• Title/Summary/Keyword: Distributed Communication Model

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Design of a Multi-Sensor Data Simulator and Development of Data Fusion Algorithm (다중센서자료 시뮬레이터 설계 및 자료융합 알고리듬 개발)

  • Lee, Yong-Jae;Lee, Ja-Seong;Go, Seon-Jun;Song, Jong-Hwa
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.5
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    • pp.93-100
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    • 2006
  • This paper presents a multi-sensor data simulator and a data fusion algorithm for tracking high dynamic flight target from Radar and Telemetry System. The designed simulator generates time-asynchronous multiple sensor data with different data rates and communication delays. Measurement noises are incorporated by using realistic sensor models. The proposed fusion algorithm is designed by a 21st order distributed Kalman Filter which is based on the PVA model with sensor bias states. A fault detection and correction logics are included in the algorithm for bad data and sensor faults. The designed algorithm is verified by using both simulation data and actual real data.

A Hybrid Mechanism of Particle Swarm Optimization and Differential Evolution Algorithms based on Spark

  • Fan, Debin;Lee, Jaewan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.5972-5989
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    • 2019
  • With the onset of the big data age, data is growing exponentially, and the issue of how to optimize large-scale data processing is especially significant. Large-scale global optimization (LSGO) is a research topic with great interest in academia and industry. Spark is a popular cloud computing framework that can cluster large-scale data, and it can effectively support the functions of iterative calculation through resilient distributed datasets (RDD). In this paper, we propose a hybrid mechanism of particle swarm optimization (PSO) and differential evolution (DE) algorithms based on Spark (SparkPSODE). The SparkPSODE algorithm is a parallel algorithm, in which the RDD and island models are employed. The island model is used to divide the global population into several subpopulations, which are applied to reduce the computational time by corresponding to RDD's partitions. To preserve population diversity and avoid premature convergence, the evolutionary strategy of DE is integrated into SparkPSODE. Finally, SparkPSODE is conducted on a set of benchmark problems on LSGO and show that, in comparison with several algorithms, the proposed SparkPSODE algorithm obtains better optimization performance through experimental results.

Implement of XML-Based Authorization Policy Module (XML 기반 권한 정책 모듈 구현)

  • Shin Myeong-Sook;Lee Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1762-1767
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    • 2005
  • PKI provides good resolutions for the authentication of user in the situation not to meet each other, but it is not enough to provide the resolution of authorization in distributed computing environments. Especially, we offer a variety forms of the user Authentication, the Integrity and a security service of the Non-Repudiation, but an authorization Policy, because of the complexity with a lot of information, using m understandable XML, makes a simple and easy certificate to read, and we get the information from DOM fee and do a XML analysis and stardardized-method usage easily In this paper, we provide the AAS model being able to use with the solution of the distributed users' authorization, and we implement an authorization policy module, using XML. in the Linux-based Apache Web server.

Design and Implementation of an Efficient Migration Policy for Mobile Agents (이동 에이전트를 위한 효율적인 이주 정책 설계 및 구현)

  • Jeon, Byeong-Guk;Choe, Yeong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1770-1776
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    • 1999
  • Mobile agent technology has received great attention in the last years as a new paradigm for distributed processing systems. Mobile agents are autonomous objects that can migrate from node to node of a computer network. But, due to hosts or communication nodes failures, mobile agents may be blocked or crashes even if there are other nodes available that could continue processing. To cope with above, this paper proposes an efficient policy by introducing the path reordering and backward recovery to ensure the migration of mobile agents. The proposed migration policy will be provided the migration reliability of mobile agents as autonomously as possible, and it is implemented in the MOS, a mobile object system model developed by the Java language.

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Implementation of Communication Protocol between Control Centers using ICCP (ICCP를 사용한 전력센터간의 통신 프로토콜 구현)

  • Jang, Kyung-Soo;Chang, Byung-Wook;Hahn, Kyung-Duk;Shin, Dong-Ryeol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3910-3922
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    • 2000
  • Current power systems are distributed geographically and operated in the form of Energy Management System(EMS)/ Supervision Control and Data Acquisition(SCADA) with the aid of computers and communications. Recently a variety of utilities have had interests in using inforrration technology to bring the efficiency and low operational costs. There is also a trend to integrdte the production, transmission, distribution and management/control of power into one and unified distributed system. To this end, Electric Power Hesearch Institute(EPRI) announced a new standard communication protocol called Inter-Control Center Protocol(ICCP).ICCP specifies the use of Manufacturing Message Specification(MMS) for services required by rccr in application layer and supports the communications between heterogeneous control centers. This paper presents the characteristics of MMS,ICCP and their relationship. Futherrnore, we implement the basic functional blocks of ICCP using MMS services under TCI/IP environments. Finally, we model a simple power system and apply the rccp protocol to this system in a window-based scheme, and finally show the operation and validation of this protocol.

