• 제목/요약/키워드: Exhibition Value

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A Study on the Characteristics and Trends of Sustainable Fashion through Esthetica at London Fashion Week

  • Kim, Hye Eun
    • 한국의류산업학회지
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    • 제17권2호
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    • pp.168-177
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    • 2015
  • The purpose of this study is to investigate sustainable fashion flows and to outline their characteristics by analysing Esthetica as the largest trade-based sustainable fashion exhibition in the UK. Most of the researchers have focused on its ethical meaning rather than on fashionable criteria or marketable value. This pioneer work could be helpful in order to plan and study sustainable fashion flows. The research method is to identify characteristics of sustainable fashion trends through literature reviews and case studies focused on the UK, Esthetica events and participating brands. The following results were obtained. Upcycling suggests the extension of a product's lifecycle, a trend on the increase. Transparency is the crucial issue in sustainable fashion. Estethica shows that nurturing sustainable brands is one effective way of boosting the sustainable industry, as well as encouraging the production of sustainable products. Sustainable fashion has come to be included in mainstream fashion in terms of aesthetics and commercial competitiveness. Finally, sustainable fashion highlights quality of garments. Thus, Esthetica shows the present of sustainable fashion and its future, that is, sustainable fashion not just as a trend but a lifestyle for both its consumers and the industry. As the sustainable industry is a growing sector, it would be useful to carry out separate in-depth case studies on leading sustainable brands and qualitative aspects.

미술관에서의 상부 띠형 천창의 채광분포에 관한 연구 (An Analysis of Illuminance Distribution in Fine Art Museum with Girdle Skylight Type)

  • 최만진
    • 한국태양에너지학회 논문집
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    • 제25권4호
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    • pp.93-100
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    • 2005
  • Character and illuminance distribution of daylighting is very important for the architectural plan in museum. Those data show bases for exhibition space design with daylighting and play a decisive role in visual perception of articles and space aesthetic. The goal of this paper was therefore to analyze the illuminance distribution in fine art museum with 3 typical girdle skylight types which are devided according to the art of protection from glare. This Experiment proved that they had a striking contrast with regard to the ratio of daylight illumination and illuminance distribution in spite of the same purpose of those development. The girdle skylight with a translucent glass showed the strongest value of the ratio of daylight illumination, but inequable illuminance distribution in space, excepting the area of the wall. However, the latticed reflector of light refracted daylight in the direction of wall and made illuminance distribution very equable in whole space. The ratio of daylight illumination at the girdle skylight which was located at the verge of the ceiling, was highest at the upper part of the wall and was reduced gradually from there, by way of the middle and under part of the wall, to the center of space.

3축 가속도 센서를 이용한 위치 검출 알고리즘 (Position Detection Algorithms Using 3-Axial Accelerometer Sensor)

  • 김남진;조영희;최이권
    • 한국IT서비스학회지
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    • 제10권1호
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    • pp.65-72
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    • 2011
  • In this paper, we consist of three dimensional acceleration sensor as a small-sized sensor module to acquire base technologies that need to estimate exhibition audience' moving distance. and that we developed algorism and device that can calculate acceleration in gravity direction with attaching it to people's body part without regard to three dimensional direction. By making use of the sensor module, we have to process the data that let it quantitatively process possible to measure people's walk and movement by computer system. We normalized sensor output data in the process of change from sensor module to acquisition of data, rectangular coordinates and single scalar acceleration value in gravity direction. Printed out sensor data attaching sensor module to people's body part is used for motion pattern detection after normalization, Motion sensor devised mode change algorism because it print data of other pattern according to attached position of body. For algorism design, we collected data occurring during walking about subject and we also defined occurring problem domain after analyzing the data. We settle defined problem domain and that we simulated the walking number measuring instrument with highly efficient in restricted environment.

이세이 미야케 패션의 컬래버레이션과 예술화 특성 (Characteristics of collaboration and artification in the fashion of Issey Miyake)

  • 오미연;이연희
    • 복식문화연구
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    • 제30권2호
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    • pp.173-188
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    • 2022
  • The purpose of this study is to analyze the collaboration and artification of the Issey Miyake fashion brand and to suggest the best course of artification that can secure the brand's value. The research methods are as follows: i) identifying the companies' strategy and flow through collaboration concepts and examples from Issey Miyake; ii) selecting Issey Miyake fashion brands and carrying out a literature review through websites, articles, and books; and iii) examining prior studies on the relationship between fashion and art. Results are as follows. The exhibition is divided into spaces for brand intangible assets, artistic collaboration with partners, art co-creation, and the aesthetics and tradition of the brand. Using exhibitions to share the artistic work of collaboration partners is expected to positively affect the brand's likability. The exhibit shares art collaborations in display cases for clothes and photographs. Artists and brands appear as an extension of the creative space and convergence design area. The artist's improvisation forms the creative space that communicates with the audience, and the convergence design area is expanded through the unifying organic connection between the various media in the fashion brand. The photographers and brands section displays the nature images of Pleats Please, as well as human and prism garment images. In these images, the viewer can perceive a story in the interplay between the human body and nature.

