• Title/Summary/Keyword: Effect Rendering

Search Result 140, Processing Time 0.025 seconds

A Study on the Shrink Resist Finish of Wool Fabric(I) - Effect of Treating Condition on Mechanical Properties of Wool Fabric with Chlorination and MONAMIN BTN Resin - (양모직물의 방축가공에 관한 연구(I) - 염소화/MONAMIN BTN 방축가공 양모직물의 역학특성에 미치는 처리조건의 영향 -)

  • 황백순;이재호;김덕리
    • Textile Coloration and Finishing
    • /
    • v.13 no.4
    • /
    • pp.272-281
    • /
    • 2001
  • Shrink resist finishing of wool fabric was carried out with MONAMIN BTN shrink resist agent after chlorination with D.C.C.A.(dichloro isocyanuric acid). The purpose of this study is to investigate the effect of treating conditions, such as concentrations of D.C.C.A and MONAMIN BTN, pH of treating bath, dying times, curing times and temperatures, on shrink resist finishing. Mechanical properties of the treated fabric were measured by KES-FB system. The optimum chlorination of wool corresponds to 2∼3%(o.w.f.) of D.C.C.A. without rendering the damage on surface of wool fiber. Also it seems likely that the shirink resist finishing carried out at 2 ∼3%(o.w.f.) of MONAMIN BTN and pH 7∼8 of treating bath is effective in increasing a softness of hand.

  • PDF

High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics (3차원 그래픽스의 동영상에 대한 반사 효과의 고속처리)

  • Lee, Seung-Hee;Lee, Keon-Myung
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.19 no.3
    • /
    • pp.444-449
    • /
    • 2009
  • With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.

Effect of Sawdust Mixing Ratio on Composting of Animal Cadaver Residue Using Rendering Treatment Method (톱밥 혼합비율이 랜더링 처리 가축사체의 퇴비화에 미치는 영향)

  • Choi, Ik-Won;Seo, Dong-Cheol;Kang, Se-Won;Seo, Young-Jin;Lee, Sang-Gyu;Sung, Hwan-Hoo;Heo, Jong-Soo;Kang, Seog-Jin;Cho, Ju-Sik
    • Korean Journal of Soil Science and Fertilizer
    • /
    • v.45 no.3
    • /
    • pp.404-409
    • /
    • 2012
  • In order to obtain optimum mixing conditions with animal cadaver residue and sawdust for composting using rendering treatment method for agricultural recycling, changes of chemical characteristics and compost quality after composting were investigated. Initial mixing ratios with animal cadaver residue and sawdust were adjusted 100 : 0, 50 : 50 and 30 : 70. Temperature, pH, contents of ammonia and carbon dioxide were rapidly increased in 3 days and then decreased with time. Organic matter content was similar in all conditions. In mixing ratio of 50 : 50, the compost quality was satisfied with compost depending on official standard for product fertilizer. Thus, the optimum mixing ratio of animal cadaver residue and sawdust were 50 : 50.

A study on 3D Modeling Process & Rendering Image of CAD Program-With Case study on Cellular Phone Design- (캐드에 의한 3차원 모델링 제작과정과 렌더링 이미지 연출에 관한 연구-무선 이동 전화기 디자인 사례를 중심으로-)

  • 이대우
    • Archives of design research
    • /
    • no.18
    • /
    • pp.25-34
    • /
    • 1996
  • Industrial design development methods and processes have changed in accordance with Industrial Information Age. These days, problems are created by existing methods and evaluation of design value , all problems concerned with time and finances sitaution have been made a subject of discussion. Development of design processes have been changed by the development of problem recognition and solving tools, and dpsign tpchnulugy havp hppn replaced by computer technology,Thus. software design processes linking thoughtware to hardware are used in the solution of design problems with many parts. In this study, 3D Modeling samples are presented, 3D Modeling can realise ' Ideas' to '3Dimentional Virtual Ohjects'. These effect and value are anle to decisively influence the process of design problem conference-ebealuation-solution.Proxesses of actual modeling and rendering are made as follows. By compusition of simple 20 drawings and shaping them into 30 objects, 30 solid models can be made. To prssent effectivley, we can make a sample model by varying camera views,light sourses,materials and colours etc. This sample is evaluated by various cumposition, methods and PERT(Program Evaluation and Review Technique). This cuncrete sample (tentative plan)is changed within the CAD SYSTEM by design evaluation, and then converted to flowchart of mass productive conception through refined data. So, that tentative plan can be conformed to design desire actuillly, to the utmost degree. Finally, this design process can be proposed as il new method in cuntrast with current methods. The aim of this study is to suggest effective evaluation methods of design outcome among many evaluating elements.

