difference in the item of 'Therapists should judge whether they apply study results to individual patient. For the educational experience of EBP, there was no statistically significant difference in all items. For the performance ability of EBP, there was a statistically significant difference in the item about the ability to understand patient's desire for treatment and treatment preference and the item about the ability to determine appropriate treatment process in cooperation with patients. Conclusions. Both two groups showed very low results in the attitude toward EBP, the educational experience of EBP, and the performance ability of EBP. Therefore, it is necessary to enhance EBP education in undergraduate programs and the clinical field.

The Impact of Learning Motivation on Continuous Use in the Mobile Game - Focusing on Chinese Mobile Game

  • Chen, Xueying;chang, Byenghee
    • International Journal of Contents
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    • v.16 no.2
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    • pp.78-91
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    • 2020
  • In this study, an investigation was conducted into the influencing factors for the learning motivation of players in the game, including experience, vicarious experience, the need of achievement, the need of power, and mastery motivation. Then, a discussion was conducted regarding the role played by learning motivation, learning performance, and satisfaction with continuous use. A survey was conducted with 519 players, most at the intermediate gaming level in . As demonstrated by the results of this study, experience, vicarious experience, the need of power, and the mastery of motivation have significant positive association with the players' motivation of learning the game. Learning performance and satisfaction have a positive impact on the continuity of use. Additionally, the correlation between the need of achievement and learning motivation is insignificant. Overall, the research results confirm the significance of the social-cognitive theory relative to the learning motivation. Players began to transform, satisfied with their achievements in the game, as well as gradually evolving toward self-improvement to achieve satisfaction. It offers a new explanation and crucial reference for mastering the gaming trend among the contemporary players.

Difficulties and differences in perception and performance on process-based assessment for high school mathematics teacher (고등학교 수학 교사 인식에 나타난 과정 중심 평가와 수행 차이 및 어려움)

  • Oh, Seoyoung;Kwon, Na Young
    • The Mathematical Education
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    • v.61 no.2
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    • pp.239-256
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    • 2022
  • This study was to investigate the perception, performance, and difficulties of process-based assessment for high school mathematics teachers. As a qualitative case study, two in-depth group interviews were conducted with 6 high school mathematics teachers working in Incheon area. The two groups were one with more experience in process-based assessment and the other with less experience. As results, there were differences between the participant teachers' perception of process-based assessment and their actual performance depending on the experience. All six math teachers thought that the process-based assessment was intended to confirm the learner's characteristics, to evaluate the process, and to provide feedback on a regular basis immediately and individually. However, in the practical performance shared by teachers, the purpose of assessment was to create a school record. A group with a lot of experience prepared assessment criteria according to the national curriculum achievement standards, established affective assessment plans, and tried to provide individual feedback on a regular basis. On the other hand, the inexperienced group recorded the affective characteristics discovered by chance and provided temporary and large-scale feedback regardless of the achievement criteria. Finally, we suggested some implications based on the study results.

The Effect of Performance of Living Proprieties on Family Adaptability and Self-Esteem (도시인의 생활예절수행이 가족적응 및 자아존중감에 미치는 영향)

  • 이정우;김연화
    • Journal of Family Resource Management and Policy Review
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    • v.5 no.2
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    • pp.69-85
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    • 2001
  • The purpose of this study was to explore the effect of performance of living proprieties on family adaptability and self-esteem, centering on the married men and women residing in the city of Seoul. 220 respondents were randomly selected in July 2000 for the present research. The results of this study were as follows : First, the performance of living proprieties revealed a relatively high level and was shown a significant difference by sex, age, family type, religion, the number of children, experience of propriety education, value orientation, and the degree of communication. Second, family adaptability revealed a relatively high level and was shown a significant difference by family type, experience of propriety education, and the degree of communication. Self-esteem was shown a significant difference by the number of children and degree of communication. Third, background variable (age), the performance of living proprieties (communication manner, family decorum, social etiquette), and family adaptability had a significant effect on self-esteem. This implies that the performance of living proprieties rather than socio-demographic variables has a positive effect on self-esteem.

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국내원전 액체방사성폐기물계통 설계경험

  • 이병식;김길정
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.43-47
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    • 2003
  • The performance of the Radwaste System is measured in terms of generation of waste volumes, the release of radioactive materials to the environment and the occupational radiation exposure to workers. Based on our design and operating experience from PWR plants, various design goals for liquid radwaste system were developed to improve system performance. It has been making continuous effort to develop the advanced liquid radwaste processing technology for new PWR plants since 1998. The primary goal of this effort was to obtain better performance and to design a more economical liquid radwaste system. This paper describes lesson learned experience from design of the liquid radwaste system in Korea Nuclear Power Plants.

