• Title/Summary/Keyword: Disparity space image

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Implementation of Random Controlling of Convergence Point in VR Image Content Production (VR 영상콘텐츠 제작을 위한 컨버전스 포인트 임의조절 구현)

  • Jin, Hyung Woo;Baek, Gwang Ho;Kim, Mijin
    • Smart Media Journal
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    • v.4 no.4
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    • pp.111-119
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    • 2015
  • As a variety of HMD(Head Mounted Display) has come out, the production of 3D images onto which VR(Virtual Reality) technologies are grafted has been contributed to activating the production of image contents depending on a tangible or immersing type. VR-based image contents have enlarged their applicability across the entertainment industry from animation and game to realistic images. At the same time, the solution development for producing VR image contents has also gained elasticity. However, among those production solutions which have been used until now, fixed stereo camera based photographing has a limit that the binocular disparity of a user is fixed. This does not only restrict a way of expression a producer intends to direct, but also may cause the effect of 3D or space not to be sensed enough as view condition is not considered enough in a user's side. This study is aimed at resolving with skills applying in the latter part of 3D image production the problem that convergence points may be adjusted with restriction, which tends to happen at the time of the production of VR image contents. The later stage of the 3D imaging work analyzes and applies to game engines the significance of adjusting convergence points through the visualization of binocular disparity so that it is available to implement a function that the points could be controlled at random by a user.

Live-Action VR Re-lighting Pipeline Using Depth Information (깊이 정보를 활용한 실사 VR의 리라이팅 파이프라인)

  • Baek, Kwang-Ho;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1214-1219
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    • 2018
  • A variety of VR contents are being introduced as of 2017. VR contents are concentrated in the genre of games and interactive because of the difficulty of $360^{\circ}$ shooting production environment. Live action $360^{\circ}$ VR content has many problems due to the difficulty of the production environment. In this paper, a three - dimensional information value is generated in binocular disparity of a real image by using a re-light technique based on real image data. The generated 3D information values are combined with a technique of converting the depth information into a depth map and a re-light technique by installing virtual lighting on the surface formed in the 3D space. In order to solve the problem of lighting exposure, we apply the technique of re-lighting to the VR production pipeline by comparing and analyzing the result image of actual image and virtual image data.

An Illumination-Insensitive Stereo Matching Scheme Based on Weighted Mutual Information (조명 변화에 강인한 상호 정보량 기반 스테레오 정합 기법)

  • Heo, Yong Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.11
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    • pp.2271-2283
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    • 2015
  • In this paper, we propose a method which infers an accurate disparity map for radiometrically varying stereo images. For this end, firstly, we transform the input color images to the log-chromaticity color space from which a linear relationship can be established during constructing a joint pdf between input stereo images. Based on this linear property, we present a new stereo matching cost by combining weighted mutual information and the SIFT (Scale Invariant Feature Transform) descriptor with segment-based plane-fitting constraints to robustly find correspondences for stereo image pairs which undergo radiometric variations. Experimental results show that our method outperforms previous methods and produces accurate disparity maps even for stereo images with severe radiometric differences.

Distance Measurement of the Multi Moving Objects using Parallel Stereo Camera in the Video Monitoring System (영상감시 시스템에서 평행식 스테레오 카메라를 이용한 다중 이동물체의 거리측정)

  • 김수인;이재수;손영우
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.1
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    • pp.137-145
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    • 2004
  • In this paper, a new algorithm for the segmentation of the multi moving objects at the 3 dimension space and the method of measuring the distance from the camera to the moving object by using stereo video monitoring system is proposed. It get the input image of left and right from the stereo video monitoring system, and the area of the multi moving objects segmented by using adaptive threshold and PRA(pixel recursive algorithm). Each of the object segmented by window mask, then each coordinate value and stereo disparity of the multi moving objects obtained from the window masks. The distance of the multi moving objects can be calculated by this disparity, the feature of the stereo vision system and the trigonometric function. From the experimental results, the error rate of a distance measurement be existed within 7.28%, therefore, in case of implementation the proposed algorithm, the stereo security system, the automatic moving robot system and the stereo remote control system will be applied practical application.

