• Title/Summary/Keyword: Engineering Design education

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A Case Study of an Online Course on Introductory Engineering Design in Computer Science (컴퓨터과학 분야에서의 비대면 공학설계입문 강의 사례 연구)

  • Nah, Jae-Ho
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.12-19
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    • 2023
  • With the introduction of the accreditation of engineering programs in Korea, universities affiliated with the programs have opened introductory engineering design courses for first- or second-year students. Since these courses mainly aim at cultivating problem-solving skills through team projects, this type of classes has opened as face-to-face classes. However, from the beginning of 2020, online teaching was recommended or forced on universities due to the COVID-19 pandemic. Thus, effective design of online courses on introductory engineering design was inevitable during the period. In this paper, we introduce a case study of the course in the Department of Computer Science at S University in Fall 2021. Through concrete suggestions on project areas, selection of team members considering grade levels and interest, several systems for prevention of free riding, and carefully designed open-book exams, the course resulted in both high achievements and high satisfaction.

Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education (창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발)

  • Park, Su-Hong;Jung, Ju-Young;Ryu, Young-Ho;KIM, Seong-Ok
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.2
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

A Study on Relationship Between Teamwork Skills and Big Five Personality Factors for Engineering Students (공학계열 학생들의 팀웍 스킬과 성격 5요인과의 관계 연구)

  • Han, Jiyoung;Bang, Jae-hyun
    • Journal of Engineering Education Research
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    • v.18 no.2
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    • pp.43-51
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    • 2015
  • This study had a purpose to analyze the relationship between teamwork skills and Big Five personality factors for engineering students. For the purpose, 43 engineering students attending engineering creative design course were organized 14 teams as NEO personality inventory testing before the course. The teamwork skills for engineering students was improved through engineering creative design course and the correlation between teamwork skills and personality factors for engineering students was low. The heterogeneous personality group had a more improvement in teamwork skills than homogeneous personality group but the effect of group difference was not statistically significant. Further, the result of this study were applied to change the design course and making the teams for improving teamwork skills for engineering students.

Development Capstone Design Operation Model for Strategic Achievement (전략적 성과 창출을 위한 캡스톤디자인 운영모델 개발)

  • Choi, Kwang-hak;Kang, Jae-kwan
    • Journal of Engineering Education Research
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    • v.22 no.4
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    • pp.71-77
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    • 2019
  • Capstone design is a very important college course that enhances students' creativity and skills. However, in most universities, the operation of capstone design is operated by the experience and intuition of the advisor, and it is somewhat lacking in the generation of useful results such as patent rights and technology start-up from the capstone design result. In this study, we proposed a performance - based capstone design operation model through patent linkage so that the capstone design class can create creative and useful results. The proposed operating model includes support for research on prior art of patent information utilization, patent right of idea, and technology commercialization. The proposed operating model was directly applied to the capstone design class in the university, and it was confirmed that useful results such as expansion of the scope of the research achievement and technology start - up were created compared to the existing operation model.

An Examination of the Mediation Effect of Self-Regulated Learning Strategy on Learning Outcome in Engineering Capstone Design Course (공과대학 캡스톤 디자인의 학습성과에 대한 자기조절학습전략의 매개효과 검증)

  • Kim, Na-Young;Lee, So Young
    • Journal of Engineering Education Research
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    • v.20 no.5
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    • pp.34-42
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    • 2017
  • This study aimed to identify the causal relationships among self-regulated learning strategy, problem solving efficacy, task value and learning outcome, and mediation effect of self-regulated learning strategy in engineering capstone design course. The data were collected from 363 university students who enrolled in capstone design courses and analyzed using structural equation modeling method. The results were: first, problem-solving efficacy and task value exerted significant effects on self-regulated learning strategy. Second, self-regulated learning strategy exerted significant effects on learning outcome, but problem-solving efficacy and task value did not. Third, problem-solving efficacy and task value showed significant indirect effects on learning outcome, which confirmed that self-regulated learning strategy fully mediated between two exogenous variables and learning outcome.

Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.68-74
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    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.

The comparative study of Chinese Design Higher Education before and after the Reform and Opening-up

  • Jiang, Zheng-Qing;Lee, Dong-Hun
    • International Journal of Contents
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    • v.6 no.4
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    • pp.43-48
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    • 2010
  • Because of the social and political reasons, Chinese design higher education has come a long and difficult road. Before and after the Reform and Opening-up, Chinese design higher education system has gone through two different models: "Arts and Crafts" and "Arts & Design". By comparing external environment and Education Concept of two models, this paper points out that the correct direction of design higher education reform is to understand and learn the advantages of two education systems.

Integrating Engineering Writing with Cornerstone Design (공학글쓰기와 공학 기초설계의 통합)

  • Kwon, Sunggyu
    • Journal of Engineering Education Research
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    • v.22 no.4
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    • pp.12-21
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    • 2019
  • This paper asserts to teach engineering writing while teaching cornerstone design as well as addresses its background of the assertion. Cornerstone design course in which students study what is engineering design and what is the design process by team activities provides suitable circumstance for them to learn technical writing for solving communication problems and to produce some language artifacts. Studying the process-based writing and making use of the written artifacts in the course of engineering design process boosts design thinking for developing creative design concepts and mediates problem solving communications among design stakeholder.

MS Azure based IoT system for a Capstone Design Project (캡스톤디자인으로 구현한 MS Azure 기반 IoT 시스템)

  • Choi, Dae Woo;Choi, Moon Guen;Kim, Jong Woo
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.55-60
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    • 2019
  • This paper deals with the process and requirements of a capstone design project performed by undergraduate students. We discuss about the preliminary study for the capstone design, the derivation of a subject, the level descriptor of the subject, and the system requirements. And then, we summarize the results of the capstone design project entitled as Microsoft Azure based IoT (Internet of Things) system which is performed by 4 undergraduate students during 10 months. This system is composed of a Zigbee sensor network, the TCP/IP Internet, an IoT server, and a smartphone application program, with which we can gather the sensor data and control actuators at the far away area.

Engineering Design: A Facilitator for Science, Technology, Engineering, and Mathematics [STEM] Education (공학적 디자인: 과학, 기술, 공학, 수학교육의 촉진자)

  • Kwon, Hyuksoo;Park, Kyungsuk
    • Journal of Science Education
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    • v.33 no.2
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    • pp.207-219
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    • 2009
  • This study aims to investigate the key common topics identified and discussed in relevant literature associated with the integrative efforts among STEM disciplines. The key methodology and pedagogy were examined and the significant benefits of using the design method for STEM education were discussed. Meta-analysis was employed and qualitative approach was mainly used to synthesize the major findings and conclusions of the 33 empirical studies. The findings of this meta-analysis revealed that the types and names describing the design methods used the various terms, but the key features have reflected the similar pedagogical benefits and key characteristics. The engineering design is an effective strategic methodology and pedagogy for STEM education. In addition, the design methods show the key benefits including (1) to improve academic achievement, (2) to promote students' affective gains, (3) to facilitate collaborative learning, and (4) to explore STEM related careers and jobs. The collaborative works among STEM professions are needed to promote the benefits of using design methods for integrating STEM subjects.

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