• 제목/요약/키워드: Education Impact

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초등 사이버가정학습 효과성 영향요인 분석 (The Analysis of the Factors Affecting the Impact of Cyber Home Learning on Elementary Grade)

  • 신수범;신성욱
    • 정보교육학회논문지
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    • 제16권1호
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    • pp.91-98
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    • 2012
  • 본 연구는 사이버가정학습의 효과성을 분석하기 위해서 선행연구들을 분석하고 효과성에 영향을 줄 수 있는 중요 요인들을 선별했다. 본 연구에서는 효과성을 학생들의 수업참여 의도로 가정했고 이 의도에 영향을 줄 수 있는 요인으로는 수업의 가치성, 사이트 사용성 그리고 주관적 규범 등으로 간추렸다. 우리는 이 요인들을 바탕으로 설문지를 작성하였고 경기도 지역 초등학교 6학년 학생에게 설문을 배포, 수합하여 확인요인분석 과정을 거쳤다. 그리고 설문을 수정하고 수정된 설문지를 학생들에게 재투입을 하였다. 여기서 얻어진 결과를 바탕으로 연구모형과 연구가설을 설정하였으며 구조방정식모형분석 결과 설정된 연구모형과 가설이 모두 수용되었다. 이외에도 본 연구에는 본 연구의 제한사항과 연구 제언이 포함되어 있다.

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Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

수도권 거주 직장인들의 환경교육 현황 및 자연환경의식 조사에 관한 연구 (A study on the Status of Environmental Education and Nautural Environmental Awareness among the Company Employees of Metropolitan Seoul)

  • 양인숙;최경희;이상돈
    • 환경영향평가
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    • 제15권3호
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    • pp.217-225
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    • 2006
  • The purpose of this study is to promote the status of environmental education and environmental awareness among employees in company levels. To achieve the study purpose we measured the infrastructure of companies (e.g., re-education programs and social contribution activities) and how these enhance environmental awareness to the employees. The survey was conducted by questioning 100 company employees. The questionnaire was composed of two parts : 1) environmental pollution and 2) nature conservation. The Chi-square test and one-way ANOVA was applied to compare groups. The results can be summarized as follows : First, the environmental education for employees in companies is insufficient; however, environmental education should be necessary and the employees provided with environmental education by their companies appeared to be highly satisfied (p<0.05) than groups without appropriate environmental education. Second, volunteer workers for participating environmental education programs and events are rare; however, employees who participated in volunteer efforts scored the highest in environmental awareness. Third, those that participated in environmental education programs and volunteer works were ranked the highest in environmental awareness (p<0.05) in 10 categories of questions. Based on the study, the environmental education and the volunteer work appeared to be effective tools in boosting environmental awareness among company workers. In conclusion, environment oriented volunteer work is an effective way to improve environmental awareness toward adults.

Sport impact on the strength of the nanoscale protein tissues under the thermal condition

  • Xin, Fang;Mengqian, Hou
    • Advances in nano research
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    • 제13권6호
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    • pp.561-574
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    • 2022
  • The stability of protein tissues and protein fibers in the human muscle is investigated in the presented paper. The protein fibers are modeled via tube structures embedded in others proteins fibers like the elastic substrate. Physical sport and physical exercise play an important role in the stability of synthesis and strength of the protein tissues. In physical exercise, the temperature of the body increases, and this temperature change impacts the stability of the protein tissues, which is the aim of the current study. The mathematical simulation of the protein tissues is done based on the mechanical sciences, and the protein fibers are modeled via wire structures according to the high-order theory beams. The thermal stress due to the conditions of the sport is applied to the nanoscale protein fibers, then the stability regarding the frequency analysis is investigated. Finally, the impact of temperature change, physical exercise, and small-scale parameters on the stability of the protein tissues are examined in detail.

Sports impact on the nanomedicine absorption in drug delivery

  • Mengqian Hou;Xin Fang;Teng Nan
    • Advances in nano research
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    • 제14권2호
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    • pp.179-193
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    • 2023
  • Physical activities enhance blood flow in the vessels, which may increase the quality of medicine delivery. The emergence of revolutionary technologies such as nanoscience, made it possible to treat the incurable illnesses such as cancer. This paper investigates the impact of sport and physical exercises on the quality and quantity of the drug-delivery based on the mathematical modeling of a nanomotor made by nanotubes carrying the nano-drug capsules. Accordingly, the mathematical equations of rotating nanomotor are generated by considering the both of higher-order beam model and nonlocal strain gradient model, as a comprehensive continuum theory. Next, through the generalized differential quadrature together with Newmark-beta methods, the differential relations are discretized and solved. Finally, the impact of varied parameters on the dynamical behavior of the nanomotor is examined in detail. The outcomes of this investigation can be useful to achieve an excellent design of nanomotors carrying nano-drugs.

Impact of Entry-Level Mathematics Subject-matter Knowledge on Student Teachers' Mathematics Pedagogical Content Knowledge Development and their Mathematics Teaching Practice Performance

  • Wong, Tak-Wah;Lai, Yiu-Chi
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제16권1호
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    • pp.51-66
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    • 2012
  • This study investigated the impact of entry level of mathematics subject knowledge on student teachers' mathematics pedagogical content knowledge development and performance in mathematics teaching practice. The sample consisted of 24 mathematics student teachers, 12 of whom passed A-Level mathematics and 12 of whom only passed O-level mathematics. They were all studying in a 4-year bachelor of education (Honours/Primary) programme; they were either majoring or minoring in mathematics. Results showed that student teachers' entry-level mathematics subject knowledge is not related to their mathematics pedagogical content knowledge development or their mathematics teaching performance. These findings may lead society to consider whether student teachers who have passed O-level mathematics are already eligible to be trained as professional primary mathematics teachers. As a consequence, this study raises the issues of how to develop student teachers' mathematics pedagogical content knowledge and whether we need to restructure our bachelor of education (Primary) programmes' curriculum in teacher professionalism.

