• Title/Summary/Keyword: Digital image process

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A Study on Quantitative Space Analysis Model - Focused on a Visual Analysis and Image Analysis by Digital Image Processing - (정량적 공간분석 모델에 관한 연구 - 시각 분석과 영상처리에 의한 이미지 분석 모델을 중심으로 -)

  • 이혁준;이종석
    • Korean Institute of Interior Design Journal
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    • no.37
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    • pp.136-143
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    • 2003
  • Users' demands on the space are changing in variety. These demands include reasonable space and form, harmonious composition with surroundings and esthetic satisfaction that could be brought by personal tastes and preferences. In addition, models that are introduced from designing process and from various forms tend to lack objective decision making standard. Accordingly it is difficult to find a clear alternative plan and process. In an effort to solve these problems, the objects of this study are; to propose an analysis model of image and space by using image process techniques that are on study in the field of artificial intelligence based on acquisition of digital image and to verify the application possibilities of such analysis model, 'Isovist' on quantitative analysis. The model can be applied with variable analysis model, as digital image process and other analysis model such as 'Isovist' It is possible that further study can complement problems from this study.

A Method of Forensic Authentication via File Structure and Media Log Analysis of Digital Images Captured by iPhone (아이폰으로 촬영된 디지털 이미지의 파일 구조 및 미디어 로그 분석을 통한 법과학적 진본 확인 방법)

  • Park, Nam In;Lee, Ji Woo;Jeon, Oc-Yeub;Kim, Yong Jin;Lee, Jung Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.558-568
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    • 2021
  • The digital image to be accepted as legal evidence, it is important to verify the authentication of the digital image. This study proposes a method of authenticating digital images through three steps of comparing the file structure of digital images taken with iPhone, analyzing the encoding information as well as media logs of the iPhone storing the digital images. For the experiment, digital image samples were acquired from nine iPhones through a camera application built into the iPhone. And the characteristics of file structure and media log were compared between digital images generated on the iPhone and digital images edited through a variety of image editing tools. As a result of examining those registered during the digital image creation process, it was confirmed that differences from the original characteristics occurred in file structure and media logs when manipulating digital images on the iPhone, and digital images take with the iPhone. In this way, it shows that it can prove its forensic authentication in iPhone.

A Study on Quantitative Analysis Model for Space Analysis - Focused on a Digital Image Processing and Multiple Regression Analysis of Recognition Amount - (공간분석을 위한 정량적 분석 모델에 관한 연구 - 이미지 영상처리와 설문조사 데이터의 다중 회귀분석을 중심으로 -)

  • Lee Hyok-Jun
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.217-224
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    • 2005
  • The lack of objective decisive criteria and the absence of analyzing tools accrued from the experiments on various types developed from space design process makes it difficult to select and execute alternatives for them. As an attempt of coping with these problems, the aims of this study is to establish space analysis' models and to propose possibility of analyzing models by utilizing the technology of image process. It is now under study in the field of artificial intelligence based on the accomplishment of digital images. This study focused on establishment an analysis model based on accomplished digital images and image processing framework. It helps utilize various processing technologies that are currently in use of image processes, and problems of the study can be supplemented through further follow-up studies. Finally, analysis model can be constructed gradually huge design data in the analogue data to the digital image database and be proposed with index in design or evaluation step.

CAD Model Construction Using Topology Optimization (위상최적설계를 이용한 CAD모델 구축)

  • Lee, Dong-hoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.11a
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    • pp.355.1-355
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    • 2002
  • Topology optimization is widely accepted as a conceptual design tool for the product design. Since the resulted layout of the topology optimization is a kind of digital images represented by the density distribution, the seamless process is required to transform digital images to the CAD model for the practical use. In this paper, the general process to construct a CAD model is developed to apply for topology images based on elements. (omitted)

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A Service Framework to Digital Fulltext Image for Copyright Protection (저작권 보호를 위한 디지털 원문 서비스 프레임워크)

