• Title/Summary/Keyword: Digital guide

Search Result 392, Processing Time 0.026 seconds

A Study of Evaluation Model for RPG Combat Balance in Mobile (RPG 전투밸런스 평가모델 연구 : 모바일 게임 중심으로)

  • Jeon, Joon Hyun;Jeong, Eui Jun
    • Journal of Korea Game Society
    • /
    • v.15 no.4
    • /
    • pp.49-58
    • /
    • 2015
  • Due to the improving mobile environments, we can play RPG in not only computer online field but also mobile field. It is difference from hardware environment between them so that mobile RPG has been changed and modified to play in mobile environment except RPG's frame and basic element. This Study has investigated the model to evaluate the balance of battle that is based on the RPG. Although there is an assessment model studied with a focus on the MMORPG, It is difficult to apply to the entire balance in RPG especially mobile RPG. Former model has used only basic element because there were so many kinds of variables such as user's controls, other players and objects in game. The reason why that model just gave a guide line about battle balance. In this paper, the new assessment model to include the balance factors such as BUFF, NURF and PASSIVE could be possible for applying the balance of mobile RPG on recent trends. As a result, the new model can measure numerical calculations compared to the previous model.

A study on the production of children's storybooks using augmented reality technology (증강현실기술을 적용한 유아용 동화책 제작에 대한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
    • /
    • v.18 no.3
    • /
    • pp.435-442
    • /
    • 2017
  • Using augmented reality to make children's books more realistic, engaging, and funny makes a great sense in terms of education. The purpose of this study is to share the experience of the production method with the story of the fairy tale which is widely known to the children as the augmented reality video contents and to act as a guide book to make the application of the augmented reality technology to the field of book publishing easier. I want to. Also, in this development, the principles and the method of making augmented reality storybooks are provided to beginners of the augmented reality contents production including the 3D modeling production method used for the augmented reality production, the method of using Unity3D engine, and the method of producing the vuforia marker, It is a study that guides you to use it immediately.

A Study on The Effect Business Performance of Leadership on Global Corporate (글로벌기업의 리더십유형이 경영성과에 미치는 영향)

  • Choi, Seung-Il;Kim, Dong-Il
    • Journal of Digital Convergence
    • /
    • v.12 no.10
    • /
    • pp.191-199
    • /
    • 2014
  • This study was analyzed to relate between business performance and leadership types for global corporations practically. Also, in this study for research, Have developed a research model to analyze comprehensively using the business performance and leadership theory. One of the important things are leader's characteristics or contingency factors at global corporations, but leadership is being re-evaluated through how it enable to perceive and to evaluate at the organization. Therefore, this study had been analyzed to relationship with the type of global readers between the employee's perception and business performance focusing on research model The research results had shown that job satisfaction, performance variables like sales amount, and productivity to be impact on the leadership type of global enterprises. Therefore, this study concluded that the efficiency and performance of the Company may increase when assigned a leadership professional to be able to consider the nature of the global enterprise. Results of the study, will be expected to be a useful guide for control of business performance at global corporation in the future.

Analysis on Acceptance Intention of Augmented Reality System - Using Logit Model (증강현실시스템의 수용 의도 분석 - 로짓모형 이용)

  • Kim, Mincheol
    • Journal of Digital Convergence
    • /
    • v.11 no.11
    • /
    • pp.373-380
    • /
    • 2013
  • Recently, AR(Augmented Reality) system as an information technology for the increased access of information has a potential possibility of next generation's system for tourism guide. In this regard, the objective of this study is to explore the technology acceptance factors of AR system on tourism destination. To achieve the objective of this study, logit regression model was used to analyze the influential level of the factors. This study was analyzed with the final 224 respondents and the results showed that if there will be assured with high trust and easy access via mobility device as smartphone, the AR system has the possibility of high acceptance level. The result of this study will be expected to be utilized as fundamental data from the viewpoint of the service providers and system developers that want to launch the appropriate service to users' needs of AR system.

Coaching leadership's influences on employees' job satisfaction in Telemarketing field (텔레마케팅에서 코칭리더십이 소속원의 직무만족에 미치는 영향에 관한 연구)

  • Lee, Joon-Woo;Ha, Kyu-Soo
    • Journal of Digital Convergence
    • /
    • v.11 no.7
    • /
    • pp.97-110
    • /
    • 2013
  • The research analyzed how coaching leadership affects on job satisfaction of telemarketer and it focused on the Telemarketing filed. This study purposes to create the favorable approach on the job satisfaction and which will reduce turnover rate by examining interrelationship between employees and leaders. The result indicated that coaching leadership was partially associated with job satisfaction of telemarketer. Leaders need to motivate employees to achieve their goals with periodic confirmation process. Another role is that spending time with employees to break down the interpersonal barriers and lead to open communication to develop their potential ability by identifying specific guide lines and plan for achieving improvement goals. As a leader, to maintain neutrality, it is important to adjust goals to attain and needs the full confidence on employees. In addition, investment in training can help employees to gain relevant information and give them opportunities to learn.

