• Title/Summary/Keyword: Digital picture

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A Design and Implementation of Image Maintenance Using Base on Grid of the Decentralized Storage System (GRID 기반의 분산형 의료영상 저장시스템 설계 및 구현)

  • Kim, Sun-Chil;Cho, Hune
    • Korean Journal of Digital Imaging in Medicine
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    • v.7 no.1
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    • pp.33-38
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    • 2005
  • Modern hospitals have been greatly facilitated with information technology (IT) such as hospital information system (HIS). One of the most prominent achievements is medical imaging and image data management so-called Picture Archiving and Communication Systems (PACS). Due to inevitable use of diagnostic images (such as X-ray, CT, MRI), PACS made tremendous impact not only on radiology department but also nearly all clinical departments for exchange and sharing image related clinical information. There is no doubt that better use of PACS leads to highly efficient clinical administration and hospital management. However, due to rapid and widespread acceptance of PACS storage and management of digitized image data in hospital introduces overhead and bottleneck when transferring images among clinical departments within and/or across hospitals. Despite numerous technical difficulties, financing for installing PACS is a major hindrance to overcome. In addition, a mirroring or a clustering backup can be used to maximize security and efficiency, which may not be considered as cost-effective approach because of extra hardware expenses. In this study therefore we have developed a new based on grid of distributed PACS in order to balance between the cost and network performance among multiple hospitals.

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A Study on the Design and Implementation of System for Predicting Attack Target Based on Attack Graph (공격 그래프 기반의 공격 대상 예측 시스템 설계 및 구현에 대한 연구)

  • Kauh, Janghyuk;Lee, Dongho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.1
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    • pp.79-92
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    • 2020
  • As the number of systems increases and the network size increases, automated attack prediction systems are urgently needed to respond to cyber attacks. In this study, we developed four types of information gathering sensors for collecting asset and vulnerability information, and developed technology to automatically generate attack graphs and predict attack targets. To improve performance, the attack graph generation method is divided into the reachability calculation process and the vulnerability assignment process. It always keeps up to date by starting calculations whenever asset and vulnerability information changes. In order to improve the accuracy of the attack target prediction, the degree of asset risk and the degree of asset reference are reflected. We refer to CVSS(Common Vulnerability Scoring System) for asset risk, and Google's PageRank algorithm for asset reference. The results of attack target prediction is displayed on the web screen and CyCOP(Cyber Common Operation Picture) to help both analysts and decision makers.

Cross Platform Game Development Environment for PMP (PMP(Portable Multimedia Player)를 위한 크로스 플랫폼 게임 개발 환경)

  • Lee, Ya-Ri;Kim, Jung-Sook
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.377-383
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    • 2007
  • The existing PMP contents have been usually providing moving picture services. However the rapid increasement by users of mobile equipment brought the need for multipurpose convergence, it is needed to develop the appropriate contents as these products appear. In this paper we designed the easy development environment for game contents that provide limited killer services. Game with the limited PMP input devices as a variety of portable input devices are developed and the equipment function of PMP itself is enhanced, its field of application will be further extended. So, we will design cross platform game development environment for PMP that is able to give friendly and valuable game contents to PMP users.

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A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.

Design on MPEC2 AAC Decoder

  • NOH, Jin Soo;Kang, Dongshik;RHEE, Kang Hyeon
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1567-1570
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    • 2002
  • This paper deals with FPGA(Field Programmable Gate Array) implementation of the AAC(Advanced Audio Coding) decoder. On modern computer culture, according to the high quality data is required in multimedia systems area such as CD, DAT(Digital Audio Tape) and modem. So, the technology of data compression far data transmission is necessity now. MPEG(Moving Picture Experts Group) would be a standard of those technology. MPEG-2 AAC is the availableness and ITU-R advanced coding scheme far high quality audio coding. This MPEG-2 AAC audio standard allows ITU-R 'indistinguishable' quality according to at data rates of 320 Kbit/sec for five full-bandwidth channel audio signals. The compression ratio is around a factor of 1.4 better compared to MPEG Layer-III, it gets the same quality at 70% of the titrate. In this paper, for a real time processing MPEG2 AAC decoding, it is implemented on FPGA chip. The architecture designed is composed of general DSP(Digital Signal Processor). And the Processor designed is coded using VHDL language. The verification is operated with the simulator of C language programmed and ECAD tool.

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An Improvement in Intra-Slice Low Delay Video Coding for Digital TV Broadcasting (디지틀 TV 방송을 위한 저지연 intra-slice 영상 부호화 방식의 개선 방법)

  • 권순각;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.12
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    • pp.2376-2385
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    • 1994
  • In receiving the digital TV signal, both decoding delay and the channel hopping delay are very critical factors in applications. The intra-slice coding in the MPEG-2 SIMPLE PROFLE of No B-picture is one of the primary methods for short delay time in video decoding. It has the advantage of short decoding delay, but has the drawback of long channel hopping delay time. In this paper, we propose a method to reduce the channel delay with negligible loss in SNR performance. It is shown that dividing pictures into several regions of slices and adding some restriction in motion vector search for inter-frame coding. hence the random acess points are effectively increased. and the channel hopping delay is reduced.

