• Title/Summary/Keyword: Effect Preview

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A Study on the Effect of Displays for the Performance in Digital Tracking Task (계수(計數) 추적작업시(追跡作業時) 표시장치(表示裝置)가 수행도(遂行度)에 미치는 영향(影響)에 관한 연구(硏究))

  • Lee, Sun-Yo;Park, Se-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.3 no.2
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    • pp.3-8
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    • 1984
  • An experimental study was made to compare digital display with analogue-digital display during a digital pursuit tracking task under the preview information. The effect of preview on performance during the tracking task was analyzed for the different preview spans and the different characteristics of the information input. The data from ten subjects revealed that the RMS error performance was improved substantially in the case of one preview point than in that of no preview. It was obtained from the result of the experiments that the improvement ratio of analogue digital to digital display increased to 48%.

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Parafovea Information Processing of Adults and Adolescents in Reading: Diffusion Model Analysis on Distributions of Eye Fixation Durations (글읽기에서 나타난 성인과 청소년의 중심와주변 정보처리: 고정시간 분포에 대한 확산모형 분석)

  • Choo, Hyeree;Koh, Sungryong
    • Korean Journal of Cognitive Science
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    • v.31 no.4
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    • pp.103-136
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    • 2020
  • This study compares the parafovea preview effect of adolescent group and adult group with different ages using eye tracking experiment. Also, this study confirms that the starting point parameter of the one boundary diffusion model can explain the data obtained through eye tracking experiments. In two experiments, parafoveal information processing was examined using the boundary technique. In Experiment 1, reading times were compared between the conditions given high frequency words preview versus masking preview. In Experiment 2, the condition in which low frequency words were given to parafovea preview information and the condition in which parafovea preview was masked were compared. We found that both the adolescent group and the adult group showed a parafovea preview effect. Also, first fixation, single fixation, and gaze duration of the two groups were different based on the word property shown in the parafovea. The first fixation data obtained in the two experiments were divided into quantiles and fitted into one boundary diffusion model. From the results, we argue that the parafovea preview information processing in the reading was described as the starting point parameter of the one boundary diffusion model.

Parafoveal Semantic Preview Effect in Reading of Chinese-Korean Bilinguals (글 읽기에서 나타난 중심와주변 의미 미리보기 효과 : 중국어-한국어 이중언어자 대상으로)

  • Wang, Shang;Choo, Hyeree;Koh, Sungryoung
    • Korean Journal of Cognitive Science
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    • v.34 no.4
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    • pp.315-347
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    • 2023
  • This study aimed to investigate the semantic preview effect in the parafoveal processing of words that are presented in advance in the parafoveal area ahead of the fixation point, benefiting word processing in the fovea. Using the boundary technique in eye-tracking experiments, 25 Chinese-Korean bilinguals, whose native language is Chinese, were presented with 96 sentences that contained a mix of Chinese and Korean, where Korean words were associated with Chinese characters semantically. The study aimed to determine whether a semantic preview effect could be extracted in reading. The experimental sentences were divided into four conditions: the same Korean native word condition (e.g., "나라" meaning "country"), the same Korean word with semantic equivalent in Chinese condition (e.g., "국가" meaning "country"), the same Chinese condition with semantic equivalent in Korean (e.g., "国家" meaning "country"), and the unrelated Chinese condition to the target word (e.g., "围裙" meaning "apron"). The results showed a preview effect in both the Korean word and Chinese word conditions, with a larger preview effect observed in the Chinese word condition compared to the Korean word condition.

Development of 3D Stereoscopic Image Generation System Using Real-time Preview Function in 3D Modeling Tools

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.746-754
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    • 2008
  • A 3D stereoscopic image is generated by interdigitating every scene with video editing tools that are rendered by two cameras' views in 3D modeling tools, like Autodesk MAX(R) and Autodesk MAYA(R). However, the depth of object from a static scene and the continuous stereo effect in the view of transformation, are not represented in a natural method. This is because after choosing the settings of arbitrary angle of convergence and the distance between the modeling and those two cameras, the user needs to render the view from both cameras. So, the user needs a process of controlling the camera's interval and rendering repetitively, which takes too much time. Therefore, in this paper, we will propose the 3D stereoscopic image editing system for solving such problems as well as exposing the system's inherent limitations. We can generate the view of two cameras and can confirm the stereo effect in real-time on 3D modeling tools. Then, we can intuitively determine immersion of 3D stereoscopic image in real-time, by using the 3D stereoscopic image preview function.

