• Title/Summary/Keyword: Digital audio

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Interval-based Audio Integrity Authentication Algorithm using Reversible Watermarking (가역 워터마킹을 이용한 구간 단위 오디오 무결성 인증 알고리즘)

  • Yeo, Dong-Gyu;Lee, Hae-Yeoun
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.9-18
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    • 2012
  • Many audio watermarking researches which have been adapted to authenticate contents can not recover the original media after watermark removal. Therefore, reversible watermarking can be regarded as an effective method to ensure the integrity of audio data in the applications requiring high-confidential audio contents. Reversible watermarking inserts watermark into digital media in such a way that perceptual transparency is preserved, which enables the restoration of the original media from the watermarked one without any loss of media quality. This paper presents a new interval-based audio integrity authentication algorithm which can detect malicious tampering. To provide complete reversibility, we used differential histogram-based reversible watermarking. To authenticate audio in parts, not the entire audio at once, the proposed algorithm processes audio by dividing into intervals and the confirmation of the authentication is carried out in each interval. Through experiments using multiple kinds of test data, we prove that the presented algorithm provides over 99% authenticating rate, complete reversibility, and higher perceptual quality, while maintaining the induced-distortion low.

An Implementation of an ARM Platform based MP3 Sound Enhancement System (ARM 플랫폼 기반의 MP3 오디오 음질 향상 시스템 구현)

  • Oh, Sang-Hun;Park, Kyu-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.70-75
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    • 2007
  • In order to mitigate the problems in storage space and network bandwidth for the full CD quality audio with 44.1 kHz sampling rate, current existing digital audio is always restricted by sampling rate and bandwidth. This kind of restriction normally can be resolved by using low bit rate audio codec such as MP3, OGG, and AAC. However it suffers a major problem such as a loss of high frequency fidelity. This high frequency loss will reproduce only the band-limited low-frequency part of audio in the standard CD-quality audio. In general, the high frequency contents of audio have lots of information such as localization and ambient information, and bright nature of audio. The purpose of this paper is to implement on ARM platform system that can effectively estimate and compensate the missing high frequency contents of MP3 audio. From the experimental results with spectrum analysis and listening test, we confirm the superiority of the proposed algorithms for MP3 audio quality enhancement.

Study on the Amplitude Modification Audio Watermarking Technique for Mixed Music with High Inaudibility (높은 비가청성을 갖는 믹스 음악의 크기 변조 오디오 워터마킹 기술에 관한 연구)

  • Kang, Se-Koo;Lee, Young-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.67-74
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    • 2016
  • In this paper, we propose a watermarking technology for a mixed music. The mixed music means recreated music that contained a number of musics in one audio clip. Royalty associated with the audio content is typically imposed by the full audio content. However, the calculation of royalties gives rise to conflict between copyright holders and users in the mixed music because it uses not full audio content but a fraction of that. To solve the conflict related with the mixed music, we propose a audio watermarking technique that inserts different watermarks for each audio in the audio that make up the mixed music. The proposed watermarking scheme might have poor SNR (signal to noise ratio) to embed to each audio clip. To overcome poor SNR problem, we used inaudible pseudo random sequence which modifies typical pseudo random sequence to canonical signed digit (CSD) form. The proposed method verifies the performance by each watermark extraction and the time internal estimation valies from the mixed music.

Speech Watermark Based on Patchwork for Digital Broadcasting (디지털 방송을 위한 패치워크 기반 음성 워터마크)

  • 여인권;김형중;최용희;김기섭
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.220-226
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    • 2000
  • A novel audio watermark algorithm, the Modified Patchwork Algorithm, is applied to the speech to show that it is effective for digital broadcasting systems. Digital broadcasting system does not separate speech from audio data. However. speech data is very important especially for educational broadcasting. Speech can carry more information than video data. Thus, intellectual property management and protection for speech data is urgent. This paper addresses the technical issues, speech watermark algorithm, and its robustness against malicious attacks.

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Implementation of the Broadcasting System for Digital Media Contents (디지털 미디어 콘텐츠 방송 시스템 구현)

  • Shin, Jae-Heung;Kim, Hong-Ryul;Lee, Sang-Cheal
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.10
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    • pp.1883-1887
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    • 2008
  • Most of digital media contents are composed with video and audio, picture and animation informations. Sometime, there is some deviation of information recognition quality for the video and audio information according to information receiver's characteristics or the understanding. But visual information using the text provide most clear and accurate ways for information recognition to human being. In this paper, we propose a new broadcasting system(BSDMC) to transmit clear and accurate meaning of the digital media contents. We implement general-purpose components to display the video, picture, text and symbol simultaneously. Only plug-in and call these components with proper parameters on the application developing tool, we can easily develop the multimedia contents broadcasting system. These components are implemented based on the object-oriented framework and modular structure so that increase the reusability and can be develop other applications quick and reliable.

