• Title/Summary/Keyword: Educational System

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A Study on Educational Facilities Resource Management System using Smart Devices (스마트 디바이스를 활용한 교육시설물 자원관리 시스템에 관한 연구)

  • Ryu, Chang-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.1013-1014
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    • 2015
  • Regardless of the strict enforcement of prevention education in accordance with the school facility management standard, safety accidents that lead to human and physical damages occur in current educational facilities because of teenagers with very low sense of responsibility and insensitivity toward fire and facility safety. To ensure educational facility safety, technology that will enable a fast work process and easy confirmation of electronic blueprints and related documents about the educational facility through smart devices at the site by various means is needed. This paper proposes a system design linked to the National Education Information System (NEIS) that uses the document conversion function, high efficiency resolution, and Internet of Things (IoT) to inspect and control the educational facility in the event of a safety accident through the Educational Facility Resource Management System (EFRMS) that manages the electronic blueprints, and various educational facility documents through various smart devices.

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A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments (유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구)

  • Cho, Hyun-Ho;Lee, Jae-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.4
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

Analysis of Problems and Causal Relations of Functional Changes of Local Educational Authority Policy(FCLEAP) based on the Systems Thinking (시스템 사고에 기반한 "지역교육청 기능 및 조직개편" 정책의 문제 및 원인 분석)

  • Ha, Jung-Youn;Rah, Minjoo
    • Korean System Dynamics Review
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    • v.15 no.2
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    • pp.75-96
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    • 2014
  • The purpose of this paper is to analyze the functional changes of local educational authority policy based on the systems thinking perspective using causal loop diagrams. In the past, the main function of the local educational authority was to manage and supervise schools. Through this policy, local educational authority would be transformed into a support agency. However, this policy did not achieve the goal, was to cause confusion and require improvement. This study shows structured causes of the problem based on systems thinking. These diagrams make it possible for educational policy makers to provide ideas, although they have some complicated environment. The findings indicate that based on systems thinking in this policy can help those who related to policy decision than existing diagnosis method.

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The Study on Design and Implementation of Cloud-based Education System: Introducing Hang-Out Education System (클라우드 기반 학습 시스템의 설계 및 구현에 관한 연구: 행아웃 학습시스템 도입사례를 중심으로)

  • Lee, Seong-Chul;Park, Joo-Yeon
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.31-36
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    • 2015
  • The Many universities and educational institutions have focused on shifting education paradigm into smart learning using high-tech devices and internet as the level of technology has growing rapidly in every society. Especially, cyber universities and open universities in Korea are trying to develop educational network system and infrastructure corresponding to new convergence technology environment. Therefore, the purpose of this study is to introduce clouded based education system in order to suggest an effective way of using new educational learning system. This study shows the case of Hangout learning system used in K University in Korea to suggest a new educational learning model for real-time lecture and cloud based service platform for improving educational learning environment.

A Study About Necessity of a Teacher Center for Elementary and Middle School Teachers (초.중등교사를 위한 교사 센터 설립에 관한 연구)

  • Chang, Won-Hie
    • Journal of the Korean Institute of Educational Facilities
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    • v.5 no.4
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    • pp.18-27
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    • 1998
  • Our gorvernment announced an educational reformation bill to establish the institutional foundation of educational system on May 31, in 1995. To secure the open education which is to foster students' creativity, individualization and personalization, it was requested that the past teacher-centered system should be changed to learner-centered system. To gurantee such a change, however, there are many conditions that has to be satisfied first. I think that the most important thing for the new system is a close interaction between teachers and students. To accomplish a successful interaction, the teachers' understanding and attitude toward their students must change at first. The purpose of this study is to examine what kind of understanding and attitude the teachers need, and what kind of roles teachers must take charge of. At the same time, I suggest that we need to establish a Teacher Center to give teachers a seperate place to learn new theories, and to exchange among themselves the informations they got from the actual field experience.

