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Implementation of Random Controlling of Convergence Point in VR Image Content Production  

Jin, Hyung Woo (동서대학교 일반대학원 영상콘텐츠학과)
Baek, Gwang Ho (동서대학교 일반대학원 영상콘텐츠학과)
Kim, Mijin (동서대학교 임권택영화영상예술대학 디지털콘텐츠학부)
Publication Information
Smart Media Journal / v.4, no.4, 2015 , pp. 111-119 More about this Journal
Abstract
As a variety of HMD(Head Mounted Display) has come out, the production of 3D images onto which VR(Virtual Reality) technologies are grafted has been contributed to activating the production of image contents depending on a tangible or immersing type. VR-based image contents have enlarged their applicability across the entertainment industry from animation and game to realistic images. At the same time, the solution development for producing VR image contents has also gained elasticity. However, among those production solutions which have been used until now, fixed stereo camera based photographing has a limit that the binocular disparity of a user is fixed. This does not only restrict a way of expression a producer intends to direct, but also may cause the effect of 3D or space not to be sensed enough as view condition is not considered enough in a user's side. This study is aimed at resolving with skills applying in the latter part of 3D image production the problem that convergence points may be adjusted with restriction, which tends to happen at the time of the production of VR image contents. The later stage of the 3D imaging work analyzes and applies to game engines the significance of adjusting convergence points through the visualization of binocular disparity so that it is available to implement a function that the points could be controlled at random by a user.
Keywords
Convergence Point; Game Engine; Stereoscopic; VR Contents; Film Production Pipeline based on VR;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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