Convergence Modeling and Reproduction of a Bigyeokjincheolloe (Bomb Shell) Based on Three-dimensional Scanning and 𝛾-ray Radiography

  • Kim, Da Sol;Jo, Young Hoon;Huh, Il Kwon;Byun, Sung Moon
    • 보존과학회지
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    • 제38권1호
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    • pp.55-63
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    • 2022
  • The Bigyeokjincheolloe (bomb shell), a scientific cultural heritage, has outstanding historical value for sustaining a gunpowder weapon of Joseon. In this study, the bomb shell was modeled through three-dimensional (3D) scanning centered on the external shape and 𝛾-ray radiography-based on the internal shape. In particular, to improve the contrast in the radiographic image, optimization and image processing were performed. After these processes, the thickness of the inner wall (2.5 cm on average) and the positions of the three mold chaplets were clearly revealed. For exhibition purposes, the 3D model of the bomb shell was output to a 3D printer and the output was rendered realistic by coloring. In addition, the internal functional elements, such as Mokgok, fuse, mud, gunpowder, and caltrops, were reproduced through handwork. The results will contribute to the study of digital heritages in two ways. First, the internal and external shapes of the bomb shell were modeled by fusing two different technologies, namely, 3D scanning and 𝛾-ray radiography. Second, the internal shape of the bomb shell was constructed from the original form data and the reproduction was utilized for museum exhibitions. The developed modeling approach will greatly expand the scope of museum exhibitions, from those centered on historical content to those centered on scientific content.

버버리 인스타그램에 나타난 디지털 패션이미지 아우라 (Digital Fashion Image Aura represented in the Burberry Instagram)

  • 서성은
    • 복식
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    • 제67권3호
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    • pp.115-132
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    • 2017
  • This study recognizes the importance of the social network platform as a new fashion media, and analyzes the significance of various digital fashion images, based on the 'Aura' theory of Walter Benjamin. The concept of "Disappearance of Artistic Aura" can be summarized into three discussions: 1) the change in the way of artistic perception, which is changes in value from worship to exhibition. 2) the change in the way of artistic acceptance, from personal to mass. 3) the emergence of new artistic concepts such as camera and film. By reviewing characteristics of the $21^{st}$ digital replication era, the study tried to discover and evaluate the expanded significance of the 'Aura' represented on digital fashion images, which are infinitely generated, modified, reproduced, transmitted, and shared in social network environments. The 'Burberry Instagram' was chosen as the subject of the study. The study reviewed around 2,500 images, which were uploaded from February 2011 to July 2016, and selected 200 images deemed the most representative of Burberry, and categorized and analyzed by the extended concept of 'Aura'. The study results as follows: First, the 'Aura' in digital fashion image appearing on social network platforms signifies the expansion of product value in fashion, and it also represents inherited traditions and modernization of images. Second, it also signifies the democratization and globalization of fashion through the open replication and sharing as well as the interaction of criticism and acceptance. Third, it signifies the personalized taste and fashion as everyday lifestyle, through personalized services, securing playful space, and real-time updates.

보정을 위한 고해상도 360° 프로젝션 영상 분석 방법 (360° Projection Image Analysis Method for the Calibration)

  • 한정수;김귀정
    • 디지털융복합연구
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    • 제13권12호
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    • pp.203-208
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    • 2015
  • 테마파크, 홍보관, 과학관 등의 다면 영상시스템에서 초기 설치 시 빔 프로젝터들간의 하드웨어적 특성 및 설치 후 시간이 경과함에 따라 발생되는 영상의 열화 현상이 발생한다. 본 연구에서는 영상관의 품질과 유지보수의 어려움을 해결하기 위해 10비트 High-depth 및 고해상도 $360^{\circ}$ 프로젝션 영상 분석 기술을 연구하였다. 그 목적은 경제적 손실을 최소화하고, 영상의 품질을 효율적으로 지원할 수 있는 특수영상관 캘리브레이션 시스템 개발을 목표로 한다. 이를 위해 영상 분석 기술의 방법을 제안하였고, 영상 분석 기술에 대한 세부 기능과 평가방법 등을 설명하였다. 평가방법은 평가 항목별로 제시하였고, 실험 방법과 목표치에 대한 추정 값을 제시하였다.

