• Title/Summary/Keyword: Digital core

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Global company with a focus on case analysis of the longevity factor (글로벌 기업사례를 통해 본 장수요인 분석)

  • Choi, Seung-Il;Kim, Dong-Il
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.237-243
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    • 2013
  • Companies engaged in the enterprise, while still at the start will have social responsibility. But recently, more and more companies will shorten the life expectancy of a corporate environment and is also rapidly changing. In this study, the longevity of global enterprises through the company's longevity factor analysis, that has continued to gain corporate answer. DuPont's global corporate giant Siemens and the longevity of the two factors in analyzing the factors that change the business portfolio, risk management, and continuous research and development, trust management, environmental management and other factors have been described. This ongoing internal and external environment analysis and core competencies by strengthening the implementation of responsible management as the core of the upcoming general management are appearing.

Developing the Core Modules of for Viz-Platform for Supporting Public Service in the City (도시의 공공서비스 제공을 위한 시각화 플랫폼의 핵심모듈 개발)

  • Kim, Mi-Yun
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1131-1139
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    • 2015
  • The purpose of this research is creating the visualization platform of the user interface to make able to be provide the demanded service while users communication with surrounding space in a smart city environment. This comes from the latest enhanced interface technology and social media, and it uses the shares information to support the proper interface environment according to a life style and spatial properties. "EzCity" which is the user interface platform suggested in this research, can control the enormous amount of public data for the smart city. The core module of user platform is made up with Public data module, Interface module, Visualization module and Service module. The role of this platform is to be provide "Geo-Intelligent Interface Service" for space users to access the data in easier and more practical interface environment. This reinforces the visualization process for data collecting, systematization, visualization and providing service. Also this will be expected to be the base to solve the problem which complexity and rapidly increasing amount of data.

The research about game storytelling list -Based on 4 core elements of game- (게임 스토리텔링 리스트에 관한 연구 - 게임의 4요소를 중심으로 -)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.13-24
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    • 2009
  • The research about methodology to educate professional storytellers should be done very actively. As many people became interested in digital storytelling lately, many theoretical researches about game storytelling are being made in varied aspects. However, systematic methodology to educate game storytellers still remains in theoretic level, so that we can hardly find the outputs brought by the fusion of practical and theoretical knowledges. In this paper, I made a list of 4 core e1ements(character, event, world view, interactive factors of game) which construct the narratives of games to elevate the quality of practical game storytelling. The goal of this research is to complete the practical information list in detail, in order to deliver storytellers' creative ideas precisely to the game designers in every parts.

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A Research on the core PMO function and operation type for the IT project of financial industry in Korea (금융권 핵심 PMO 기능과 운영형태에 관한 연구)

  • Lee, Jae-Beom;Lee, Jae-Chul;Chang, Yun-Hi
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.35-47
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    • 2009
  • The IS project is getting more and more complicated and large-scaled. Many researchers and practitioners are interested in the IS development methodologies, automated tools and techniques, TQM to decrease project failure, and to increase IS performance. But, in spite of such various efforts, the latest Standish Group's research indicates that the project scale is bulkier than $1{\sim}2$ year ago and IS development project's batting average falls from 34% to 28% at the same time, proceeded project is increased, and project discharged arrives to $15%{\sim}18%$. According to a research, success possibility increased by 37% after a year of PMO introduction, and increased sharply by 62% after 2 years and by 65% after S years. This research has a goal to survey how the PMO function and operation type affect the IS project performance in the financial industry. I determine nine independent variables and three dependent variables from previous researches. The results of this study are that the four core functions of PMO have relationship with project performance. But, technical support function does not relate with organization performance. Among the four core PMO operation types, three types have an effect on the IS project performance except the perfectionist type.

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Analysis of BIM Technology Structure and Core Technology Using Patent Co-classification Network Analysis (특허 동시분류 네트워크 분석을 활용한 BIM 기술구조와 핵심기술 분석)

  • Park, Yoo-Na;Lee, Hye-Jin;Lee, Seok-Hyoung;Choi, Hee-Seok
    • Journal of KIBIM
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    • v.10 no.2
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    • pp.1-11
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    • 2020
  • BIM(Building Information Modeling) is a salient technology for influential innovation in the construction industry. The patent network analysis is useful for suggesting the direction of technology development and exploring the research and development field. Therefore, the purpose of this study is to analyze the BIM technology structure and core technologies according to the convergence of BIM technology and market expansion. In this study, social network analysis was conducted by establishing a co-classification IPC network for the United States BIM patent. In particular, the characteristics of the major technical areas in the BIM technology network were identified through centrality analysis. G06F017/00, digital computing or data processing method, is a core technology field in the BIM network. Arrangements, apparatus or systems for transmission of digital information, H04L029/00 is an influential technology across the network. B25J009/00 for program controlled manipulators is an intermediary technology field and G06T019/00, manipulating 3D models or images for computer graphics, is an important field for technological development competitiveness.

