• Title/Summary/Keyword: Digital-Design

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Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

Development of Estimation Method for Velocity Pressure Exposure Coefficient of Buildings Based on Spatial Information (공간정보기반 건축물의 풍속고도분포계수 산정 방법 개발)

  • SEO, Eun-Su;CHOI, Se-Hyu
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.2
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    • pp.32-46
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    • 2017
  • Recent rapid urban expansion and crowding of various industrial facilities has affected the features of a significant part of downtown area, resulting in areas having buildings with a wide range of height and the foothills. To compute a velocity pressure exposure coefficient, namely the design wind speed factor, this study defines ground surface roughness by utilizing concentration analysis for the height of each building. After obtaining spatial data by extracting a building layer from digital maps, the study area was partitioned for the concentration analysis and to allow investigation of the frequency distribution of building heights. Concentration analysis by building height was determined with the Variation-to-Means Ratio (VMR) and Poisson distribution analysis using a buildings distribution chart, with statistical significance determined using Chi-square verification. Applying geographic information systems (GIS) with the architectural information made it possible to estimate a velocity pressure exposure coefficient factor more quantitatively and objectively, by including geographic features, as compared to current methods. Thus, this method is expected to eliminate inaccuracies that arise when building designers calculate the velocity pressure exposure coefficient in subjective way, and to help increase the wind resistance of buildings in a more logical and cost-effective way.

A 200-MHz@2.5V 0.25-$\mu\textrm{m}$ CMOS Pipelined Adaptive Decision-Feedback Equalizer (200-MHz@2.5-V 0.25-$\mu\textrm{m}$ CMOS 파이프라인 적응 결정귀환 등화기)

  • 안병규;이종남;신경욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.465-469
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    • 2000
  • This paper describes a single-chip full-custom implementation of pipelined adaptive decision-feedback equalizer (PADFE) using a 0.25-${\mu}{\textrm}{m}$ CMOS technology for wide-band wireless digital communication systems. To enhance the throughput rate of ADFE, two pipeline stage are inserted into the critical path of the ADFE by using delayed least-mean-square (DLMS) algorithm Redundant binary (RB) arithmetic is applied to all the data processing of the PADFE including filter taps and coefficient update blocks. When compared with conventional methods based on two's complement arithmetic, the proposed approach reduces arithmetic complexity, as well as results in a very simple complex-valued filter structure, thus suitable for VLSI implementation. The design parameters including pipeline stage, filter tap, coefficient and internal bit-width and equalization performance such as bit error rate (BER) and convergence speed are analyzed by algorithm-level simulation using COSSAP. The singl-chip PADFE contains about 205,000 transistors on an area of about 1.96$\times$1.35-$\textrm{mm}^2$. Simulation results show that it can safely operate with 200-MHz clock frequency at 2.5-V supply, and its estimated power dissipation is about 890-mW.

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Design of a Small Area 12-bit 300MSPS CMOS D/A Converter for Display Systems (디스플레이 시스템을 위한 소면적 12-bit 300MSPS CMOS D/A 변환기의 설계)

  • Shin, Seung-Chul;Moon, Jun-Ho;Song, Min-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.4
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    • pp.1-9
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    • 2009
  • In this paper, a small area 12-bit 300MSPS CMOS Digital-to-Analog Converter(DAC) is proposed for display systems. The architecture of the DAC is based on a current steering 6+6 segmented type, which reduces non-linearity error and other secondary effects. In order to improve the linearity and glitch noise, an analog current cell using monitoring bias circuit is designed. For the purpose of reducing chip area and power dissipation, furthermore, a noble self-clocked switching logic is proposed. To verify the performance, it is fabricated with $0.13{\mu}m$ thick-gate 1-poly 6-metal N-well Samsung CMOS technology. The effective chip area is $0.26mm^2$ ($510{\mu}m{\times}510{\mu}m$) with 100mW power consumption. The measured INL (Integrated Non Linearity) and DNL (Differential Non Linearity) are within ${\pm}3LSB$ and ${\pm}1LSB$, respectively. The measured SFDR is about 70dB, when the input frequency is 15MHz at 300MHz clock frequency.

