• Title/Summary/Keyword: Dynamic Graphics

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Acceleration Technique in Particle-based Collision Detection Using Cone Area Based Dynamic Collision Regions (부채꼴 영역 기반의 동적인 충돌 영역을 이용한 입자 기반 충돌 검사의 고속화 기법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.2
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    • pp.11-18
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    • 2019
  • In this paper, we propose a framework that can perform acceleration collision detection efficiently by using a cone based collision area in a particle-based system which requires collision detection with many objects. Three conditions determine particle and cone-based collision regions: 1) If there is a cone position within the radius of the adjacent particle, 2) In the case where the position of the adjacent particle exists in the cone area, 3) When adjacent particles exist between two vectors forming a cone area. As a result, it is defined that when the above conditions are all satisfied, the particle and the region of a cone have collided. In this paper, we automatically update the area of the cone, which is the collision detection area, according to the particle movement. Determine the direction and length of the cone based on the position and velocity of the particle to calculate the dynamic change of the cone. Collision detection is performed quickly using only the particles in the finally calculated area. The acceleration method proposed in this paper is simple to implement because it is executed with a closed form equation instead of explicitly creating the tree data structure, and collision inspection performance is improved in all results.

Interactive Dynamic Simulation Schemes for Articulated Bodies through Haptic Interface

  • Son, Wook-Ho;Kim, Kyung-Hwan;Jang, Byung-Tae;Choi, Byung-Tae
    • ETRI Journal
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    • v.25 no.1
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    • pp.25-33
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    • 2003
  • This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.

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Dynamic graphic approach for regression diagnostics system (REDS) (동적그래픽스에 의한 회귀진단시스템(REDS)의 구현)

  • 유종영;안기수;허문열
    • The Korean Journal of Applied Statistics
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    • v.10 no.2
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    • pp.241-251
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    • 1997
  • Several studies have bee down on the work of dynamic graphical methods for regression diagnostics. The main propose of the methods were to investigate (1) the effects of change of data, or (2) the effects of change of regression coefficients on the regression models. But, by contrast, we can also investigate the effects of change of regression residuals on the regression model. This method can be used in fitting better a certain set of observations to a regression model than the other observations. Our research team approaches regression diagnostics by using dynamic graphics (REDS), and we introduce REDS in this thesis.

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Three Dimensional Dynamic Added Variable Plots

  • Seo, Han-Son
    • Communications for Statistical Applications and Methods
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    • v.11 no.2
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    • pp.345-353
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    • 2004
  • Graphical methods for the specification of the curvature as a function of two predictors are animated to see the effect of an added variable to the model. Through a 3D animated plot it might be difficult to find a sequence of interpretable plots. But examples demonstrate that useful information can be obtained by using rotation technique in 3D plot. Besides 3D plots, an example of 2D animated plot applied to the case of high correlation between predictors and an added predictor is also given. It implies that speed of the convergence to a certain image in a dynamic plot may be understood as an influence of collinearity.

A Study on the Dynamic Bending Properties of Textile Fabrics

  • Kim, Jong-Jun
    • Journal of Fashion Business
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    • v.15 no.3
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    • pp.84-96
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    • 2011
  • With the advancements in the computer graphics sectors, the visual quality of the virtual clothing implemented by using the 3-dimensional digital clothing software system has been much improved during the past decade. Most of the cloth simulation procedures are complicated due to the multitude of parameters involved in the simulation in order to achieve the appearance of the actual textile fabrics or the movement of the actual clothing as close as possible. Bending properties affect the tactile and visual qualities of the textile fabrics along with the shear and tensile properties. In this study, dynamic bending properties, focused on the movement of the textile fabrics including damping ratio and amplitude, were measured by using a dynamic bending test system.

Realistic Scenes Reproduction Based on Total Variation

  • Li, Weizhong;Ma, Honghua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.11
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    • pp.4413-4425
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    • 2020
  • In order to completely record all the information of realistic scenes, high dynamic range (HDR) images have been widely used in virtual reality, photography and computer graphics. A simple yet effective tone mapping method based on total variation is proposed so as to reproduce realistic scenes on low dynamic range (LDR) display devices. The structural component and texture component are obtained using total variation model in logarithmic domain. Then, the dynamic range of the structural component is compressed with an adaptive arcsine function. The texture component is processed by Taylor series. Finally, we adjust the saturation component using sigmoid function and restore the color information. Experimental results demonstrate that our method outperforms existing methods in terms of quality and speed.

