• Title/Summary/Keyword: Distributed Multimedia

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Communication overhead management techniques based on frequency of convergence contents using the P2P environment (P2P 환경에서 융복합 컨텐츠 사용 빈도수에 따른 통신 오버헤드 관리 기법)

  • Han, Kun-Hee;Jeong, Yoon-Su
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.245-250
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    • 2015
  • The P2P technology is becoming a technology for receiving a service, such as the latest YouTube and Facebook. P2P technology can be easily downloaded to a large amount of multimedia content over a distributed environment. However, pictures, music, a large amount of multimedia content such as videos each user is unable to manage the content management operating smoothly because, Song communication processing overhead caused when the reception is likely to remain the problem. In this paper, we propose a convergence content management technique that provides a low communication overhead of the frequency of use of the convergence content when trying to provide a large amount of convergence content to users in a distributed environment. Our method can be used to select the appropriate frequency is high among the shared content on the P2P multimedia environments that are distributed across a frequency of use of the convergence content and provides the service. Experimental evaluation proposed method, the convergence content browsing speed than conventional techniques improved communication about 13.3% and reduced overhead to about 9.5%.

Design and Implementation of a Large-Scale Mail Server using Source IP Address Forwarding (발신지 IP 주소 포워딩을 이용한 메일 서버의 설계 및 구현)

  • 송영호;권택근
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.307-315
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    • 2002
  • As growing the population of the Internet, e-mail should provide various types of media, and the size of e-mail including multimedia data becomes larger and larger Furthermore, the multimedia e-mail has been used through various communication terminals including mobile devices. The main objectives of this thesis is designing and Implementing efficient mail server which should provide high performance and scalability in terms of storage capacity and the number of mail users. This thesis proposes a cluster-based mail server architecture which has a load-balance node using. If address forwarding for distributing incoming mail messages into distributed mail server nodes.

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TCP-ROME: A Transport-Layer Parallel Streaming Protocol for Real-Time Online Multimedia Environments

  • Park, Ju-Won;Karrer, Roger P.;Kim, Jong-Won
    • Journal of Communications and Networks
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    • v.13 no.3
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    • pp.277-285
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    • 2011
  • Real-time multimedia streaming over the Internet is rapidly increasing with the popularity of user-created contents, Web 2.0 trends, and P2P (peer-to-peer) delivery support. While many homes today are broadband-enabled, the quality of experience (QoE) of a user is still limited due to frequent interruption of media playout. The vulnerability of TCP (transmission control protocol), the popular transport-layer protocol for streaming in practice, to the packet losses, retransmissions, and timeouts makes it hard to deliver a timely and persistent flow of packets for online multimedia contents. This paper presents TCP-real-time online multimedia environment (ROME), a novel transport-layer framework that allows the establishment and coordination of multiple many-to-one TCP connections. Between one client with multiple home addresses and multiple co-located or distributed servers, TCP-ROME increases the total throughput by aggregating the resources of multiple TCP connections. It also overcomes the bandwidth fluctuations of network bottlenecks by dynamically coordinating the streams of contents from multiple servers and by adapting the streaming rate of all connections to match the bandwidth requirement of the target video.

Data Alignment for Data Fusion in Wireless Multimedia Sensor Networks Based on M2M

  • Cruz, Jose Roberto Perez;Hernandez, Saul E. Pomares;Cote, Enrique Munoz De
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.229-240
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    • 2012
  • Advances in MEMS and CMOS technologies have motivated the development of low cost/power sensors and wireless multimedia sensor networks (WMSN). The WMSNs were created to ubiquitously harvest multimedia content. Such networks have allowed researchers and engineers to glimpse at new Machine-to-Machine (M2M) Systems, such as remote monitoring of biosignals for telemedicine networks. These systems require the acquisition of a large number of data streams that are simultaneously generated by multiple distributed devices. This paradigm of data generation and transmission is known as event-streaming. In order to be useful to the application, the collected data requires a preprocessing called data fusion, which entails the temporal alignment task of multimedia data. A practical way to perform this task is in a centralized manner, assuming that the network nodes only function as collector entities. However, by following this scheme, a considerable amount of redundant information is transmitted to the central entity. To decrease such redundancy, data fusion must be performed in a collaborative way. In this paper, we propose a collaborative data alignment approach for event-streaming. Our approach identifies temporal relationships by translating temporal dependencies based on a timeline to causal dependencies of the media involved.

Design and Implementation of the Evaluation Framework for Decentralized Multimedia Streaming Services

  • Park, Sangsoo
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.9
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    • pp.91-100
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    • 2020
  • This paper presents an evaluation framework for prototyping multimedia streaming services including audio and video in a distributed and/or decentralized storage that can evaluate service quality and performance under various network conditions. The evaluation framework focuses on important indicators which measure and improve service quality by applying decentralized storage to multimedia streaming services that can mimic the scalability of the existing server-client software architecture and the issue of a single point of failure. The integrated framework not only measures performance indicators for evaluating the quality and performance of multimedia streaming on open source based multimedia content streaming services, but also adjusts network quality using network virtualization technology for comprehensive evaluations. The experimental results show that the integrated framework has low overhead in building and operating a decentralized storage with multimedia streaming services on a single host computer which validates the scalability of the developed framework.

