• Title/Summary/Keyword: Emotional Engineering

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Design, Control, and Implementation of Small Quad-Rotor System Under Practical Limitation of Cost Effectiveness

  • Jeong, Seungho;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.4
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    • pp.324-335
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    • 2013
  • This article presents the design, control, and implementation of a small quad-rotor system under the practical limitation of being cost effective for private use, such as in the cases of control education or hobbies involving radio-controlled systems. Several practical problems associated with implementing a small quad-rotor system had to be taken into account to satisfy this cost constraint. First, the size was reduced to attain better maneuverability. Second, the main control hardware was limited to an 8-bit processor such as an AVR to reduce cost. Third, the algorithms related to the control and sensing tasks were optimized to be within the computational capabilities of the available processor within one sampling time. A small quad-rotor system was ultimately implemented after satisfying all of the above practical limitations. Experimental studies were conducted to confirm the control performance and the operational abilities of the system.

Wearable Wireless RFID Glove System for Emotional Learning Method (감성 학습 방식을 위한 무선 RFID 장갑 시스템)

  • Park, Hyun-Sik;Kim, Sung-Soo;Jung, Kyung-Kwon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.4
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    • pp.241-247
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    • 2009
  • In this paper, we present a wireless RFID glove in emotional learning method. The proposed wireless RFID glove consists of three parts: RF wireless module, RFID reader, and RFID tags. Objects tagged with a small passive RFID tag, can be sensed at short ranges by using wireless RFID glove. We describe the wireless RFID glove prototype, and present some interactive learning programs and games. The proposed system can be utilized to analyze user activities and train the brain of old person.

Fuzzy Logic Application to a Two-wheel Mobile Robot for Balancing Control Performance

  • Kim, Hyun-Wook;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.2
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    • pp.154-161
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    • 2012
  • This article presents experimental studies of fuzzy logic application to control a two-wheel mobile robot(TWMR) system. The TWMR system is composed of two systems, an inverted pendulum system and a mobile robot system. Although linear controllers can stabilize the TWMR, fuzzy controllers are expected to have robustness to uncertainties so that the resulting performances are expected to be better. Nominal fuzzy rules are used to control balance and position of TWMR. Fuzzy logic is embedded on a DSP chip to control the TWMR. Balancing performances of the PID controller and the fuzzy controller under disturbances are compared through extensive experimental studies.

A Study on the Interaction Elements and Emotional Design of Art Museum Applications: Focusing on Application Art Keys (미술관 애플리케이션의 인터랙션 요소 및 감성디자인에 관한 연구: 애플리케이션 아트키를 중심으로)

  • Hu, Chen Yuan;An, Byung Jin;Lee, Byoung Gook
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.727-735
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    • 2021
  • The purpose of this study is to evaluate visual arts in interactive technology in art museum applications and to analyze the impact relationship between interactive technology and the five senses. This study was conducted to survey respondents who had used art museum applications. The results are as follows. First, this study evaluates the differences in perception of art museum applications according to the general characteristics of the respondents. They show that there are differences in gender, marital status, age, and social income. Second, this study identifies the impact of five senses and synesthesia on interaction design among emotional design elements. They reveal that visual, auditory, tactile components, and synesthesia have significant effects on interactive design. This study reveals that emotional design elements of art museum applications affect interaction design. Also, it suggests that research on interaction design reflecting five senses is continuously needed to improve audience satisfaction and revitalize art museum applications.

A Green LED Sensitivity Lighting System Using Smart Phone (스마트폰을 이용한 그린 LED 감성조명 시스템)

  • Cho, Myeon-Gyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.2
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    • pp.103-111
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    • 2012
  • This paper introduces a novel concept of 'A Green LED Sensitivity Lighting System' which can automatically estimate QoS(quality of service) and emotional requirements of user using smart phone. And it can intelligently control ambient illumination lamp to conserve electric energy and to satisfy human sensitivity. The proposed system has 4 control modes; emotional lighting, smart lighting, green lighting and realistic lighting modes in order to comfort man's emotion, to maximize work efficiency, to save energy consumption and to make the entertainment more fun, respectively. When we choose green lighting mode for indoor office situations, an elaborate simulation shows that the proposed system with home network can reduce the energy by 50% compared to conventional light control system with a fixed time-based switching.