Channel and Gate Workfunction-Engineered CNTFETs for Low-Power and High-Speed Logic and Memory Applications

  • Wang, Wei;Xu, Hongsong;Huang, Zhicheng;Zhang, Lu;Wang, Huan;Jiang, Sitao;Xu, Min;Gao, Jian
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.1
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    • pp.91-105
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    • 2016
  • Carbon Nanotube Field-Effect Transistors (CNTFETs) have been studied as candidates for post Si CMOS owing to the better electrostatic control and high mobility. To enhance the immunity against short - channel effects (SCEs), the novel channel and gate engineered architectures have been proposed to improve CNTFETs performance. This work presents a comprehensive study of the influence of channel and gate engineering on the CNTFET switching, high frequency and circuit level performance of carbon nanotube field-effect transistors (CNTFETs). At device level, the effects of channel and gate engineering on the switching and high frequency characteristics for CNTFET have been theoretically investigated by using a quantum kinetic model. This model is based on two-dimensional non-equilibrium Green's functions (NEGF) solved self - consistently with Poisson's equations. It is revealed that hetero - material - gate and lightly doped drain and source CNTFET (HMG - LDDS - CNTFET) structure can significantly reduce leakage current, enhance control ability of the gate on channel, improve the switching speed, and is more suitable for use in low power, high frequency circuits. At circuit level, using the HSPICE with look - up table(LUT) based Verilog - A models, the impact of the channel and gate engineering on basic digital circuits (inverter, static random access memory cell) have been investigated systematically. The performance parameters of circuits have been calculated and the optimum metal gate workfunction combinations of ${\Phi}_{M1}/{\Phi}_{M2}$ have been concluded in terms of power consumption, average delay, stability, energy consumption and power - delay product (PDP). In addition, we discuss and compare the CNTFET-based circuit designs of various logic gates, including ternary and binary logic. Simulation results indicate that LDDS - HMG - CNTFET circuits with ternary logic gate design have significantly better performance in comparison with other structures.

Design and Performance Evaluation of the Secure Transmission Module for Three-dimensional Medical Image System based on Web PACS (3차원 의료영상시스템을 위한 웹 PACS 기반 보안전송모듈의 설계 및 성능평가)

  • Kim, Jungchae;Yoo, Sun Kook
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.179-186
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    • 2013
  • PACS is a medical system for digital medical images, and PACS expand to web-based service using public network, DICOM files should be protected from the man-in-the-middle attack because they have personal medical record. To solve the problem, we designed flexible secure transmission system using IPSec and adopted to a web-based three-dimensional medical image system. And next, we performed the performance evaluation changing integrity and encryption algorithm using DICOM volume dataset. At that time, combinations of the algorithm was 'DES-MD5', 'DES-SHA1', '3DES-MD5', and '3DES-SHA1, and the experiment was performed on our test-bed. In experimental result, the overall performance was affected by encryption algorithms than integrity algorithms, DES was approximately 50% of throughput degradation and 3DES was about to 65% of throughput degradation. Also when DICOM volume dataset was transmitted using secure transmission system, the network performance degradation had shown because of increased packet overhead. As a result, server and network performance degradation occurs for secure transmission system by ensuring the secure exchange of messages. Thus, if the secure transmission system adopted to the medical images that should be protected, it could solve server performance gradation and compose secure web PACS.

I/Q channel 12-Bit 120MHz CMOS D/A Converter for WLAN (무선랜용 I/Q 채널 12bit 120MHz CMOS D/A 변환기 설계)

  • Ha, Sung-Min;Nam, Tae-Kyu;Seo, Sung-Uk;Shin, Sun-Hwa;Joo, Chan-Yang;Yoon, Kwang-S.
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.11 s.353
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    • pp.83-89
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    • 2006
  • This paper describes the design of I/Q channel 12bit Digital-to-Analog Converter(DAC) which shows the conversion rate of 120MHz and the power supply of 3.3V with 0.35um CMOS n-well 1-poly 4-metal process for advanced wireless transceiver. The proposed DAC utilizes 4-bit thermometer decoder with 3 stages for minimum glitch energy and linearity error. Also, using a optimized 4bit thermometer decoder for the decrement of the chip area. Integral nonlinearity(INL) of ${\pm}1.6LSB$ and differential nonlinearity(DNL) of ${\pm}1.3LSB$ have been measured. In single tone test, the ENOB of the proposed 12bit DAC is 10.5bit and SFDR of 73dB(@ Fs=120MHz, Fin=1MHz) is measured, respectively. Dual-tone test SFDR is 61 dB (@ Fs=100MHz, Fin=1.5MHz, 2MHz). Glitch energy of 31 pV.s is measured. The converter consumes a total of 105mW from 3.3-V power supply.

