• 제목/요약/키워드: Dominant design

검색결과 956건 처리시간 0.024초

Body-Mind Unity as a Dominant Design Philosophy of Traditional Japanese Tea-House

  • Ko, Young-Lan
    • 디자인학연구
    • /
    • 제20권2호
    • /
    • pp.17-28
    • /
    • 2007
  • Despite a current fascination with East Asian iconography such as Zen Style among contemporary designers, there is a lack of genuine cross-cultural discourse that could enable us to share essential design experiences. To bring the discussion a deeper level, traditional Japanese tea-house in its design philosophy of body-mind interplay is explored. Tea-house is a superb manifestation to reveal a holistic understanding of the world. Nondualistic realization is generally associated with the dominant tendency of traditional East Asian philosophy, namely the view that the self and environment, and that the mind and the body exist in unity. The essence of tea-house is not in its poetic style or meticulous details, but in its unmistakably monistic approach of creating inseparable form, function and meaning. Tea-house bestows dignity upon restraint, imperfection, discomfort, poverty, and even humility. This concept offers a tremendous insight since it implies that the rational and effective design solution to the greatest degree is not sufficient. Perhaps the most challenging question about tea-house is: How does our experience with human-made 'design' in the broadest sense help both our body and mind attain a full harmony of being? It is the heading which this research inquires.

  • PDF

웨트슈트 디자인 경향 및 소비자 선호 분석 (Analysis of design tendency and consumer preferences for wetsuits)

  • 김지우;김영삼
    • 한국의상디자인학회지
    • /
    • 제22권4호
    • /
    • pp.127-142
    • /
    • 2020
  • This study compared the domestic and international commercial design patterns and domestic consumer preferences for wetsuit designs to develop a user-centered wetsuit design. An analysis of the domestic and international design elements for 1,802 wetsuits sold online over the past three years showed that the most frequent shapes, dominant colors, and patterns were the same, as consumers tended to buy full suits that were black or had geometric patterns. Dominant colors and assort/accent colors were different from the survey results. Men's wetsuits used fewer colors and patterns than women's suits. Domestic wetsuits used fewer patterns than those sold abroad; in addition, colors were applied differently. A consumer preference survey conducted on 213 male and female consumers in their 20s and their 50s in Korea indicated that 53.5% of respondents were the most affected by the shape when choosing a wetsuit design. The preferred color scheme was two colors, with a vivid tone used as an accent color. The factor analysis results on wetsuit design preference uncovered the six factors: individuality, display, function, acceptance, imitation, and comparison. An independent sample t-test also showed that men perceive individuality, imitations, and comparison factors higher than women.

지배적 디자인 경쟁 환경에서 벤처기업의 업종별 기회포착 전략에 관한 연구: 하드웨어와 소프트웨어 산업 비교를 중심으로 (Opportunity Capturing Strategy of Venture Company in the Context of Dominant Design Competition: focused on compare with hardware and software industry)

  • 문지용;고영희
    • 벤처창업연구
    • /
    • 제10권2호
    • /
    • pp.27-42
    • /
    • 2015
  • 벤처기업에 관한 기존의 연구들은 자원을 획득하고 보유자원을 재조합하여 내부역량을 확보하기 위한 방법에 논의에 집중되었다. 하지만 자원과 역량이 부족한 벤처기업에게 중요한 것은 환경변화의 이해를 통해 기회를 포착하고, 생존할 수 있도록 안정적인 시장진입을 가능하게 하는 전략제시가 필요하다. 이를 위해, 본 연구는 벤처기업이 지배적 디자인 경쟁 환경의 산업에 진입하여 성공할 수 있었던 이유를 기회포착이라는 개념을 통해 알아보고자 한다. 기회포착은 벤처기업이 구현할 수 있는 역량을 고려하여 기회를 인식하는 것으로서 시장에 판매할 수 있는 재화 및 서비스를 공급하기 위해 필요한 기술을 선택하고, 기술획득에 필요한 협력방식을 선택하는 역량을 의미한다. 본 연구는 벤처기업의 기회인식과 전략적 대응방식에 주목하여 시장진입에 성공할 수 있었던 이유를 살펴보기 위해 지배적 디자인 경쟁이 진행되었던 산업에 진입하여 안정적으로 자리를 잡은 하드웨어 분야와 소프트웨어 분야 벤처기업 1곳 씩 선정하여 성공적인 진입이 가능했던 이유와 업종별 특성에 따른 차이점을 알아보았다. 연구결과 지배적 디자인 경쟁이 벌어지고 있는 환경에서 각 기술진영의 업체들은 자신의 기술이 확대되어 표준화가 되는 것이 목적이기 때문에 하드웨어 업체는 가격인하를 통한 시장 확대에 집중하였으며, 소프트웨어 업체는 보완기술의 보편화를 이루어 더 많은 사용자가 참여할 수 있게 유도하는데 노력한다. 지배적 디자인 경쟁환경은 벤처기업의 업종에 따라 기회포착 인식의 차이를 갖게 하는데 하드웨어 업체는 잠재수익률에 대한 기회인식의 차이로 인해 발생하는 틈새시장을 확보하도록 핵심기술을 확보하는 것이 중요하며, 소프트웨어 업체는 다수의 사용자가 참여하도록 유도하는 보완기술에 기회를 인식해야 함을 알 수 있었다.