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Development of a Code Generation Support System in Integrated Development Environment of an Educational Compiler

  • Kwon, Jung-Hoon;Bae, Jong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.11
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    • pp.159-166
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    • 2016
  • Compiler course is one of the important courses in computer science. It requires more efficient learning environment because of its large coverage scale and complexity. One of its solutions is to provide the integrated development environment for educational compilers which is enable to give practice-oriented class and enhance student's interest. This paper presents the code generation support system developed in an integrated development environment of educational compiler. Our system helps students to understand the process of code generation and visualizes the relation among the source language, AST, and the target language. It makes students develop their own compilers more easily.

Developing an In-vehicle Network Education System Based on CAN (CAN을 기본으로한 전기자동차용 차량 네트워크 교육용 시스템 개발)

  • Lee, Byoung-Soo;Park, Min-Kyu;Sung, Kum-Gil
    • Transactions of the Korean Society of Automotive Engineers
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    • v.19 no.4
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    • pp.54-63
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    • 2011
  • An educational network system based on CAN protocol internal to a passenger ground vehicle has been developed. The developed network system has been applied to a commercial plug-in electrical vehicle and verified the educational applicability. To apply this in-vehicle network technology based on CAN, a suitable electric vehicle has been chosen and a CAN network structure has been designed, developed and manufactured. Since the commercial electric vehicle chosen as a test bed has its own proprietary electric network, we explain how the original electric network has been utilized and how the new network system has been designed. The developed network system on a real vehicle has been tested to show the applicability and the performance. Finally, the system has been applied at few classrooms to demonstrate how the in-vehicle network system works and to teach how to analyse the CAN signals. The developed system proven to be effective for educational purpose.

Innovative Technologies in Higher School Practice

  • Popovych, Oksana;Makhynia, Nataliia;Pavlyuk, Bohdan;Vytrykhovska, Oksana;Miroshnichenko, Valentina;Veremijenko, Vadym;Horvat, Marianna
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.248-254
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    • 2022
  • Educational innovations are first created, improved or applied educational, didactic, educative, and managerial systems and their components that significantly improve the results of educational activities. The development of pedagogical technology in the global educational space is conventionally divided into three stages. The role of innovative technologies in Higher School practice is substantiated. Factors of effectiveness of the educational process are highlighted. Technology is defined as a phenomenon and its importance is emphasized, it is indicated that it is a component of human history, a form of expression of intelligence focused on solving important problems of being, a synthesis of the mind and human abilities. The most frequently used technologies in practice are classified. Among the priority educational innovations in higher education institutions, the following are highlighted. Introduction of modular training and a rating system for knowledge control (credit-modular system) into the educational process; distance learning system; computerization of libraries using electronic catalog programs and the creation of a fund of electronic educational and methodological materials; electronic system for managing the activities of an educational institution and the educational process. In the educational process, various innovative pedagogical methods are successfully used, the basis of which is interactivity and maximum proximity to the real professional activity of the future specialist. There are simulation technologies (game and discussion forms of organization); technology "case method" (maximum proximity to reality); video training methodology (maximum proximity to reality); computer modeling; interactive technologies; technologies of collective and group training; situational modeling technologies; technologies for working out discussion issues; project technology; Information Technologies; technologies of differentiated training; text-centric training technology and others.

A Study on Layout and Composition of Classrooms on Campus - Focus on Case Analysis of Irvine Elementary Schools - (학교부지 내 교사 배치와 학급교실의 조합구성에 관한 연구 - 얼바인 초등학교 사례분석을 중심으로 -)

  • Choi, Jin-Hee;Park, Yeol
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.5
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    • pp.17-23
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    • 2019
  • The classroom is a learning space where students live mainly in school, and it is the most important space within the entire educational space of the school. Although our educational system has been trying to revise and change the curriculum many times, it still does not provide space for the educational concept of modern society. The impact of the abolished 'school facility standard design' in 1992 is still evident in the design of school facilities at present. Specifically, the uniformity of the educational space, the rigid boundary of the classroom unit, the blockage between the school facility and the outside, and the separation due to the break of the inner and outer spaces. In the future, we need a flexible space that can contain the contents of the future education, and it is necessary to study the composition and type of educational space that can escape uniformity and spatial breakdown. In this paper, we analyze the successful cases of Irvine school facilities and examine the type and composition of classroom space, and it will be a task to find the direction and change of thinking about our educational space.