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http://dx.doi.org/10.5392/JKCA.2010.10.6.188

Analytic Framework of Emotion Factors for Gameplay Capability  

Kim, Mi-Jin (부산대학교 영상정보공학 & 동서대학교 디지털콘텐츠학부)
Kim, Jae-Ho (부산대학교 전자전기공학부)
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Abstract
This study aims at empiricallly designing method to increase player's play capability through determining of the relations of player's behavior pattern and emotion factors when having gameplay experiences in MMORPG. For modeling emotion factors on gameplay, Our preliminary studies are considered in the process of rule-based systems on cognitive science approach. These study estabilished game architecture process applied of player's cognitieve emotion reactions in specific situation of role playing games that have most noticeable interaction with players based on quest system. This approach is expected to extend instant responses, which can be controlled behind all of anti-main behavior pattern and main behavior pattern in game playing. Therefore, such study is meaningful that is proposed the analysis framework of player's emotion factors to design game playing capability in game interactions.
Keywords
Game Usability; Cognitive Emotion Model; Gameplay; Human Factors;
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