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http://dx.doi.org/10.5391/JKIIS.2009.19.3.444

High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics  

Lee, Seung-Hee (충북대학교 전자정보대학 컴퓨터공학)
Lee, Keon-Myung (충북대학교 전자정보대학 컴퓨터공학)
Publication Information
Journal of the Korean Institute of Intelligent Systems / v.19, no.3, 2009 , pp. 444-449 More about this Journal
Abstract
With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.
Keywords
3D Computer graphics; reflection effect; animation; rendering;
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