  • PDF

Pose Transformation of a Frontal Face Image by Invertible Meshwarp Algorithm (역전가능 메쉬워프 알고리즘에 의한 정면 얼굴 영상의 포즈 변형)

  • 오승택;전병환
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.1_2
    • /
    • pp.153-163
    • /
    • 2003
  • In this paper, we propose a new technique of image based rendering(IBR) for the pose transformation of a face by using only a frontal face image and its mesh without a three-dimensional model. To substitute the 3D geometric model, first, we make up a standard mesh set of a certain person for several face sides ; front. left, right, half-left and half-right sides. For the given person, we compose only the frontal mesh of the frontal face image to be transformed. The other mesh is automatically generated based on the standard mesh set. And then, the frontal face image is geometrically transformed to give different view by using Invertible Meshwarp Algorithm, which is improved to tolerate the overlap or inversion of neighbor vertexes in the mesh. The same warping algorithm is used to generate the opening or closing effect of both eyes and a mouth. To evaluate the transformation performance, we capture dynamic images from 10 persons rotating their heads horizontally. And we measure the location error of 14 main features between the corresponding original and transformed facial images. That is, the average difference is calculated between the distances from the center of both eyes to each feature point for the corresponding original and transformed images. As a result, the average error in feature location is about 7.0% of the distance from the center of both eyes to the center of a mouth.

Study of the Effect of the Transmittance of a Diffuser Plate on the Optical Characteristics of High-power Quantum-dot Illumination (확산판의 투과율이 고출력 양자점 조명의 광특성에 미치는 영향에 대한 연구)

  • Kim, Hye-Rin;You, Dong Geun;You, Jae Hwan;Jang, Jun Won;Choi, Moo Kyu;Hong, Seung Chan;Ko, Jae-Hyeon;Joe, Sung-Yoon;Kim, Yongduk;Park, Taehee;Ko, Young Wook
    • Korean Journal of Optics and Photonics
    • /
    • v.32 no.5
    • /
    • pp.220-229
    • /
    • 2021
  • The optical characteristics of high-power direct-lit white light-emitting diode (LED) lighting were investigated, where a quantum dot (QD) film was adopted to enhance the color-rendering index (CRI). The transmittance of the diffuser plate and the concentration of the QD film were varied in this study. The color coordinates and the correlated color temperature (CCT) did not show any appreciable change, while the CRI values increased slightly as the transmittance of the diffuser plate decreased. The investigated optical properties were nearly independent of the viewing angle, and the luminance distribution was close to Lambertian. The CCT decreased from approximately 6000 K to approximately 4000 K as the concentration of the QD film increased from 0 to 7.5 wt%, which was due to the enhanced red component in the emission spectrum. The CRI increased to approximately 95 for some optical configurations of the lighting. These results demonstrate that glare-free, color-changeable, high-rendering LED lighting can be realized by using a combination of a diffuser plate of appropriate transmittance and a red QD film.

Study of Appropriate Increment during VRT Rendering before Musculoskeletal Surgery (근골격계 수술전 VRT Rendering시 적절한 increment에 대한 연구)

  • Gang, Heon-Hyo;Kim, Dong-Hyun
    • Journal of the Korean Society of Radiology
    • /
    • v.13 no.5
    • /
    • pp.675-681
    • /
    • 2019
  • The purpose of this study was to investigate the effect of increasing the amount of 3D volume imaging on the hand, knee, and foot human phantom in CT, After analyzing the data, three - dimensional volumetric images were implemented using MMWP program to evaluate reproducibility. First, the data amount of three human phantoms according to each increment was analyzed. Secondly, the reproducibility evaluation and the measured length were compared. As a result of analyzing the amount of image data for each phantom according to the increment, it was confirmed that the amount of data is reduced to about 1/10 when the increment is set to 1.0 mm as compared with the case where the increment is set to 0.1 mm. In the evaluation of the feasibility, gap was generated from 0.7mm for hand phantom, 0.6mm for knee phantom and foot phantom, and it was confirmed that even when the actual phantom and actual length were compared, the length was much different and the implementation was lowered. As the increment is closer to 1.0mm, the number of images is small and the 3D implementation time is small. Therefore, it is best to determine the increase before the gap of the image is generated and to apply the Increment for preoperative diagnosis. We hope that this study will be an indicator of the accurate increment setting when implementing 3D image through VRT Rendering after CT scan.

