• Title/Summary/Keyword: Educational Model

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Effects of the Educational Environment on Studio Apartment Prices : Focusing on Deposit and Monthly Rental Rates in Seoul (교육환경이 주거용 오피스텔의 가격에 미치는 영향 : 서울 전월세거래를 바탕으로)

  • Lee, Jae Won;Bae, Sang Young;Lee, Sang Youb
    • Korea Real Estate Review
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    • v.28 no.3
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    • pp.65-77
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    • 2018
  • The purpose of this study is to analyze the effect of the educational environment on the prices of studio apartments, known as officetels, in Korea. Since the revision of relevant laws in 2010, they have served as substitutes for residential purposes in areas suffering from housing shortage, especially where the educational environment is a significant factor. To assess the relation between the educational environment and rental rates, the hedonic price model and artificial neural networks were implemented. The national assessment of the academic performance of middle and high schools that were closest to each officetel, and the ratio of students going to special-purpose schools and private high schools were considered as independent variables. Research findings indicated that the positive effect of the dependent variable increased as the value of educational environment-related variables increased. This result could be utilized as a functional index for housing providers after considering educational environments.

A Basic Study for Establishing Standards for Special School Facilities -Focusing on Case Studies and Advice- (특수학교 시설기준 수립을 위한 기초연구 -사례조사 및 자문을 중심으로-)

  • Meang, Joon-Ho;Kim, Sung-Joong;Song, Byung-Joon;Kim, Jae-Young
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.20 no.2
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    • pp.11-21
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    • 2021
  • In order to create future-oriented special school facilities with a high-quality educational environment in response to various changes and demands of the times, it is necessary to break away from the existing uniform and formal framework to find appropriate special school space. This study was a basic research to construct an active detailed model of new and creative educational space that reflects the changes of future society and educational direction. In this study, we proposed a criteria based on case studies and expert advice, deviating away from the limitations and problems that existing special schools' educational space had. The direction of plan was presented based on the compilation of expert consultation and analysis of best practice facility survey across the nation. Based on the results of this study, it is intended to maximize the effectiveness of educational policies in the long term by preparing a specific facility model for the establishment of special school planning standards.

A Study on the Development of a MOOC Design Model

  • LEE, Gayoung;KEUM, Sunyoung;KIM, Myungsun;CHOI, Yoomi;RHA, Ilju
    • Educational Technology International
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    • v.17 no.1
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    • pp.1-37
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    • 2016
  • The purpose of this study was to develop a MOOC design model that would improve the current practice of MOOC development in Korea by specifying easy-to-use course development procedures and guiding strategies. Following Richey and Klein (2007)'s conceptual model development procedure, the first step was to perform critical review of relevant literature and observe typical MOOC development processes. As a result, the initial model was developed. The second step was to conduct the expert review with five educational technology and MOOC researchers to secure the internal validity of the model. Based on the experts' suggestions, the model was revised and once again reviewed by the same experts. This process resulted in the development of the 2nd version of model. The third step was to carry out external validation research in order to test the effectiveness, efficiency, and usability of the model. A basic model may be confirmed or corrected based on examination of its results. Consequently, the model was elaborated as the final model. In the final model, 6 procedural phases and 9 specific steps were included. The six procedural phases are: Analysis (1st Iteration), Design, Development (Course Development), Implementation, Evaluation, and Analysis (2nd Iteration), a slight variation of ADDIE model. The specific steps include: 1) Goal Setting, 2) Environment Analysis, 3) Content Design, 4) Style Design, 5) Course Development, 6) Implementation Plan, 7) Course Implementation, 8) Summative Evaluation, and 9) Need Reflection. The study concluded with suggestions for further research and application of the MOOC design model.

