• Title/Summary/Keyword: Embedded Algorithms

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Neural Network Model Compression Algorithms for Image Classification in Embedded Systems (임베디드 시스템에서의 객체 분류를 위한 인공 신경망 경량화 연구)

  • Shin, Heejung;Oh, Hyondong
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.133-141
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    • 2022
  • This paper introduces model compression algorithms which make a deep neural network smaller and faster for embedded systems. The model compression algorithms can be largely categorized into pruning, quantization and knowledge distillation. In this study, gradual pruning, quantization aware training, and knowledge distillation which learns the activation boundary in the hidden layer of the teacher neural network are integrated. As a large deep neural network is compressed and accelerated by these algorithms, embedded computing boards can run the deep neural network much faster with less memory usage while preserving the reasonable accuracy. To evaluate the performance of the compressed neural networks, we evaluate the size, latency and accuracy of the deep neural network, DenseNet201, for image classification with CIFAR-10 dataset on the NVIDIA Jetson Xavier.

Development of A Single-Chip Active Noise Controller And Its Evaluation System (단일칩 능동 소음 제어기 및 평가 시스템 개발)

  • Chung, Ikjoo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.6
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    • pp.241-246
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    • 2021
  • In this paper, we developed the evaluation system for the active noise control so that the algorithms can be easily evaluated in real-time on the system. We implemented the active noise controller based on a single-chip with only additional op-amps for signal conditioning because the TMS320C280049 MCU includes almost all necessary peripherals for the active noise controller. Due to the difficulty in testing algorithms on embedded-type hardware unlike in computer simulation, we also developed GUI-based evaluation software which makes it simple to test algorithms on the hardware. Using the GUI software, we can optimize the parameters of the algorithms with ease in a specific noise environment because the parameters can be adjusted in real-time when the algorithm is running on the hardware.

Digital Audio Effect System-on-a-Chip Based on Embedded DSP Core

  • Byun, Kyung-Jin;Kwon, Young-Su;Park, Seong-Mo;Eum, Nak-Woong
    • ETRI Journal
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    • v.31 no.6
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    • pp.732-740
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    • 2009
  • This paper describes the implementation of a digital audio effect system-on-a-chip (SoC), which integrates an embedded digital signal processor (DSP) core, audio codec intellectual property, a number of peripheral blocks, and various audio effect algorithms. The audio effect SoC is developed using a software and hardware co-design method. In the design of the SoC, the embedded DSP and some dedicated hardware blocks are developed as a hardware design, while the audio effect algorithms are realized using a software centric method. Most of the audio effect algorithms are implemented using a C code with primitive functions that run on the embedded DSP, while the equalization effect, which requires a large amount of computation, is implemented using a dedicated hardware block with high flexibility. For the optimized implementation of audio effects, we exploit the primitive functions of the embedded DSP compiler, which is a very efficient way to reduce the code size and computation. The audio effect SoC was fabricated using a 0.18 ${\mu}m$ CMOS process and evaluated successfully on a real-time test board.

EVALUATION OF SPEED AND ACCURACY FOR COMPARISON OF TEXTURE CLASSIFICATION IMPLEMENTATION ON EMBEDDED PLATFORM

  • Tou, Jing Yi;Khoo, Kenny Kuan Yew;Tay, Yong Haur;Lau, Phooi Yee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.89-93
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    • 2009
  • Embedded systems are becoming more popular as many embedded platforms have become more affordable. It offers a compact solution for many different problems including computer vision applications. Texture classification can be used to solve various problems, and implementing it in embedded platforms will help in deploying these applications into the market. This paper proposes to deploy the texture classification algorithms onto the embedded computer vision (ECV) platform. Two algorithms are compared; grey level co-occurrence matrices (GLCM) and Gabor filters. Experimental results show that raw GLCM on MATLAB could achieves 50ms, being the fastest algorithm on the PC platform. Classification speed achieved on PC and ECV platform, in C, is 43ms and 3708ms respectively. Raw GLCM could achieve only 90.86% accuracy compared to the combination feature (GLCM and Gabor filters) at 91.06% accuracy. Overall, evaluating all results in terms of classification speed and accuracy, raw GLCM is more suitable to be implemented onto the ECV platform.

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Solar Comparative Analysis of Various MPPT Algorithms (태양광 최대전력추종 제어알고리즘 성능 비교 분석)

  • Shim, Jae-Hwe;Kang, San;Kim, Shin-Ah;Hong, Ki-Nam;Choi, Ju-Yeop
    • Proceedings of the KIPE Conference
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    • 2010.07a
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    • pp.77-78
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    • 2010
  • As the maximum power operating point(MPOP) of photovoltaic(PV) power systems alters with changing atmospheric conditions, the efficiency of maximum power point tracking(MPPT) is important in PV power systems. Moreover, grid-connected PV system occurs some problems such as voltage inequality and harmonics. Therefore, this paper presents the results of a grid-connected PV system modeling by PSIM simulator and investigates the influence on the grid-connected PV system from aspect of power quality, i.e. voltage drop. This paper includes four MPPT algorithms; Perturbation & Observation(P&O), Improved P&O, Increment Conductance(Incond), Hysterisis simulated with irradiation changing.