  • Kim Sang-Kuk;Shin Sung-Ho;Yoon Hee-Jun;Kim Tae-Jung
    • Journal of Korea Technology Innovation Society
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    • v.8 no.spc1
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    • pp.323-336
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    • 2005
  • Digital content industry is growing rapidly because of the property of high-speed networking and greater demand for digital fulltext-image. However, we know the fact that it is many difficulty in production and supply for good quality of content. Hereupon, we suggest digital fulltext-image service framework to protect copyright. More concretely, we propose integrated model and reference model to securely serve digital fulltext-image by recompositing core objects and reconstructing the value-chain structure of digital content industry to framework including the process(from its production (creators or copyrighters) to consumption (users or consumers)). Also, we construct the digital fulltext- image service system based on reference model and reconstruct its interface that occurs between core subjects.

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A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

Development for Automatic Thickness Measurment System by Digital Image Processing (디지탈 영상처리 기법을 이용한 자동 두께측정 장치 개발)

  • Kim, Y.I.
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.6
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    • pp.72-79
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    • 1995
  • The purpose of this paper is to develop an automatic measuring system based on the digital image processing which can be applied to the in-process measurment of the characteristics of the thin thickness. The derivative operators is used for edge detection in gray level image. This concept can be easily illustrated with the aid of object shows an image of a simple light object on a dark background, the gray level profile along a horizontal scan line of the image, and the first and second derivatives of the profile. The first derivative of an edge modeled in this manner is 0 in all regions of constant gray level, and assumes a constant value during a gray level transition. The experimental results indicate that the developed automatic inspection system can be applied in real situation.

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Generation of 3 Dimensional Image Model from Multiple Digital Photographs (다중 디지털 사진을 이용한 3차원 이미지 모델 생성)

  • 정태은;석정민;신효철;류재평
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1634-1637
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    • 2003
  • Any given object on the motor-driven turntable is pictured from 8 to 72 different views with a digital camera. 3D shape reconstruction is performed with the integrated software called by Scanware from these multiple digital photographs. There are several steps such as configuration, calibration, capturing, segmentation, shape creation, texturing and merging process during the shape reconstruction process. 3D geometry data can be exported to cad data such as Autocad input file. Also 3D image model is generated from 3D geometry and texture data, and is used to advertise the model in the internet environment. Consumers can see the object realistically from wanted views by rotating or zooming in the internet browsers with Scanbull spx plug-in. The spx format allows a compact saving of 3D objects to handle or download. There are many types of scan equipments such as laser scanners and photogrammetric scanners. Line or point scan methods by laser can generate precise 3D geometry but cannot obtain color textures in general. Reversely, 3D image modeling with photogrammetry can generate not only geometries but also textures from associated polygons. We got various 3D image models and introduced the process of getting 3D image model of an internet-connected watchdog robot.

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Reversible Multipurpose Watermarking Algorithm Using ResNet and Perceptual Hashing

  • Mingfang Jiang;Hengfu Yang
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.756-766
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    • 2023
  • To effectively track the illegal use of digital images and maintain the security of digital image communication on the Internet, this paper proposes a reversible multipurpose image watermarking algorithm based on a deep residual network (ResNet) and perceptual hashing (also called MWR). The algorithm first combines perceptual image hashing to generate a digital fingerprint that depends on the user's identity information and image characteristics. Then it embeds the removable visible watermark and digital fingerprint in two different regions of the orthogonal separation of the image. The embedding strength of the digital fingerprint is computed using ResNet. Because of the embedding of the removable visible watermark, the conflict between the copyright notice and the user's browsing is balanced. Moreover, image authentication and traitor tracking are realized through digital fingerprint insertion. The experiments show that the scheme has good visual transparency and watermark visibility. The use of chaotic mapping in the visible watermark insertion process enhances the security of the multipurpose watermark scheme, and unauthorized users without correct keys cannot effectively remove the visible watermark.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.