Stereok Matching based on Intensity and Features for Images with Background Removed (배경을 제외한 영상에서 명암과 특징을 기반으로하는 스테레오 정합)

  • Choe, Tae-Eun;Gwon, Hyeok-Min;Park, Jong-Seung;Han, Jun-Hui
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1482-1496
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    • 1999
  • 기존의 스테레오 정합 알고리즘은 크게 명암기반기법과 특징기반기법의 두 가지로 나눌 수 있다. 그리고, 각 기법은 그들 나름대로의 장단점을 갖는다. 본 논문은 이 두 기법을 결합하는 새로운 알고리즘을 제안한다. 본 논문에서는 물체모델링을 목적으로 하기 때문에 배경을 제거하여 정합하는 방법을 사용한다. 이를 위해, 정합요소들과 정합유사함수가 정의되고, 정합유사함수는 두 기법사이의 장단점을 하나의 인수에 의해 조절한다. 그 외에도 거리차 지도의 오류를 제거하는 coarse-to-fine기법, 폐색문제를 해결하는 다중윈도우 기법을 사용하였고, 물체의 표면형태를 알아내기 위해 morphological closing 연산자를 이용하여 물체와 배경을 분리하는 방법을 제안하였다. 이러한 기법들을 기반으로 하여 여러가지 영상에 대해 실험을 수행하였으며, 그 결과들은 본 논문이 제안하는 기법의 효율성을 보여준다. 정합의 결과로 만들어지는 거리차 지도는 3차원 모델링을 통해 가상공간상에서 보여지도록 하였다.Abstract Classical stereo matching algorithms can be classified into two major areas; intensity-based and feature-based stereo matching. Each technique has advantages and disadvantages. This paper proposes a new algorithm which merges two main matching techniques. Since the goal of our stereo algorithm is in object modeling, we use images for which background is removed. Primitives and a similarity function are defined. The matching similarity function selectively controls the advantages and disadvantages of intensity-based and feature-based matching by a parameter.As an additional matching strategy, a coarse-to-fine method is used to remove a errorneous data on the disparity map. To handle occlusions, multiple windowing method is used. For finding the surface shape of an object, we propose a method that separates an object and the background by a morphological closing operator. All processes have been implemented and tested with various image pairs. The matching results showed the effectiveness of our method. From the disparity map computed by the matching process, 3D modeling is possible. 3D modeling is manipulated by VRML(Virtual Reality Manipulation Language). The results are summarized in a virtual reality space.

3D feature point extraction technique using a mobile device (모바일 디바이스를 이용한 3차원 특징점 추출 기법)

  • Kim, Jin-Kyum;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.256-257
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    • 2022
  • In this paper, we introduce a method of extracting three-dimensional feature points through the movement of a single mobile device. Using a monocular camera, a 2D image is acquired according to the camera movement and a baseline is estimated. Perform stereo matching based on feature points. A feature point and a descriptor are acquired, and the feature point is matched. Using the matched feature points, the disparity is calculated and a depth value is generated. The 3D feature point is updated according to the camera movement. Finally, the feature point is reset at the time of scene change by using scene change detection. Through the above process, an average of 73.5% of additional storage space can be secured in the key point database. By applying the algorithm proposed to the depth ground truth value of the TUM Dataset and the RGB image, it was confirmed that the\re was an average distance difference of 26.88mm compared with the 3D feature point result.

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High-qualtiy 3-D Video Generation using Scale Space (계위 공간을 이용한 고품질 3차원 비디오 생성 방법 -다단계 계위공간 개념을 이용해 깊이맵의 경계영역을 정제하는 고화질 복합형 카메라 시스템과 고품질 3차원 스캐너를 결합하여 고품질 깊이맵을 생성하는 방법-)

  • Lee, Eun-Kyung;Jung, Young-Ki;Ho, Yo-Sung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.620-624
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    • 2009
  • In this paper, we present a new camera system combining a high-quality 3-D scanner and hybrid camera system to generate a multiview video-plus-depth. In order to get the 3-D video using the hybrid camera system and 3-D scanner, we first obtain depth information for background region from the 3-D scanner. Then, we get the depth map for foreground area from the hybrid camera system. Initial depths of each view image are estimated by performing 3-D warping with the depth information. Thereafter, multiview depth estimation using the initial depths is carried out to get each view initial disparity map. We correct the initial disparity map using a belief propagation algorithm so that we can generate the high-quality multiview disparity map. Finally, we refine depths of the foreground boundary using extracted edge information. Experimental results show that the proposed depth maps generation method produces a 3-D video with more accurate multiview depths and supports more natural 3-D views than the previous works.