Analyzing the Influence of Spatial Sampling Rate on Three-dimensional Temperature-field Reconstruction

  • Shenxiang Feng;Xiaojian Hao;Tong Wei;Xiaodong Huang;Pan Pei;Chenyang Xu
    • Current Optics and Photonics
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    • v.8 no.3
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    • pp.246-258
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    • 2024
  • In aerospace and energy engineering, the reconstruction of three-dimensional (3D) temperature distributions is crucial. Traditional methods like algebraic iterative reconstruction and filtered back-projection depend on voxel division for resolution. Our algorithm, blending deep learning with computer graphics rendering, converts 2D projections into light rays for uniform sampling, using a fully connected neural network to depict the 3D temperature field. Although effective in capturing internal details, it demands multiple cameras for varied angle projections, increasing cost and computational needs. We assess the impact of camera number on reconstruction accuracy and efficiency, conducting butane-flame simulations with different camera setups (6 to 18 cameras). The results show improved accuracy with more cameras, with 12 cameras achieving optimal computational efficiency (1.263) and low error rates. Verification experiments with 9, 12, and 15 cameras, using thermocouples, confirm that the 12-camera setup as the best, balancing efficiency and accuracy. This offers a feasible, cost-effective solution for real-world applications like engine testing and environmental monitoring, improving accuracy and resource management in temperature measurement.

Development and Validation of the GPU-based 3D Dynamic Analysis Code for Simulating Rock Fracturing Subjected to Impact Loading (충격 하중 시 암석의 파괴거동해석을 위한 GPGPU 기반 3차원 동적해석기법의 개발과 검증 연구)

  • Min, Gyeong-Jo;Fukuda, Daisuke;Oh, Se-Wook;Cho, Sang-Ho
    • Explosives and Blasting
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    • v.39 no.2
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    • pp.1-14
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    • 2021
  • Recently, with the development of high-performance processing devices such as GPGPU, a three-dimensional dynamic analysis technique that can replace expensive rock material impact tests has been actively developed in the defense and aerospace fields. Experimentally observing or measuring fracture processes occurring in rocks subjected to high impact loads, such as blasting and earth penetration of small-diameter missiles, are difficult due to the inhomogeneity and opacity of rock materials. In this study, a three-dimensional dynamic fracture process analysis technique (3D-DFPA) was developed to simulate the fracture behavior of rocks due to impact. In order to improve the operation speed, an algorithm capable of GPGPU operation was developed for explicit analysis and contact element search. To verify the proposed dynamic fracture process analysis technique, the dynamic fracture toughness tests of the Straight Notched Disk Bending (SNDB) limestone samples were simulated and the propagation of the reflection and transmission of the stress waves at the rock-impact bar interfaces and the fracture process of the rock samples were compared. The dynamic load tests for the SNDB sample applied a Pulse Shape controlled Split Hopkinson presure bar (PS-SHPB) that can control the waveform of the incident stress wave, the stress state, and the fracture process of the rock models were analyzed with experimental results.

Outlier Detection Using Dynamic Plots (동적 그림을 이용한 이상치 검색)

  • Ahn, Byung-Jin;Seo, Han-Son
    • The Korean Journal of Applied Statistics
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    • v.24 no.5
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    • pp.979-986
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    • 2011
  • A linear regression method is commonly used to analyze data because of its simplicity and applicability; however, it is well known that data may contain some outliers and influential cases that may have a harmful effect on a statistical analysis. Thus detection and examination of outliers or influential cases are important parts of data analysis. In detecting multiple outliers, masking effects usually occur and make it difficult to identify the true outliers. We propose to use dynamic plots as a method resistant to masking effect. The procedure using dynamic plots is useful to find appropriate basic sets with which a dependent outliers detection method start and detect a true outliers set. Examples are given to demonstrate the effectiveness of the suggested idea.

Systolic Arrays for Constructing Static and Dynamic Voronoi Diagrams (두 형의 Voronoi Diagram 구축을 위한 Systolic Arrays)

  • O, Seong-Jun
    • ETRI Journal
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    • v.10 no.3
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    • pp.125-140
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    • 1988
  • Computational geometry has wide applications in pattern recognition, image processing, VLSI design, and computer graphics. Voronoi diagrams in computational geometry possess many important properites which are related to other geometric structures of a set of point. In this pater the design of systolic algorithms for the static and the dynamic Voronoi diagrams is considered. The major motivation for developing the systolic architecture is for VLSI implementation. A new systematic transform technique for designing systolic arrays, in particular, for the problem in computational geometry has been proposed. Following this procedure, a type T systolic array architecture and associated systolic algorithms have been designed for constructing Voronoi diagrams. The functions of the cells in the array are also specified. The resulting systolic array achieves the maximal throughput with O(n) computational complexity.

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