Analysis of Longevity Factor through Japan shinise (일본 시니세를 통해 본 장수요인분석)

  • Choi, Seung-Il;Kim, Dong-Il
    • Journal of Digital Convergence
    • /
    • v.13 no.1
    • /
    • pp.85-92
    • /
    • 2015
  • Recently more and more shortened of corporation's sustainable longevity at the enterprise, and enterprise environment is also changing drastically. In this study, we wanted to obtain a solution that enable to continue the company's corporate longevity through critical factor analysis of the Japan Shinise. In the analysis results of Japan corporation as Doraya, Deicoko, Shinise longevity, we can explain about critical factors like that credit, tradition, customization, products development, changes of management methods and finding a global new markets. Also, In this study, analyzed a significance of critical factors for focusing on each cases and theories using Analytic Hierarchy Process(AHP), and did prediction and analysis about critical longevity factors. However, it need to collect sufficient data and a lots of variables for input. because the sample may be it insufficient. Results of the study, will be expected to be a useful guide for analysis of longevity factors at the company in the future.

Study on the Development on Problem-Based Model for Mind Study (마음공부 PBL 교수학습모형 개발에 관한 연구)

  • Baek, Hyeon-Gi;An, Kwan-Su
    • Journal of Digital Convergence
    • /
    • v.9 no.3
    • /
    • pp.249-260
    • /
    • 2011
  • This study aimed to develop a problem-based learning model for mind study based on the insight into a general problem-based learning and contemplation of mind study. Focusing on the main stages commonly regarded important in precedent studies on problem-based learning process, the procedures were designed as follows: 1) choosing a text 2) setting a goal for learning 3) developing a problem 4) preparing a set of learning materials 5) developing an assessment tool 6) designing a plan for teaching and learning. The content and range of the stages were presented and how the main activities should be conducted was also discussed in a main body. These procedures were specified through examples of problem-based learning on the subject of 'mind'. It also suggested how to play a role of teacher as a guide or coach with presenting various examples of teacher talk and specific activities for learners to keep the intention of primary problem-based learning by performing a set of procedures.

Phenomenological study about treatment experiences of Children with Precocious Puberty (성조숙증 치료경험 환아에 대한 현상학적 연구)

  • Kim, Young-Wha;Choi, Hye-Kyung;Gwak, Yun-Bock
    • Journal of Digital Convergence
    • /
    • v.16 no.7
    • /
    • pp.325-335
    • /
    • 2018
  • This study is a qualitative study applying phenomenological methodology to understand the experiences of childrens with precocious puberty and to describe the whole meaning. Participants were randomly selected from six childrens who had been diagnosed with precocious puberty. From October 12, 2016 to November 18, 2016, data were collected through in-depth interviews with individuals and group interviews. The method proposed by Colaizzi (1978) was used to guide the process of data analysis. Four theme clusters were derived from interview data : the treatment chosen by the mother, uncomfortable treatment, illness not understood well, and don't want to get treatment again. we identified the various emotional and psychological difficulties experienced by childrens with precocious puberty. Future research should develop a nursing intervention program to reduce the burden of the children and accept the treatment as a positive emotion.

Colour Interpolation of Tongue Image in Digital Tongue Image System Blocking Out External Light (디지털 설진 시스템의 색상 보정)

  • Kim, Ji-Hye;Nam, Dong-Hyun
    • The Journal of the Society of Korean Medicine Diagnostics
    • /
    • v.16 no.1
    • /
    • pp.9-18
    • /
    • 2012
  • Objectives The aim of this study is to propose an optimized tongue colour interpolation method to achieve accurate tongue image rendering. Methods We selected 60 colour chips in the chips of DIC color guide selector, and then divided randomly the colour chips into two groups. The colour chips of a group (Gr I) were used for finding the optimized colour correction factor of error and those of the other group (Gr II) were used for verifying the correction factor. We measured colour value of the Gr I colour chips with spectrophotometer, and took the colour chips image with a digital tongue image system (DTIS). We adjusted colour correction factor of error to equal the chip colour from each method. Through that process, we obtained the optimized colour correction factor. To verify the correction factor, we measured colour value of the Gr II colour chips with a spectrophotometer, and took the colour chips image with the DTIS in the two types of colour interpolation mode (auto white balance mode and optimized colour correction factor mode). And then we calculated the CIE-$L^*ab$ colour difference (${\Delta}E$) between colour values measured with the spectrophotometer and those from images taken with the DTIS. Results In auto white balance mode, The mean ${\Delta}E$ between colour values measured with the spectrophotometer and those from images taken with the DTIS was 13.95. On the other hand, in optimized colour correction factor mode, The mean ${\Delta}E$ was 9.55. The correction rate was over 30%. Conclusions In case of interpolating colour of images taken with the DTIS, we suggest that procedure to search the optimized colour correction factor of error should be done first.

A Study on the Deduction of Domestic BIPV Definition Revision Plan through Expert Delphi Survey (전문가 델파이 조사를 통한 국내 BIPV 정의 개정 방안 도출에 관한 연구)

  • Park, Seung-Joon;Oh, Choong-Hyun
    • Journal of Digital Convergence
    • /
    • v.19 no.10
    • /
    • pp.75-86
    • /
    • 2021
  • Recently, the domestic BIPV market is expected to revitalize with the introduction of the "zero-energy building certification system(2020~)", but it is somewhat stagnant due to the rigidity of definitions in the current domestic BIPV construction standards. Also, since there is delaying revision on definition and standardization of BIPV, the system is so weak that there are cases where it has been approved as BIPV simply by installing a structure on the wall and fixing the module roughly. The damage caused by this can be passed on to consumers, and it can only create a negative perception of BIPV and jeopardize the entire market. The BIPV definition was prepared through a Delphi survey of related experts about market stagnant cause, unreasonable regulation, etc, and a revised plan was derived accordingly.