A Comparison of Effective Feature Vectors for Speech Emotion Recognition (음성신호기반의 감정인식의 특징 벡터 비교)

  • Shin, Bo-Ra;Lee, Soek-Pil
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.10
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    • pp.1364-1369
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    • 2018
  • Speech emotion recognition, which aims to classify speaker's emotional states through speech signals, is one of the essential tasks for making Human-machine interaction (HMI) more natural and realistic. Voice expressions are one of the main information channels in interpersonal communication. However, existing speech emotion recognition technology has not achieved satisfactory performances, probably because of the lack of effective emotion-related features. This paper provides a survey on various features used for speech emotional recognition and discusses which features or which combinations of the features are valuable and meaningful for the emotional recognition classification. The main aim of this paper is to discuss and compare various approaches used for feature extraction and to propose a basis for extracting useful features in order to improve SER performance.

State-of-the-Art of Domestic Emotional Robots (국내 감성로봇 연구 현황)

  • Cha, Go-Eum;Kim, Eun Jin;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.161-162
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    • 2017
  • 외부환경을 인식하고 상황을 판단해 자율적으로 행동하는 지능형 서비스 로봇은 앞으로 새로운 시장을 열어줄 것으로 기대되며 이와 관련된 연구와 개발이 빠르게 확대되고 있다. 이러한 서비스 로봇에게 가장 중요한 기능은 인간과의 원활한 상호작용이다. 여기서 말하는 상호작용이란 단순히 인간이 원하는 것을 명령하고, 로봇이 이 명령을 수행하는 것에 그치는 것이 아니라, 로봇이 스스로 인간의 감정을 파악하고, 이에 대한 적절한 로봇 자신의 감정 표출이나 서비스, 행동을 제공함으로써 직접적인 소통이 이루어지는 것을 의미한다. 이렇게 로봇이 자연스럽게 인간과 함께 공존하기 위해서 감성 로봇(Emotional Robot) 분야에서 관련된 연구가 활발히 진행되고 있다 본 논문에서는 국내의 감성 로봇의 연구 현황과 발전 방향에 대해 서술한다.

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Analysis of Working Conditions of Shift Workers by Age: Health Problems, Emotional Hazard Exposures, Work & Life Imbalance, and Satisfaction of Working Conditions (교대 근무자의 연령에 따른 건강 문제, 감정적 위험요인 노출, 일-생활 불균형, 근로환경 만족도 특성 분석)

  • Jeong, Yihun
    • Journal of the Korean Society of Safety
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    • v.37 no.5
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    • pp.62-73
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    • 2022
  • This study investigates the working conditions of shift workers according to age group by analyzing the sixth Korean Working Conditions Survey's data. A total of 1,323 shift workers were extracted from the dataset. Three age groups (A: 20s-30s, B: 40s-50s, C: 60s and above) were statistically compared in terms of health problems, emotional hazard exposure, work-life imbalance, and satisfaction with working conditions. Elderly shift workers (those in their 60s and above) had significantly more severe health problems and work-life imbalance, greater exposure to emotional hazards, and lower satisfaction with working conditions than young shift workers (those in their 20s-50s). The study's findings reveal the characteristics of working conditions for elderly shift workers and would be useful for improving shift workers' quality of life, as well as safety and productivity in the workplace.

Emotion Recognition by Hidden Markov Model at Driving Simulation (자동차 운행 시뮬레이션에서 Hidden Markov Model을 이용한 운전자 감성인식)

  • Park H.H.;Song S.H.;Ji Y.K.;Huh K.S.;Cho D.I.;Park J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1958-1962
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    • 2005
  • A driver's emotion is a very important factor of safe driving. This paper classified a driver's emotion into 3 major emotions, can be occur when driving a car: Surprise, Joy, Tired. And It evaluated the classifier using Hidden Markov Models, which have observation sequence as bio-signals. It used the 2-D emotional plane to classfiy a human's general emotion state. The 2-D emotional plane has 2 axes of pleasure-displeasure and arsual-relaxztion. The used bio-signals are Galvanic Skin Response(GSR) and Heart Rate Variability(HRV), which are easy to acquire and reliable. We classified several moving pictures into 3 major emotions to evaluate our HMM system. As a result of driving simulations for each emotional situations, we can get recognition rates of 67% for surprise, 58% for joy and 52% for tired.

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Sensitivity Lighting System Based on multimodal (멀티모달 기반의 감성 조명 시스템)

  • Kwon, Sun-Min;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.721-729
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    • 2012
  • In this paper, human sensibility is measured on multi-modal environment and a sensitivity lighting system is implemented according to driven emotional indexes. We use LED lighting because it supports ecological circumstance, high efficiency, and long lifetime. In particular, the LED lighting provides various color schemes even in single lighting bulb. To cognize the human sensibility, we use the image information and the arousal state information, which are composed of multi-modal basis and calculates emotional indexes. In experiments, as the LED lighting color vision varies according to users' emotional index, we show that it provides human friendly lighting system compared to the existing systems.