1 |
S. Marsella, W. Johnson, and C. LaBore, "Interactive pedagogical drama for health interventions," Proc. of AIED, Australia, 2003.
|
2 |
A. Zook, S. Lee-Urban, and M. O. Riedl, "Automated scenario generation: toward tailored and optimized military training in virtual environments," Proc. of the International Conference on the Foundations of Digital Games, ACM, 2012, doi: 10.1145/2282338.2282371.
|
3 |
R. Aylett, M. Vala, P. Sequeira, and A. Paiva, "FearNot! - An emergent narrative approach to virtual dramas for anti-bullying education," Proc. of International Conference on Virtual Storytelling, pp. 202-205, 2007, doi: https://doi.org/10.1007/978-3-540-77039-8_19.
|
4 |
J. L. Pollock, "Against optimality: logical foundations for decision-theoretic planning in autonomous agents," Computational Intelligence, vol. 22, no. 1, pp. 1-25, 2006, doi: https://doi.org/10.1111/j.1467-8640.2006.00271.x.
DOI
|
5 |
R. Figueiredo, A. Brisson, R. Aylett, and A. Paiva, "Emergent stories facilitated," Interactive Storytelling, Springer, Berlin, Heidelberg, pp. 218-229, 2008, doi: https://doi.org/10.1007/978-3-540-89454-4_29.
|
6 |
S. Bernardini, K. Porayska-Pomsta, and T. Smith, "ECHOES: An intelligent serious game for fostering social communication in children with autism," Information Sciences, vol. 264, pp. 41-60, 2014, doi: https://doi.org/10.1016/j.ins.2013.10.027.
DOI
|
7 |
F. Charles, M. Lozano, S. J. Mead, A. F. Bisquerra and M. Cavazza, "Planning formalisms and authoring in interactive storytelling," Proc. of TIDSE, 2003.
|
8 |
M. Cavazza, F. Charles, and S. J. Mead, "Emergent situations in interactive storytelling," Proc. of ACM Symposium on Applied Computing Madrid, Spain, 2002, doi: 10.1145/508791.509003.
|
9 |
L. Amaral and D. Meurers, "From recording linguistic competence to supporting inferences about language acquisition in context," Computer Assisted Language Learning, vol. 21, no. 4, pp. 323-338, 2008, doi: https://doi.org/10.1080/09588220802343454.
DOI
|
10 |
R. Hodhod, P. Cairns, and D. Kudenko, "Innovative integrated architecture for educational games: challenges and merits," Transactions on edutainment v, Springer, Berlin, Heidelberg, pp. 1-34, 2011, doi: https://doi.org/10.1007/978-3-642-18452-9_1.
|
11 |
A. Aamodt and E. Plaza, "Case-based reasoning: foundational issues, methodological variations, and system approaches," Artificial Intelligence Communications, vol. 7, no. 1, pp. 39-52, 1994, doi: 10.3233/AIC-1994-7104.
|
12 |
J. Park, "Implementation of an agent-centric of events as objects of pedagogical experiences in virtual world," Int'l Journal of Contents, vol. 12, no. 1, pp. 25-43, 2016, doi: http://dx.doi.org/10.5392/IJoC.2016.12.1.025.
DOI
|
13 |
B. Magerko, "Evaluating preemptive story direction in the interactive drama architecture," Journal of Game Development, vol. 2, no. 3, pp. 25-52, 2007.
|
14 |
G. Tevatia and S. Schaal, "Inverse kinematics for humanoid robots," Proc. of IEEE International Conference on Robotics and Automation, pp. 294-299, 2000, doi: 10.1109/ROBOT.2000.844073.
|
15 |
P. Grayson, "Robotic motion planning," MIT undergraduate Journal of Mathematics, 2001.
|
16 |
J. Thomas and M. Young, "Becoming scientists: employing adaptive interactive narrative to guide discovery learning," Proc. of AIED Workshop on Narrative Learning Environments, CA, USA, 2007.
|
17 |
M. Wooldridge, Reasoning about Rational Agents, Cambridge, MA, MIT Press, 2000.
|
18 |
P. Winston, Artificial Intelligence, Addison Wesley Reading, MA, USA, 1992.
|
19 |
A. Shoulson, F. M. Garcia, M. Jones, R. Mead, and N. I. Badler, "Parameterizing behavior trees," Motion In Games, Springer, pp. 144-155, 2011, doi: https://doi.org/10.1007/978-3-642-25090-3_13.
|
20 |
A. Rao and M. Georgeff, "Modeling rational agents within a BDI Architecture," Proc. of the 2nd International Conf. on Principles of Knowledge Representation and Reasoning, pp. 473-484, 1991.
|
21 |
S. Epp, Discrete Mathematics with Applications, Wadsworth, Inc. Belmont, CA, USA, 1990.
|
22 |
J. Choi and J. Park, "An effective implementation of agent's complex actions by reusing primitive motions," Proc. of Simultech, Vienna, Austria, 2014, doi: 10.5220/0005026900360042.
|