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Performance Evaluation of Energy Management Algorithms for MapReduce System (MapReduce 시스템을 위한 에너지 관리 알고리즘의 성능평가)

  • Kim, Min-Ki;Cho, Haengrae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.2
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    • pp.109-115
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    • 2014
  • Analyzing large scale data has become an important activity for many organizations. Since MapReduce is a promising tool for processing the massive data sets, there are increasing studies to evaluate the performance of various algorithms related to MapReduce. In this paper, we first develop a simulation framework that includes MapReduce workload model, data center model, and the model of data access pattern. Then we propose two algorithms that can reduce the energy consumption of MapReduce systems. Using the simulation framework, we evaluate the performance of the proposed algorithms under different application characteristics and configurations of data centers.

A Study on Optimization of Hardware Complexity of a FFT Processor for IEEE 802.11n WLAN (IEEE 802.11n WLAN을 위한 FFT 프로세서의 하드웨어 복잡도 최적화에 대한 연구)

  • Choi, Rakhun;Park, Jungjun;Lim, Taemin;Lee, Jinyong;Kim, Younglok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.4
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    • pp.243-248
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    • 2011
  • A FFT/IFFT processor is the key component for orthogonal frequency division multiplexing (OFDM) systems based IEEE 802.11n wireless local area network (WLAN). There exists many radix algorithms according to the structure of butterfly as FFT sub-module, each has the pros and cons on hardware complexity. Here, mixed radix algorithms for 64 and 128 FFT/IFFT processors are proposed, which reduce hardware complexity by using mixture of radix-23 and radix-4 algorithms. The proposed algorithm finish calculation within 3.2${\mu}s$ in order to meet IEEE 802.11n standard requirements and it has less hardware complexity compared with conventional algorithms.

Embedding Complete binary trees in Binomial trees (완전이진트리의 이항트리에 대한 임베딩)

  • 윤수민;최정임형석
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.289-292
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    • 1998
  • Trees are the underlying structure for divide-and-conquer algorithms and the graphs that provide the solution spaces for NP-complete problems. Complete binary trees are the basic structure among trees. Therefore, if complete binary trees can be embedded in binomial trees, the algorithms which are provided by complete binary trees can be performed efficiently on the interconnection networks which have binomial trees as their subgraphs or in which binomial trees can be embedded easily. In this paper, we present dilation 2 embedding of complete binary trees in binomial trees.

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Parallelization of Feature Detection and Panorama Image Generation using OpenCL and Embedded GPU (OpenCL 및 Embedded GPU를 이용한 영상 특징 추출 및 파노라마 영상 생성의 병렬화)

  • Kang, Seung Heon;Lee, Seung-Jae;Lee, Man Hee;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.316-328
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    • 2014
  • In this paper, we parallelize the popular feature detection algorithms, i.e. SIFT and SURF, and its application to fast panoramic image generation on the latest embedded GPU. Parallelized algorithms are implemented using recently developed OpenCL as the embedded GPGPU software platform. We compare the implementation efficiency and speed performance of conventional OpenGL Shading Language and OpenCL. Experimental result shows that implementation on OpenCL has comparable performance with GLSL. Compared with the performance on the embedded CPU in the same application processor, the embedded GPU runs 3~4 times faster. As an example of using feature extraction, panorama image synthesis is performed on embedded GPU by applying image matching using detected features.

An Efficient Voltage Scheduling for Embedded Real-Time Systems with Task Synchronization (태스크 동기화가 필요한 임베디드 실시간 시스템에 대한 효율적인 전압 스케쥴링)

  • Lee, Jae-Dong;Hur, Jung-Youn
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.6
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    • pp.273-283
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    • 2008
  • Many embedded real-time systems have adopted processors supported with dynamic voltage scaling(DVS) recently. Power is one of the important metrics for optimization in the design and operation of embedded real-time systems. We can save considerable energy by using slowdown of processor supported with DVS. In this paper, we propose heuristic algorithms to calculate task slowdown factors for an efficient energy consumption in embedded real-time systems with task synchronization. The previous algorithm has a following constraint : given the tasks are ordered in a nondecreasing order of their relative deadline, the task slowdown factors computed are in a nonincreasing order. In this paper, we relax the constraint and propose heuristic algorithms which have the same time complexity that previous algorithm has and can save more energy. Experimental results show that the proposed algorithms are energy efficient.