• 제목/요약/키워드: Empirical Learning

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증명의 필요성 이해와 탐구형 기하 소프트웨어 활용 (The Understanding the Necessity Proof and Using Dynamic Geometry Software)

  • 류희찬;조완영
    • 대한수학교육학회지:수학교육학연구
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    • 제9권2호
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    • pp.419-438
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    • 1999
  • This paper explored the impact of dynamic geometry software such as CabriII, GSP on student's understanding deductive justification, on the assumption that proof in school mathematics should be used in the broader, psychological sense of justification rather than in the narrow sense of deductive, formal proof. The following results have been drawn: Dynamic geometry provided positive impact on interacting between empirical justification and deductive justification, especially on understanding the necessity of deductive justification. And teacher in the computer environment played crucial role in reducing on difficulties in connecting empirical justification to deductive justification. At the beginning of the research, however, it was not the case. However, once students got intocul-de-sac in empirical justification and understood the need of deductive justification, they tried to justify deductively. Compared with current paper-and-pencil environment that many students fail to learn the basic knowledge on proof, dynamic geometry software will give more positive ffect for learning. Dynamic geometry software may promote interaction between empirical justification and edeductive justification and give a feedback to students about results of their own actions. At present, there is some very helpful computer software. However the presence of good dynamic geometry software can not be the solution in itself. Since learning on proof is a function of various factors such as curriculum organization, evaluation method, the role of teacher and student. Most of all, the meaning of proof need to be reconceptualized in the future research.

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기업의 관계학습 영향요인과 관계성과에 관한 연구 - 수출/내수기업의 성과비교를 중심으로 - (Study on influence factors of Relational Learning and Relational Performance - Focusing on Export/Impart Enterprises -)

  • 김승록;정헌주
    • 통상정보연구
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    • 제18권3호
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    • pp.155-179
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    • 2016
  • 기업 간 관계품질은 기업성과와 긍정적인 관계를 나타내는 것으로 긍정적인 관계품질은 거래 당사자 간 갈등을 감소시켜 강력한 파트너십을 형성하게 하고 거래비용을 낮추어 기업성과를 제고할 뿐만 아니라 강력한 조직 관계형성으로 직접적인 매출과 이익을 증가시키며 불필요한 갈등을 예방하여 기업 혁신을 촉진하여 비용을 절감시키는 효과가 있다(Chiou& Droge, 2006; Cannon & Homburg, 2001; Rindfleisch & Mooramn, 2001). 이에 본 연구는 공급자 관점에서 관계학습의 영향요인을 규명하고 관계학습과 관계성과와의 관계를 살펴보고 수출기업과 내수기업 간에 기업의 관계학습 영향요인과 관계성과에 관해 선행연구의 결과를 바탕으로 연구모형을 설정하여 실증분석을 진행한 결과, 첫째, 관계학습 영향요인인 결속수준, 환경불확실성, 학습의도는 관계학습에 영향을 미치는 것으로 나타났으며, 관계학습 영향요인 중 거래특유 자산의 경우 관계학습 요인 중 정보공유와 관계특유 기억에 영향을 미치지만 공동이해에는 영향을 미치지 않는 것으로 나타났다. 둘째, 관계학습이 관계성과에 영향을 미치는 것으로 나타났으며, 관계신뢰가 높을수록 관계학습이 관계성과에 영향을 미치는 것으로 나타났다.

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애자일 리더십과 스타트업 조직성과 관계 탐색 : 학습민첩성의 매개효과 (Investigating the Relationship between Agile Leadership and Startup Organizational Performance : Exploring the Mediating Role of Learning Agility)