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A back tracing in dynamic programming for efficient the stereo matching (효율적인 스테레오 정합을 위한 동적계획법의 역 추적 방법)

  • Park, Jang-Ho;Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.363-366
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    • 2009
  • 변이영상은 두 스테레오 영상의 시차에 의해 발생하는 각 화소의 변위를 수록한 영상이다. 이 영상은 깊이영상을 생성하여 시점 간 가상영상을 생성하는데 사용된다. 따라서 변이영상은 다시점 비디오 서비스와 직접적인 연관이 있다. 본 논문에서는 유일성(uniqueness)제약과 순차성(ordering) 제약을 사용하여 기준영상과 참조영상 사이의 관계를 이용하여 생성한 변이 공간 영상(DSI : disparity space image)으로부터 비용 행렬을 계산하여 최적의 변이 경로를 찾아가는 다이내믹 프로그래밍을 분석 하였다. 다이내믹 프로그래밍은 정밀한 변이 맵을 얻을 수 있고, 다른 방식들에 비해 연산 속도가 빠르다는 장점을 가지고 있지만, 영상의 화소값의 변화가 없는 영역에서 이전의 경로를 계속 유지하려는 성질에 때문에 발생 하는 오류확산과 가려진 (occluded) 영역에 의한 오차로 인해 정확한 경로를 찾을 수 없는 경우가 빈번히 발생 하여 에러율이 높아지는 단점을 가지고 있다. 이러한 이론을 토대로 기존의 기법들에 비하여 정확도가 우수한 기법들을 제안하였다. 개선된 역 추적 과정을 이용하여 기존의 다이내믹 프로그래밍 기반의 스테레오 정합 기법들보다 우수성이 뛰어난 결과들을 나타내었다.

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Face recognition rate comparison with distance change using embedded data in stereo images (스테레오 영상에서 임베디드 데이터를 이용한 거리에 따른 얼굴인식률 비교)

  • 박장한;남궁재찬
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.6
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    • pp.81-89
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    • 2004
  • In this paper, we compare face recognition rate by PCA algorithm using distance change and embedded data being input left side and right side image in stereo images. The proposed method detects face region from RGB color space to YCbCr color space. Also, The extracted face image's scale up/down according to distance change and extracts more robust face region. The proposed method through an experiment could establish standard distance (100cm) in distance about 30∼200cm, and get 99.05% (100cm) as an average recognition result by scale change. The definition of super state is specification region in normalized size (92${\times}$112), and the embedded data extracts the inner factor of defined super state, achieved face recognition through PCA algorithm. The orignal images can receive specification data in limited image's size (92${\times}$112) because embedded data to do learning not that do all learning, in image of 92${\times}$112 size averagely 99.05%, shows face recognition rate of test 1 99.05%, test 2 98.93%, test 3 98.54%, test 4 97.85%. Therefore, the proposed method through an experiment showed that if apply distance change rate could get high recognition rate, and the processing speed improved as well as reduce face information.

Albedo Based Fake Face Detection (빛의 반사량 측정을 통한 가면 착용 위변조 얼굴 검출)

  • Kim, Young-Shin;Na, Jae-Keun;Yoon, Sung-Beak;Yi, June-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.139-146
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    • 2008
  • Masked fake face detection using ordinary visible images is a formidable task when the mask is accurately made with special makeup. Considering recent advances in special makeup technology, a reliable solution to detect masked fake faces is essential to the development of a complete face recognition system. This research proposes a method for masked fake face detection that exploits reflectance disparity due to object material and its surface color. First, we have shown that measuring of albedo can be simplified to radiance measurement when a practical face recognition system is deployed under the user-cooperative environment. This enables us to obtain albedo just by grey values in the image captured. Second, we have found that 850nm infrared light is effective to discriminate between facial skin and mask material using reflectance disparity. On the other hand, 650nm visible light is known to be suitable for distinguishing different facial skin colors between ethnic groups. We use a 2D vector consisting of radiance measurements under 850nm and 659nm illumination as a feature vector. Facial skin and mask material show linearly separable distributions in the feature space. By employing FIB, we have achieved 97.8% accuracy in fake face detection. Our method is applicable to faces of different skin colors, and can be easily implemented into commercial face recognition systems.