• Title/Summary/Keyword: Educational Multimedia Contents

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An Implementation of Base System for Web-based Cyber Engineering Laboratories (공학용 가상 실험실을 위한 Web용 기반 시스템의 구축)

  • Han Sang-Hoon;You Sung-Hyun;Cho Hyung-Je
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.27-41
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    • 2000
  • Recently there have been many Internet-based studies to provide personal users an efficient educational tool making use of multimedia data. The typical examples are remote education and virtual university where many educational trials on theory-based contents have been performed more frequently than those on experiment-based contents for engineering area. This paper describes about a base system implemented as an example of Internet-based experiment-oriented educations to establish cyber engineering laboratories for mechanics, electronics and chemistry. For the first time as a model of cyber engineering laboratories we herein Introduce in detail a server-and-client-based simulative method in which the result may be displayed on computer monitor of client PC while a simulator program is executed on the server. Secondly we introduce an interactive method in which the user of client PC may not only communicate directly with experiment server after initial connection with management server but also he can confirm the status of experiment being performed by way of video as well as experimental result.

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Design and Development of XML Document Management System for Cyber University (가상대학을 위한 XML문서관리시스템 설계)

  • Kong Beom-Yong;Hwang Byung-Kon;Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.37-46
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    • 2002
  • Nowadays, according to the change of educational environment, an alternative educational system, called cyber university system, is appeared. The appearance of the new system requires the new executive supports for administrative purposes. From this point of view, this paper tries to design and develop an XML-based document management system for the cyber university system. In order to manage and present the multimedia documents for Cyber university effectively, the proposed document management system is divided into 3 hierarchy structures: Generation of Documents, Storage of Documentation, and Search of Documentation. Based on our proposal for the system, the actual implementation is done for the demonstrative purpose. Both the construction of document manage system for the cyber university and modules for portal page are implemented using XML.

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A Study on the Current Trend and Implication for Development of Gyubang Craft (한국 규방공예에 대한 실태조사 및 활용 방안 모색)

  • Lee, Youn-Soon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.3
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    • pp.111-126
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    • 2008
  • This article aims to discover the current status and appropriate way to research Gyubang craft, expecting its development and preservation, and elevating it to Korea's unique artistic textile culture. It also searches improved methods for Gyubang craft as the following: First, in order to avoid confusions about Gyubang craft, appropriate concepts and definitions of Gyubang craft must be settled through a discussion among experts. Second, by activating economic activities at lower ratio, among purposes of Gyubang craft, achievements must be elevated. Third, in order to settle down the difficulties of Gyubang craft, a variety of methods such as effective sewing machines and manufacturing techniques as well as providing materials at a reasonable price, considering practical ways through diversifying products, elevating the economy of crafts, exploring sales routes, improving educational contents, and expanding educational places must be facilitated. Fourth, for nurturing talented and excellent human resources in the area of Gyubang craft, the followings should be considered: diversifying contents of education, developing textbooks, improving instructors' quality, providing reasonable cost of education, educating on the utilization and application of Gyubang craft, introducing efficient teaching methods through textbooks and multimedia, awarding 'certificates' to trainees, and permitting certificate holders' to instruct Gyubang craft. Finally, it is convinced that the achievement of production, pride of preserving tradition, pleasure of procedural work, economic activities as experts, and sales of products will be reinforced, and the population for Gyubang craft is also expected to increase. By elevating Gyubang craft into Korea's traditional textile art, Korea's global competitiveness in the area of textile should be strengthened.

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A Reflection Study on the Teachers' Accreditation Examination in China (중국 교사 자격증 취득 시험에 대한 반성적 성찰)

  • Li, Xiaohui;Park, Changun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.9
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    • pp.485-494
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    • 2018
  • This study aims to summarize characteristics of teacher certification system in China and identify its problems and improvement directions through the analysis of examination contents and examination conditions and so on. The teacher certification examination in China, including written examination and interview, is dominated by Ministry of Education. And all districts and departments put into practice according to their own characteristics and practical situations. Without distinction between normal university students and non-normal university students, only when all specific conditions are met could candidates sit for the examination. Problems of teacher certification examination are as following. The limitation of examination conditions focus on educational requirements and some basic conditions, the negligence of educational experience and practical ability, and interview tends to become apparent and formalistic.