  • PDF

Ergonomic Analysis of Cellular Phone Keypad Considering the Dominant Hand

  • Lee, Yong-Bok;Jung, Won-Il;Kim, Dong-Kyu;Kang, Sung-Jin
    • 대한인간공학회지
    • /
    • 제30권5호
    • /
    • pp.621-628
    • /
    • 2011
  • Objective: The aim of this study is to give interest about usability of cellular phone keypad for left-handed person. Background: Although there are being a lot of attempts to design suitable product on user's request in process that design cellular phone keypad, ergonomic access about left-handed person who compose decimal class is unprepared. Especially, in early user's occasion, left-handed persons need more efforts than right-handed person to master Hangul character input process skill level. But, since realization about this left-handed person's discomfort has not spread, the importance has not been well thought in the society. Method: (1) After extracting emblem to use in comparison in questionnaire, applied emblem uniformly to different 3 kind of cellular phone. (2) Measured Hangul input time and mistyping number by dominant hand's position and skill level to reagent. (3) Taking the result through ANOVA. Conclusion: In the result of the experiment about Hangul input time and mistyping number according to dominant hand's position and skill level, left-handed person's group on the low skill level has shown the dullest use capability among 4 experiment groups. Application: In the future, analysis result may be used to the data of realization conversion in process design of various products including cellular phone keypad to consider left-handed person.

20세기 스포츠웨어에 표현된 니트디자인 (The Knit Design Expressed in the 20th Century Sports wear)

  • 하승연;이연희;박명자
    • 한국의상디자인학회지
    • /
    • 제6권2호
    • /
    • pp.89-102
    • /
    • 2004
  • Modern society is age of sports just as health and leisure became dominant concern, which has caused the fixation and development to sports wear considered as fashion for everyday dress. This paper focused on the development process and aesthetic characteristics of knit design expressed in the 20th century sports wear. The importance and direction of knit design in modern sports wear is expected. Style, items, fabrics, colors, details and top designers were analyzed in sports wear from the 1910' s to 1990' s. Sports wear can be categorized into two of the active sports wear and spectator sports wear. Since disappearance of division between ordinary wear and sports fashion in the 1970' s, the functional wear of leggings, cycle shorts, exercise clothes, leotard, and leg warmer appeared. Vicennial developments of synthetic fibers and new fabrics have caused the great changes in knit design. Colors were vivid in the 1950' s, metallic in the 1970' s and neon in the 1990' s. Sportive sense was expressed by various details. The dominant knit designers who expressed aesthetic characteristics to sports wear were Coco Chanel, Claire McCardell, Balenciaga, Andre Courrege, Pierre Cardin, Yves Saint-Laurent, Ralph Lauren, Donna Karan, and Giogio Armani.

  • PDF

국내 양말 소비자의 브랜드 인지도 및 디자인 선호도 분석 (Analysis of Korean Consumer Brand Awareness and Preferred Types of Sock Design)

  • 김칠순;남영미;김현수
    • 한국의류산업학회지
    • /
    • 제1권4호
    • /
    • pp.335-341
    • /
    • 1999
  • The purpose of this study was to develop a large representative data base for socks marketing strategy. The study was to determine socks brand awareness in ralation to segmented distribution regions and such demographic variables as sex and age. The authors also analyzed preferred design. A total of 650 questionnaires were distributed and 611 reliable ones were used for statistical analysis. A SAS statistical package including frequency tables and chi square test was used. The results are as follows: Brand awareness involves "brand recall" based on asking a person to name the brand he or she recalls first, and also "brand recognition" based on asking subjects to identify brand names from 30 given brands. 'SOCKSTOP' was found to be a dominant brand as a result of the brand recall test, and 'BYC' was found to be a dominant brand as a result of the brand recognition test. Brand recognition was significantly different in the segmented distribution regions, three age groups and different sex groups. People considered design first in purchasing sports/casual socks, while they considered color first in purchasing dress socks. The most favored type of sock style was the common crew sock type. The results of a chi square test showed that preferred type of sock design was related with the sex and age variables.

