• Title/Summary/Keyword: Event Authoring

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Autonomous Agents and Event Programming (자율개체와 이벤트 프로그래밍)

  • Cho, Eun-Sang;Ko, Hyeongseok
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.2
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    • pp.57-68
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    • 1998
  • 가상 현실의 궁극적인 목표중의 하나는 참여자가 가치 있는 경험을 얻을 수 있도록 하는 것이다. 경험의 내용은 순차적인 이벤트들로서 구성될 수 있으며 본 논문은 이런 이벤트들을 저작(event authoring)하기 위한 알고리듬을 개발하는 것을 목적으로 한다. Event authoring을 위해서 우리는 우선, 가상환경에 포함되는 개체들의 구조를 제안한다. 그리고, event-program을 기술하여 실험을 행할 수 있게 하는 수단인 event authoring language와 event-program 실행 시에 핵심이 되는 event execution manager를 구현한다. 마지막으로, 몇 가지 실험을 통하여 본 논문에서 제시된 접근방법이 유효함을 증명한다.

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Autonomous Agents and Event Programming (자율개체와 이벤트 프로그래밍)

  • 조은상
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.124-127
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    • 1998
  • One of the eventual goals of VR research is to provide valuable experiences to the participants. In this work, we view that the content of experience is composed of a sequence of events, and develop algorithms authoring those events. Event authoring can be realized by controlling agents in VE in two different modes: (1) the autonomous mode, in which the agent exhibit autonomous behaviors based on the current world status and its own personality, and (2) the event mode, in which the behaviors generated form the autonomous mode is further controlled to meet the needs of the experiment. We define the event authoring language, so that the authors can design experiments by writing event-programs. Then the architecture of event execution manager is described, which is the heart of event-program execution. prove the effectiveness of our approach by showing results of several experiments.

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A Situation Simulation Method for Achieving Situation Variability and Authoring Scalability based on Dynamic Event Coupling

  • Choi, Jun Seong;Park, Jong Hee
    • International Journal of Contents
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    • v.16 no.1
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    • pp.25-33
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    • 2020
  • We develop a simulation method that affords very high variability of virtual pedagogical situations involving many independent plans, still achieves authoring (or implementation) scalability. While each individual plan would be coherently drawn up by an agent for its respective goal, those independently-made plans might be coincidentally intertwined in their execution. The inevitable non-determinism involved in this multi-event plan encompassing pre-planned and unforeseen events is resolved by (multi-phase) dynamic planning and articulated sequencing of events in contrast to static planning and monolithic authoring in conventional narrative systems. Connections between events are dictated by their associated rules and their actual connections are dynamically determined in execution time by current conditions of background-world. This unified connection scheme across pre-planned and unforeseen events allows a multi-plan, multi-agent situation to be coherently planned and executed in a global scale. To further the variability of a situation, the inter-event coupling is made in a fine level of action along with a limited episteme of each agent involved. We confirm analytically the viability of our approach with respect to the situation variability and authoring scalability, and demonstrate its practicality with an implementation of a composite situation.

Implementation of a Template-Based Authoring Tool for Multimedia Content (템플릿 기반 멀티미디어 컨텐트 저작도구 구현)

  • 고현일;성미영
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.368-376
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    • 2004
  • Currently, the package tools and software development kits of Microsoft's Windows Media Technology provides users an environment to write, distribute and play multimedia contents. However, it is very difficult for common users to create a media streaming content using the Windows Media technology, because of its technical hardship. Therefore, we developed an easy-to-use authoring tool for multimedia streaming content which can be used in the Windows Media Technology environment. Our authoring tool is based on the web page templates by which HTML codes can be generated automatically. Using the existing streaming media authoring tool provided by the Microsoft, users have to code the temporal markers and the event script commands directly to the ASF(Advanced Systems Format) files or ASX (ASF Stream Redirector) format files. We developed an easy-to-use interface for insetting temporal markers and the event script commands to the ASF files by simple mouse clicking and dragging to minimize the effort of users for creating multimedia streaming content. In addition, we implemented an ASX file creation wizard that allows users to create ASX format file without coding ASX tags. We also implemented various web page templates where the ASF files and the ASX files can be embedded by just clicking the corresponding templates. The target web pages can be automatically generated from those templates and previewed directly on the web browser at the time of creation.

