• Title/Summary/Keyword: Education software

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A Case Study and Industry Demand Investigation on Technological Convergence Education Related to the 4th Industrial Revolution: Focused on Electronics, Software, and Automobile (4차 산업혁명 관련 융합기술교육에 대한 사례조사 및 산업체 수요조사: 전자, 소프트웨어, 자동차 중심의 융합교육 중심으로)

  • Jin, Sung-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.36-48
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    • 2019
  • The purpose of this study is to investigate case studies and industry needs for convergence education in the fields of electronics, software, and automobiles, which are the technical foundations of the Fourth Industrial Revolution. Through the literature review, the convergence education programs focusing on electronics, software, and automobile were derived. The areas were validated by the experts review who consisted of three industry experts and professors in the relevant fields. Domestic and foreign curriculum were investigated to understand the current state of technical convergence education in each field. Industry needs survey for technical convergence education was conducted in cooperation with the Sector Council of Industrial Resources. Research instruments consisted of three parts: needs for technical convergence education, needs for the specific convergence education in the field of electronics, software, and automobile, and opinions on convergence education. A total of 341 participants responded to the questionnaires: 132 in the electronic field, 100 in the software field, and 109 in the automobile field. The industry needs for convergence education were analyzed and implications were suggested. The results of this study are expected to provide a guideline for developing convergence education programs in higher education.

The Research on Criteria for the Selection of Contents of Software Education in Elementary School (초등학교 소프트웨어 교육 내용 선정의 준거 고찰)

  • Kim, Hongrae
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.689-697
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    • 2019
  • This paper critically examines the current status of software education and its contents in the 2015 revised curriculum and explores the criteria for content selection. For this purpose the principles of selection of educational contents in general curriculum composition were reviewed. In addition this study explored the criteria for selecting contents of software education from an educational philosophy. In particular Oakeshott's practical knowledge was examined as a philosophical basis for the selection of software educational contents. It emphasized that the contents of software education should be composed of practical experiences rather than knowledge and activities. Based on these discussions five proposals were made as criteria for selecting contents for software education. First consistency with the purpose of the curriculum second reflection of the level of learners third creation and product of creative knowledge fourth reflection of future sociocultural demands and fifth, growth as a digital democratic citizen.

Sequence Analysis and Suggestion for Linking Contents of Elementary and Secondary Software Education (초·중등 소프트웨어(정보) 교육 내용의 연계를 위한 계열성 분야 분석 및 제언)

  • Jeon, Yongju
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.105-116
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    • 2019
  • The purpose of this study is to analyze the sequence of software education content elements of the 2015 revised national curriculum in terms of basic subjects that preliminary informatics teachers should complete in the college, presented in ministry of education notification no. 2017-126, in order to implement and establish more systematic and interrelated software education. Expert reviews were conducted to verify the validity of the sequence analysis and the results were presented in a structured table, which can be used as a reference for teachers in the field to consider the sequence of educational content when designing curricula and lessons. In addition, learning concepts, which are the key words of the achievement criteria associated with the content elements, are analyzed in order to explore the hierarchy of software education contents in each sequence. Based on this, the study suggests how to link software education between school levels.

Advanced Software Education Curriculum for Non-IT Major University Students (IT 비전공자를 위한 심화 소프트웨어 교육과정 연구)

  • Kim, Moonseong;Park, Hyunchul;Lee, Woochan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.139-147
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    • 2019
  • Software education is inevitable for the success of the Fourth Industrial Revolution, and university education also requires innovation to cope with revolutionary change of the society. The number of students seeking employment in the IT field is steadily increasing regardless of the major of the student. However, the existing software-related courses offered by universities or private educational institutions are limited. This paper analyzes the existing software curriculum of several major universities for non-IT major students. In addition, in-depth surveys by students at Seoul Theological University is conducted to figure out the demand for the advanced level computer science subjects. Finally, new software education curriculum is proposed to fulfill the needs of non-IT major students and to improve the employment rate of non-IT major students seeking tech companies. The new curriculum will help to cultivate intermediate level IT experts that bridge the gap between advanced level IT experts and primitive level computer technicians.

An IDOL teaching and learning model for software education of elementary students (초등학생들의 소프트웨어 교육을 위한 아이돌 교수 학습 모델)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.701-710
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    • 2018
  • In the 4th Industrial Revolution, it is a time when all the devices and people interact to create new added value. Software education is necessary in elementary school because what is more important is software. However, until now there is a lack of teaching and learning methods for software education in elementary school. In this paper, IDOL model is proposed as a method to solve this problem. statements for elementary students. The idol model is learning through observe, to implement, to diversify. In the implementation, the elementary students are to make it quickly, In the diversification, it is variously changing the things that have been made, and observation how the changed things are different. A model is verified by a group of experts consisting of elementary school teachers.

