• Title/Summary/Keyword: Electronic Engineering

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A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.

A Design of Wideband Frequency Synthesizer for Mobile-DTV Applications (Mobile-DTV 응용을 위한 광대역 주파수 합성기의 설계)

  • Moon, Je-Cheol;Moon, Yong
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.5
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    • pp.40-49
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    • 2008
  • A Frequency synthesizer for mobile-DTV applications is implemented using $0.18{\mu}m$ CMOS process with 1.8V supply. PMOS transistors are chosen for VCO core to reduce phase noise. The measurement result of VCO frequency range is 800MHz-1.67GHz using switchable inductors, capacitors and varactors. We use varactor bias technique for the improvement of VCO gain linearity, and the number of varactor biasing are minimized as two. VCO gain deterioration is also improved by using the varactor switching technique. The VCO gain and interval of VCO gain are maintained as low and improved using the VCO frequency calibration block. The sigma-delta modulator for fractional divider is designed by the co-simualtion method for accuracy and efficiency improvement. The VCO, PFD, CP and LF are verified by Cadence Spectre, and the sigma-delta modulator is simulated using Matlab Simulink, ModelSim and HSPICE. The power consumption of the frequency synthesizer is 18mW, and the VCO has 52.1% tuning range according to the VCO maximum output frequency. The VCO phase noise is lower than -100dBc/Hz at 1MHz at 1MHz offset for 1GHz, 1.5GHz, and 2GHz output frequencies.

A Smart Farm Environment Optimization and Yield Prediction Platform based on IoT and Deep Learning (IoT 및 딥 러닝 기반 스마트 팜 환경 최적화 및 수확량 예측 플랫폼)

  • Choi, Hokil;Ahn, Heuihak;Jeong, Yina;Lee, Byungkwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.672-680
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    • 2019
  • This paper proposes "A Smart Farm Environment Optimization and Yield Prediction Platform based on IoT and Deep Learning" which gathers bio-sensor data from farms, diagnoses the diseases of growing crops, and predicts the year's harvest. The platform collects all the information currently available such as weather and soil microbes, optimizes the farm environment so that the crops can grow well, diagnoses the crop's diseases by using the leaves of the crops being grown on the farm, and predicts this year's harvest by using all the information on the farm. The result shows that the average accuracy of the AEOM is about 15% higher than that of the RF and about 8% higher than the GBD. Although data increases, the accuracy is reduced less than that of the RF or GBD. The linear regression shows that the slope of accuracy is -3.641E-4 for the ReLU, -4.0710E-4 for the Sigmoid, and -7.4534E-4 for the step function. Therefore, as the amount of test data increases, the ReLU is more accurate than the other two activation functions. This paper is a platform for managing the entire farm and, if introduced to actual farms, will greatly contribute to the development of smart farms in Korea.

User Access Patterns Discovery based on Apriori Algorithm under Web Logs (웹 로그에서의 Apriori 알고리즘 기반 사용자 액세스 패턴 발견)

  • Ran, Cong-Lin;Joung, Suck-Tae
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.681-689
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    • 2019
  • Web usage pattern discovery is an advanced means by using web log data, and it's also a specific application of data mining technology in Web log data mining. In education Data Mining (DM) is the application of Data Mining techniques to educational data (such as Web logs of University, e-learning, adaptive hypermedia and intelligent tutoring systems, etc.), and so, its objective is to analyze these types of data in order to resolve educational research issues. In this paper, the Web log data of a university are used as the research object of data mining. With using the database OLAP technology the Web log data are preprocessed into the data format that can be used for data mining, and the processing results are stored into the MSSQL. At the same time the basic data statistics and analysis are completed based on the processed Web log records. In addition, we introduced the Apriori Algorithm of Web usage pattern mining and its implementation process, developed the Apriori Algorithm program in Python development environment, then gave the performance of the Apriori Algorithm and realized the mining of Web user access pattern. The results have important theoretical significance for the application of the patterns in the development of teaching systems. The next research is to explore the improvement of the Apriori Algorithm in the distributed computing environment.