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The Design and Development of MPEG-4 Contents Authoring System (MPEG-4 컨텐츠 저작 시스템 설계 및 개발)

  • Cha, Kyung-Ae;Kim, Hee-Sun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.309-316
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    • 2001
  • MPEG-4 describes audiovisual scenes that are composed of several media objects, organized in a hierarchical fashion. And for end users, it brings higher levels of interaction with content, within the limits set by the author. These spatio-temporal arrangements of the objects in the scene are specified using a parametric methodology, BIFS(BInary Format for Scenes). This paper proposes MPEG-4 Contents Authoring System that provides visual configuration of an MPEG-4 scene and its event information. The developed MPEG-4 Contents Authoring System generates streaming MPEG-4 Contents, such as BIFS stream, OD(Object Descriptor) stream automatically.

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Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.

The Model Of Multimedia Authoring Based on Event and Link. (이벤트와 링크에 기반을 둔 멀티미디어 저작 모델)

  • 어성율;이정태;김민구
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.231-233
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    • 1998
  • 멀티미디어 저작 시스템이 지원해야할 기능으로는 기획, 공동저작, 작업공정 및 데이터관리 기능들을 들 수 있다. 그러나 현재 개발된 저작 시스템들에서는 기획과 저작과정만을 지원하거나 또는 공동저작만을 포함하는등 부분적인 기능통합만이 이루어지고 있다. 따라서 본 논문에서는 멀티미디어 저작 시스템이 지원해야할 기획, 공동저작, 작업공정 및 데이터 관리 기능들을 통합적으로 지원하는 저작 시스템에서 사용 가능한 이벤트, 링크에 기반을 둔 멀티미디어 저작 모델을 제안한다.

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TRSG 모델을 기반으로 한 멀티미디어 프리젠테이션 및 저작 도구 개발

  • Na, In-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.36-44
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    • 2000
  • In this paper, we describe the developing of a tool which supports both multimedia presentation with user's participation through a high speed network and authoring of various media using a single authoring tool. To support real-time synchronous multimedia presentation, we adopt dynamic synchronization method and adaptive transmission algorithm for synchronizing data transfer rate between sender and receiver using buffer management algorithm based on QoS parameters. And we also allow user's participation in the presentation using TRSG(Temporal Relationship Specification Graph) model. Finally, the proposed tool supports the minimal level of QoS and its continuous play-out using event auditing threads which control the current state of a multimedia presentation continuously by monitoring of negative factors effecting on QoS, and synchronization.

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A Design and Implementation of Event Processor for Playing SMIL 2.0 Documents (SMIL 2.0 문서 재생을 위한 이벤트 처리기의 설계 및 구현)

  • 김혜은;채진석;이재원;김성동;이종우
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.251-263
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    • 2004
  • The Synchronized Multimedia Integration Language (SMIL), recommended by the World Wide Web Consortium (W3C) in 1998, is an XML-based declarative language to synchronize and present multimedia documents. SMIL can create new multimedia data integrating various types of multimedia objects which exist separately such as text, video, graphics and audio. It can support synchronization of multimedia data which are limited in current HTML-based Web technology. For its popularity, it is required to develop a multimedia server guaranteeing Quality of Service (QoS), authoring tool and player. For developing a SMIL authoring tool and player, the technologies are essentially required to read and analyze a SMIL document and to play synchronized various types of media objects in a timeline. In this paper, we describe a design and implementation of an event processor which supports SMIL 2.0 timing model. Moreover, we also develop a SMIL 2.0 player using the proposed event processor. This will facilitate the play of SMIL contents, so that it can contribute to the prosperity of SMIL technology It is possible to reuse in various language profiles defined in the SMIL standard. This player is expected to be utilized in other standard integrating SMIL such as XHTML+SMIL and SMIL Animation.

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Synchronization of the Train PIS using the reference clock and development of a subtitle authoring tool (레퍼런스 클럭을 이용한 객차 PI 시스템 동기화 및 자막 편집기 개발)

  • Kim, Jung-Hoon;Jang, Dong-Wook;Han, Kwang-Rok
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.1-10
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    • 2007
  • This paper describes the development of a network-based passenger information system(PIS) which provides the convenience of the passenger of the train and heightens the effect of the subtitle service, the advertising and the shelter guidance broadcasting against the urgent event. The existing system uses VGA signal distributor in order to broadcast information with image and subtitle and voice guidance. In this paper we improve the existing system by applying the UDP and TCP/IP protocol and use a reference clock to solve a data loss and synchronization problem which occurs in this case. We also developed an XML-based subtitle authoring tool which can edit and play the subtitles with various 3D to improve the automatic guidance broadcasting and advertisement effect according to the operation schedule of the train. The system performance was evaluated through a simulation.

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