• Title/Summary/Keyword: Education Player

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Development of Interactive Media Player for Kiosk with User Motion Detection (사용자 모션 인식 기반 키오스크 전용 인터랙티브 미디어 플레이어 개발)

  • Song, Bok Deuk;Kim, Hyeong-Jin;Jeong, Hyeon-Jae;Choi, Yeon Jun
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.270-277
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    • 2019
  • These days, with the advent of digital broadcasting, media environment offers users an opportunity to enjoy differentiated contents in a more aggressive fashion through user-media interactions based on computer technology. In fact, the development of contents which can induce spontaneous acts from users such as outdoor ads which use certain sensors and devices and exhibition halls has been active. With the development of low-price motion recognition devices, people have been able to enjoy diverse interaction-applied media by recognizing users' motion data without body contact. In this paper, we developed an interactive media player that can recognize the user's motion and control the video in the web service environment without installing a specific program. In addition, we set user motion recognition range and developed a user motion recognition algorithm suitable for the Leap Motion equipment installed in the kiosk. The results of this study can be experienced by various interactive media such as interactive tourism, education, and movie contents in kiosks that can be installed in public places.

A new equilibrium existence via connectedness

  • Rim, Dong-Il;Im, Sung-Mo;Kim, Won-Kyu
    • Bulletin of the Korean Mathematical Society
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    • v.33 no.4
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    • pp.587-592
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    • 1996
  • In 1950, Nash [5] first proved the existence of equilibrium for games where the player's preferences are representable by continuous quasiconcave utilities and the strategy sets are simplexes. Next Debreu [3] proved the existence of equilibrium for abstract economies. Recently, the existence of Nash equilibrium can be further generalized in more general settings by several athors, e.g. Shafer-Sonnenschein [6], Borglin-Keiding [2], Yannelis-Prabhaker [8]. In the above results, the convexity assumption is very essential and the main proving tools are the continuous selection technique and the existence of maximal elements. Still there have been a number of generalizations and applications of equilibrium existence theorem in generalized games.

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Collaborative remote control education system using Device Driver Hooking (Device Driver Hooking을 응용한 상호 원격 제어 교육 시스템)

  • Lee, Hee-Duk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.281-284
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    • 2002
  • 현재 많은 사용자들이 정보 교육과 전달을 위하여 CD-ROM 이나 인터넷 환경과 그것의 응용을 이용 한다. 하지만, 현재 상황에서의 정보는 한 방향으로만 전달되며 사용자간 정보 공유와 공유된 정보에 대한 설명 수단은 극히 제한되어 있다. 본 논문에서 제안하는 시스템은 공유된 미디어 객체에 대하여 Mouse Recording 및 Player를 통하여 공동작업에 참여한 사용자들이 동일 View를 통해 참조하고 고가의 어플리케이션을 직접 실습 및 참조할 수 있도록 설계, 구현되었다. 또 피교육자들의 컴퓨터를 제어함으로 분산 시스템 환경 하에서 원격교육 등에서 정보 교환 및 학습 수단으로 사용될 수 있다.

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Evaluation of performance characteristics in the seeress of team attack during volleyball game (배구 경기에서 팀 공격 성공을 위한 선수들의 수행 특성 평가)

  • Lee, Ki-Chung;Lee, Jong-Kyung;Chun, Young-Jin
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.241-252
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    • 2003
  • The purpose of this study was to evaluate performance characteristics in the success of team attack during volleyball game. Three dimensional analysis was performed with games of business teams. Analyzed variables were followed by the movement distance of a setter when A-quick was occurred, the position during the spike, the possibility area during the attack, the right and left distance of the assistance attacker, the distance between attacker and blocker, and the distance between blockers each others. 1. It is recommended that the movement distance of the setter be decreased in order to make stable set condition. 2. In order to make one person blocking, the formation was to be consisted of the right and left formation which was associated with the progressive attack performance of the assistance attacker. 3. It is useful to widen attack area. Also it is necessary to improve the enhancement of passing the ball against the blocking of an opponent player. Finally, it is necessary to develop kinematic variables to evaluate performance characteristics of players. Further study may consider the best defense position against the attack of the opponent player.