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Usability Evalulation of Button Selection Aids for PDAs (PDA 화면 내 버튼 선택을 위한 입력지원방식의 사용성 평가)

  • Park, Yong-S.;Han, Sung-H.;Moon, Jung-Tae;Jeon, Suk-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.3
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    • pp.1-10
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    • 2005
  • The primary objective of this study is to design input methods for assisting button selection tasks on a PDA screen. Familiar methods in the existing computing environments were investigated to develop aiding methods. Factors manipulated in the experiment included aiding method, button size, and users' prior experience with PDAs. A total of sixteen participants examined the usability of button selection tasks. Two types of button selection tasks were used as experimental tasks; one was selecting a target button, and the other was selecting multiple target buttons consecutively. The results showed that the aiding method and the button size had significant effects on the subjective satisfaction as well as the performance. In addition, users' prior experience with PDAs affected the performance significantly. The interaction between the aiding method and the button size was found to have significant effects on the performance. However, the interaction effect between the button size and the PDA experience was significant on the task performance time only for the multiple button selection tasks. Design considerations were proposed based on the experimental results. These can be applied to the PDA interaction design to make the PDAs more usable.

The Study of the Knowledge and Performance of Nursing Students for the Nosocomial Infection Control (병원감염관리에 관한 간호대학생의 지식 및 실천에 관한 연구)

  • Sung, Younghee;Nam, Hyekyung
    • Korean Journal of Occupational Health Nursing
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    • v.15 no.1
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    • pp.40-49
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    • 2006
  • Purpose: This study was designed to investigate nursing students' exposure experience to infectious diseases and their knowledge and performance for the nosocomial infection control. Method: The data was obtained from 292 nursing students having clinical experience at two university hospitals in Seoul from November 2005 to February 2006. Specific questionnaire was constructed and used for this study. The obtained data was analyzed by using the SPSS window program. Result: The results were as follow : 1. Among the evaluation scores of knowledge for the nosocomial infection control, the score of sterilization and the score of the intravenous therapy management were low(.14). 2. Among the evaluation scores of performance for the nosocomial infection control, the score of hand washing is low(1.63). 3. 86.3 percent of the nursing students had exposure experience to infectious disease. Many of them did not use the protective equipments in clinical experience nor took any treatment after the exposure to infectious diseases. Conclusion: Based on these results, we suggest that the programs for the nosocomial infection control should be developed for nursing students. It is also suggested that nursing students should be educated before their clinical experience to keep protected from the infection. In particular, the hand washing, sterilization and intravenous therapy management should be emphasized in the educational programs.

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The Effect of Government's Support Policy and Experience on the Performance of SMEs (정부의 지원정책과 경험이 중소기업의 경영성과에 미치는 영향)

  • Seo, Dong-Pil;Kim, Beom-Seok
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.195-201
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    • 2020
  • As the globalization accelerates, many changes are taking place in the business environment. In particular, not only large companies, but also small and medium-sized enterprises are actively looking to overseas markets. Therefore, this study is to grasp the factors affecting the performance of export SMEs. The government's support policy and related experience are expected to have a significant impact on the performance of export SMEs. In this study, a questionnaire survey was conducted for the employees of SMEs and this was analyzed. The result of the analysis shows the government's export support policy had no significant effect. Experience (industry and overseas) was found to have a significant effect on corporate performance. The results of this study are expected to provide practical guidelines for SMEs preparing for export, and show that the role of government is not important at the policy level.

Effect of Immersion on Field Applicability and Safety Accident Prevention in Experience Safety Education Using Virtual/augmented Reality : Focusing on Shipbuilding Workers (가상·증강현실을 활용한 체험안전교육의 몰입도가 현장 적용성 및 안전사고예방에 미치는 영향: 조선산업 종사자를 중심으로)

  • Moon, Seok-In;Jang, Gil-Sang
    • Journal of the Korea Safety Management & Science
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    • v.23 no.4
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    • pp.31-42
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    • 2021
  • Recently, virtual reality (VR) and augmented reality (AR) technologies are attracting attention as core technologies in the era of the 4th industrial revolution. These virtual and augmented reality technologies are being used in a variety of industries, including the construction industry, healthcare industry, and manufacturing industry, to innovate in communication and collaboration, education and simulation, customer service and reinvention of the customer experience. In this paper, VR-based experiential safety education was conducted for workers of shipbuilding companies in Ulsan city, and for them, the educational effectiveness such as immersion, site applicability, safety accident prevention, education satisfaction, overall performance, and safety behavior in VR-based safety experience education were measured. In addition, we examined whether the immersion of VR-based safety experience education affects site applicability, safety accident prevention, educational satisfaction, overall performance, and safety behavior. Furthermore, it was analyzed whether site applicability plays a mediating role in the relationship between immersion and safety accident prevention. As a result, it was found that the immersion of VR-based safety experience education affects site applicability, safety accident prevention effect, education satisfaction, overall performance, and safety behavior, and that site applicability mediates between immersion and safety accident prevention. Based on these results, we suggests a direction for the development of VR-based contents in the field of safety and health and the transformation of safety and health education in the future.