Development a System to Manage the Code of Construction Specifications and Design Standards (국가건설기준 코드 관리시스템 구축)

  • Jung, In-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.88-96
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    • 2017
  • The construction standards in Korea consist of design standards and specifications. They are provided by the national transportation electronic information center in file format, not in a DB, which may lead to their incomplete utilization and versatility, such as a lack of history management and reference functions. This also makes it difficult to cross-refer to standards and manage revision history. In this study, we developed a code management system for the national construction standards by analyzing domestic and overseas related systems, in order to pinpoint the problems in the current system and its development direction and, thus, to suggest a detailed plan for the design and implementation of a code management system. The developed system comprises four subsystems, namely a construction standards making system, construction standards service system, construction standards maintenance system and construction standards portal system. The results of this study are expected to improve the user's convenience by facilitating the revision, operation and history management of the complex and various construction standards, and to provide high-quality national construction standards by effectively supporting the revision and operation of the national construction standards with minimum duplication and conflicts.

Automatic speech recognition using acoustic doppler signal (초음파 도플러를 이용한 음성 인식)

  • Lee, Ki-Seung
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.1
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    • pp.74-82
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    • 2016
  • In this paper, a new automatic speech recognition (ASR) was proposed where ultrasonic doppler signals were used, instead of conventional speech signals. The proposed method has the advantages over the conventional speech/non-speech-based ASR including robustness against acoustic noises and user comfortability associated with usage of the non-contact sensor. In the method proposed herein, 40 kHz ultrasonic signal was radiated toward to the mouth and the reflected ultrasonic signals were then received. Frequency shift caused by the doppler effects was used to implement ASR. The proposed method employed multi-channel ultrasonic signals acquired from the various locations, which is different from the previous method where single channel ultrasonic signal was employed. The PCA(Principal Component Analysis) coefficients were used as the features of ASR in which hidden markov model (HMM) with left-right model was adopted. To verify the feasibility of the proposed ASR, the speech recognition experiment was carried out the 60 Korean isolated words obtained from the six speakers. Moreover, the experiment results showed that the overall word recognition rates were comparable with the conventional speech-based ASR methods and the performance of the proposed method was superior to the conventional signal channel ASR method. Especially, the average recognition rate of 90 % was maintained under the noise environments.

Design and Fabrication of Dual Band Antenna for LTE / LTE-A for Broadband Mobile Communication System (광대역 이동통신 시스템을 위한 LTE/LTE-A용 이중대역 안테나 설계 및 제작)

  • Kang, Sung-Woon;Oh, Mal-Geun;Kim, Kab-Ki
    • Journal of Advanced Navigation Technology
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    • v.22 no.5
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    • pp.442-448
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    • 2018
  • In this paper, a microstrip antenna for LTE / LTE-A is designed and fabricated for a broadband mobile communication system. The proposed antenna is designed to have the characteristics of using FR-4 (er = 4.3), size of $40mm{\times}50mm$, and LTE / LTE-A frequency bands of 2.3 GHz and 2.5 GHz. 2014, and the simulation result shows that the gain is 2.391 dBi at 2.3 GHz and 2.566 dBi at 2.5 GHz. The S-parameter also showed a result of less than -10 dB (WSWR 2: 1) in the desired frequency band. The broadband mobile communication antenna has been miniaturized, high performance, and light weight, and an excellent and low cost system is continuously being developed, and a broadband mobile communication system is used by many people. Since LTE / LTE-A technology has been proposed according to the development of system and demand, it is expected that many users will design and manufacture antennas satisfying the above conditions and apply the applied technology.