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An implementation of MMT streaming system for real-time re-broadcast (실시간 방송의 재전송을 위한 MMT 스트리밍 시스템 구현)

  • Park, MinKyu;Jeong, JuYong;Kim, Yong Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.87-90
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    • 2015
  • MPEG-2 TS(Transport Stream)는 DTV(Digital Television), IPTV(Internet Protocol Television), DMB(Digital Multimedia Broadcasting) 등 디지털 방송 분야에서 압축된 오디오 및 비디오 데이터를 다중화하는 데에 전 세계적으로 널리 사용되고 있다. MPEG-2 TS 표준이 제정된 것은 1990년대 초반으로서 20여 년이 지난 오늘날의 방송과 통신 환경에 적합하지 않은 부분이 많이 포함되어 있다. 이러한 상황을 고려하여, MPEG(Moving Picture Experts Group)에서는 2014년에 MPEG-2 TS를 대체하고자 차세대 멀티미디어 전송 표준으로서 MMT(MPEG Media Transport)를 표준화하였다. 특히 네트워크 환경의 발전에 따라, MMT 표준은 IP 친화적이고 여러 가지 다른 종류의 네트워크를 병용한 멀티미디어 전달이 쉽도록 설계되었다. 본 논문에서는 실시간 방송에 의해 수신되는 MPEG-2 TS로부터 실시간으로 MMTP(MMT Protocol) 스트림을 생성하여 UDP/IP로 유무선 인터넷을 통해 멀티미디어 스트리밍 서비스를 제공하는 시스템을 구현하였다. 이를 위해 MPEG-2 TS 실시간 변환 기능을 갖춘 MMT 스트리밍 서버와 이로부터 서비스를 받을 수 있는 MMT 클라이언트를 구현하고 그 동작을 실험을 통해 검증하였다.

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An Experimental Study of Korean Dialectal Speech (한국어 방언 음성의 실험적 연구)

  • Kim, Hyun-Gi;Choi, Young-Sook;Kim, Deok-Su
    • Speech Sciences
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    • v.13 no.3
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    • pp.49-65
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    • 2006
  • Recently, several theories on the digital speech signal processing expanded the communication boundary between human beings and machines drastically. The aim of this study is to collect dialectal speech in Korea on a large scale and to establish a digital speech data base in order to provide the data base for further research on the Korean dialectal and the creation of value-added network. 528 informants across the country participated in this study. Acoustic characteristics of vowels and consonants are analyzed by Power spectrum and Spectrogram of CSL. Test words were made on the picture cards and letter cards which contained each vowel and each consonant in the initial position of words. Plot formants were depicted on a vowel chart and transitions of diphthongs were compared according to dialectal speech. Spectral times, VOT, VD, and TD were measured on a Spectrogram for stop consonants, and fricative frequency, intensity, and lateral formants (LF1, LF2, LF3) for fricative consonants. Nasal formants (NF1, NF2, NF3) were analyzed for different nasalities of nasal consonants. The acoustic characteristics of dialectal speech showed that young generation speakers did not show distinction between close-mid /e/ and open-mid$/\epsilon/$. The diphthongs /we/ and /wj/ showed simple vowels or diphthongs depending to dialect speech. The sibilant sound /s/ showed the aspiration preceded to fricative noise. Lateral /l/ realized variant /r/ in Kyungsang dialectal speech. The duration of nasal consonants in Chungchong dialectal speech were the longest among the dialects.

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The Analysis of Position Stone Pagoda Cultural Heritages Using Video Image (비디오 영상을 이용한 석조 문화재 위치 해석)

  • 장호식;서동주;이종출
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.355-363
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    • 2003
  • This paper Non-metric digital video camera against subject of study, stone cultural heritages such as stone pagodas(East & West three storied stone pagoda of dansoksa temple site), and easily acquire still-images which are for analyzing, from moving picture part. When we analyze a location of cultural assets using a Non-metric digital video camera, we could get a accuracy from 1.8mm to 8.3mm. Finally, it can be said that study also suggests the efficient measurement when planning to restore prototype of cultural heritages in the future and providing specific three-dimensional information on them.

Generation of High Quality Geospatial Information Using Computer Vision Analysis of Line Type Digital Aerial Photogrammetry Camera Imagery (Line Type 디지털 항공사진측량 카메라 영상의 컴퓨터비전 해석을 통한 고품질 공간정보 생성)

  • LEE, Hyun-Jik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.23 no.1
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    • pp.41-50
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    • 2020
  • The National Geographic Information Institute of Korea takes digital aerial photograph images every two years to make and modify/renew the digital map. The cameras for aerial photogrammetry to capture these digital aerial photographs are divided into frame types and line types. Computer vision analysis of aerial photograph images was only possible for frame type. Thus, in this study, Line type aerial photograph images was intended to generate geospatial information through computer vision analysis, and forest geospatial information was created as a method for the utilization of aerial picture images. As a result, geospatial information generated by computer vision analysis of line type aerial photograph images showed that RMSE of horizontal and vertical position errors was less than quadruple that of GSD. Forest geospatial information was generated using geospatial information generated by computer vision analysis. It was confirmed that extraction of the crown of tree and calculation of tree height are possible. Through this study, it is expected that utilization of aerial photograph images will be improved.