• Title/Summary/Keyword: Emotion contents

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A Agent System Supporting Personalization based on Customer-Emotion (고객 감성 기반의 개인화를 지원하는 에이전트 시스템)

  • 고일석;김의재;신승수;나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.113-119
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    • 2002
  • E-Biz. system must provide convenient and easy interface, efficient functions, and provides information and contents satisfying customers. To do this, many kinds of studies are being advanced actively about E-Biz. system using intelligent agent technology and efficient E-Biz. strategy. Also E-Biz. system score a lot of information and contents to get a efficient business activities and relationships between a company arid customers. To effectively adopt individual customer's preference and actively adapt change of business situation, we may consider individual user characteristics and emotion. This paper suggests E-Biz. system using intelligent agent technology based on user characteristics and emotion. This system can provide convenient user interface and improve customer royalty. In the results, it is found that proposed system is more efficient than existing systems about customer's preference.

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Emotion Recognition Using Tone and Tempo Based on Voice for IoT (IoT를 위한 음성신호 기반의 톤, 템포 특징벡터를 이용한 감정인식)

  • Byun, Sung-Woo;Lee, Seok-Pil
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.1
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    • pp.116-121
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    • 2016
  • In Internet of things (IoT) area, researches on recognizing human emotion are increasing recently. Generally, multi-modal features like facial images, bio-signals and voice signals are used for the emotion recognition. Among the multi-modal features, voice signals are the most convenient for acquisition. This paper proposes an emotion recognition method using tone and tempo based on voice. For this, we make voice databases from broadcasting media contents. Emotion recognition tests are carried out by extracted tone and tempo features from the voice databases. The result shows noticeable improvement of accuracy in comparison to conventional methods using only pitch.

Effects of Emotion on User Loyalty in a Mobile Messenger Service (모바일 메신저 서비스 충성도 형성에 있어 감정이 미치는 영향)

  • Kim, Byoungsoo;Kang, Young Sik
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.287-296
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    • 2014
  • Given rapid growth of mobile messenger services (MMSs) such as KakaoTalk, Line, and Wechat, it has become critical to understand the mechanisms that lead to user loyalty in the MMS context. In this regard, this study examined key factors of user loyalty in the MMS environment. We posit attitudinal loyalty and IT expertise as key drivers of behavioral loyalty. In addition, the impacts of perceived usefulness and emotion on attitudinal loyalty were examined. Data collected from 235 KakaoTalk users who have used more than 1 year were empirically tested against a research model using partial least squares. The analysis results found that both attitudinal loyalty and IT expertise play an important role in enhancing behavioral loyalty in the MMS context. The findings of this study indicate that perceived usefulness and positive emotion significantly influence attitudinal loyalty, whereas negative emotion negatively affects it. The analysis results provide several insights that can help MMS providers understand the role of emotion in enhancing user loyalty.

The Effect of Savoring Belief on Gratitude: Positive Affect and Cognitive Emotion Regulation as a Mediating Variable (향유신념이 감사에 미치는 영향: 긍정정서와 인지적 정서 조절을 매개)

  • Lee, Eun-Sung;Lee, Hee-Kyng
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.520-532
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    • 2018
  • Based on advanced research, this study examined the relations between savoring belief and gratitude, and identify a model of the mediating mechanisms of positive affect and cognitive emotion regulation in the relation between savoring belief and gratitude. For this purpose, savoring belief, positive affect, cognitive emotion regulation, and gratitude were measured, among 485 adults. Using a structural equation model, hypothesis and the patterns of variables was confirmed. The results showed that savoring belief, gratitude, positive affect, adaptive cognitive emotion regulation have the positive correlation and savoring belief, gratitude, positive affect was negatively correlated with maladaptive cognitive emotion regulation. The dual mediation effect by positive affect and adaptive cognitive emotion regulation was also verified. Implications for clinical practice, limitations of the study and suggestions for future researches are discussed.

Research on Micro-Movement Responses of Facial Muscles by Intimacy, Empathy, Valence (친밀도, 공감도, 긍정도에 따른 얼굴 근육의 미세움직임 반응 차이)

  • Cho, Ji Eun;Park, Sang-In;Won, Myoung Ju;Park, Min Ji;Whang, Min-Cheol
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.439-448
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    • 2017
  • Facial expression is important factor on social interaction. Facial muscle movement provides emotion information to develop social network. However, facial movement has less determined to recognize social emotion. This study is to analyze facial micro-movements and to recognize the social emotion such as intimacy, empathy, and valence. 76 university students were presented to the stimuli for social emotions and was measure their facial expression using camera. As a results, facial micro-movement. showed significant difference of social emotion. After extracting the movement amount of 3 unconscious muscles and 18 conscious muscles, Dominant Frequency band was confirmed. While muscle around the nose and cheek showed significant difference in the intimacy, one around mouth did in the empathy and one around jaw in the valence. The results proposed new facial movement to express social emotion in virtual avatars and to recognize social emotion.

Analytic Framework of Emotion Factors for Gameplay Capability (게임플레이 가능성을 위한 감정요소 분석 프레임워크)

  • Kim, Mi-Jin;Kim, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.188-196
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    • 2010
  • This study aims at empiricallly designing method to increase player's play capability through determining of the relations of player's behavior pattern and emotion factors when having gameplay experiences in MMORPG. For modeling emotion factors on gameplay, Our preliminary studies are considered in the process of rule-based systems on cognitive science approach. These study estabilished game architecture process applied of player's cognitieve emotion reactions in specific situation of role playing games that have most noticeable interaction with players based on quest system. This approach is expected to extend instant responses, which can be controlled behind all of anti-main behavior pattern and main behavior pattern in game playing. Therefore, such study is meaningful that is proposed the analysis framework of player's emotion factors to design game playing capability in game interactions.