The Architecture and Its Function of Tool server in MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에서 툴 서버의 구조 및 기능)

  • 김광용;홍진우;김진웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.292-295
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    • 2003
  • This paper presents the architecture and its function of Tool server. MPEG-21 will enable all-electronic creation, delivery and trade of digital multimedia content and transparent usage of various content types on network device. Therefore, we can provide access to information and services from almost anywhere at anytime with various terminals and networks. In order to support multimedia delivery chain that contains content creation, production, delivery and consumption, we need some elements to identify, describe, manage and protect the contents. Thus, we define Digital Item Processing(DIP), Digital Item Adaptation(DIA) server and Tool server as primary objects of MPEG-21 multimedia framework. DIP provides a function which creates and consumes Digital Item(DI) as a kind of a digital object by user. DIA server adapts the original DI to the usage environment description sent from the terminal and transmits the adapted DI to the terminal. Tool sewer searches for a tool requested from DIP or DIA and downloads the best tool to DIP or DIA server. In this paper, we present how Tool server is organized and is used among 2 primary objects. The paper is structured as following: Section 1 briefly describes why MPEG-21 is needed and what MPEG-21 wants. We see the basic architecture of tool server and its functionality by each module in section 2. Section 3 explains a scenario that tool server transmits tool to DIP or DIA. The paper concludes in section 4.

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A Load Balancing Method using Partition Tuning for Pipelined Multi-way Hash Join (다중 해시 조인의 파이프라인 처리에서 분할 조율을 통한 부하 균형 유지 방법)

  • Mun, Jin-Gyu;Jin, Seong-Il;Jo, Seong-Hyeon
    • Journal of KIISE:Databases
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    • v.29 no.3
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    • pp.180-192
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    • 2002
  • We investigate the effect of the data skew of join attributes on the performance of a pipelined multi-way hash join method, and propose two new harsh join methods in the shared-nothing multiprocessor environment. The first proposed method allocates buckets statically by round-robin fashion, and the second one allocates buckets dynamically via a frequency distribution. Using harsh-based joins, multiple joins can be pipelined to that the early results from a join, before the whole join is completed, are sent to the next join processing without staying in disks. Shared nothing multiprocessor architecture is known to be more scalable to support very large databases. However, this hardware structure is very sensitive to the data skew. Unless the pipelining execution of multiple hash joins includes some dynamic load balancing mechanism, the skew effect can severely deteriorate the system performance. In this parer, we derive an execution model of the pipeline segment and a cost model, and develop a simulator for the study. As shown by our simulation with a wide range of parameters, join selectivities and sizes of relations deteriorate the system performance as the degree of data skew is larger. But the proposed method using a large number of buckets and a tuning technique can offer substantial robustness against a wide range of skew conditions.

Adaptive Service Mode Conversion to Minimize Buffer Space Requirement in VOD Server (주문형 비디오 서버의 버퍼 최소화를 위한 가변적 서비스 모드 변환)

  • Won, Yu-Jip
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.5
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    • pp.213-217
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    • 2001
  • Excessive memory buffer requirement in continuous media playback is a serious impediment of wide spread usage of on-line multimedia service. Skewed access frequency of available video files provides an opportunity of re-using the date blocks which has been loaded by one session for later usage. We present novel algorithm which minimizes the buffer requirement in multiple sessions of multimedia playbacks. In continuous media playback originated from the disk, a certain amount of memory buffer is required to synchronize asynchronous disk. Read operation and synchronous playback operation. As aggregate playback bandwodth increases, larger amount of buffer needs to be allocated for this synchronization purpose. The focus of this work is to study the asymptotic behavior of the synchronization buffer requirement and to develop an algorithm coping with this excessive buffer requirement under bandwidth congestioon. We argue that in a large scale continuous media server, it may not be necessary to read the blocks for each session directly from the disk. The beauty of our work lies in the fact that it dynamically adapts to disk utilization of the server and finds the optimal way of servicinh the individual sessions while minimizing the overall buffer space requirement. Optimality of the proposed algorithm is shown by proof. The effectiveness and performance of the proposed scheme is examined via simulation.

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