• Title/Summary/Keyword: Educational Modules

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Analysis of learner's attitude and satisfaction through development and application of metaverse environment STEAM educational program (메타버스 환경의 융합(STEAM) 교육 프로그램 개발과 적용을 통한 학습자 태도 및 만족도 분석)

  • Jeon, Jae Cheon;Jang, Jun Hyeok;Jung, Soon Ki
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.187-195
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    • 2022
  • Recently, with interest in metaverse, attempts are being made to utilize the metaverse platform in various forms. In this paper, we focused on the educational application potential of metaverse, and developed and applied a metaverse STEAM program to provide an effective learning experience to learners in non-face-to-face educational situations. The developed program utilizes Minecraft and ZEPETO, familiar to students, as metaverse learning platforms, and consists of a total of 16 lessons of 5 modules in the form of modules so that alternative classes can take place in the educational field. Through this, the learner's change in STEAM attitude and learning satisfaction were measured, and through the developed STEAM program, the learner's interest, consideration, communication, usefulness, self-concept, self-efficacy, and career choice areas significantly increased. In addition, positive results were confirmed in all areas of the learner satisfaction test related to satisfaction, interest, and overall class. In the future, considering the characteristics of the metaverse, it is necessary to break free from the constraints of time and space to communicate anew, and various learner-centered educational approaches based on a high degree of freedom and immersion should be implemented.

A Study on the Practicality of Christian Education Based on the Sustainable Development Education of UNESCO (유네스코 지속가능발전교육에 근거한 기독교교육의 실천가능성에 관한 연구)

  • Jongmin Lee
    • Journal of Christian Education in Korea
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    • v.74
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    • pp.57-80
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    • 2023
  • The purpose of this study is to review the practicality of Christian education for sustainable development in a rapidly changing world. The first part of this study identify the concept, meaning, and direction of implementation of "Sustainable Development," which has been studied and published around UNESCO since the early 1980s, and present practical strategies for the sustainable development of Christian education. This study chronologically selected five major reports published by UNESCO--"Our Common Future"(1987), "Agenda 21"(1992), "UN Decade of Education for Sustainable Development 2005-2014"(2002), "Roadmap for Implementing the Global Action Programme for Education for Sustainable Development 2015-2019"(2014) and "Education for Sustainable Development 2030"(2020)--and examined the concept and meaning of "Sustainable Development"(SD). At the same time, in relation to "Education for Sustainable Development"(ESD), the occurrence, change, and implementation method of "Sustainable Development Goals"(SDGs) were examined and presented. This study derived three Christian educational implications necessary to properly establish the next generation of faith, based on a leadership development strategy using the concept of sustainable development, For the sustainability of Christian education, the foundation of education based on the correct biblical interpretation of cultural mandate is first examined, and then the need for curriculum development and class design is proposed using various types of indicators and educational modules. Finally, specific practices for the development of educational leadership to revitalize Christian education are presented through a multi-dimensional approach.

A Study on the Computation of the Proper Size and the Number of University Lecture Rooms (대학 일반강의실의 적정 규모별 소요 실 수 산정 방안에 관한 연구)

  • Lee, Kwan-Seok;Kim, Jong-Hun
    • Journal of the Korean Institute of Educational Facilities
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    • v.17 no.2
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    • pp.13-22
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    • 2010
  • This paper studies the program to estimate simultaneously the proper size and the number of lecture rooms by sizes in university when the curriculum has been fixed and the number of students present at a lecture class can be predicted. Proposed gradual forms can be applied according to several variables like basis size of lecture rooms, structural modules of the building and ratio of occupation of lecture rooms etc. The validity of proposed method is verified through the application of real case.

A Study on development of Assesment System for BTL Project;Prediction of Reasonable Construction and Maintenance Cost in Education Facilities. (합리적 교육시설물 유지보수 및 공사비 예측을 위한 BTL 적격성 평가 시스템 개발에 관한 연구)

  • Son, Jae-Ho;Kim, Jae-On
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.111-116
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    • 2006
  • The objective of this research is to develop an assesment system for BTL Project. A new method for the prediction of construction and maintenance cost in the educational facilities has been considered and under development by the authors. This paper explains the current BTL assesment method used by most local district office of education and lists its potential problems. Main conceptual modules in the new Assesment System are shown in this paper. Also, viable results of each module are discussed in this paper.

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IT Convergence u-Learning Contents using Agent Based Modeling (에이전트 기반 모델링을 활용한 IT 융합 u-러닝 콘텐츠)

  • Park, Hong-Joon;Kim, Jin-Young;Jun, Young-Cook
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.513-521
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    • 2014
  • The purpose of this research is to develope and implement a convergent educational contents based on theoretical background of integrated education using agent based modeling in the ubiquitous learning environment. The structure of this contents consists of three modules that were designed by trans-disciplinary concept and situated learning theory. These three modules are: convergent problem presenting module, resource of knowledge module and learning of agent based modeling and IT tools module. After the satisfaction survey of the implemented content, out of 5 total value, the average value was 3.86 for effectiveness, 4.13 for convenience and 3.86 for design. The result of the survey shows that the users are generally satisfied. By using this u-learning contents, learners can experience and learn how to solve the convergent problem by utilizing IT tools without any limitation of device, time and space. At the same time, the proposal of structural design of contents can be a good guideline to the researchers to develop the convergent educational contents in the future.

