• Title/Summary/Keyword: Diverse and unity

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One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

A Study on Pleat Expression Shown in Greek Sculpture (그리스 조각에 나타난 주름 표현에 관한 연구)

  • Lee, Eui-Jung;Kang, Kyung-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.4
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    • pp.157-173
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    • 2013
  • In the pleats of the statue in the ancient Greece, a vivid expression is included about clothing, which has organic relationship with a human body. This study examined about diverse expressions of pleats that were shown in the Greek sculpture, based on understanding about a pleat meaning and function, and clothes. As a result, the clothes, which were shown in the statue in the ancient Greece, were reflecting spirit and fashion of the times. The pleats, which were expressed in clothing, are closely related to a human body and simultaneously are those that a sculptor showed own creative intention in a work by reflecting a historical demand, thereby having become an important element of dominating the image in the whole clothing. Also, a change and development in expression were being progressed according to a flow of each period. Amidst what expressiveness based on lines are excellent, the unity and the dynamic formative characteristic were forming the mainstream. The design-based elements related to these characteristics are judged to possibly give many inspirations to designers in the modern fashion design sphere, which is mixed diverse styles, and are considered to be able to be helpful even for establishing newer and more creative design.

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A Study on 2D Character Response of Speed Method Using Unity

  • HAN, Dong-Hun;CHOI, Jeong-Hyun;LIM, Myung-Jae
    • Korean Journal of Artificial Intelligence
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    • v.9 no.2
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    • pp.35-40
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    • 2021
  • In this paper, many game companies seek better optimization and easy-to-apply logic to prolong the game's lifespan and provide a better game environment for users. Therefore, research will be showing the game's key input response method called RoS (Response of Speed). The purpose of the method is to simultaneously perform various motions with the character showing natural motion without errors even if the character's control key is duplicated. This method is for the developers so they can reduce bugs and development time in future game development. To be used with quickly generating game environments, the new method compares with the popular motion method, so which method is faster and can adapt to diverse games. The paper suggested that the Response of Speed method is a better method for optimizing frames and reducing the number of reacting seconds by showing a faster response and speed). With the method popularity of scrollers, many 2D cross-scroll games follow the formula of Dash, Shoot, Walk, Stay, and Crouch. With the development of game engines, it is becoming easier to implement them. Therefore, although the method presented in the above paper differs from the popular method, it is expected that there will be no great difficulty in applying it to the game because transplantation is easy. In the future, we plan to study to minimize the delay of each connection of the character motion so that the game can be optimized to best.

Development of Core Module and Web System for a Visualization Platform for the 3D GIS Service of Disaster Information using Unity (재난정보 3차원 GIS 서비스를 위한 Unity 기반 시각화 플랫폼 핵심모듈 개발 및 웹 시스템 구축)

  • Gang, Su Myung;Ryu, Dong Ha;Kim, Tae Su;Park, Hyeon Cheol;Kim, Jin Man;Choung, Yun Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.520-532
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    • 2017
  • Large-scale natural disasters such as typhoon and localized torrential downpour cause widespread human and property damages. Recently, management systems using GIS are being developed to manage such disasters from various angles. Integrated disaster management encompasses diverse areas such as prediction through the computation of disaster information and field support for response. The development of disaster information systems must also consider the installation of various computation modules. Furthermore, GIS is generally included for realistic description of the field situation and for spatial operations. This study aims to develop the core module of a visualization platform for the 3D GIS services of integrated disaster information using Unity engine This system will enable integrated disaster management from various angles, encompassing disaster prevention experts, field support personnel, and citizens.

A Study on the Concept of Chaos and New Design Thinking (카오스개념과 새로운 디자인사고에 관한 고찰)

  • 김주미
    • Korean Institute of Interior Design Journal
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    • no.6
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    • pp.28-37
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    • 1995
  • As we approach the end of the twentieth century, it seems we need a new way to express the thoughts, needs, and values that are undergoing a drastic change and a new strategy to create diverse cultural forms that would reflect and incorporate such changes. In this study, I am introducing the chaos theory as a new way of thinking that would help counterbalancing the deter-ministic world-view and forging a harmonious unity of man and his environment. As a creative principle, the theory seems to offer an unlimited number of structural possibilities for art and design. In fine, this study discuss-es the reductive nature of modernist approach and offer instead the chaos theory that is more probabilistic and capable of greater diversity.

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The Form and Usefulness of Alternate Reality Games (대체현실게임의 형태와 유용성)

  • Choi, Du-Yeol;Park, Jin-Wan
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.151-160
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    • 2021
  • Alternate reality games (ARGs) are a game genre with characteristics that can lead to changes in current integrated media environments. While technical combinations are being pursued as diverse media are utilized based on formative aspects, the representative, narrative combination of the real and the virtual is a convergent factor in narrative structures. Through perspectives that perceive transmedia storytelling-which has brought convergence to communication among gamers-as having a structure and utility that can outclass previous game forms, this study focuses on ARGs, which have features that converge reality and virtual reality. Further, the study reveals the structure and utility of that system. This study sheds light convergent storytelling, which is in demand in the transmedia age, and which will serve as a significant investigation with regard to social perceptions of future games and changes in game form.

