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http://dx.doi.org/10.6109/jkiice.2018.22.9.1214

Live-Action VR Re-lighting Pipeline Using Depth Information  

Baek, Kwang-Ho (Department of Visual Contents, Dong-Seo University)
Lee, Junsang (Department of Product Design Engineering, Dong-Eui University)
Abstract
A variety of VR contents are being introduced as of 2017. VR contents are concentrated in the genre of games and interactive because of the difficulty of $360^{\circ}$ shooting production environment. Live action $360^{\circ}$ VR content has many problems due to the difficulty of the production environment. In this paper, a three - dimensional information value is generated in binocular disparity of a real image by using a re-light technique based on real image data. The generated 3D information values are combined with a technique of converting the depth information into a depth map and a re-light technique by installing virtual lighting on the surface formed in the 3D space. In order to solve the problem of lighting exposure, we apply the technique of re-lighting to the VR production pipeline by comparing and analyzing the result image of actual image and virtual image data.
Keywords
VR; Virtual Reality; Post-production; Re-lighting;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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