Improved Channel Level Difference Quantization for Spatial Audio Coding

  • Kim, Kwang-Ki;Beack, Seung-Kwon;Seo, Jeong-Il;Jang, Dae-Young;Hahn, Min-Soo
    • ETRI Journal
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    • v.29 no.1
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    • pp.99-102
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    • 2007
  • The channel level difference (CLD) is a main parameter in the reference model 0 (RM0) for MPEG Surround. Nevertheless, the CLD quantization method in the RM0 has problems such as the lack of theoretical background and inappropriate quantization levels. In this letter, a new CLD quantization method is proposed based on the virtual source location information which has strength in the quantization process. From experimental results, it is confirmed that the proposed scheme greatly reduces the quantization distortions measured in dB and degrees without any additional complexity.

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Low-Latency Implementation of Multi-channel in AoIP/UDP-based Audio Communication (AoIP/UDP 기반 오디오 통신의 다중 채널 Low-Latency 구현)

  • Seung-Do Yang;Jin-ku Choi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.59-64
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    • 2023
  • Fire and disaster broadcasting systems are divided into analog, digital, and network-based digital public address systems, and important specifications in network-based digital public address systems are low-latency audio, high sampling rate, and multi-channel input and output. In the past, it has been widely used to the AoE method for distinguishing based on the MAC address of the data link layer. However, this method has a problem of increasing complexity and cost. This proposal is an AoIP/UDP method, which allows communication to be easily distinguished by IP address without the need for a separate redundant network, so that the network can be freely used and configured, and cost can be reduced by reducing complexity. After implementing the AoIP/UDP method, the experimental results showed that the cost was improved with the equivalent performance with 2.66ms latency.

A Study on Immersive Audio Improvement of FTV using an effective noise (유효 잡음을 활용한 FTV 입체음향 개선방안 연구)

  • Kim, Jong-Un;Cho, Hyun-Seok;Lee, Yoon-Bae;Yeo, Sung-Dae;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.233-238
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    • 2015
  • In this paper, we proposed that immersive audio effect method using the effective noise to improve engagement in free-viewpoint TV(FTV) service. In the basketball court, we monitored the frequency spectrums by acquiring continuous audio data of players and referee using shotgun and wireless microphone. By analyzing this spectrum, in case that users zoomed in, we determined whether it is effective frequency or not. Therefore when users using FTV service zoom in toward the object, it is proposed that we need to utilize unnecessary noise instead of removing that. it will be able to be useful for an immersive audio implementation of FTV.

The Design of Digital Audio Interpolation Filter for Integrating Off-Chip Analog Low-Pass Filter (칩 외부의 아날로그 저역통과 필터를 집적시키기 위한 디지털 오디오용 보간 필터 설계)

  • Shin, Yun-Tae;Lee, Jung-Woong;Shin, Gun-Soon
    • Journal of IKEEE
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    • v.3 no.1 s.4
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    • pp.11-21
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    • 1999
  • This paper has been proposed a structure composed of FIRs and IIR filters as digital interpolation filter to integrate the off-chip analog low-pass filter of audio DAC. The passband ripple (>$0.41{\times}fs$), passband attenuation(>at$0.41{\times}fs$) and stopband attenuation(<$0.59{\times}fs$) of the ${\Delta}{\Sigma}$ modulator output using the proposed digital interpolation filter had ${\pm}0.001[dB]$, -0.0025[dB] and -75[dB], respectively. Also the inband group delay was 30.07/fs[s] and the error of group delay was 0.1672%. Also, the attenuation of stopband has been increased -20[dB] approximately at 65[kHz], out-of-band. Therefore the RC products of analog low-pass filter on chip have been decreased compared with the conventional digital interpolation filter structure.

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Implementation and evaluation of stereo audio codec using perceptual coding (지각 부호화를 이용한 스테레요 오디오 코덱의 구현 및 음질 평가)

  • 차경환;장대영;홍진우;김천덕
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.4
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    • pp.156-163
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    • 1996
  • In this paper, we described the implementation and the sound quality assessment of a real-time stereo audio codec using TMS320C40 DSP (digital signal processing) chip for low bitrte and high quality audio. We implemented hardware and software in order to overcome a real-time processing problem of audio compression algorithm that can be produced by largely recursive computing and complexity of the process. We have studied five types of distortion that can be produced by perceptual coding and the codec was evaluated by eight test musics that are selected in SQAM (sound quality assessment material) 422-2-4-2 produced by EBU (european broadcast union). The subjective listening tests were carried out on the codec quality and preformance by double blind method in a listening room with eleven listeners. As a result, 5 grade-impairment scale was scored under minus one and the codec quality was evaluated to be perceptible, but not annoying.

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