증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원 (3D Restoration of Cultural Remains for Exhibiting Augmented Reality)

  • 정미영;유석호
    • 디지털융복합연구
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    • 제15권12호
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    • pp.549-554
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    • 2017
  • 최근 국내에서 각종 사회 이슈와 미디어, 언론인 등을 통해 역사의 중요성이 동시대 중요 가치의 하나로 이어지고 있다. 문화 콘텐츠 산업에서의 역사 유물은 핵심 자산으로서 그 가치를 선명히 보여주는 중요한 존재이다. 역사문화유산에 대한 관심이 높아지면서 3D 모델링 등 디지털로 복원하여 문화 콘텐츠로 개발하려는 연구가 활발하다. 본 논문에서는 증강 현실을 활용하여 유물 복원을 통해 아동들의 유물체험에 있어서 더욱 풍부한 경험과 체험적인 학습교재를 제안할 수 있는 융합 디바이스와 콘텐츠를 제안하고자 한다. 박물관 전시에서의 유물 이해를 도와주면서 재미를 더해줄 수 있는 교육용 게임콘텐츠 적용 효과에 대한 연구가 지속되어야 할 것으로 사료된다.

체험 마케팅 요소를 활용한 주택문화관의 디자인 방향 (Design Directions of the Housing Cultural Center Based on Experiential Marketing Elements)

  • 김정윤;이현수;이주현
    • 한국주거학회논문집
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    • 제18권5호
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    • pp.113-120
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    • 2007
  • The purpose of this study is an analysis about space of housing cultural center with the marketing based on experience. By changing housing market, housing cultural center is a place to give an information, added value, image of housing. Consumers who experience a housing cultural center have an effect on purchase an apartment. The image of enterprise is important to select commodities to consumers. Today, company's brand image and concept include womanish, worthy and, sensual those. Under these views, housing cultural center should have continuous culture spaces that provide various experiential chance for consumers. The methods of this study are an analysis of brand image, analysis and application of experiential elements for housing cultural center. The results of this study have five parts. First, in Sense part, there are presented the sense of sight, smell and touch include material's color, finishing material, sound and etc. Second, in Feel part, consumers feel friendly and comfortable to brand through synesthesia. And they have a liberal mind about brand. Third, in Think part, consumers can experience a brand's image as a subject of event or space. Forth, in Act part, consumer is acted to scale of a space and aim of exhibition. Finally, in Relation part, consumers can have relation each other who visit Housing cultural center. And they can joint for interchange of information, culture enjoyment. In conclusion, this study has a great value of graft marketing view on the planning of Housing cultural center.

태권도 주춤 서 몸통지르기 유형별 생체역학적 변인 비교 분석 (A Biomechanical Analysis of Four Different Taekwondo Body Punch Types in Horseback-Riding Stance)

  • 강성철;김의환;신현무;김성섭;김태완
    • 한국운동역학회지
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    • 제17권4호
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    • pp.201-208
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    • 2007
  • The purpose of this study is to compare 4 different body punch types(type 1: a punch using a shoulder, type 2: a punch using a waist, type 3: a punch using lower extremities, and type 4: a punch with elbows by your side at chest level) in horseback-riding stance and establish suitable teaching theory and method, which would be a useful reference to Taekwondo instructors on the spot(in Taekwondo dojangs all around Korea). Five exhibition players from Korean national Taekwondo exhibition team participated in this study. Each participant was asked to perform the four different types of punches and their kinematic and kinetic data were recorded with 7 vicon cameras(125Hz) and two force plates(AMTI, 1200Hz). We analyzed displacement, time, resultant center of body mass trajectory, velocity, trunk angular velocity, and ground reaction force(GRF) from each body segment in body punch and the result. I performed 1-way ANOVA(RM) for average values of each player after standardization and statistical significance was set as p<.05. was as the following ; First, they showed a tendency to take the body punch posture with the biggest motion at a shoulder and on descending order a waist and a knee. Second, a mean time for each body punch on ascending order 0.46sec. for type 2, 0.49sec for type 3, 0.50sec. for type 4, and 0.56sec. for type 1. Third, a mean resultant center of body mass trajectory for each body punch the longest 4.07cm for type 3 and the shortest 2.458cm for type 1. Fourth, a mean of maximal velocity of a fist strike was the fastest 5.99m/s for type 3, 5.93m/s for type 4, 5.67m/s for type 2, and 5.01m/s for type 1 on the descending order. Fifth, a mean of maximal trunk angular velocity of the fastest 495.6deg./sec. for type 4 and 337.7deg./sec. for type 1 on the descending order. Sixth, strongest value was type 3, 2 for anterior-posterior ground reaction force(left -54.89N, right 60.58N), type 4 for medial-lateral GRF(left 83.59N, right -80.12N), and type 3 for vertical GRF(left 341.79N, right 426.11N).