Meromorphic functions, divisors, and proective curves: an introductory survey

  • Yang, Ko-Choon
    • Journal of the Korean Mathematical Society
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    • v.31 no.4
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    • pp.569-608
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    • 1994
  • The subject matter of this survey has to do with holomorphic maps from a compact Riemann surface to projective space, which are also called algebrac curves; the theory we survey lies at the crossroads of function theory, projective geometry, and commutative algebra (although we should mention that the present survey de-emphasizes the algebraic aspect). Algebraic curves have been vigorously and continuously investigated since the time of Riemann. The reasons for the preoccupation with algebraic curves amongst mathematicians perhaps have to do with-other than the usual usual reason, namely, the herd mentality prompting us to follow the leads of a few great pioneering methematicians in the field-the fact that algebraic curves possess a certain simple unity together with a rich and complex structure. From a differential-topological standpoint algebraic curves are quite simple as they are neatly parameterized by a single discrete invariant, the genus. Even the possible complex structures of a fixed genus curve afford a fairly complete description. Yet there are a multitude of diverse perspectives (algebraic, function theoretic, and geometric) often coalescing to yield a spectacular result.

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The ethics of integrity (자아 통합성의 윤리)

  • Lee, Hye-jung
    • Journal of Korean Philosophical Society
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    • v.144
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    • pp.319-338
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    • 2017
  • Nowadays, the attention of integrity increases in ethics by concerning about the self and reviving the virtue ethic. It's terminology is diverse because integrity is understood and translated in various dimensions. I am trying to translate integrity into self-integration. Firstly, the reason why is to bring the Latin language of integrity. The Latin language of integrity means an undivided and broken completeness or totality with nothing wanting. Secondly, This is the reason why it is related with the morally good life. This integrity is not an integration as a stream of consciousness and a substantial self identity given from an ancient Greek. I resolve a self integration through the unity of a narrative of MacIntyre. MacIntyre's point is like this. Integrity is connected with the unity of character which a self is embedded in character. The unity of character presupposes a self identity, ultimately the integrity of narrative requires the unity of character. But like a beginning and middle and end of a narrative, he says that the concept of self is based on the its unity in the narrative uniting birth and middle and death. This is in the course of life being his/her history and narrative because a self has a sustainability of time embedded in a life from birth to end. That self exists as a subject making its narrative shows being responsible for and responsible for experience and action constructing this narrative. This shows the relation with narrative and temporality. The self of present is talking about the self of past and brings the problem of responsibility by narrating the self of future. Then, who are those person who live life of their integrity. We can talk that comfort women live life of their integrity. Comfort women realized their integrity by narrating and become subject of their history.

Epistemological Understandings of Urbanism and Rurality (농촌성과 도시성의 인식론적 이해)

  • Kim, Jung-Tae;Kang, Dong-Woo;Lee, Seong-Woo
    • Journal of Korean Society of Rural Planning
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    • v.15 no.3
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    • pp.47-60
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    • 2009
  • The discussion of this paper is concerned with the epistemology of urbanism and rurality, that is, the justification of certain knowledge claims about how to intervene in understanding of urban and rural way of life and their implications to space. It is not concerned with the search for "truth" as such, but rather with the construction and presentation of knowledge as truth that subsequently lead to interpretation in the form of scholarly arguments. Rural areas vary considerably, and we define it as of a socially constructed category and so does urban as a comparative construction. As with community, rurality has been defined in widely different ways so has urbanism. In identifying and interconnecting these two concepts, we incorporate diverse western epistemologies such as empiricism and pragmatism. In addition, we heed particular attention to the intellectual history of Silhak, a philosophical ideology of Korea, to identify the relationships and it's effect on social way of life encompassing the realm of rural and urban spaces. We found that Silhak is particularly useful in that it deals with substantive issues of the relationship between rurality and urbanism arising from the discordance between values and perceive conditions of the rural and urban way of lives. This paper argues that the epistemology of Silhak is particularly superior to those of western ideologies since it accentuates unity of spaces rather than differentiating urban and rural way of life. We concludes with demanding more studies in the field of urban and rural analyses incorporating more diverse concepts of Korean orthodox epistemology.

An Architectural Study on the Spatial Organization and Area Distribution of Community Service Centers in Ansan City (안산시 주민센터의 공간구성 및 면적배분에 관한 연구)

  • Choi, Hyeng-Soon;Park, Jae-Seung
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.3-10
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    • 2011
  • The Community Center is a location designated to enhance the spirit and unity of the residents in the community, through construction and promotion of entertainment, welfare of citizens, and cultural activity. Recently, the roles of the Community Center has become far more diverse, and multiple gadgets and apparatus to encourage the participation and usage of the programs offered at the Community Center. Therefore, the general consensus predicts that the Community Center will continue to encourage further interaction and cooperation, and perform its functions accordingly. The function of this plan is to enable the usage of the basic blueprint of the current Community Center, if in the near future, new buildings were to be constructed, by extracting and deducting the current innovations in the architectural blueprint of the Community Center and the comprising factors within. The specimen of this plan will be the case of Ansan City, and in order to activate this plan, we will contemplate about the functions and placement standards before we actually go through the process of interpreting and analyzing data of the case of Ansan City's Community Center, particularly its comprising factors and changes in their construction plan. We are planning to organize the programs that the Community Center is offering, and process information relating to the base of the edifice, in order to enhance the efficacy and efficiency of the process.