• 제목/요약/키워드: Digital-Design

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새로운 조형현상으로서의 표피적 경향에 관한 연구 (A Study on Skin Tendency as New Design Phenomena in Contemporary Environments)

  • 서정연
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.26-33
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    • 2003
  • Contemporary architecture has two different movements that one is the utilization of digital technology and the other is the inclination to nature. After deconstructivism in architecture, the tendency of design shows the fusion between digitalism and organicism and as a consequence the phenomena of 'skin expression' has emerged which can be thought as 'organic digitalism' or 'digital organicism'. The definition of skin tendency in environmental design is the design of nature based on the technology. As a result, the surface becomes the design issue compared to structure and the momentum for new aesthetic value. There are post-structuralism, complex system theory and the organic architecture as theoretical background for the tendency of skin expression. Specially the ideas of post-structural philosophy has effected deeply to the formation of its movement and also offered the theoretical nutrition for digital architecture. The characteristics of the skin tendency can be analyzed as topological transformation, smooth continuum, deterritorialization, ecological response system, and tactility. These design characteristics has combined with conventional material and design vocabulary to transform and develope new spatial conception.

플렉서블 디스플레이의 구부림을 활용한 인터페이스 가능성에 관한 연구 -휴대형 멀티미디어 기기에서의 메타포 응용을 중심으로- (A Study on the Possibility of Bending Control UI in Flexible display -Focused on the Metaphor Application in the Portable Multimedia Device -)

  • 이세영;김형근;정지홍
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 2부
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    • pp.571-576
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    • 2006
  • 본 연구는 플렉서블 디스플레이의 제품 적용 시 다루어져야 할 인터페이스 디자인 관점에서의 접근으로서의 목적을 가진다. 유연성을 중심으로 플렉서블 디스플레이의 기술과 서비스를 살펴보고, 인간과 도구의 인터랙션 관점에서 플렉서블 디스플레이의 구부림 조작의 가능성을 살펴본다. 또한 이러한 조작 방식의 사례 연구로서, 휴대형 멀티미디어 기기에서의 디스플레이의 구부림을 이용한 조작 방식의 적용 시 사용자는 어떠한 경험지식을 활용하여 조작하는가를 실험을 통해 알아본다. 실험의 결과로부터 물리적 조작과 화면정보구조에 대한 개념을 정리하고 그에 따른 플렉서블 디스플레이의 구부림 조작을 활용한 인터페이스 사례를 제안한다.

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건축물 자동 공간계획 프로그램 개발에 관한 연구 (A Study on the Automatic Architectural Space Design Computer Program)

  • 임명구
    • 한국디지털건축인테리어학회논문집
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    • 제7권1호
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    • pp.1-6
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    • 2007
  • In this study, we fill a person's shoes human knowledge use a computer fast and simple repetition in architecture design. this study are launched from a assumption that a optimized arrangement spaces are able to measure and gauge. but automatic space arrangement program is first step, we have a value that propose a differential cell space and valuation space and process of optimized space arrangement. the merits of this design process are as follows; 1. this program has a advantage high the building-to-land ratio land and business area in space design. 2.this program can design a economy building and calculate rent benefit and calculate cost of construction. 3. this program can adapt for digital GIS. this program can down cost in labor productivity. 5. a layman can design high level. the weak point of this design process are as follows; 1. the design product is simple box shape. 2. this program has a weak in large area and complicated land shape 3. complex use space design are difficult in this program.

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사용자 중심의 공공서비스를 위한 디지털 정부 서비스디자인 개선방안 연구 (A Study on the Design Improvement of Digital Government for User-Centered Public Services in Korea)

  • 이은숙;차경진
    • 한국IT서비스학회지
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    • 제20권5호
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    • pp.137-146
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    • 2021
  • Recently, public participation in government policy design has been further expanded and public services perceived by users are expanding. At this time, the role of the digital government and the direction of the service to be pursued are user-centered, and above all, it is necessary to focus on the keywords of pre-emptive, preventive, and customized. In order to propose service quality improvement in the public sector, service user-centered classification and monitoring are integrated and the usability of government documents is improved. It is necessary to identify the needs of whether to provide a path for public participation. In the post-corona era, people are accessing quarantine information from the digital government every day. The government should proactively respond to the acceleration of digital transformation and the non-face-to-face demands of the people who experience non-face-to-face daily life. In order to evolve into a smart organization along with the innovation promotion plan and to provide customized services, it is necessary to use existing guides for institutional and technical improvement, along with new technology and data-based analysis, to strive for change management. The government should seek counter-measures that have advanced one step ahead by incorporating new high-tech IT with user-centered necessary services. This study aims to derive improvement plans to provide user-centered digital government service design when designing public services and collecting public opinions. Based on the e-government development model research and the existing research on user-centered service design in the public sector, institutional and technical measures are provided for the improvement of digital government service design.

디지털 텍스타일 프린팅의 초현실주의적 표현 기법에 관한 연구 (A Study on Surrealist Expressions Technique of Digital Textile Printing)

  • 김미현
    • 복식
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    • 제63권2호
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    • pp.45-54
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    • 2013
  • With the development of digital technology, clothes of unique textiles using the digital printing techniques have appeared as a creative trend in textile design. The development of digital textile printing technology has allowed the fashion industry to utilize it as an expressive method of a surrealist trend in current fashion designs, and so it is necessary to understand and study this phenomenon. The present study is an attempt to understand this modern fashion phenomena from an artistic perspective by looking at textile designs that applied actual images to textiles, so that this trend in fashion design can be better understood. In this context, this study aims to examine characteristics and expressive techniques of d$\acute{e}$paysement, automatisme associated with digital textile printing by using actual images among surrealist expressions, and to investigate creative expressions of textile design freely expressing the visual boundary between reality and surrealism with the development of digital technology. For research methods, we reviewed technical texts and previous studies related to our research topic for theoretical exploration and investigated the Internet data and used them for basic data. In the case study, we came up with the characteristics and meanings by classifying fashion design cases using digital textile printing techniques according to expressive techniques of surrealist d$\acute{e}$paysement, automatisme. Details of this study are as follows: First, it investigates the definition and expressive characteristics of d$\acute{e}$paysement, automatisme of the surrealist expression for its theoretical understanding. Second, it comes up with the characteristics by analyzing the digital textile cases from the perspective of d$\acute{e}$paysement, automatisme. Third, it deduces the expressive methods and characteristics of digital textile printing from a the perspective of surrealist d$\acute{e}$paysement, automatisme based on the resulting characteristics. The conclusions show that d$\acute{e}$paysement, automatisme, which consists of improvisation and coincidence, maximized the mysterious images of derealisation and mysterious primitive images. These things emphasized the characteristics of maximization of images, derealisation, and rationalization of irrationalism.