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Game Algorithm for Power Control in Cognitive Radio Networks (전파 인지 네트워크에서 전력 제어를 위한 게임 알고리즘)

  • Rho, Chang-Bae;Halder, N.;Song, Ju-Bin
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.201-207
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    • 2009
  • Recently effective spectrum resource technologies have been studied using a game theorectical approach for cognitive radio networks. Radio resource management is required an effective scheme because the performance of a radio communication system much depends on it's effectiveness. In this paper, we suggest a game theoretical algorithm for adaptive power control which is required an effect scheme in cognitive radio networks. It will be a distributed network. In the network distributed cognitive radio secondary users require an adaptive power control. There are many results which are suggested some possibility of game theoretical approaches for communication resource sharing. However, we suggest a practical game algorithm to achieve Nash equilibrium of all secondary users using a Nash equilibrium theorem in this paper. Particularly, a game model was analyzed for adaptive power control of a cognitive radio network, which is involved in DSSS (Direct Sequence Spread Spectrum) techniques. In case of K=63 and N=12 in the DSSS network, the number of iteration was less than maximum 200 using the suggested algorithm.

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The Implementation of Patient Vital Sign Information Telemedicine System using TMO in Distributed Network Enviroment (분산 네트워크 환경하에서 TMO를 이용한 중환자 생체정보 원격 진료 시스템 구현)

  • Kim, Gwang-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1128-1140
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    • 2009
  • In this paper, we present a patient real-time vital sign information transmission system to effectively support developing real-time communication service by using a real-time object model named TMO (Time-Triggered Message-Triggered Object). Also, we describe the application environment as the ICU(Intensive Care Unit) to guarantee real-time service message with TMO structure in distributed network systems. We have to design to obtain useful vital sign information, which is generated at parsing data receiver modulor of HIS with TMO structure, that is offered by the central monitor. Vital sign informations of central monitor is composed of the raw data of several bedsite patient monitors. We are willing to maintain vital sign information of real time and continuity that is generated from the bedsite patient monitor. It is able to apply to remote medical examination and treatment. we proposed integration method between a vital sign database systems and hospital information systems. In the real time simulation techniques based on TMO object modeling, We have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design.

A Study on Improving the Migration Performance of Mobile Agent using Integrated Security Manager (통합 보안 관리자를 이용한 이동 에이전트 이주 성능 향상 연구)

  • You, Eung-Gu
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.57-64
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    • 2007
  • Mobile Agent has been known that it is an efficient communication paradigm for distributed applications and that a mobile agent provides higher flexibility and performance than existing communication paradigms. Despite these benefits, mobile agent is not used widely in the market because it is very vulnerable to a variety of attacks. To be applied to develop distributed applications, a mobile agent paradigm must consider both security and performance. In this paper, we propose and evaluate an improving method of a migration performance for a mobile agent model using ISM(Integrated Security Manager), which provides high-level security services and travel plan guide. In the proposed method. ISM offers the travel plan guide service which replies the accumulated results when a mobile agent has executed all migration plans related the trusted domain to be managed by ISM. Our method improved about $33{\sim}82%$ of total execution time than the existing method.

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Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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An Organization Framework for Role-based Adaptive Distributed Systems (역할기반 적응형 분산 시스템을 위한 조직 프레임워크)

  • Hwang, Seong-Yun;Jung, Jong-Yun;Lee, Jung-Tae;Ryu, Ki-Yeol
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.9
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    • pp.369-380
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    • 2013
  • Recently, role-based distributed system models have been proposed to support adaptive interactions in ubiquitous application environment. A Role-based distributed model regards an application as an organization composed of roles, and separate players running role processes from the roles. When an application is running, it binds a role with a player, and the player runs dynamically assigned role processes provided by an application for supporting adaptability. However, there has not been much attention on researches about development and runtime environment for role-based distributed systems. In this paper we suggest an application framework as an environment for developing and executing role-base distributed systems. The application framework is divided into two parts: an organization framework to manage and construct an organization composed of roles necessary in the application, and a player framework to provide running environment for players. In this paper, we focus on the organization framework which supports the creation and management of organizations, directory service for players and allocation of players to roles, and message brokering between roles and players. The proposed framework makes developers to be able to develop highly adaptive distributed systems in the ubiquitous environment.