Introduction of Medical Simulation and the Experience of Computerized Simulation Program Used by $MicroSim^{(R)}$

  • Lee, Sam-Beom;Bang, Jae-Beum;SaKong, Joon
    • Journal of Yeungnam Medical Science
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    • v.24 no.2
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    • pp.148-153
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    • 2007
  • Background : Computer- and web-based simulation methods help students develop problem solving and decision making skills. In addition, they provide reality based learning to the student clinical experience with immediate medical feedback as well as repetitive training, on-site reviews and case closure. Materials and Methods : Seventy-five third-year medical students participated in a two-week simulation program. The students selected four modules from eight modules as follows: airway and breathing 1, cardiac arrest 1, cardiac arrhythmia 1, and chest pain 1, and then selected the first case within each of the modules. After 2 weeks, a pass score was obtained and the data analyzed. The average pass score of over 70% was considered a passing grade for each module. If the student did not pass each module, there was no score (i.e., pass score was zero). In addition, when at least one of the four modules was zero, the student was not included in this study. Results : Seventy-five students participated in the simulation program. Nineteen students were excluded based on their performance. The final number of students studied was 56 students (74.7%). The average scores for each module 1 to 4 were 86.7%, 85.3%, 84.0%, and 84.0%, and the average obtained pass score was 88.6 for the four modules in all 56 students. Conclusion : Medical simulation enabled students to experience realistic patient situations as part of medical learning. However, it has not been incorporated into traditional educational methodology. Here we describe the introduction and the development of various simulation modules and technologies for medical education.

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A Study of the Improvements of Computer and Information Technology Educational Programs for Architectural Engineering Students (건축공학 전산정보화교육 개선방안에 관한 연구)

  • Kim Chan-Kyu
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.1 s.23
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    • pp.117-124
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    • 2005
  • The development of computer and information technology in Korean construction industry is accelerating its speed while the education of Universities regarding to those technology is hardly catching up. Students graduated from schools are having difficulties in adapting themselves into the technology and as a result the industry is operating its own educational problem for the newcomers. This research develops the educational program of computer and information technology in school and therefore enhance the adaptability of the students for the industry. The program is open from 2002 up to 2004 liking two courses and including 10 modules and a project. The educational program consists of computer labs and lectures or seminars. The result of the educational program enables students to understand the computer and information technology used in the industry, an to improve the interest and skills of those, and additionally to motivate themselves into participating the continuous research and development of the technology.

Development and Evaluation of a Web-based Simulation Program on Patient Rights Education using Integrated Decision Making Model for Nurse Students (가치통합 의사결정모델을 이용한 간호학생 대상 웹기반 환자권리교육 시뮬레이션 프로그램 개발 및 평가)

  • Kim, Ki-Kyong
    • Journal of Korean Academy of Nursing Administration
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    • v.20 no.2
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    • pp.227-236
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    • 2014
  • Purpose: This study was designed to develop and evaluate the a web-based simulation program on patient rights education using integrated decision making model into values clarification for nurse students. Methods: The program was designed based on the Aless & Trollip model and Ford, Trygstad-Durland & Nelms's decision model. Focus groups interviews, surveys on learning needs for patient rights, and specialist interviews were used to develop for simulation scenarios and decision making modules. The simulation program was evaluated between May, 2011 and April, 2012 by 30 student nurses using an application of the web-based program evaluation tools by Chung. Results: Simulation content was composed of two scenarios on patient rights: the rights of patients with HIV and the rights of psychiatric patients. It was composed of two decision making modules which were established for value clarifications, behavioral objective formations, problems identifications, option generations, alternatives analysis, and decision evaluations. The simulation program was composed of screens for teacher and learner. The program was positively evaluated with a mean score of $3.14{\pm}0.33$. Conclusion: These study results make an important contribution to the application of educational simulation programs for nurse students' behavior and their decision making ability in protecting the patient rights.

Virtual Experimental Kit for Embedded System Education (임베디드 시스템 교육을 위한 가상 실습 키트)

  • Cho, Sang-Young
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.59-67
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    • 2010
  • Laboratory works for embedded system courses are usually performed with hardware based experimental kits that equipped with an embedded board and software development tools. Hardware-based kits have demerits such as high initial setup cost, burdensome maintenance, inadaptability to industry evolution, and restricted educational outcomes. This paper proposes using virtual experimental environments to overcome the demerits of hardware-based kits and describes the design and implementation of a simulation-based virtual experimental kit. With ARM's ARMulator, we developed the kit by adding hardware IPs and user interface modules for peripherals. The developed kit is verified with an experimental program that uses all the augmented software modules. We also ported MicroC/OS-II on the virtual experimental kit for real-time OS experiments.

A Study on Education system for nurturing Intelligent Information Technology practitioners in College (지능정보기술 실무인재 양성을 위한 전문대학 교육체계 구축 방안)

  • Kim, SungRim;Yeo, MinWoo;Cho, EunSook;Hong, YuNa;Heo, YoungJun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.63-75
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    • 2021
  • It is necessary to respond to rapid technological changes such as the 4th industrial revolution and digital transformation across industries. And, a change in the university education system is necessary in a crisis situation of universities due to the rapid decrease of the school-age population. This study is aimed at practical competency with the ability to apply intelligent information technology to their job fields based on a basic understanding of intelligent information technology rather than advanced competency centered on theory and research. Instead of presenting the curriculum system diagram so that it can be flexibly applied to the design and development of the curriculum for intelligent information technology, training modules according to job and level were presented. In relation to intelligent information technology, a questionnaire was conducted for college professors, and industry experts were conducted on the derived educational modules to reflect the opinions of the industry. Industry experts said that collaboration with PBL, Capstone, and industry is necessary to improve problem-solving and communication skills.