The Impact of Technology Adoption on Student Satisfaction with Higher Education: An Empirical Study from Vietnam

  • HOANG, Linh;DANG, Ha
    • The Journal of Asian Finance, Economics and Business
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    • 제8권12호
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    • pp.241-251
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    • 2021
  • This study aims to analyze the impact of technology adoption on students' satisfaction with the higher education system in Vietnam. With the continuous development of information and technology, the education sector in particular and many economic sectors in Vietnam have witnessed an explosion of applications and interventions in teaching-learning. However, these innovations have also received a lot of criticism regarding their effectiveness and feasibility. Although the numerous benefits that technology adoption has brought to education are apparent, many practitioners have not adjusted to this transition, resulting in lower learner satisfaction. Through a survey of more than 2472 university students in Vietnam, the results find a positive relationship between technology adoption and student satisfaction in higher education. We also test how nine contingent factors including gender, income, major, self-study time, learning methods, technology administration, self-ability in adopting technology, technology accessibility, and purpose of using technology can moderate that relationship. Indeed, technology adoption acts as a facilitator to make learning more convenient, effective, and accessible, rather than completely affecting learning outcomes and satisfaction. This result suggests that self-motivation is an important and decisive factor in improving satisfaction through choosing and applying technology effectively and appropriately.

음악 활동을 통한 유아 창의·인성교육 프로그램의 개발 및 효과 (A Study on Early Childhood Creativity and the Development of a Personality Education Program for Preschoolers Through Music Activities)

  • 김미옥;송승민
    • 한국보육지원학회지
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    • 제16권6호
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    • pp.123-153
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    • 2020
  • Objective: The purpose of this study was to develop an education program using music activities for promoting young children's creativity and personality and to analyze the impact of this program on the creativity and personality of young children in child care classrooms. Methods: The study consisted of how the creativity and personality education program using music activities for young children was developed and the impact of the program on 5-year-old children's creativity and personality. The experimental treatment was conducted on a total of 16 occasions for eight weeks. The data were collected through the preschooler Creativity test(K·CCTYC) and The Empathy Index for Children and Adolescents (IECA) and Skill Situation Measures were used to analyze the effects of experimental treatment with paired t-test. Results: First, the program had positive effects on fluency, flexibility, originality and imagination of creativity. Second, the program had positive effects on empathy ability and prosociality. Conclusion/Implications: The effectiveness of the creativity and personality education programs using music activities for promoting young children's creativity and personality and the ways to promote young children's creativity and personality in early childhood educations institutes were discussed.

상담 사례를 통한 하이브리드 진로지도 모델 개발 (Development of Hybrid Career Guidance Model through AConsultation Case)

  • 백진욱
    • 창의정보문화연구
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    • 제6권3호
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    • pp.141-148
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    • 2020
  • 최근, 코비드 환경은 대학의 교육 시스템에 심각한 영향을 끼쳤다. 대학의 재학률과 취업률에 큰 영향을 미치는 학생의 진로지도 방법은 코비드 환경에서 변할 수밖에 없다. 기존의 진로지도 활동은 오프라인 상담 방법을 주로 사용하지만, 코비드 환경에서의 진로지도 활동은 온라인 상담 방법을 더 중요하게 고려해야 한다. 본 논문에서는 온라인과 오프라인 교육 환경에서 효과적으로 사용할 수 있는 하이브리드(온라인과 오프라인) 진로지도 모델을 제안한다. 온라인과 오프라인의 특성을 가진 하이브리드 제안 모델은 코비드 환경에서도 학생들을 효과적으로 지도 할 수 있다. 본 논문에서는 제안 모델을 실제 상담 사례에 적용하여 제안 모델의 유용성을 보였다.

Impacts of Badges and Leaderboards on Academic Performance: A Meta-Analysis

  • KIM, Areum;LEE, Soo-Young
    • Educational Technology International
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    • 제23권2호
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    • pp.207-237
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    • 2022
  • As technological changes continue to accelerate every day, meeting the needs of a shifting educational landscape requires leaving an exclusively "in-person" education behind. Gamified learning environments should be carefully designed in light of conflicting studies to suit students' needs. The purpose of this meta-analysis is to draw conclusive results regarding the application of the most commonly used game elements in education, i.e., badges and leaderboards, through a comprehensive analysis of their impact on academic performance in online learning. Review Manager (RevMan 5.4) was used to analyze eligible studies selected from Emerald, SAGE, ERIC, EBSCO, and ProQuest between January 2011 and January 2022. Analyzing 37 studies found that using leaderboards and badges in online education enhanced academic performance when compared to traditional learning without gamification (SMD = 0.39). The badge-only intervention showed a larger effect size (SMD = 0.33) than the leaderboard-only intervention (SMD = 0.27). Badges and leaderboards together exhibited a larger effect size (SMD = 0.48) than individual game elements (SMD = 0.40). The impact of the game elements on academic performance was greater in the humanities (SMD = 0.51) than in STEM fields (SMD = 0.32) and was greater for K-12 students (SMD = 0.63) than for college students (SMD = 0.31). This study contributes to a timely discussion of the use of badges and leaderboards in COVID-19 online learning trends and provides relevant data for designing integrations of online education and gamification models.