  • 정병규
    • 벤처혁신연구
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    • 제7권1호
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    • pp.59-75
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    • 2024
  • 4차산업혁명의 진전에 따라 스타트업의 중요성이 더욱 강조되고 있는 시점이다. 그럼에도 불구하고 한국 스타트업의 5년내 생존율이 OECD국가보다 낮은 편이다. 본 연구에서는 스타트업이 지속가능한 성장을 위해서는 조직성과가 무엇보다 중요하다는 전제하에 애자일리더십, 학습민첩성과 스타트업 조직성과의 영향 관계를 분석하였다. 실증분석을 위해 애자일리더십을 독립변수로, 학습민첩성을 매개변수로, 조직성과를 종속변수로 설정하였다. 전국의 스타트업 종업원을 대상으로 자료를 수집하였으며, 이중 유효한 197부를 분석의 대상으로 삼았다. 실증분석은 Process Macro 4.2를 활용하였다. 실증분석결과 애자일리더십은 스타트업 조직성과에 정(+)의 유의한 영향을 미치는 것으로 나타났다. 또한 애자일리더십은 학습민첩성에 정(+)의 영향을 미쳤으며, 학습민첩성은 스타트업 조직성과에 정(+)의 영향을 미쳤다. 학습민첩성의 매개효과를 분석한 결과 학습민첩성은 애자일리더십과 조직성과간 매개역할을 하는 것으로 나타났다. 이러한 연구 결과는 학술적으로는 스타트업의 조직성과를 향상시킬수 있는 다양한 리더십 스타일 중에서 스타트업의 문화에 맞는 애자일리더십의 유용성을 검정한 것이다. 실무적으로는 이러한 애자일리더십이 조직성과에 영향을 직접 미치기도 하지만 스타트업 종업원의 학습민첩성을 통해서도 영향을 미친다는 것이다. 이는 스타트업 종업원들이 지속적으로 학습하고 적응하도록 장려하는 학습 민첩성 문화를 조성함으로써 스타트업은 생존과 성공 가능성을 높일 수 있다는 것이다.

자기주도학습과 이러닝 학습환경 만족 : 자기조절효능감에 의한 비교분석 (Self-Directed Learning and e-Learning Environment Satisfaction : Comparison Analysis by Self-Regulated Efficacy)

  • 이웅규;이종기
    • 한국경영과학회지
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    • 제31권3호
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    • pp.127-143
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    • 2006
  • While e-learners' satisfaction would be determined by qualify of e-learning environment including learning management systems, learning contents and interactions, the influence of quality on satisfaction can be changed by e-learners' self-regulated efficacy The objective of this study is to show difference of the relationship between qualify and satisfaction In e-learning by self-regulated efficacy. For this purpose, we propose a research model which consists of five quality factors in e-learning as explaining variables, satisfaction as a result variable and self-regulated efficacy as a control variable. For empirical test of this model, the sample is collected from e-learning classes in a college and divided into two groups by self-regulated efficacy in order to analyze the effects of control variable. By multi-group analysis, we show two groups are different from each other in the relationship between quality and satisfaction of e-learning environment.

신제품개발 관리에서 전략적 학습의 역할 (The Role of Strategic Learning in New Product Development Management)

  • 김지대;이성석
    • 경영과학
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    • 제25권1호
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    • pp.149-167
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    • 2008
  • One of characteristics of firms having successfully developed new products is that they are practicing strategic learning, that is, organizational learning for preparing the future. In this context, we attempts to examine the effect of strategic learning on the proficiency of new product development activities and new product outcome, in an empirical way. In addition, we Investigated the moderating effect of new product innovativeness on the relationship among strategic learning, proficiency of new product development activities, and new product outcome. The analysis results show that the strategic learning has a positive impact on both the proficiency of new product development activities and new product outcome. And it was found that the impact of strategic learning on the proficiency of new product development activities is increasing when firms developing new products with high degree of innovativeness. However, the impact of strategic learning on new product outcome was not different according to new product innovativeness. This results shed some insight on the role of strategic learning in the new product development management.

성공적인 m-Learning 구현을 위한 핵심 요인에 대한 연구 (An Empirical Study on the Critical Factors for Successful m-Learning Implementation)

  • 황재훈;김동현
    • Journal of Information Technology Applications and Management
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    • 제12권3호
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    • pp.57-80
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    • 2005
  • This study defined the notion of general idea on m-learning as based upon e-Learning and mobile internet related literature review and identified the m-Learning distinctive features. Also, this study has searched for factors that are expected to influence the use intended for m-Learning from self-regulated learning, which is acknowledged to be a useful method for learning accomplishment in education field, in order to measure the relationship between learners' motivation and use intention. Then it has empirically validated the conceptual model based on Davis' TAM (Technology Acceptance Model) As a result, self-efficacy, self-determination, interest, contents quality, time management, help seeking, and Peer study are factors affecting Perceived usefulness. Also self-efficacy, self-determination, interest, contents qualify, time management, and peer study are factors affecting perceived ease of use. Finally both perceived usefulness and perceived ease of use are significant factors affecting use intention.

