Browse > Article
http://dx.doi.org/10.7583/JKGS.2011.11.5.003

A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms  

Chang, Hee-Dong (Dept. of Game Engineering, Hoseo University)
Abstract
The learning by computer games, is in the spotlight as an effective education method for the game generation. The current design methods for educational games is to design all needed game elements and learning elements which should be included in. So to design an educational game for motivation and learning effects, is generally difficult. In this paper, we propose the G-learning model IGLM which is interworked with gameplay and learning play by motivation mechanism, in order to solve the difficult problem. The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games or G-learning.
Keywords
Motivation Mechanism; G-Learning; Educational Game Design;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 B. Paras and J. Bizzocchi, "Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design, " in Digra. Vancouver, Canada, 2005.
2 TSR "Dungeons & Dragons", 2nd Ed. TSR, 1995.
3 Jesse Schell, "The Art of Game Design: A Book of Lenses", Morgan Kaugmann Pub. 2008.
4 John C. Beck, Mitchell Wade, "Got Game: How the Gamer Generation Is Reshaping Business Forever", 1st Ed., p.17, Harvard Business School Press, 2004.
5 Marc Prensky, "Digital Game-Based Learning", Paragon House Ed., p.52, Paragon House, 2007.
6 장희동, "교육용 게임디자인 방법들의 비교분석", 한국게임학회 논문지 제10권 제6호, pp.25-36, 2010.
7 위정현, 조두영, "수학 교과에서 G러닝이 학습자의 정의적 영역에 미치는 영향", 한국게임학회 논문지 제10권 제6호, pp.37-45, 2010.
8 위정현, 원은석, "온라인 '군주'를 활용한 초등학교 정치수업 수행 및 효과", 한국게임학회 논문지 제9권 제5호 pp.83-93.
9 Bradley D. Cress, "Design and Development of a Digital Game-Based Learning Module on Transportation", A Thesis of Master of Education the Graduate College of Bowling Green State University, 2009.
10 Nor Azan Mat Zin, Azizah Jaafar, Wong Seng Yue, "Digital Game-based learning model and development methodology for teaching history", WSEAS Transactions on COMPUTERS, Vol. 8, Issue 2, pp. 322-333, 2009.
11 Willian R. Watson, "Formative Research on An Instructional Design Theory for Educational Video Games", Retrieved May 7, 2010, from http://www.indiana.edu/-syschang/decatur/doc uments2/formative_resrch_isd-theory_edvideog ames.pdf.
12 Sonny E. Kirkley, Steve Tomblin, Jamie Kirkley, "Instructional Design Authoring Support for the Development of Serious Games and Mixed Reality Trainging", Proceedings of Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2005 Paper No. 2420, 2005.
13 M. Csizkszentmihalyi, "Flow: The psychology of optimal experience", Harper Perennial, 1990.
14 Alan Amory, "Game object model version 2: a theoretical framework for educational game development", Educational Technology Research & Development, Vol. 55, No. 1, pp. 51-77, 2007.   DOI   ScienceOn
15 Laura Ermi, Frans Mäyrä, "Fundamental Components of the Gameplay Experience: Analysing Immersion", In Proceedings of the DiGRA conference Changing views: worlds in play (Vancouver, Canada). DiGRA, 2005.