Implementation of Open Source Embedded Software Educational Integrated Development Environment Using Portable Game Console (휴대용 게임기를 이용한 공개 SW 기반 임베디드 소프트웨어 교육 IDE 환경 구성)

  • Lee, MinSuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.2
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    • pp.113-120
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    • 2012
  • In this paper we describe the integrated development environment for embedded software education. Our environment uses a cheap and widely available portable game console, Nintendo DS-lite. We have integrated open source development tools, and have implemented download shell, remote debugger. The results are all open source, and were used for university class for real embedded software education.

A Study of Robot Curriculum to consider Conceptual Understanding and Learning Activities for Elementary School (개념이해와 학습활동을 고려한 초등학교 로봇 교육과정 모델 개발에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.645-654
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    • 2016
  • As the 4th industrial revolution has progressed in recent years, the importance of robot education in elementary school education is increasing. In this paper, I suggested robot education framework to consider conceptual understanding and learning activities based on the 2014, 2015 KAIE software education standard curriculum for elementary school. The framework is reconstructed the 7 stages, In order to generalize the standardized model of the software curriculum, the achievement criteria should be prepared according to the content system of the curriculum considering the conceptual understanding and learning activities proposed in this paper, and if the educational contents are developed and utilized, it is expected to contribute to the activation of robot education in addition to elementary school software education.

Python-based Software Education Model for Non-Computer Majors (컴퓨터 비전공자를 위한 파이썬 기반 소프트웨어 교육 모델)

  • Lee, Youngseok
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.73-78
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    • 2018
  • Modern society has evolved to such an extent that computing technology has become an integral part of various fields, creating new and superior value to society. Education on computer literacy, including the ability to design and build software, is now becoming a universal education that must be acquired by everyone, regardless of the field of study. Many universities are imparting software education to students to improve their problem-solving ability, including to students who are not majoring in computers. However, software education contains courses that are meant for computer majors and many students encounter difficulty in learning the grammar of programming language. To solve this problem, this paper analyzes the research outcomes of the existing software education model and proposes a Python-based software education model for students who are not majoring in computer science. Along with a Python-based software education model, this paper proposed a curriculum that can be applied during one semester, including learning procedures, and teaching strategies. This curriculum was applied to a liberal arts class and a meaningful result was derived. If the proposed software education model is applied, the students will be interested in the computer literacy class and improve their computational thinking and problem-solving ability.

Analysis on Research Trends of Early Childhood Software Education: Korean Articles Published in 2017 Through 2022 (유아 소프트웨어교육 관련 연구동향 분석: 2017년~2022년 국내 학술지 논문을 중심으로)

  • Min Kyoung Lee;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.281-289
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    • 2023
  • The purpose of this study was to analyze the research trends of Korean articles on early childhood software education. For this purpose, 55 articles published in domestic KCI journals on the topic of early childhood software education from 2017 to 2022 were selected for analysis and analyzed according to the year of publication, research method, and research topic. The results showed that, first, research on early childhood software education in Korean journals was first published in 2017 and continued to be conducted every year until 2022. Second, in terms of research methods, the research type was 'quantitative research,' the data collection method was 'literature survey,' and the data analysis methods were 'descriptive statistical analysis' and 'literature analysis.' In addition, 'infants' and 'kindergarten teachers' were the most common research subjects. Third, the analysis of research topics showed that 'analyzing the relationship between variables in early childhood software education' was the most common. Based on these results, we recommended research topics on early childhood software education for the future.

Developing the Software for the School and Classroom Management to activate Educational Reform (교육 개혁 구현을 위한 초등학교 학급 경영 관련 소프트웨어 개발 연구)

  • Park, Nam-Gi;Kim, Jung-Rang
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.1-9
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    • 1998
  • Teachers are overwhelmed not only by teaching but also by school and classroom managerial works. Many of those managerial works are repeated through a year. One way to reduce teachers' work significantly is making a software to replace those repeated managerial works. The purpose of this study is developing the software for the Classroom management, It will lessen down teacher's burden of classroom related managerial works and will allow teachers to concentrate on teaching. We expect that the software decreases the problem caused by time when teacher try to manage open education, and make the open education successful.

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