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A Study on the Illusory Correlation Effect of Clothing Style(I)

  • Lim, Sun-Hee;Kim, Jin-Goo
    • The International Journal of Costume Culture
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    • v.4 no.2
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    • pp.159-164
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    • 2001
  • Illusory Correlation Effect(ICE) is a cognitive error that arises from overestimating particular stimulus of an individual or a group. This may cause formation of stereotypes of the individual or the group and may also lead to generating various biased judgments. this study investigated the Illusory Correlation Effect of clothing style and considered the effect of Preview information. The results Provided evidence for the existence of an illusory correlation between a wearer and clothing style. Also, an illusory correlation was influenced information of stimuli attributes. This implies subjects perceived stimuli more distinctively when previous information was provided.

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A Study on the continuance of illogical thought in the process of creative thinking (창조적 발상과정에 있어서 비논리적사고의 지속에 관한 연구)

  • 오근재
    • Archives of design research
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    • v.13 no.1
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    • pp.237-245
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    • 2000
  • The designer get through a doorstep of ideation to obtain a design concept, which consequently achieves the successful design. However, the ideation with creativeness may not always be given as much as an effort is made. It is readily recognized as the ideation released is naturally limited to a resonable and logical frame structure. Conversely, the successful ideation can be obtained through illogical thought given in a while. The thinking method suggested in effect preview can thus satisfy the demand of lateral thinking, which can lead to the creativeness as a thinking model as well as amenably advertising concept in a final step of advertising plan. Finally, it is concluded that from the brain function theory, the unique role of each side of brain can not practically influence on an art work performance successfully achieved.

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The Effects of Technological Collaboration and Innovation on Company Performance of Textile and Clothing Companies (섬유의류업체의 기술협력과 기술혁신이 기업성과에 미치는 영향)

  • Park, Kwang-Hee;Kim, Mun-Young;Yoh, Eun-Ah
    • Fashion & Textile Research Journal
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    • v.11 no.3
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    • pp.383-389
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    • 2009
  • The purposes of this study were to investigate the level of technological collaboration and technological innovation, and to analyze the effects of these variables on performance of textile and clothing companies. The data were collected from participants of Preview in Daegu Exhibition and Seoul Fashion Sourcing Fair as well as a panel on the Research Institute. The results showed that the numbers of technological collaboration and technological innovation were relatively low but the level of technological collaboration was slightly high. The regression analyses indicated that technological collaboration had a significant effect but technological innovation didn't have a significant effect on company performance. However, these two variables had significant effects on innovation performance.

A Case Study on the Implementation of a Graphic Special Effect Engine Based on a Particle System (파티클시스템 기반의 그래픽 특수효과 엔진의 구현 사례)

  • Lee, Byoung-Hwak;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.115-125
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    • 2009
  • Recently graphic hardwares have been developed remarkably, and domestic and foreign game users have demanded realistic and spectacular game graphics. Graphic special effects are one of methods to satisfy these requests, but we have not known any cases where graphic special effects are general and thus reusable. Based on the implementation of our graphic special effect engine and its application cases, this paper describes how to easily exploit graphic special effects in developing games. We define a standard file format in which special effect data can be saved and loaded, and thus those data can be reused easily. We also show that developers can test or preview special effects by exploiting our graphic special effect tool even before producing games.

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Spatial Selectivity Estimation Using Wavelet

  • Lee, Jin-Yul;Chi, Jeong-Hee;Ryu, Keun-Ho
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.459-462
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    • 2003
  • Selectivity estimation of queries not only provides useful information to the query processing optimization but also may give users with a preview of processing results. In this paper, we investigate the problem of selectivity estimation in the context of a spatial dataset. Although several techniques have been proposed in the literature to estimate spatial query result sizes, most of those techniques still have some drawback in the case that a large amount of memory is required to retain accurate selectivity. To eliminate the drawback of estimation techniques in previous works, we propose a new method called MW Histogram. Our method is based on two techniques: (a) MinSkew partitioning algorithm that processes skewed spatial datasets efficiently (b) Wavelet transformation which compression effect is proven. We evaluate our method via real datasets. With the experimental result, we prove that the MW Histogram has the ability of providing estimates with low relative error and retaining the similar estimates even if memory space is small.

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A Study on Relationship between Learning participation and Learning Outcomes in Programming Courses

  • Kim, Ji Sim;Kim, Kyoung Ah;Ahn, You Jung;Oh, Suk;Jin, Myung Sook
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.113-121
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    • 2019
  • The purpose of the study is to identify the influence of learning participation on learning outcomes in programming courses. Based on the literature review, learning participation is composed of three sub components: participation in preview, class, and review. Learning outcomes are categorized by academic achievement, learning satisfaction, and learning motivation. A survey was conducted with 267 students enrolled in programming courses from three IT departments at Myongji College. Findings revealed that participation in review and participation in class predicted all sub components of learning outcomes. Participation in review was found to have a greater effect on learners' achievement and participation in class was found to have a greater impact on learning satisfaction and motivation. However, the results showed that participation in class was not an influential factor for learning outcomes. Implications for enhancing learning participation and suggestions for future research are also discussed.