  • PDF

Effect of building volume and opening size on fluctuating internal pressures

  • Ginger, John D.;Holmes, John D.;Kopp, Gregory A.
    • Wind and Structures
    • /
    • 제11권5호
    • /
    • pp.361-376
    • /
    • 2008
  • This paper considers internal pressure fluctuations for a range of building volumes and dominant wall opening areas. The study recognizes that the air flow in and out of the dominant opening in the envelope generates Helmholtz resonance, which can amplify the internal pressure fluctuations compared to the external pressure, at the opening. Numerical methods were used to estimate fluctuating standard deviation and peak (i.e. design) internal pressures from full-scale measured external pressures. The ratios of standard deviation and peak internal pressures to the external pressures at a dominant windward wall opening of area, AW are presented in terms of the non-dimensional opening size to volume parameter, $S^*=(a_s/\bar{U}_h)^2(A_W^{3/2}/V_{Ie})$ where $a_s$ is the speed of sound, $\bar{U}_h$ is the mean wind speed at the top of the building and $V_{Ie}$ is the effective internal volume. The standard deviation of internal pressure exceeds the external pressures at the opening, for $S^*$ greater than about 0.75, showing increasing amplification with increasing $S^*$. The peak internal pressure can be expected to exceed the peak external pressure at the opening by 10% to 50%, for $S^*$ greater than about 5. A dominant leeward wall opening also produces similar fluctuating internal pressure characteristics.

사장교의 지진 응답 제어를 위한 납고무 받침의 설계 기준 제안 (Guidelines of Designing Lead Rubber Bearing for a Cable-Stayed Bridge In Control Seismic Response)

  • 이성진;박규식;김춘호;이인원
    • 한국전산구조공학회:학술대회논문집
    • /
    • 한국전산구조공학회 2003년도 가을 학술발표회 논문집
    • /
    • pp.509-516
    • /
    • 2003
  • In tile design of base isolation system for building and short-span bridge, shift of the natural period of the structure is main objective. But, most long-span bridges such as a cable-stayed bridges have a number of long-period modes due to their flexibility and small structural damping. thus the design concept of base isolation system for building and short-span brigde may be difficult to use directly to these structures. However, the effectiveness of LRB for cable-stayed bridges is indicated by Ali and Abdel-Ghaffar. In this study, the design procedure and guidelines of LRB for a seismically excited cable-stayed bridge are investigated. The design properties of LRB are chosen that the design index(DI) is minimized or little changed for variation of properties. This result show that the stiffer rubber and bigger lead core size are need to cable-stayed bridges. And the seismic performance of designed LRB is also investigated. The consequences show that the perforamnce of designed LRB is better than that of Naeim-Kelly mettled designning LRB for general building structures. Moreover, the design properties of LRB are researched to several diffrent dominant frequency of earthquake. The results present that the plastic and elastic stiffness of LRB are affected by the dominant frequency of earthquake.

  • PDF

하위문화맥락에서 본 패션형태의 변화(1)­Zoot Style을 중심으로 (The Changes in Subcultural Style(1) : Zoot Style)

  • 양미경
    • 한국의상디자인학회지
    • /
    • 제2권2호
    • /
    • pp.5-17
    • /
    • 2000
  • This study about the Zoot Style is the first part of a series of research, which is to examine various subcultural styles in 1900s. The main concern of this research is to investigate the origin of a style, the way how it developed, and the reason it appealed to people. Subculture is a marginallized culture which the subordinal groups in the social structure developed as a means of reaction against the dominant groups of a society. The clothes and decorations of these groups can be regarded as the central expressions of exclusiveness, loyalty and identities for their groups. In 1990s, the distinction between the subcultural style and high fashion tend to be blurred, because it has gained more influence on the high fashion. Zoot Suit, adopted and diffused by Cap Calloway in 1940s, is the code of a subculture formed by a special race, class, space, gender, and generation identities. It develops as a reaction, and consequently reflects the struggles against the dominant culture: it is to refuse, appreciate and ridicule the dominant style. The Zoot Style had a great influence both in Paris and Cuba: the Zazous Style in Paris and the Caribbean Style of Cuba are the subcultural styles branched from the Zoot Style.

  • PDF

의상디자인요소가 의복착용자의 인상에 미치는 영향 (제2보) -Dress 및 Pants-Blouse의 형태와 색채를 중심으로- (The Effect of Elements of Apparel Design on Impression Formation Part ll -Emphasis on the form & color of dress and of pants-blouse-)

  • 이주현;강혜원
    • 한국의류학회지
    • /
    • 제19권6호
    • /
    • pp.984-994
    • /
    • 1995
  • The dimensional structure of impression formed of a female figure in specific attire was identified and significant influence of skirt length and suit color on impression formed of figures in suits were researched in the part I of this study. In part ll, the effect of identical elements of apparel design on impression formation of a female figure in dress and pants- blouse were studied. The experimental matirals consisted of two sets of stimuli and 7 point semantic differential response scale developed in part 1. Each set of stimuli was composed of 20 drawings representing female figures in each attire. Three independent variables, which were the length of bottom, color of dress or pants and collar type of blouse, were manipulated in each stimulus. The experiment was arranged by 3 factorial design, and the data were analyzed by 3-way ANOVA and by Multiple Classification Analysis. To summarize, in impression formation of figure in dress, the most dominant design element was identified as bottom length and the second most dominant one was color of dress. In contrast, in perception of figure in pants-blouse, the most important design element was color of pants and secondly important one was bottom length. The collar type of top didn't have critical effect on impression formation of figures in both type of attire.

  • PDF