EC-DSA Implementation using Security SoC with built-in ECC Core (ECC 코어가 내장된 보안 SoC를 이용한 EC-DSA 구현)

  • Yang, Hyeon-Jun;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.63-65
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    • 2021
  • This paper describes an integrated H/W-S/W implementation of elliptic curve digital signature algorithm (EC-DSA) using a security system-on-chip (SoC). The security SoC uses the Cortex-A53 APU as CPU, and the hardware IPs of high-performance elliptic curve cryptography (HP-ECC) core and SHA3 (secure hash algorithm 3) hash function core are interfaced via AXI4-Lite bus protocol. The signature generation and verification processes of EC-DSA were verified by the implementation of the security SoC on a Zynq UltraScale+ MPSoC device.

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A Study on Success Factors and Performace of New Products (신제품 혁신 성공요인과 성과에 관한 연구)

  • Lee, Seung-Hui;Kim, Jong-Ho;Kim, Yeong-Su;Kim, Hye-Gyeong
    • 한국디지털정책학회:학술대회논문집
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    • 2006.12a
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    • pp.167-175
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    • 2006
  • This paper aimed to exam core factors of the success factors of new products and analyze their effects on success. To accomplish this purpose, this study examined previous studies and summarized core factors of success factors of new products. From previous studies, we drawed core factor Core factor is technology factors(marketing skills, technical skills), specific of new product(more innovative, less innovative, cost advantage, competitive advantage), the process of product development(crossfunctional integralion, staff involvement). Except for more innovative factors, the others factors affect on success To be winner , companies must be consider these key factor( less innovative, cost advantage, competitive, advantage, cross-functionalintegration, staff involvement)

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Implementation of a 32-Bit RISC Core for Multimedia Portable Terminals (멀티미디어 휴대 단말기용 32 비트 RISC 코어 구현)

  • 정갑천;기용철;박성모
    • Proceedings of the IEEK Conference
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    • 2000.06b
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    • pp.226-229
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    • 2000
  • In this paper, we describe implementation of 32-Bit RISC Core for portable communication/information equipment, such as cellular telephones and personal digital assistants, notebook, etc. The RISC core implements the ARM$\^$R/V4 instruction set on the basis of low power techniques in architecture level and logic level. It operates with 5-stage pipeline, and has harvard architecture to increase execution speed. The processor is modeled and simulated in RTL level using VHDL. Behavioral Cache and MMU are added to the VHDL model for instruction level verification of the processor. The core is implemented using Mentor P'||'&'||'R tools with IDEC C-631 Cell library of 0.6$\mu\textrm{m}$ CMOS 1-poly 3-metal CMOS technology.

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Pre-service teachers' eliciting student thinking about a long division algorithm: Approximation of teaching via digital simulation (나눗셈 알고리즘에 대한 학생 사고를 예비교사가 도출하기 : 디지털 시뮬레이션을 통해 가르치는 것에 근접하기)

  • Kwon, Minsung;Pang, JeongSuk
    • The Mathematical Education
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    • v.59 no.3
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    • pp.271-294
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    • 2020
  • The purpose of this study was to explore the possibility of digital simulation by which pre-service teachers (PSTs) can approximate the core teaching practice of eliciting student thinking. This study examined PSTs' questions to elicit student thinking, their use of "pause" session and peer feedback, and their reflections on doing a digital simulation. We analyzed a two-hour digital simulation session with 13 PSTs who enrolled in the elementary mathematics methods course. The results showed that PSTs shifted their general questions to more content-specific questions throughout the simulation and made a quick transition to comparing students' strategies. The number of lead PST-initiated "pause" ranged one to four times for various reasons. Their peer-coaches did not voluntarily "pause" the simulation session but actively shared what they noticed from the student work samples and suggested the next teaching moves. Without utilizing the pause session, the dramatic improvement of questioning was not observed. Even though the PSTs felt overwhelmed with interacting with the student-avatars in real-time, they highlighted the benefits of simulations, appreciated the opportunity to learn the core teaching practice, and viewed this digital simulation as "real" and "authentic" experience. The findings of this study provide implications for re-designing a practice-based teacher education program.

Design of Unification Meta-data and Entity-Relationship Model for Educational Digital Content (교수.학습 디지털 컨텐트 통합 메타데이터 및 개체-관계 모델 설계)

  • Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.317-327
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    • 2002
  • The need to support the ICT-using teaching and learning at elementary and secondary schools has led to various digital content service systems. The systems are designed to target the teachers and the students as the major users. The problems involved in them is that they do not provide such services as the integrated search and the systematic use of interface in terms of actual users' use of teaching and learning digital content. It's because they have been created at demands at each time. In an attempt to solve this problem, this study set out to suggest the integrated meta-data items of a teaching and learning digital content, which reflects the Dublin Core Education, the international meta-data standard. It also aimed to design an entity-relationship model to realize the digital content. The results of the integrated meta-data and the entity-relationship model will be utilized as a basic research to help the users to search for various teaching and learning digital contents on an integrated basis and to realize a consistent user interface. Furthermore, they are expected to contribute to the development a service system the teachers and the students can make better use of.

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