An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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A Framework and Synchronization Mechanism for Real-time Multimedia Streaming Services based on the Time-triggered Message-triggered Object (실시간 멀티미디어 스트리밍 서비스를 위한 Time-triggered Message-triggered Object 기반의 프레임워크 및 동기화 메커니즘)

  • Jo, Eun-Hwan;Kim, Moon-Hae
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.669-676
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    • 2006
  • In this paper, we present a new framework and stream synchronization mechanism to effectively support developing real-time multimedia streaming services by using a real-time object model named TMO (Time-triggered Message-triggered Object). The purpose of the framework is twofold. Firstly, the framework helps developers to design complex distributed real-time multimedia streaming services. Secondly, it supports timely streaming facilities. In order to achieve these goals, our framework is consist of Multimedia Streaming TMO, MMStreaming TMO Support Library and TMO Support Middleware. The time-triggered spontaneous feature of the MMStream TMO and a global-time based synchronization scheme is used as a regulator against the irregular deliveries and processing of media units caused by QoS non-guaranteed systems and communication channels. In conclusion, timely service capability of our framework is expected to contributed to overall enhancement of the real-time multimedia streaming.

QoS Fairness in Multimedia Service using Wireless LAN (무선 랜 멀티미디어 서비스의 QoS 공정성 보장)

  • Jin, Hyun-Joon;Park, Nho-Kyung
    • Journal of IKEEE
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    • v.12 no.4
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    • pp.196-203
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    • 2008
  • The IEEE 802.11e working group has announced a new distributed MAC(Medium Access Control) called EDCA(Enhanced Distributed Channel Access) to provide service differentiation among classified traffics. In comparison with the 802.11 legacy MAC, the EDCA provides QoS mechanism by differentiated channel access which is called AC(Access Category) to the frames with different priorities. In multimedia applications, however, the EDCA has some difficulties to achieve QoS throughput because of using fixed AC parameters and never considers overall throughputs, i.e. fairness, for classified services. In this paper, AC parameter control technique is proposed to achieve overall QoS throughputs with differentiated services. The proposed technique controls AC parameters dynamically in real time. Simulation is used to verify the technique and the simulation shows that QoS fairness is improved by 13% in throughput deviation in multimedia environments including voice, video and data service.

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Distributed Control Algorithms for QoS in Wireless Networks Using Wireless Token Ring Protocol (무선토큰링 프로토콜을 사용한 무선 네트워크에서 QoS를 지원하는 분산 제어 알고리즘)

  • 김성철
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.187-193
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    • 2004
  • Wireless networks play a very important role in communications today. For example, wireless networks today provide from the basic services like e-mail and FTP to the multimedia applications like Web service. It is obvious that QoS requirements to these diverse applications over wireless networks will continue as in wired networks. Much research has been done to develop QoS supporting algorithms on Internet. But due to the limited bandwidth and varying channel states of the wireless networks, it is difficult to support differentiated service over wireless networks. In this paper we propose the modified wireless token ring protocol supporting QoS to the real-time traffic service node over Internet environments in which non-real-time and real-time traffic service nodes coexist. In the proposed algorithm, the real-time traffic service node gets the priority to take token over the non-real-time traffic service node. So the proposed algorithm support quick transmission of the real-time traffic service node. And this advantage can be obtained with minor modification of the legacy wireless token ing protocol to support QoS. We also consider the lost token recovery mechanism.

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An IMS based Architecture Using SDN Controller (SDN 제어기를 사용한 IMS 기반 구조)

  • Liu, Zeqi;Lee, Jae-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.19-24
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    • 2018
  • The IP Multimedia Subsystem(IMS) is an architectural framework for delivering IP multimedia services to mobile users. In order to guarantee the reliability and Quality of Service(QoS) of a variety of multimedia services, we need a new evolutionary approach that maintains the IMS based signaling platform which can perform the processing of flow through distributed controllers. Software Defined Network(SDN) is an architecture purporting to be distributed, dynamic, cost-effectives as well as adapting and seeking to be suitable for the high-bandwidth, dynamic nature of today's applications. It requires some methods for the control plane to communication with the data plane. One of such mechanisms is OpenFlow which is a prominent standard protocol and interface that is responsible for managing the network resources by using the remote SDN controller. In this paper, we propose a straightforward approach for integrating SDN technology together with the IMS architecture. Therefore we propose and construct a combined architecture model that performs flow processing using OpenFlow via the IMS based signaling platform, which maintains the existing telecom call service. Additionally, we describe some relevant experimentation results from the proposed architecture.