Comparative analysis of distance measurement on the rendering screen between dental CAD programs (치과용 CAD 프로그램의 렌더링 화면상 거리측정 비교분석)

  • Cha, Cheol-Ho;Lim, Seon-Young;Bang, Ju-Hyuk;Kim, Seong-Ah;Kim, Seong-Yong;Lee, Yong-Sang
    • The Journal of Korean Academy of Prosthodontics
    • /
    • v.59 no.1
    • /
    • pp.11-17
    • /
    • 2021
  • Purpose: This study was to find out whether the rendering screen difference affect to measuring distance in a CAD program according to three types of CAD programs. Materials and methods: The model presented in ISO 12836 for dental scanner evaluation was reduced by 70%. This model was repeatedly scanned 15 times using Trios II (3Shape, Denmark). Using the output STL file, 3Shape CAD, inLab 15, and ExoCAD programs were used to measure the horizontal distance (H) and vertical distance (V) between adjacent point angle, and for each experiment, three groups were set according to the CAD program type. Statistical analysis was performed using One-way ANOVA test and post hoc was performed using Dunnett T3 test. Results: In the horizontal and vertical distance measurement, there was no difference in the average of the measured values between the three groups according to the CAD program (P>.05). Conclusion: There were no effect of the difference in the rendering screen in the horizontal and vertical linear distance measurements of the inlay model on the dental CAD program.

Interlaced Scanning Volume Raycasting (비월주사식 볼륨 광선 투사법)

  • Choi, Ei-Kyu;Shin, Byeong-Seok
    • Journal of Korea Game Society
    • /
    • v.9 no.4
    • /
    • pp.89-96
    • /
    • 2009
  • In general, the size of volume data is large since it has logical 3D structure so it takes long time to manipulate. Much work has been done to improve processing speed of volume data. In this paper, we propose a interlaced scanning volume rendering that reduce computation time by using temporal coherence with minimum loss of image quality. It renders a current frame by reusing information of previous frame. Conventional volume raycasting renders each frame by casting rays on every pixels. On the other hand, our methods divided an image into n-pixel blocks, then it casts a ray on a pixel of a block per each frames. Consequently, it generates an image by accumulating pixel values of previous n frames. The quality of rendered image of our method is better than that of simple screen space subsampling method since it uses afterimage effect of human cognitive system, and it is n-times faster that the previous one.

  • PDF

A Model for Water Droplet using Metaball in the Gravitation Force (메타볼을 이용한 중력장내의 물방울 모델)

  • Yu, Young Jung;Jeong, Ho Youl;Cho, Hwan Gyu
    • Journal of the Korea Computer Graphics Society
    • /
    • v.4 no.1
    • /
    • pp.79-88
    • /
    • 1998
  • Till now there are several rendering models for water and simulating other fluids and their dynamics. Especially in order to generate a curved surface of flexible objects such as liquid and snow, the implicit metaball formulation is widely used in favor of its simplicity and flexibility. This paper proposes one excellent method for generating water droplets, which would be deformed in gravitation field. In previous works, a water droplet was simply represented by approximated curved surfaces of a symmetric metaball. Thus the final result of the rendered water droplet was far from a realistic droplet, because they do not consider the gravitational effect in droplets. We propose a new metaball model for rendering water droplets placed on an arbitrary surface considering the gravitation and friction between droplet and plate. Our new metaball model uses a new vector field isosurface function to control the basic scalar metaball with respect to the norm of gravitational force. In several experiments, we could render a photo-realistic water droplets with natural-looking shadows by applying ray-tracing.

  • PDF