A Comparative Study on the Kinematic Factors and GRF with Poombalbki Types in Taekkyon (택견 품밟기 유형에 따른 운동학적 변인과 지면반력 차이 분석)

  • Oh, Seong-Geun;Ryu, Ji-Seon
    • Korean Journal of Applied Biomechanics
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    • v.20 no.1
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    • pp.57-65
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    • 2010
  • Korean traditional martial arts Taekkyon has a unique stepping method, Poombalbki. The purpose of this study was to investigate kinematic factors and ground reaction forces on two types of Poombalbki, one of which use knee bending and the other use chiefly hip bending. Six male taekkyoners who are the students of Y University participated in this study. Positions and velocities of CoM, the elapsed times of each phase, angles and angular velocities of low limb joints, and GRFs were analyzed for this study. The results were as follows; CoMs of whole body, trunk, and head were more posteriorly positioned in performing hip bending Poombalbki than knee bending one. Horizontal velocities of those were slower in performing hip bending Poombalbki. A player stayed more shortly within range of his opponent in performing hip bending Poombalbki. The vertical and horizontal components of GRF of forward-stepping foot were smaller in performing hip bending Poombalbki(p<.05). In conclusion hip bending is useful strategy, because A player is farther from his opponent, he stayed more shortly within range of his opponent, and the smaller weight is loaded on his front foot in performing hip bending Poombalbki than knee bending one.

The Effects of Soybean Peptide on Lipid Peroxidation, Antioxidant Enzyme and Inflammatory Cytokines in Elite Taekwondo Player

  • Son, Chang-Seob;Lee, Hye-Sook;Lee, Yoon-Bok;Park, Myeong-Soo;Yoo, Yung-Choon;Lee, Jung-Lim;Hwang, Seock-Yeon
    • Biomedical Science Letters
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    • v.16 no.4
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    • pp.287-292
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    • 2010
  • The purpose of this study was to investigate the effects of soybean peptide on lipid peroxidation, antioxidant enzyme and inflammatory cytokines in male high school taekwondo players. The subjects were divided into 2 groups, which were a soybean peptide intake group (S-peptide, n=13) and a placebo intake group (Placebo, n=10). The s-peptide group took 4 g a day of soybean peptide for 4 weeks. Blood samples were taken from the antecubital vein at before taekwondo performance, after 2 and 4 weeks taekwondo performance. The plasma was analyzed for the antioxidant enzyme activity factor, lipid peroxidation and cytokines. As a result, the s-peptide group decreased lipid peroxidation (MDA) and increased the antioxidant enzyme activity factor (TAS and CAT). The plasma concentration of inflammatory cytokines, IL-6 and TNF-${\alpha}$ were significantly decreased in the s-peptide group after 4 weeks and showed significant differences between the groups. These results indicate that the intake of soybean peptide was positively improved on antioxidant enzyme and inflammatory cytokines in taekwondo player.

A Model of Teaching the Physics of Solar Constant Measurement -An example of Highr School and Teachers College Physics Curricula Developments Based upon the Industrial Requirements- ("태양 상수 측정"지도의 의의와 방법 - 사범대학과 고등학교 교육 및 산업분야 응용을 연관시킨 물리교과 내용 개발의 한 모형 -)

  • Lee, Sung-Muk
    • Journal of The Korean Association For Science Education
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    • v.8 no.1
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    • pp.73-79
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    • 1988
  • According to the previous studies, the science education departments in the college of education should develop better curricula to teach future secondary school teachers in a more professional way As one example of such curricula developments. one important topics of modem physics was integrated to teach the future high school physics teachers In the physics education departments. The title is "The Physics of Solar Constant Measurement The surrounding core physics for this measurements were pulled together with these important points in minds(1) clear goal of learning In the teachers college physics(2) Clear explanation of physics and visualization of important technologies for the high school students(3) these teachings should encourage for the students to use the knowledge and technologies learned through the class toward the industrial applications Korea will move toward one of the heavily industrialized countries in the world where the physics education can become key player to manufacture physics based products. Therefore developments of physics curricula which relates teachers college, high school, and industry will become more and more Important.