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Seven Facets of Learning Agility in Higher Education for Future Society

  • SUNG, Eunmo
    • Educational Technology International
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    • 제22권2호
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    • pp.169-197
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    • 2021
  • Learning agility as high potentials is drawing attention as a competency for leading an uncertain future society. The present study aims to determine the factors of learning agility in higher education context for future society. To address this goal, Major factors related to learning agility were derived through literature review and statistically verified. For statistical analysis, the nationwide data were collected from 1,000 undergraduate students in South Korea by National Youth Policy Institute. The participants asked to answer 29 items of learning agility questionnaires (LAQ). The collected data were analyzed by descriptive statistical analysis, exploratory factor analysis, and confirmatory factor analysis. As a result, learning agility items were verified normality and reliability. Learning agility was identified seven factors; challenging mind, learning responsibility, reflecting experience, intellectual curiosity, systemic thinking, change adaptability, and logical thinking. Also, the structural model fit of the seven factors of learning agility was also confirmed to be good. Based on the findings of the present study, empirical, theoretical, and practical contributions were presented, and suggestions for further research were proposed in detail.

정보 기술을 이용한 공급 기업과의 공동 혁신이 제조기업 제품 및 과정 혁신에 미치는 영향 (The Effects of the Co-innovation with Suppliers through IT on the Product and Process Innovations in Manufacturing Firms)

  • 최종민
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권1호
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    • pp.111-131
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    • 2018
  • Purpose This study empirically investigated the impact of information technology(IT) capability on the co-innovation with suppliers and the effects of the co-innovation with suppliers on the product and process innovations in manufacturing firms. We demonstrated that IT promotes innovations trough the sharing of knowledge with suppliers. Design/methodology/approach The empirical data were collected through post-survey. 97 valid survey data were finally collected. With a multiple-regression analysis, we confirmed the influence relationships among critical variables. Findings In the empirical results, it was found that IT integration positively and significantly influences the amount of inter-organizational information exchange with suppliers. The results showed that the inter-organizational information flow with suppliers has a positive and significant impact on the inter-organizational learning with suppliers. It was also observed that the inter-organizational learning with suppliers facilitates and promotes the co-innovation with suppliers. From these results, it is concluded that the co-innovation with suppliers is activated through the knowledge transfer or sharing caused by an inter-organizational information flow or learning. Finally, the positive effects of the co-innovation with suppliers on the product and process innovations were empirically confirmed. Thus, it is suggested that IT capability influences innovations through the co-innovation with suppliers caused by an inter-organizational information flow.

기업 이러닝시스템 성과에 대한 이해관계자 인식 부합 관점의 연구 (Consensus of Corporate e-Learning System Stakeholders Regarding the Satisfaction of End-Users)

  • 김재식;양희동;엄혜미;김재경
    • Asia pacific journal of information systems
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    • 제15권4호
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    • pp.27-60
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    • 2005
  • The purpose of this study is to call attention to the consensus of stakeholders of corporate e-Learning system for the sake of its success. We identified the critical success factors(contents, technical features, management, and organizational support) as major components of corporate e-Learning systems and questioned whether stakeholders' consensus on the importance of these components facilitates the successful implementation of these components. We also questioned whether the influence of these components on user satisfaction could be moderated by contextual factors. Based on empirical testing of 18 e-Learning user companies, we verified that the consensus of stakeholders regarding the importance of content, technological features, and organizational support has a positive influence on the perceived quality of these factors in their e-Learning systems, which in turn is positively related to user satisfaction. The learning subjects and learning style did significantly moderate the influences of these perceived qualities on user satisfaction.

인간의 학습과정 시뮬레이션에 의한 경험적 데이터를 이용한 최적화 방법 (An Empirical Data Driven Optimization Approach By Simulating Human Learning Processes)

  • 김진화
    • 한국경영과학회지
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    • 제29권4호
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    • pp.117-134
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    • 2004
  • This study suggests a data driven optimization approach, which simulates the models of human learning processes from cognitive sciences. It shows how the human learning processes can be simulated and applied to solving combinatorial optimization problems. The main advantage of using this method is in applying it into problems, which are very difficult to simulate. 'Undecidable' problems are considered as best possible application areas for this suggested approach. The concept of an 'undecidable' problem is redefined. The learning models in human learning and decision-making related to combinatorial optimization in cognitive and neural sciences are designed, simulated, and implemented to solve an optimization problem. We call this approach 'SLO : simulated learning for optimization.' Two different versions of SLO have been designed: SLO with position & link matrix, and SLO with decomposition algorithm. The methods are tested for traveling salespersons problems to show how these approaches derive new solution empirically. The tests show that simulated learning for optimization produces new solutions with better performance empirically. Its performance, compared to other hill-climbing type methods, is relatively good.