A Mediation Model between Logo and DGS (Logo와 DGS의 매개 모델과 오류 사례)

  • Kim, Hwa-Kyung;Song, Min-Ho
    • Journal of Educational Research in Mathematics
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    • v.17 no.2
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    • pp.111-125
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    • 2007
  • In this article, we introduce an example about 'computers and mathematics education' and discuss its educational meaning. First, we survey two microworlds of Logo and DGS, which are two different representation systems for geometric phenomena. And we propose needs of connecting two microworlds with common perspective. And we suggest a mediation model that connects two representations in a microworld. Using this mediation model(Circle model), we construct a circle, a ellipse, and a cardioid with two different representations. It is important that the mediation model makes it possible that we translate descriptions from one representation into the other, and guess perimeters of planar curves. We also discuss roles and mathematical implications of this mediation model by error case in calculating perimeters of ellipses.

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A Brain-Based Approach to Science Teaching and Learning: A Successive Integration Model of the Structures and Functions of Human Brain and the Affective, Psychomotor, and Cognitive Domains of School Science (뇌 기능에 기초한 과학 교수학습: 뇌기능과 학교 과학의 정의적$\cdot$심체적$\cdot$인지적 영역의 연계적 통합 모형)

  • Lim Chae-Seong
    • Journal of Korean Elementary Science Education
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    • v.24 no.1
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    • pp.86-101
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    • 2005
  • In this study, a brain-basrd model for science teaching and learning was developed based on the natural processes which human acquire knowledge about a natural object or on event, the major domains of science educational objectives of the national curriculum, and the human brain's organizational patterns and functions. In the model, each educational objective domain is related to the brain regions as follows: The affective domain is related to the limbic system, especially amygdala of human brain which is involved in emotions, the psychomotor domain is related to the occipital lobes of human brain which perform visual processing, temporal lobes which perform functions of language generating and understandng, and parietal lobes which receive and process sensory information and execute motor activities of body, and the cognitive domain is related to the frontal and prefrontal lobes which are involved in think-ing, planning, judging, and problem solving. The model is a kind of procedural model which proceed fiom affective domain to psychomotor domain, and to cognitive domain of science educational objective system, and emphasize the order of each step and authentic assessment at each step. The model has both properties of circularity and network of activities. At classrooms, the model can be used as various forms according to subjects and student characteristics. STS themes can be appropriately covered by the model.

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A Study on the Development of Empirical Research Areas and Curriculum Model on Family Businesses (가족기업 실증연구 영역 및 교과모형 개발에 관한 연구)

  • 김지희;문숙재
    • Journal of Family Resource Management and Policy Review
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    • v.5 no.1
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    • pp.123-140
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    • 2001
  • This paper proposes empirical research areas and a curriculum model that outlines the core concepts of major research topic and educational programs of family business. The purpose of this study was two fold: First, to develop the conceptual and empirical research model of family business. For this purpose, this study examined five conceptual issues - ethical, theoretical, management, historical, environmental - in the development of family business research areas. Based on these five conceptual issues, this study developed an empirical research model of family business. Second was to develop the curriculum model of family business at the university level. This curriculum was developed in terms on the family system. business system, and ownership system of family business. This study will be useful in developing more professional curriculum and educational programs to help educator and professional advisors assist family businesses.

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Privacy Protection Model for Location-Based Services

  • Ni, Lihao;Liu, Yanshen;Liu, Yi
    • Journal of Information Processing Systems
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    • v.16 no.1
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    • pp.96-112
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    • 2020
  • Solving the disclosure problem of sensitive information with the k-nearest neighbor query, location dummy technique, or interfering data in location-based services (LBSs) is a new research topic. Although they reduced security threats, previous studies will be ineffective in the case of sparse users or K-successive privacy, and additional calculations will deteriorate the performance of LBS application systems. Therefore, a model is proposed herein, which is based on geohash-encoding technology instead of latitude and longitude, memcached server cluster, encryption and decryption, and authentication. Simulation results based on PHP and MySQL show that the model offers approximately 10× speedup over the conventional approach. Two problems are solved using the model: sensitive information in LBS application is not disclosed, and the relationship between an individual and a track is not leaked.