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Use of Innovation and Information Technologies In Music Lessons

  • Potapchuk, Tetiana;Fabryka-Protska, Olga;Gunder, Liubov;Dutchak, Violetta;Osypenko, Yaroslav;Fomin, Kateryna;Shvets, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.300-308
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    • 2021
  • The processes of informatization of the modern educational space are inextricably linked with the active introduction of innovative information technologies, which diversify the forms of education and upbringing. The use of these technologies in education due to their specific properties significantly enhances the clarity of learning, emotional impact on students, helps to deepen interdisciplinary links, intensifies students' work, and improves the organization of educational activities. Innovative information technologies offer new opportunities for the use of text, audio, graphic, and video information in lessons, enriching the methodological possibilities of the lesson. Today, the use of these technologies is becoming an integral part of the study of any subject. Using multimedia presentations, publications, and websites created by students in the learning process, they can develop learning skills. According to researchers, there are many multimedia programs for working with a computer in a music lesson, namely: a music player, a program for singing karaoke, a music constructor, music encyclopedias, and training programs. The introduction of innovative information technologies in the system of music education allows expanding learning opportunities.

Study on the validity of PEAS for analyzing doping attitude and disposition of Korean elite player through Rasch model (엘리트 선수의 도핑 사고성향 분석을 위한 한국형 PEAS의 타당도 검증: Rasch 모형 적용)

  • Kim, Tae Gyu;Kim, Sae Hyung
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.3
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    • pp.567-578
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    • 2014
  • PEAS (performance enhancement attitude scale) has been used to measure attitude and disposition toward doping in elite athlete. It is constructed of 17-item, 6-point scale. The purpose of this study was to verify validity of the PEAS for Korean elite player through Rasch model. The scale was administered to 438 Korean elite players. Principal component analysis was used to verify unidimensionality using SPSS program. Rasch measurement computer program, WISTEPS, was used to estimate goodness-of-fit of items and category structure. Differenctial item functioning by gender was also estimated by the WINSTEPS program. All alpha level was set at 0.05. First, principal component analysis showed that unidimensionality is satisfied as over 20.0% of variance of eigenvalue. Second, category probabilities curve showed 5-point scale was better than 6-point scaled statistically. Third, seven items (1, 9, 10, 12, 13, 14, 17) in the 17-item were not good model fit and three items (3, 12, 13) were estimated as the differential item functioning. This study showed that 9-item, 5-point scale is better PEAS to Korean elite player.

Implementation of a Web-based Virtual Educational System for Java Language Using Java Web Player (자바 웹플레이어를 이용한 웹기반 자바언어 가상교육시스템의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Choi, Kwansun;Jeon, Changwan;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.57-64
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    • 2008
  • This paper presents a web-based virtual educational system for Java language, which consists of a management system named Java Web Player (JWP) and creative multimedia contents for the lectures of Java language. The JWP is a Java application program free from security problems by the Java Web Start technologies that supports an integrated learning environment including three important learning procedures: Java concept learning process, programming practice process and assessment process. On-line voice presentation and its related texts together with moving images are synchronized for efficiently conveying creative contents to learners. Furthermore, a simple and useful compiler is included in the JWP for providing user-friendly language practice environment enabling such as coding, editing, executing, and debugging Java source files on the Web. Finally, simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. In order to show the validity of the proposed virtual educational system we analysed and assessed the learners' academic performance on the five quizzes for one semester.

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