A Study on the VLSI Design of Efficient Color Interpolation Technique Using Spatial Correlation for CCD/CMOS Image Sensor (화소 간 상관관계를 이용한 CCD/CMOS 이미지 센서용 색 보간 기법 및 VLSI 설계에 관한 연구)

  • Lee, Won-Jae;Lee, Seong-Joo;Kim, Jae-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.11 s.353
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    • pp.26-36
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    • 2006
  • In this paper, we propose a cost-effective color filter may (CFA) demosaicing method for digital still cameras in which a single CCD or CMOS image sensor is used. Since a CFA is adopted, we must interpolate missing color values in the red, green and blue channels at each pixel location. While most state-of-the-art algorithms invest a great deal of computational effort in the enhancement of the reconstructed image to overcome the color artifacts, we focus on eliminating the color artifacts with low computational complexity. Using spatial correlation of the adjacent pixels, the edge-directional information of the neighbor pixels is used for determining the edge direction of the current pixel. We apply our method to the state-of-the-art algorithms which use edge-directed methods to interpolate the missing color channels. The experiment results show that the proposed method enhances the demosaiced image qualify from $0.09{\sim}0.47dB$ in PSNR depending on the basis algorithm by removing most of the color artifacts. The proposed method was implemented and verified successfully using verilog HDL and FPGA. It was synthesized to gate-level circuits using 0.25um CMOS standard cell library. The total logic gate count is 12K, and five line memories are used.

Study on the Characteristics of Media Environment of MRS (혼합현실공간(MRS)의 미디어환경 특성연구)

  • Han, Jung-Yeob;Ahn, Jin-Keun
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.169-179
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    • 2010
  • In these days, space design is evolving to the mixed reality space where fused on-line and off-line. But, standard and measure of mixed reality space has not been suggested and there has been little research about media environment and expression method as a mixed system either. That's why here I suggest four media environments and their characteristics that act not only as a critical point in the mixed reality space based on ubiquitous technology but also as a standard for spatial discerning. 1) Real space that is a media environment only seen by human visual and tactical sense is evolving using expression methods like new materials based on digital technology and LED. 2) Augmented reality space is a media environment using information instruments is expressed with diverse 2D and 3D contents. 3) Cyber Space is a environment depends totally on media instruments is produced by perfect graphic information without any spatial and physical limitations. 4) Augmented cyber space is realized only through the displays in cyber studio and is a space where real objects and graphic information are mixed. Depending on the purpose of the experience, media environment and expressional characteristics of mixed reality space can be fused, blended, and mixed, and that can be realized to the intelligent information space where one can experience without spatial, visual, informational limitations. In the future, studies on physical characteristics of contents according to the media environment characteristics are necessary.

A Comparative Study on the Color Features and Images of Professional Football Uniforms in Korea and Foreign Leagues (국내·외 리그별 프로축구 유니폼의 색채 특성과 이미지 비교 연구)

  • Lee, Mi-Suk;Lim, Song-Mi
    • Journal of the Korean Society of Costume
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    • v.64 no.3
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    • pp.108-125
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    • 2014
  • The purpose of this study is to provide the basic information necessary to develop sports uniform design by comparing and analyzing the color features and images of professional football uniforms in Korea and foreign countries. The subjects of this study were limited to 5 top leagues in Europe (Premier League, Primera Liga, Bundesliga, Serie A, and Ligue 1) as well as J-League, and K-League. This study was done using the 2012/2013 season home and away uniforms for European leagues and 2013 season home and away uniforms for Korean and Japan leagues. Using the Adobe photoshop CS2 eyedropper tool, color chips and RGB values were extracted from digital images and converted into HV/C of Munsell Conversion. Finally, a total of 735 colors were used for the analysis. The color image scale by Shigenobu Kobayashi was used to position the color images. The results are as follows. First, the color analysis of professional football uniforms in leagues suggested that chromatic color (53.7%) was more prevalent than achromatic color (46.3%). The two most common colors of the ten chromatic colors were R(19.7%) and PB(18.0%), followed by Y(5.4%), RP(2.0%), G(1.9), GY(1.8%), B(1.6%), YR(1.5%), P(1.1%), and BG(0.7%). Second, for the color tone comparison and analysis of professional football uniforms in leagues, the most commonly used color tone was W(28.4%), followed by v(25.5%), Bk(16.3%), s(5.8%), dk(5.2%), b/lt(5.2%), dp(3.0%), sf(2.0%), ltGy(1.0%), p(0.5%), G/dkGy(0.4%), and ltg/mGy (0.1%). Third, for the comparison and analysis of color and color tone of professional football uniforms in leagues, W(28.4%), R(v)(17.7%), and Bk(16.3%) were commonly used. Finally, for the comparison and analysis of color images of professional football uniforms in leagues, the most commonly used color image was a casual image(31.8%), followed by modern image(26.5%), dynamic12.8%), cool casual(12.0%), gorgeous(9.3%), clear(6.6%), chic(3.5%), and elegant images. Dandy, classical, romantic and pretty images(0.4% respectively) were also used.