A Study on the Computer Education Curriculums for the Application of Integrated Instruction in Industrial High School (실업계 고등학교의 통합교과 활용을 위한 컴퓨터 교육과정에 관한 연구)

  • Kim, Chang-Soo;Kim, Bong-Je;Kown, Oh-Hyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.13 no.1
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    • pp.19-36
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    • 2001
  • The Government revised the sixth education curriculum plan because of rapid growth of information and communication technology, variance of computer applicable fields and curriculum plan related intelligence information. In according to this principle, the seventh curriculum plan remodeled not only knowledge cultivation as cultured person but also new curriculum correspond to special character of industrial high schools. The revised main contents are organized practicable subjects considering actual educational environments, deleted duplicated subjects and also added practicable another contents of multimedia and telecommunication fields. In this paper, we study curriculum for integrated computer education of industrial high schools according to the seventh education plan. For this research, it is searched opening classes and completion models of special subjects related computer fields of industrial high schools in Busan, we propose completion model for each school year and new curriculum of industrial high schools. We also recommend another approach methods for training and election of teachers. Therefore, this research can apply to the basis research data for the future curriculum model related computer science of industrial high schools.

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(A Study on Intelligent Distance Learning) (실시간 지능형 원격교육에 관한 연구)

  • 황보택근;홍기천
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1157-1166
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    • 2002
  • Current distance loaming or cyber teaming offers learner the same level of contents regardless of learner's degree of understanding and the progress of learning also may be controlled by learner freely. In this paper we improve the several problems of distance teaming and cyber learning, and propose new real-time intelligent distance learning. First, we provide learners with the contents of lectures that are appropriate to learner's level. After that we analyze md judge the degree of understanding of learners, the results are informed to instructors for further uses. Due to the diagnosis result instructors know the frail part of learners and let them understand that, and highlight the efficiency of learning. Session with instructor and learner is performed with multimedia communication using Internet, and all the educational materials are shared by instructor and learner at the same time.

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Practical Strategies of 5th Grade Subject Class Using Movie Materials in Elementary School (영화자료를 활용한 초등학교 5학년의 실제적인 교과수업 방안)

  • Hong Ki-Cheon;Nam Eun-A
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.68-77
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    • 2006
  • The educational effect of movie is very high. This paper suggests a practical scheme applying multimedia materials to some subject classes. At present film education consists of 3 methods, integrated method, regular method, and professional method in the 7th curriculum. The simplest method is integrated method. Most previous researches tried to apply to middle or high schools, or only one subject class. So we apply integrated method into 5th grade elementary students. At first teaching schedule is constructed on Korean, Social, Science, Ethics, and Art classes, and then movie materials are applied. Finally we let students write study book. Study book says that students take great interest and can promote the thought ability.

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Development of Control Board for Coding Education and Convergence Contents based on 3D Printing (코딩 교육용 제어 보드와 3D 프린팅 융복합 콘텐츠 개발)

  • Youm, Sung-Kwan;Kim, Young-Sang
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.1-8
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    • 2018
  • It is a key role in leading and activating coding education as a process to solve problems creatively to produce and provide the educational contents on the basis of 3D printing. In this paper, we develop a variety of fusion contents to use 3D printing and 8bit MCU base control board which provides specific functions through Arduino. The developed control program conducts various packet monitoring more than ten times per a second, supporting intrinsically full duplex. In addition, communication protocol optimized in conveying a lot of information enables to control different contents. The contents produced with the control board and 3D printing are useful as a programming education tool to train the principle and the concept of coding.

Implementation of a Web-based Virtual Educational System for Java Language Using Java Web Player (자바 웹플레이어를 이용한 웹기반 자바언어 가상교육시스템의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Choi, Kwansun;Jeon, Changwan;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.57-64
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    • 2008
  • This paper presents a web-based virtual educational system for Java language, which consists of a management system named Java Web Player (JWP) and creative multimedia contents for the lectures of Java language. The JWP is a Java application program free from security problems by the Java Web Start technologies that supports an integrated learning environment including three important learning procedures: Java concept learning process, programming practice process and assessment process. On-line voice presentation and its related texts together with moving images are synchronized for efficiently conveying creative contents to learners. Furthermore, a simple and useful compiler is included in the JWP for providing user-friendly language practice environment enabling such as coding, editing, executing, and debugging Java source files on the Web. Finally, simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. In order to show the validity of the proposed virtual educational system we analysed and assessed the learners' academic performance on the five quizzes for one semester.

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A Development of Design database structure and Database Application System applicable for design Foundation Courses. (디자인 데이터베이스 체계구축 및 운용시스템 개발에 관한 연구 -기초조형교육을 중심으로-)

  • 이종호
    • Archives of design research
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    • v.12 no.4
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    • pp.283-292
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    • 1999
  • As network and multimedia service has increased in educational environment, it is needed to study on digital system based educational scenarios, especially in art and design departments in which visual educational materials mainly used. Therefore, this study was conducted with three objectives: first, developing components of design database and their classification system, second, developing contents of database for fundamental form education in design, and third, developing application method of database. According to these objectives, the secondary research was implemented into two directions; the analysis of classification categories of design, and the analysis of contents and process of fundamental form design education. From the secondary research, it was found that design database should have a flexible structure with flexible components as well as fixed components to include subjective and aesthetic assessment. In the end, the application methods and user interface system of design database was developed based on design educational scenarios.

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