Effect of Social Exclusion on Depression of Married Immigrant Women in Rural Areas: Mediated by Emotion Regulation Strategies (농촌지역 결혼이주여성의 사회적 배제가 우울감에 미치는 영향 -정서조절방략의 매개효과 중심으로-)

  • Kim, Chang-Gi;Lee, Jin-Sung
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.296-307
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    • 2013
  • The purpose of this study is to effect of social exclusion on depression of married in rural areas mediated by emotion regulation strategies of the 206 immigrant women in chungcheongbuk-do. The study main results are as follows. First, Results of correlation analysis show positive(+) correlation of the relational exclusion, cultural exclusion, community exclusion, basic service exclusion, economical exclusion, and negative(-) correlation of the positive emotion regulation strategies, negative emotion regulation strategies. Second, Results of hierarchical regression are positive(+) effect of the relational exclusion, community exclusion, economical exclusion, negative(-) effect of the social participation exclusion, exclusion. Third, Results of path verify that effect of social exclusion on depression perfect mediated by emotion regulation strategies. Therefore, To decrease of Depression of Immigrant Women in Rural Areas is to decrease Social Exclusion, Also there is included positively a strategy to increase of emotion regulation strategies.

Mediating Effect of Maladaptive Cognitive Emotion Regulation Strategies and Negative Affect on the Relationship between Perceived Stress and Smartphone Addiction (지각된 스트레스와 스마트폰 중독의 관계에서 부적응적 인지적 정서조절전략과 부적 정서의 매개효과)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.185-196
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    • 2018
  • Current study was conducted to examine the mediating effect of maladaptive cognitive emotion regulation strategies and negative affect on the relationship between perceived stress and smartphone addiction of adults and to explore suggestions for counseling adults with smartphone addiction symptoms. Three hundred adults(146 males, 154 females) were administered perceived stress scale, maladaptive cognitive emotion regulation strategy scale, negative affect scale, and smartphone addiction scale. The main results are summarized as follows: First, perceived stress had positive influence on smartphone addiction. Second, negative affect showed mediating effect on the relationship between perceived stress and smartphone addiction. Third, maladaptive cognitive emotion regulation strategies did not show mediating effect on the relationship between perceived stress and smartphone addiction. Forth, maladaptive cognitive emotion regulation strategies and negative affect showed double mediating effect on the relationship between perceived stress and smartphone addiction. Based on the above results, it was suggested to include stress management and relief of negative affect through modification of maladaptive cognitive emotion regulation strategies in the treatment program for adults at high risk of smartphone addiction.

A Contrast-based Color Conversion Method for the Maintenance of Sense of the People with Color Vision Deficiency (색각 이상자들의 감각 유지를 위한 대비기반 색변환 방법)

  • An, Jihye;Park, Jinho
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.751-761
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    • 2014
  • Color deficient people do not have sufficient discernment for the colors with low saturation and brightness and at the same time express their negative emotions regarding emotion distortion. The purpose of recovering the distortion of the vision which is the basis for emotion is to increase positive emotions rather than negative ones that those with color vision deficiency feel when they experience digital culture contents. Contrast increases saturation and brightness by differing the direction of their conversion and by doing so, delivers emotion distortion such as dynamic vs. static and vivid vs. somber that the original images intend to convey to those with color vision deficiency by reducing such a contrast. In this respect, this study proposes a contrast-based color conversion method to convert saturation and brightness in the zone of color conversion and identifies if this method can reduce emotion distortion by using color conversion simulation and user test.

A study on the preference between emotion of human and media genre in Smart Device (스마트 디바이스 기반의 인간의 감정과 미디어 장르 사이의 선호도 연구)

  • Lee, Jong-Sik;Shin, Dong-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.1
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    • pp.59-66
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    • 2015
  • To date, contents' usability of most multimedia devices has been focused on developer not on user, which made difficult in solving the problems or fulfilling the needs while people using real system. Although user-centered UX and UI researches have been studied and have resulted in innovation in some part, it does not show great effect on usability as it is not easy to interpret human emotions and needs and to apply those to system. Usability is the matter on how deeply smart devices can interpret and analyze human mind not on how much functions and technologies are improved. This study aims to help with usability improvement based on user when people use smart devices in multimedia environment. We studied the interaction between human and contents by analyzing the effect of human emotions and personalities on preference and consumption of contents' type. This study was done by assuming that proper analysis on human emotions may increase user satisfaction on multimedia environment. We analyzed contents preference by gender and emotion. The results showed that there is significant relationship between 'Happy' emotion and 'Comedy Program' preference and men are more prefer it than women. However, it does not reveal any significant relationship between 'Sad' emotion and contents preferences but women are slightly more prefer 'Comedy Program' than men. This result supports the Zillmann's 'mood based management', which suggests that the needs for pleasant contents are revealed to relieve sadness when people are in a sad mood. In addition, our finding corresponds with Oliver's insistence on meeting all four factors, insight, meaningfulness, understanding and reflection, rather than just pleasure for more satisfaction. This study focused on temporary emotional factors and contents and additionally on effect of users' emotion, personality and preference on type of contents consumption. This relationship between emotions and contents study would suggest the better direction for developing smart devices with great contents usability and user satisfaction in the future.