Comparative Analysis of the Educational Service Quality of Domestic and Foreign Culinary Schools using the Kano Model (Kano 모델에 기반한 국내외 조리교육 서비스 품질속성 비교분석)

  • Choi, Jung Woon;Kim, Tae Hee
    • The Korean Journal of Food And Nutrition
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    • v.27 no.4
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    • pp.630-640
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    • 2014
  • The purpose of this study was to use the Kano model to compare and analyze the educational service quality attributes of domestic and foreign culinary arts schools. For this purpose, a questionnaire-based survey was completed by 312 students who were studying in domestic and foreign culinary schools. The results of the study indicated that 23 of the total 25 attributes were significantly different between domestic and foreign culinary arts school.; the "minium 4 hour-kitchen class" and "mandatory internship program" were classified into "indifferent quality" for domestic schools and a "must-be quality" for foreign schools; "well-organized internship guidebook", "kitchen class limited to 20 students", "introducing the latest food or restaurant trends", "library with the latest publications related to major", "objective instructor's evaluation", "detailed instructor's evaluation", "instructor's field experience", and "decent communication skills on the part of the instructor" attributes were classified into "attractive quality" for domestic schools and "must-be quality" for foreign schools; and "kitchen classes operated by block system", and "foreign instructors for each ethnic cuisine" attributes were classified into "indifferent" and "attractive quality" for both domestic and foreign schools, respectively. Also, according to the Better and Worse quotient designed by Timko, there were more attributes for domestic school than for foreign school that scored over 0.5 in the Better category and fewer attributes for domestic than the foreign scored over 0.5 in the Worse category. The results also indicate that, students in foreign schools receive an educational service of better quality than students in a domestic school. As a result, this research suggests significant implications to develop culinary educational services.

Development of Educational Model for Health Professionals Regarding Smoking Cessation (보건의료인을 대상으로 한 금연교육모형 개발)

  • Kim Hye-Kyeong;Kim Myung;Kim Young-Bok
    • Korean Journal of Health Education and Promotion
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    • v.23 no.1
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    • pp.1-22
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    • 2006
  • Objecive and Method: Smoking among health professionals has been shown to influence smoking related knowledge, attitude and educational practices in medical setting. And lack of health professionals' efficacy for smoking cessation intervention has been a major barrier to education on smoking too. In this regard, the present study was carried out to introduce and discuss the advanced cases of smoking cessation education for health professionals, and to develop theory-based educational models of smoking cessation for health professionals in order to improve the effectiveness and efficiency of intervention on smoking in a medical framework. Results: First, major issues of health professionals' smoking cessation intervention were discussed. Discussed issues were smoking prevalence among health professionals, importance of health professionals' roles both as health educators and examples, and health professionals' cognitive dissonance. As advanced cases of smoking cessation education for health professionals, ATOD(Alcohol, Tabacco, and Other Drug problem prevention) developed by US Department of Health & Human Services and the Rx for Change curriculum in California State were discussed. Finally, smoking cessation educational models for health professionals were developed on the basis of social cognitive model and TPB/TTM. Conclusions: For the effective and efficient smoking cessation intervention in medical setting, systematic efforts would be necessary to provide opportunities for ensuring the qualification of health professionals on smoking cessation through an analysis of major issues concerning smoking cessation education for health professional and the development of comprehensive curriculum for smoking cessation.

A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms (동기유발 기제를 한 게임플레이와 학습플레이 연동형 G러닝 모델)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.3-11
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    • 2011
  • The learning by computer games, is in the spotlight as an effective education method for the game generation. The current design methods for educational games is to design all needed game elements and learning elements which should be included in. So to design an educational game for motivation and learning effects, is generally difficult. In this paper, we propose the G-learning model IGLM which is interworked with gameplay and learning play by motivation mechanism, in order to solve the difficult problem. The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games or G-learning.